Mini Metro
Dinosaur Polo Club Developer
Dinosaur Polo Club Publisher
2015-11-06 Release
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(11675 reviews)
The Game includes VR Support
Public Linux Depots:- Mini Metro (Linux) [267.87 M]
Maintenance and bug fix patchThis update is a minor maintenance update which only contains the following changes:
- Bug fix for macOS players running Metal that caused the game to freeze when re-focusing the game window after switching to a window that covers the game window.
- Updated the credits list.
Mini Metro now runs on Unity 2022.3. This unfortunately requires macOS Mojave, and no longer supports macOS High Sierra. We have preserved the previous version of the game for players on macOS 10.13 who are unable to upgrade. If you are in this position, follow these steps to switch to that version:
- Right-click on Mini Metro in your Steam library
- Select Betas
- Open the drop-down in the top left, and select highsierra - macOS 10.13 compatibility branch
- Close the window and wait for Mini Metro to update. In your Steam library, it should show up as Mini Metro [highsierra]
Thank you to the community members who reported the issue.
[ 2024-11-20 00:23:26 CET ] [ Original post ] In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.
The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.
Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.
Key Features
- Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
- Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
- Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
- Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
- Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
- Soundtrack by Disasterpeace
- Colorblind and night modes.
- Trains! Did we mention them yet?
Demo
You can check out Mini Metro for yourself and play a game on the London map in the
demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).
MINIMAL SETUP- OS: Ubuntu 18.04 LTS or later
- Processor: 2 GHz or faster processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2
- Storage: 350 MB available space
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