Biologists, machines and programmers have been modelling biological systems for many years. We think that it’s about time a video-game got in on the act! This is our unique premise for Soup. We believe that battling agents, with limited interaction types, creates an experience that is bursting with colourful action, yet deceptively strategic.
We have endeavoured to combine two well-known game mechanics: the strategic building and commanding of units coupled with good old competitive battling! Player control input is purposefully limited but extremely tactical. You will need to keep a close eye on the evolving battlefield and make split-second decisions on which units to employ. These decisions can be the difference between triumphant victory and swift defeat. We have already amassed a community of fans who love sharing their strategies and techniques with us. In short, Soup is easy to pick-up-and-play but difficult to master.
Level design progressing. Building tutorial levels that introduce controls one at a timeright now working on hunter mode cycling between guard (orbit and intercept) and prowl (patrol territory, ambush intruders). The goal is levels where players learn by doing, not reading.
On the technical side, faction visuals are becoming separate libraries with a common interface. This keeps the rendering code modular and opens the door for skin variants later. The membrane faction (tentacles in glass bubbles) is the test case.
We\'re also considering replacing the legacy Steam build with the current dev version. The old build has show-stopper bugs on Windows. The new version runs consistently on Windows, Mac, Linux, and Steam Deck. If you\'re on the beta branch, you\'re already playing the stable one.
Concept art attachedthe membrane faction and its units taking shape.
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 256 MB available space
Recommended Setup
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 256 MB available space
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