Just wanted to let you all know that I'm still hard at work on re-balancing the game due to changes I made to the genetics and brains. I also took a break over the new year for a major family reunion!
Re-balancing was much harder than I thought. The ecosystem of Vilmonic is now so complex that I need to be very careful with changes I make. >:-
In this screenshot you can see that desert fungs are currently growing tall and skinny, I don't know if this will always be the case, have to run more tests...
(Factoid: The height of the trunk affects how many spores are dropped, and the smoothness/size of the cap affects how much moisture is evaporated.)
Vilmonic Linux 64bit [100.39 M]Vilmonic Linux 32bit [108.91 M]
Public Linux depots
Vilmonic is an artificial life simulator and evolution sandbox game that takes place in a lonely distant future. You are the last caretaker of the final few life forms on the planet. Protect each animatroid and fungolite species, analyze their DNA, selectively breed new species, craft tools and buildings, dig rivers and make new islands, find ancient tech, and fend off the mindless haywire zombitons...
Craft Farm Breed Evolve!
Features
A living, breathing world with evolving life forms that have their own unique genetic code, morphology, physiology, and behavior
Breed animatroids and farm fungols for specific traits
An ever-growing list of craftable structures and tools, each with a subtle and not-so-subtle impact on the world
Treasure hunting, dig up relics from the past, some are useful, many may just be junk
Toxic waste barrels, use them to drastically increase the mutation rate of creatures in the world
Roads and "driving" mode to help speed up long distance traveling
Craftable beverages that have different effects on your avatar (and your pets)
Endlessly customizable avatar
Mellow, slow paced game play. You can dive in and manipulate every aspect of your world or just sit back and watch it grow