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Patch 2.6 January Update
To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the thinking times will be more adjusted to the required (depending on the number of units, skills, and opponent's options), reducing possible slowdowns or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering. In short: New AI in Mind of War to improve the gaming experience! (Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.) But that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it! [olist] Units
Skills
Visuals
[ 2025-01-16 15:33:46 CET ] [ Original post ]
We're bringing you a hot new update!
To start the year off on the right foot, we are bringing a technical change that we have been wanting to include for a long time and after several iterations, we think it is now at an interesting point to bring it to you: We have redefined the AI parallel process for decision making, being more effective and more efficient in its execution. You may ask, What does this imply? By improving the implementation we have been able to expand the search in certain situations, improving decision making. It also implies that, being a more accurate parallelism, the thinking times will be more adjusted to the required (depending on the number of units, skills, and opponent's options), reducing possible slowdowns or fps drops during the most demanding calculations that could happen or even limiting the power in certain devices by balancing the processing with the rendering. In short: New AI in Mind of War to improve the gaming experience! (Clarification: This improved implementation does not imply that the AI will be harder or more complicated, rather it avoids some traits that could worsen the gameplay experience, and occasionally, it will make some better decisions.) But that's not all! As a good update it includes some improvements and fixes, as well as a balancing review that you can't miss. Let's get to it! [olist]
- Ironclad Dwarf : steamthumbsup Reduced point cost at first level. steamthumbsup Slight health increase at later levels. steamthumbsdown Subtle increased weakness to igneous and electrical damage. New level available!
- Elven Swordsman : steamthumbsup Slight health increase. New level available!
- Driade : steamthumbsup Slight health increase. New level available!
- Mega-Toad Rider : steamthumbsdown Slight health reduction.
- Mega-Toad Warrior : steamthumbsdown Slight health reduction.
- Battle centaur : steamthumbsup Reduced point cost. steamthumbsup Slight health increase.
- Infernal armoured lion : steamthumbsup steamthumbsup Substantial health increase(especially at advanced levels) .
- Forger : steamthumbsup Reduced point cost (collaterally, reduces the amount of summoning points available in his confrontation in the Fire and Shadows campaign).
- Huge Whip : New level with increased offensive potential.
- Defender : steamthumbsdown Reduced healing at all levels. steamthumbsup New level that applies healing to the user as well.
- Divine Arrow shot : steamthumbsdown Increased point cost.
- Deluge Leap: Fixed bug where it applied Focused instead of Inspired from the second level of the skill onwards.
- Improved animation related to the lick of both mega-toads.
- Implemented Forger's melee attack animation.
- Typos fixes and new hints on the game's loading screen.
[ 2025-01-16 15:33:46 CET ] [ Original post ]
Mind of War
Pi Video games
Developer
Pi Video games
Publisher
2024-09-25
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
5 user reviews
(5 reviews)
Public Linux Depots:
- [0 B]
Turn-based strategy game that immerses you in an epic fantasy world, with a variety of clashes to test your cunning and wits.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
MINIMAL SETUP
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
- Memory: 4 GB RAMStorage: 600 MB available space
- Storage: 600 MB available space
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