Just wanted to let you all know that I'm still hard at work on re-balancing the game due to changes I made to the genetics and brains. I also took a break over the new year for a major family reunion!
Re-balancing was much harder than I thought. The ecosystem of Vilmonic is now so complex that I need to be very careful with changes I make. >:-
In this screenshot you can see that desert fungs are currently growing tall and skinny, I don't know if this will always be the case, have to run more tests...
(Factoid: The height of the trunk affects how many spores are dropped, and the smoothness/size of the cap affects how much moisture is evaporated.)
[ 2018-01-12 08:09:57 CET ] [ Original post ]
- Vilmonic Linux 64bit [100.39 M]
- Vilmonic Linux 32bit [108.91 M]
Craft Farm Breed Evolve!
Features
- A living, breathing world with evolving life forms that have their own unique genetic code, morphology, physiology, and behavior
- Breed animatroids and farm fungols for specific traits
- An ever-growing list of craftable structures and tools, each with a subtle and not-so-subtle impact on the world
- Treasure hunting, dig up relics from the past, some are useful, many may just be junk
- Toxic waste barrels, use them to drastically increase the mutation rate of creatures in the world
- Roads and "driving" mode to help speed up long distance traveling
- Craftable beverages that have different effects on your avatar (and your pets)
- Endlessly customizable avatar
- Mellow, slow paced game play. You can dive in and manipulate every aspect of your world or just sit back and watch it grow
- OS: Ubuntu 12.04+ or Equivalent
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics
- Storage: 200 MB available space
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