



As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
We know you're really enjoying the multiplayer mode, and that you're eager to try out the new human units we're preparing. So to make sure you're not left cold, we've been working on a major balancing update that affects (almost) every unit and ability in the game, with a focus on adjusting and unifying the cost in summon points.
It is possible that there are things that, despite our good intentions to further balance the whole game and how each faction performs in multiplayer matches, are still a bit off, or even that we made a mistake with a unit that makes it less attractive from a competitive point of view, as well as that it doesn't work the same in its campaign anymore. Don't worry, we're still keeping an eye on the game's balance!
We would like to know which option you would prefer, to wait a bit longer than the planned release date for the new campaign, or to bring the initial campaign content forward a bit, so that you can try out this new race and use some units for multiplayer. You can comment in this announcement about your favourite option, and we will pay a lot of attention to all your proposals.
Without further ado, we leave you the huge list of changes that have been made, so you can check the modifications of your favourite races:
[list]
This way, it will be much easier to level up rare units and skills to level 4 and 5, with the trade-off being that leveling up to level 2 will be a bit more complicated.
[list]
To summarize, we will only list the skills that have relevant changes besides the point variations. Most skills have reduced their summoning cost by 1 or 2 points. Skills that have increased in cost will be listed.
The summon point budget for deployment has been adjusted for all engagements, according to the changes made to the units involved.
Fixed a bug that caused healing to not register correctly in the game stats. Any progress on heals performed of any kind has been reset.
[/olist]
[b]If you've read this far, we have to tell you that we love you and appreciate the love and support, and it encourages us to keep working.
Thank you![/b]
Minimum Setup
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
Recommended Setup
- Memory: 4 GB RAMStorage: 600 MB available space
- Storage: 600 MB available space
[ 6404 ]
[ 1916 ]
[ 4299 ]