Mind of War
Pi Video games Developer
Pi Video games Publisher
2024-09-25 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews
(9 reviews)
Multiplayer mode and Patch 2.8The day has finally come, the Multiplayer mode is now available!
Some of you may have seen us testing and commenting on the new game mode:
Local Multiplayer. In this mode you will be able to play with another person together on a computer or using the Steam Remote Play - Play Together functionality. You will have all the units and abilities you have unlocked so far, including their level upgrades.
In addition to this great new game mode
(which we will continue to improve and polish to make it a key feature of Mind of War), we have made changes to the balancing to improve the gameplay experience:
[olist]
Units
- Kenba, the Purifier: steamthumbsup Slight health increase. steamthumbsup Armour increase. steamthumbsup Point cost reduction.
- Flaming cultist: steamthumbsup Slight health increase. steamthumbsup Point cost reduction in later levels.
- Pestilent cultist: steamthumbsup Slight health increase at later levels. steamthumbsdown Point cost
increase at first level.
- Champion of virulence: steamthumbsup Slight health increase at 2nd level and above. steamthumbsup Removed weakness to slashing and piercing damage. steamthumbsdown Increased weakness to crushing and electric damage. steamthumbsdown Reduced strength to igneous damage.
- Infernal lion rider with crossbow: steamthumbsup Substantial health increase. steamthumbsup Reduced weakness to divine damage. steamthumbsup Increased strength to igneous and earth damage.
- Earth golem: steamthumbsup Reduced points.steamthumbsup Increased health. steamthumbsup Slight strength increase to physical damage.
- Goat-eating Cyclops: steamthumbsup Slight point cost reduction.
- Armoured Cyclops: steamthumbsup Slight point cost reduction, especially in later levels. steamthumbsup Increased strength to physical damage. steamthumbsdown Increased weakness to electrical and fire damage. steamthumbsup Added slight strength to corrosive damage.
Skills
- Fire wave: steamthumbsup Increased fire damage. New level.
- Rock Throwing: steamthumbsup Increased crushing damage to target. steamthumbsup Slight increase in area ground damage.
Encounters
- The summoning points of some clashes have been adjusted according to the balancing done on the units described above. In particular, the 11th showdown of the Fire and Shadows campaign has received a significant reduction in the available summon points.
Errors
- Fixed bug that caused changing screen mode to reduce the current resolution.
- Experienced issues with Steam Remote Play while using different screen resolutions. Switching between Full Screen and Windowed modes can help to synchronise the mouse on both devices. Still, it's a problem associated with Remote Play and how this service handles pointer position, unrelated to the game itself.
[/olist]
Following our policy of transparency and information about the development, and trying to provide as much help as possible to your doubts, we leave you some common questions and clarifications about the implemented multiplayer and the game in its current stage:
[olist]
Can I play with a person using Remote Play, even if that person doesn't have the game? Yes, of course. You will share your game screen with that person, so it will be similar to playing chair to chair, alternating your turns.
If the other person has the game, can they use their own units and abilities? No. That functionality is not available as remote play simulates screen sharing and not a separate game running on each device.
Can I play races that I don't have unlocked? No. Races such as giants or heretics will not be playable in multiplayer mode at this time.
Will there be online multiplayer where everyone plays from their own progress? We want to be transparent about the development of Mind of War, our goals, progress and planning, so we can say that this is an idea we would like to bring as soon as possible, but it currently requires production resources that lead us to prioritise other content for the coming months.
The balance between first player and second player varies a lot, sometimes it feels quite unbalanced, are you going to work on that? Yes, without a doubt, yes. Currently this mode is in Beta, which means it is functional but in addition to needing some polish, it is still in development and we will have to work on improving the gameplay experience in it. Given the speed of the game, the weight of the order in which players alternate, and the catalogue of units, it is very difficult to adjust correctly for an optimal experience, without affecting the usual game modes. That is why we will work on adjusting and adding some features to this mode in the near future.
Will there be a new campaign? Yes, of course. We are actively working to bring the new campaign as soon as possible, and raising the points of the next one (small spoiler: In that new campaign, it will bring some new units, but we will take control of an already known race, although we plan to bring some other new features).
[/olist]
If you have more questions, doubts, comments or suggestions, we encourage you to participate in the game forums, as well as follow us on our networks to be aware of new content and announcements that we are sharing.
Thank you very much to all the people who support Pi Video Games and enjoy Mind of War!
[ 2025-02-03 10:25:38 CET ] [ Original post ] Turn-based strategy game that immerses you in an epic fantasy world, with a variety of clashes to test your cunning and wits.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
MINIMAL SETUP- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
RECOMMENDED SETUP- Memory: 4 GB RAMStorage: 600 MB available space
- Storage: 600 MB available space
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