This update includes an extensive reworking of the genetics-to-morphology-to-physiology algorithms in the game. This will impact how your anims' bodies are grown.
Anims now have attraction-repulsion brains, leading to simpler yet more interesting behaviors. Behaviors are emergent based on the relationships of internal and external senses. Insight into this can be found in the Analyzer.
Also new in the Analyzer, clicking on the image will switch between normal view and "bones" (or branches) view. This allows you to see the previously hidden bone/branch shapes that are used to determine the morphology of each life form.
Balancing your ecosystem will be a lot harder, and anims will require more assistance early in the game. At least until your ecosystem is somewhat balanced.
Anims now lay eggs, and new progenitors are shipped to you if all of your anims die.
Plus, you can now craft with Liquidium!
[ 2018-04-08 02:24:48 CET ] [ Original post ]
- Vilmonic Linux 64bit [100.39 M]
- Vilmonic Linux 32bit [108.91 M]
Craft Farm Breed Evolve!
Features
- A living, breathing world with evolving life forms that have their own unique genetic code, morphology, physiology, and behavior
- Breed animatroids and farm fungols for specific traits
- An ever-growing list of craftable structures and tools, each with a subtle and not-so-subtle impact on the world
- Treasure hunting, dig up relics from the past, some are useful, many may just be junk
- Toxic waste barrels, use them to drastically increase the mutation rate of creatures in the world
- Roads and "driving" mode to help speed up long distance traveling
- Craftable beverages that have different effects on your avatar (and your pets)
- Endlessly customizable avatar
- Mellow, slow paced game play. You can dive in and manipulate every aspect of your world or just sit back and watch it grow
- OS: Ubuntu 12.04+ or Equivalent
- Processor: 2 GHz Dual CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics
- Storage: 200 MB available space
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