Mind of War
Pi Video games Developer
Pi Video games Publisher
2024-09-25 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews
(9 reviews)
Patch 2.9 Mega balancing!We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points.
It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competitive point of view, as well as that it doesn't work the same in its campaign anymore. Don't worry, we're still keeping an eye on the game's balance!
We would like to know which option you would prefer, to wait a bit longer than the planned release date for the new campaign, or to bring the initial campaign content forward a bit, so that you can try out this new race and use some units for multiplayer. You can comment in this announcement about your favourite option, and we will pay a lot of attention to all your proposals.
Without further ado, we leave you the huge list of changes that have been made, so you can check the modifications of your favourite races:
Tokens
- Changed token requirements to level up Common, Special, and Rare units and abilities:
- Commons : {6,12,24,48,96,192} -> {8,16,32,64,128,256}
- Specials : {10,20,40,80,160} -> {12,24,48,96,192}
- Rare : {9,27,81,243} -> {12,24,48,96}
This way, it will be much easier to level up rare units and skills to level 4 and 5, with the trade-off being that leveling up to level 2 will be a bit more complicated.
Units
- Dwarves
- Alchemist : Slight health increase at all levels. Point drop {26,30,34,38,43} -> {24,28,32,35,41}
- Berserker : Point drop {33,38,42,46,48,51} -> {30,36,38,41,45,48}
- Brammir Kivimuri : Slight health increase at all levels. Points drop {52,60,68,78,84} -> {44,52,62,70,80}
- Mortar : Increased armour by 1 at first level. Increased health at all levels. Point drop {52,60,60,68} -> {44,55,60}
- War Machine : Slight reduction in weaknesses and slight increase in strengths. Point reduction 170->156.
- Flamethrower Dwarf : Increased weakness to water damage. Reduced weakness to piercing damage. Increased strength to freezing and igneous damage. Point Reduction {43,50,58} -> {40,48,55}
- Huldyan : Increased health and armour at both levels. Point reduction {86,100} -> {70,85}
- Ironclad : Health point reduction at all levels, especially the later levels. Increase of points {55,60,66,70,72} -> {56,62,70,74,78}
- Miner: 1 summon point increase for last levels.
- Wolf Rider : Armor increase at 1st and 3rd level. Slight health increase at 2nd and 3rd level. Increased action points at 2nd level. Point reduction {63,73,82} -> {60,68,78}
- Andromoles
- Battle Master : Substantial health increase at both levels. Point Reduction {100,120} -> {84,105}
- Great mole demolisher : Health reduction in last levels. Increased point cost at last level 76->78.
- Gunner mole: Slight health increase at all levels. Point reduction {37,41,45,48,53} -> {34,39,44,47,53}
- Mecha-ingeniera : Substantial health increase at both levels. Point reduction {73,88} -> {64,80} {64,80}
- Mecha-scout : Substantial health increase at both levels.
- Mole-scout : Health reduction at all levels, especially the later ones.
- Rending mole : Slight health increase at all levels. Change in points {27,32,35,35,38,42} -> {26,31,35,38,44}
- Topo tracker : Increase in points {8,9,10,11,12,13,14,15} -> {9,10,12,13,15,16,16,18,19}
- Stake-throwing turret : Slight health increase at all levels.
- Thunder-spear : Slight health increase at first level. Point reduction {46,53,60} -> {43,50,58}
- Elves
- Climbing Watch : Slight health reduction at all levels. Increased summon cost by 1 at all levels.
- Driade : Point shift {34,37,39,44,48} -> {30,36,40,46,52}
- Shaman : Point reduction {17,19,22,24,24,28} -> {16,18,22,22,24,27}
- Swordsman : Slight health increase in some levels. Point increase {18,21,23,25,27,29,32} -> {19,21,23,26,28,32,35} -> {19,21,23,26,28,32,35}
- Forest Minotaur -> Point reduction {38,43,48,54,54,58} -> {36,42,48,53,58}
- Galendril : Increased health and armour at both levels. Point reduction {82,94} -> {68,80}
- Mega Toad Rider : Health reduction, especially in later levels. Point increase {33,37,42,45,45,52} -> {36,43,52,58,68}
- Mega warrior toad : Health reduction at both levels. Increased points {50,56} ->{60,68}
- Winged bear : Health increase at all levels. {75,88,100} -> {65,78,90}
- Winged bear : Health increase at all levels.
- Heretics
- Armoured Infernal Lion: Slight health increase at first level. Points reduction {64,73,84} -> {62,72,84}
- Champion of virulence : Health reduction in last levels. Change of points {55,62,65} -> {54,64,68}
- Hunter Ghoul : Slight health increase at all levels. Point reduction {18,20,22,24,26,26,28} -> {16,18,20,22,24,26}
- Flaming Cultist : Slight health increase at all levels. Point Reduction {32,35,38,42} -> {25,29,33,39}
- Pestilent Cultist : Slight health increase at all levels. Point reduction {33,36,40,44} -> {26,30,34,40} {26,30,34,40}
- Lion rider : Slight health increase at all levels.
- Infernal lion rider : Health increase. Point reduction {70,80,90} -> {50,60,68} {50,60,68}
- Infested winged bear : Health increase at all levels. Slight increase in weaknesses and slight increase in strengths.
- Infested Demolisher : Health increase at last level 72->76.
- Infested Minotaur : Point reduction {42,48,53,60} -> {36,40,44,51}
- Spitting Ghoul : Slight health increase at all levels. Point reduction {20,22,24,27,27,29} -> {17,19,21,24,26}
- Forger : Increased health, armour and action points at both levels. Points reduction {110,130} -> {95,115}
- Giants
- Goat-eating Cyclops : Slight health increase, especially in early levels. Point reduction {60,66,75,85} -> {50,56,65,72} -> {50,56,65,72}
- Armoured Cyclops : Points reduction {74,80,88,100} -> {65,76,85,98}
- Earth golem : Point increase {36,40,45} -> {38,42,48}
- Fire elemental : Point decrease {86,100} -> {76,92}
- Glacial elemental : Point reduction {87,102} -> {80,96}
- Storm elemental : Point reduction {86,98} -> {72,86}
- Mountain-crushing Colossus : Increased strength and armour by 1. Increased strength to slashing and crushing damage. Reduced weakness to piercing damage. Points reduction 255->200
- Humans
- Kenba : Increased strength by 1. Points reduction 82->72
Skills
To summarize, we will only list the skills that have relevant changes besides the point variations. Most skills have reduced their summoning cost by 1 or 2 points. Skills that have increased in cost will be listed.
- Aim : Reduced Focused effect duration from 3 to 2 turns.
- Drill Stake : Now unlocks from second level of Androtopa stake thrower.
- Electrostatic Field : Increased area damage and healing received. At his second level, raises the cost from 8 to 9 points.
- Piercing Cut: Increased summoning cost at later levels.
- Pestilence: Slight increase in corrosive damage.
- Runic Bravery : Now applies Focused and Motivated to the target, in addition to the Blessed status it already applied.
- Stunned roar: Raises its cost from 6 to 7 points.
- Savage Roar: Raise its cost from 4 to 5 points.
- Thunder Grenade : Raise its cost from 3 to 4 points.
- Wet Tongue : Decrease the maximum number of uses at first level by 1. Damage reduction at first level. New level added.
- Crushing Advance : Maximum number of uses reduced by 1. Significant increase in area damage at 2nd level.
Clashes
The summon point budget for deployment has been adjusted for all engagements, according to the changes made to the units involved.
Errors
Fixed a bug that caused healing to not register correctly in the game stats. Any progress on heals performed of any kind has been reset.
[/olist]
If you've read this far, we have to tell you that we love you and appreciate the love and support, and it encourages us to keep working.
Thank you!
[ 2025-02-10 17:00:43 CET ] [ Original post ] Turn-based strategy game that immerses you in an epic fantasy world, with a variety of clashes to test your cunning and wits.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
MINIMAL SETUP- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
RECOMMENDED SETUP- Memory: 4 GB RAMStorage: 600 MB available space
- Storage: 600 MB available space
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