Hey everyone! We're dropping Mini Metro by 50% on Steam as part of the Indie MEGABOOTH Going Away sale, to help raise money for an organization that gave us a lot of encouragement back when our studio was very new and had no idea how to bring Mini Metro to the wider gaming world. Kelly from IMB helped us organize our first PAX appearance, gave so much encouragement and advice, and has been an incredible presence in the indie gaming community for nine years now. Over 150 IMB alumni are discounting our games this week to help raise money to keep IMB's bills paid while they have to temporarily close their doors due to the current state of the events industry. We were looking forward to exhibiting Mini Motorways at IMB this year at PAX West, and we're so gutted for all our friends, fans, and fellow devs who aren't going to get to experience what a fun event this was for the indie games community. Some of you on this very page may have even encountered Mini Metro back at PAX in 2015, when the IMB team helped us sort out our very first big, pre-planned convention exhibition back when we weren't sure our silly little game was ready for the big time alongside all those "real" studios. Kelly and Mike believed in us from day 1 and their encouragement is part of how we've gotten to where we are today as a studio. If you love Mini Metro or just want to support an incredible gaming community that encourages developers who otherwise might not have access to information, promotion, and community building, you now have the opportunity to buy some awesome games for an amazing cause. Check out the full lineup of all the great games on offer here! For more info on Dinosaur Polo Club discounts, upcoming releases, and sweet memes, you can always follow us on Twitter and the page for Mini Motorways also!
[ 2020-05-07 00:36:01 CET ] [ Original post ]
- Mini Metro (Linux) [267.87 M]
The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.
Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.
Key Features
- Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
- Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
- Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
- Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
- Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
- Soundtrack by Disasterpeace
- Colorblind and night modes.
- Trains! Did we mention them yet?
Demo
You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).- OS: Ubuntu 18.04 LTS or later
- Processor: 2 GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2
- Storage: 350 MB available space
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