Name | Mini Metro | ||
Developer | Dinosaur Polo Club | ||
Publisher | Dinosaur Polo Club | ||
Tags | |||
Release | 2015-11-06 | ||
Steam | 4,09€ 3,49£ 4,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  114  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  5 Hours  | ||
Main Story + Extras |  9 Hours  | ||
Completionist |  19 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 195 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 188 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Mini Metro (Linux) [267.87 M] |
|
Happy Birthday, commuters!
The Miniversary Update also introduces a brand-new photo mode where you can export screenshots of your own metro networks with decorative frames to show off your metro masterpieces. This is also joined by a new GIF capture feature coming to Mini Metro. Export colourful animations of your unique metro networks at any stage in the game to share with friends or just for bragging rights. This update also features various improvements and bug fixes. But thats not all! If youre a fan of both games, or have been waiting for an opportunity to take Mini Motorways for a spin, the Miniversary Update might just be the perfect time to join the ride. With three new crossover maps coming to Mini Motorways, direct from Mini Metro, you can reimagine the experience of creating the Metro lines of London, Mumbai and our player-voted map winner New York City. And to make things even more fun, these new maps will also require you to build around an existing railroad network with train stations! It has been an honour and a joy to celebrate the last 10 years of Mini with such an amazing community of players. No matter where you jumped on board, we hope youve enjoyed this decade long-journey with us! Who knows where our next destination might take us, but with you there, its made the trip well worth it! Happy Birthday! |
Mini Metro is the game that started it all here at Dinosaur Polo Club, and were thrilled to celebrate its tenth birthday in style with the Miniversary Update coming July 24th PT! Were bringing over three maps from Mini Motorways catalogue, including another chance to take a ride on the Shinkansen in Tokyo! In addition to this much-requested map, you can build your way around the braided rivers of Warsaw and the Portuguese coast in Lisbon. |
Hello, Mini Mates! |
And then there were four...! |
Hello, city planners!
To learn more about the general conditions and rules of voting, visit our website at https://dinopoloclub.com/2023/04/17/rules/ Lastly, we want to share a massive thank you to our unbelievably amazing Mini Metro community! Whether youve been with us since day one way back in 2013, or youre a new member of train crew, we are so grateful for each and every one of you. Happy Miniversary! |
Now stopping in Boston, home of the USAs oldest subway system! Check out our most recent update, which includes:
Happy holidays and have a great New Zealand summer from the team at Dinosaur Polo Club! |
Greetings, commuters! |
Greetings, Commuters! |
Happy Lunar New Year, commuters! To celebrate, Mini Metro will now be stopping in the historical city of Nanjing, China! Home to one of the countrys largest metro systems, with nearly 160 stations, Nanjing is nestled between mountains, rivers, and lakes a beautiful and challenging new addition to the Mini Metro map library. |
Its hard to believe that Mini Metro has been around for so long that were adding maps for metro systems that opened after our game debuted! For our December update, we invite players to explore Addis Ababa, the capital of Ethiopia. The Addis Ababa Light Rail opened in 2015, servicing ten sub-city boroughs. Take control of the first light rail and rapid transit network in sub-Saharan Africa!
Thanks so much for continuing to enjoy Mini Metro after so many years. It's pretty wild that we're now releasing maps for cities whose rail networks were released after Mini Metro was! :D We're grateful to all of you for your support and we can't wait to see you again in 2022! |
Hi, commuters!
Thanks so much to everyone who has been enjoying Mini Metro after finding us through Mini Motorways. :) We are excited to see our first game still getting so much love from the community. We're under a pretty strict lockdown in New Zealand right now - seeing people in so many places enjoying Mini Metro helps us feel like we're still part of the world! |
We try not to toot our own horns too much here at Dino HQ, but in case you missed it, Mini Motorways is out now! More of a spiritual successor to Mini Metro than a direct sequel, it asks a question which puts a brand new spin on familiar game mechanics: what if you had to design roads for a city with no public transit? |
Hi, commuters! Thank you so much for all the time and effort you have put into Mini Metro Workshop since it launched. We cant believe youve made over 60 maps! Were thrilled to announce that your community maps will now have leaderboards so that you can compete against your friends.
|
Hello commuters, |
As a little end-of-year surprise, we've added a brand-new map to Mini Metro! |
Six years after its release, Mini Metro is heading in an exciting new direction with Steam Workshop support, integrating officially with the popular mod Mini Metro More! Mini Metro More gives players the ability to design and create their own maps, and with Steam Workshop integration, players will be able to share, rate, and explore each others maps easier than ever. The Workshop update comes complete with all the documentation you need to get started installing maps as well as the library of existing Mini Metro More cities plus detailed in-depth documentation if you want to learn to create your own. |
First up, design and maintain a network covering the megacity of Lagos, Nigeria. Can you keep the 21 million residents of Africa's biggest city moving on time? |
Hey everyone! |
Were thrilled to announce our new title: Mini Motorways! The team has been hard at work on this game since early 2018 and were so happy that we can share the news with you all after so many months. |
Now stopping at Guangzhou, the capital of China's Guangdong province. It is the third-busiest metro in China, the fourth-busiest in the world, and it's now ready for you to test out your designs.
|
We've got a new mode for you! Creative mode lets you take any existing maps and build your dream metro.
It's all up to you. Build your home town's network in meticulous detail, make a massive city with an equally large fleet of trains, or construct geometric patterns and record looping gifs. We'd love to see what you come up with! |
The next update has pulled into the station! We've added two features, one for experienced players and one for those new to Mini Metro.
|
Just a really quick update today: we've added rich presence support for the Steam Chat beta. So you can now see which mode and map your friends are playing, and how well they're doing! |
This quick update tidies up a few issues.
|
Today's Deal: Save 50% on Mini Metro!* |
Get ready for a leap back in time as we revisit some iconic metro maps of the past!
Deliver 1000 passenger in normal or extreme mode on any of these cities to unlock their alternate maps. |
The daily commute just got easier! We have a small update with some quality-of-life changes.
Keep your eyes peeled for the next major update coming soon. |
The daily commute just got easier! We have a small update with some quality-of-life changes.
Keep your eyes peeled for the next major update coming soon. |
Hello everyone! We've recently expanded the Mini Metro team and have been getting through the backlog much faster now. We've got a new map for you and some long-awaited changes to the tutorial. Plus a small quality-of-life fix that we could sneak in: |
Hello everyone! We've recently expanded the Mini Metro team and have been getting through the backlog much faster now. We've got a new map for you and some long-awaited changes to the tutorial. Plus a small quality-of-life fix that we could sneak in: |
|
|
Plurals are back! |
Plurals are back! |
gamma26 build is now live for all players. |
gamma26 build with AI improvements is available on the test branch. |
Today's Deal: Save 50% on Mini Metro!* |
Today's Deal: Save 50% on Mini Metro!* |
Want more games like Mini Metro? |
Mini Metro's latest update, gamma20, is now live with three new cities; Washington, D.C., Istanbul, and Mumbai. We hope you enjoy building their metros! |
gamma19a went live this morning—it's just a small update resolving an incompatibility that gamma19 had with some Intel HD integrated GPUs on Ubuntu. The game now uses Unity's older OpenGL 2 renderer on Linux. |
The gamma19 build that went live today fixes the known issues with endless mode. The most prominent issue were the ghost passengers that would eventually crop up, causing carriages to lose capacity and not be able to be moved to another train. Additional milestones have been added as well, so you'll be able to squeeze a few more trains into your endless cities. |
The gamma18 build is now live. The focus of this update was a slight reworking of how the endless mode worked—it's now much less shouty, and hopefully more relaxing. We managed to fix a whole heap of bugs as well, most importantly the last known pathfinding bug. Yay! |
There's a quick update today to address a couple of small issues. If you lost your progress with the last update then this patch will bring everything back. If not, please send me the log! (peter@dinopoloclub.com) |
Cool news, the latest update (out today) has new scores for Seoul, San Francisco, and Shanghai. Mateo Lugo, the composer on Reigns, guest-authored these new scores. ːsteamhappyː |
All aboard for our new update! |
Heyo commuters, |
Just a little update to tidy up a few issues—the interface no longer vanishes if you continue a scored game into Endless mode, and the Greek, Catalan, and Hungarian localisations have been restored. A huge thanks to our community for completing those translations! |
Hello everyone! The latest update, gamma13, is now live, for the second time. This time we decided to ship without the crash so you'll actually get to play it for longer than two seconds.
Enjoy! |
Hi everyone, |
The latest update has just gone live with the following major changes:
|
The gamma12 build is live on Steam now. This is a fairly minor update with the following changes and fixes:
|
The gamma9 build has been deployed, this includes the following changes:
|
Quick release today. We've just pushed the gamma8 build from test to the default branch; the most significant change is the reintroduction of the Unity configuration dialog. On Windows you can use this to select which monitor to run Mini Metro on. |
We've just pushed the gamma6 update to the default branch on Steam. The major change is that the audio is now compressed with FLAC instead of Vorbis—as a result, the download is a little bigger, but the audio is slightly higher quality and decompresses much more quickly. This is one of the first changes we've made for the mobile release that's been rolled back to the desktop build. |
Thanks to a community translation, as of the latest build (gamma5) Mini Metro has full Swedish localisation. Yay! |
We've made a number of small changes and fixes in the build that's just gone live. The most noticeable changes are reduced load times as the game now caches the decompressed audio, and a fix for a long-standing bug in the passenger pathfinding. |
Hi all! We've just pushed a bunch of minor fixes out with the gamma3 build, including the following:
If you want to know what we're up to, you can always find the list of issues and tasks on our Trello board. |
A tiny update has been pushed up to Steam to prevent old high scores from syncing with the online leaderboards. We completely forgot that we had that code in there, which unfortunately messed up with the leaderboard wipe this morning. D'oh! We'll be pruning out the old scores from the leaderboards over the next few days. |
Mini Metro is now released out of Early Access! Thanks to everyone for all your support, testing, suggestions, and enthusiasm. It's helped carry us over the line. Also a big thanks to our community translators who have allowed us to ship in a massive amount of languages. |
We're nearing Mini Metro's release out of Early Access—it's scheduled for 10AM Pacific Time on Friday. We are going to wipe all the leaderboards (except the daily challenge boards) on launch. You'll still have the local record of your high scores, but if you want to boast to the world about it you'll have to earn it all over again. ːsteamsadː |
Hi everyone, |
We've got a beta of Mini Metro's new feature, the Daily Challenge, live on the test branch. Every day you get one shot at a city that plays out identically for everyone. Complete with daily leaderboards and all that stuff. If that sounds like your cup of tea, switch to the test branch and check it out! |
Beta 36 is live! The major changes are:
We're making a lot of progress in tracking down the last known crash bug that sometimes occurs when dragging trains. We'll make another release when this has been fixed. Also, we have a release date! Mini Metro will be leaving Early Access on November the 6th. We're working on one new feature to launch with, we're pretty sure you'll like it! Stop Press The dragging-train crash has been found and fixed! A new beta36 with that fix (a well as a change to the OS X fullscreen mode) has been pushed live. |
We've just pushed beta33 with a few tweaks to the audio and a number of stability fixes. As of beta31 we've been getting automatic exception reports through Unity Cloud Services, which is making it much simpler to find and fix all sorts of issues—wish I'd known about it months ago! :) |
After more than a year in Early Access (how did that happen!?), audio is now in on the main branch. We hope you enjoy it! We're working on a few issues, and Disasterpeace is busy perfecting it, so there may be some changes over the next couple of weeks. |
The first public release of Mini Metro's audio can be found on the test branch. We'll be pushing it to the main branch once it's had a bit of a thrash and any kinks have been ironed out. If you do check it out, please let us know if you encounter any problems! I think there may be some issues when playing with low frame rates. |
A number of bugs around animated gif export and game resuming have been squashed over the last couple of days (thanks if you sent in bug reports!). We've pushed up beta30c with all of those fixes. Please let us know if you see any more issues in that area—email logs and dodgy gif exports to peter@dinopoloclub.com. |
We've had reports of errors in the animated GIF export, so we've put additional debugging info into beta30a. If you get a crazy GIF (lines running to non-existent stations, zig-zag lines, etc.) please email the file to peter@dinopoloclub.com. Thanks a million! |