Mini Metro
Dinosaur Polo Club Developer
Dinosaur Polo Club Publisher
2015-11-06 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11675 reviews)
The Game includes VR Support
Public Linux Depots:- Mini Metro (Linux) [267.87 M]
Mini Metro's first guest composer, Mateo Lugo!Cool news, the latest update (out today) has new scores for Seoul, San Francisco, and Shanghai. Mateo Lugo, the composer on Reigns, guest-authored these new scores. ːsteamhappyː
gamma17 doesn't have many other changes. Multi-monitor support on macOS and Linux is still shonky, and on the list of things we're finding time for. Switching resolution on Linux is also nowhere near as robust as we'd like. If you're playing in a window you might need to restart the game once you've configured your resolution to get it to 'stick'. Linux windows can also be resized at runtime which the game doesn't like ... also on the list to address!
We've had reports of the game locking up on some Linux machines since the game's changed to using the Unity 5 runtime. If that happens to you, please email the game's log to peter@dinopoloclub.com. While we're getting to the bottom of the issue, you can revert to the last Unity 4 build by switching to the snowleopard branch.
[ 2017-01-12 21:33:48 CET ] [ Original post ] In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.
The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.
Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.
Key Features
- Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
- Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
- Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
- Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
- Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
- Soundtrack by Disasterpeace
- Colorblind and night modes.
- Trains! Did we mention them yet?
Demo
You can check out Mini Metro for yourself and play a game on the London map in the
demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).
MINIMAL SETUP- OS: Ubuntu 18.04 LTS or later
- Processor: 2 GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2
- Storage: 350 MB available space
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FANATICAL BUNDLES

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HUMBLE BUNDLES

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