Biologists, machines and programmers have been modelling biological systems for many years. We think that it’s about time a video-game got in on the act! This is our unique premise for Soup. We believe that battling agents, with limited interaction types, creates an experience that is bursting with colourful action, yet deceptively strategic.
We have endeavoured to combine two well-known game mechanics: the strategic building and commanding of units coupled with good old competitive battling! Player control input is purposefully limited but extremely tactical. You will need to keep a close eye on the evolving battlefield and make split-second decisions on which units to employ. These decisions can be the difference between triumphant victory and swift defeat. We have already amassed a community of fans who love sharing their strategies and techniques with us. In short, Soup is easy to pick-up-and-play but difficult to master.
Switching the main Steam depot to the new build this week. The legacy version had show-stopper bugs on Windows. New one runs clean on Windows, Mac, Linux, and Steam Deck. If you\'ve been on the beta branch, you\'re already playing it.
Built a simplified \"retro\" skin system for faster iteration. Thick outlines, pattern fills, clean shapes. When testing new behaviors, you need to see what\'s happening now, not wait for art. Pretty comes later.
Hunter behaviors coming together. Prowl mode has them drifting in slow spirals, covering space until prey crosses their pathsnapthen back to cruising. Added a dash ability with elastic stretch and ghostly afterimages that fade behind. Target prediction is working too, though they still miss when speeds match and paths curve.
First battle effect is in. Mines pulse on attack. The important part isn\'t the effect itselfit\'s the pipeline. Game sends an event, skin library handles the visual. Placeholder for now. Polished skins will do something cooler with this.
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 256 MB available space
Recommended Setup
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 256 MB available space
[ 6423 ]
[ 5886 ]
[ 1587 ]
[ 2438 ]
[ 482 ]

















