



Turn-based strategy game that immerses you in an epic fantasy world, with a variety of clashes to test your cunning and wits.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
As you progress through the game, you unlock new units and abilities, as well as improving their combat capabilities, allowing you to face new challenges and try new tactics. There are a variety of factions, each with their own particular style of combat, and each with a large repertoire of units, from basic infantry, heroes, giant creatures, menacing war machines and, of course, magical entities.
Each battle is a challenge, an opposing array to defeat, forcing you to decide which units to use, what skills and abilities you will need, and once the battle is underway, how to move between blows to achieve victory.
Patch 3.3
Passive Imperial : Increase their damage if they have an adjacent Imperial allied unit, and also if they have a Hero allied unit. Hellish: Increases their damage if they have an adjacent Infernal allied unit, if it is the last Hellish unit it gets a big damage and resistance bonus.
Units Ironclad Dwarf : Gains the Coarse Skin passive. Has had its health reduced slightly to compensate. Other units have been adjusted for their previous or new passives (Imperial and Infernal).
Skills War Cry : No longer heals user's health. It now costs 0 action points. Raises its summon point cost. Certainty Arrow : Deals more damage at later levels. Applies Focused on a previous level. The range at later levels no longer increases, remaining at 3 at all levels. Long Arrow : Deals more damage at all levels. Focused no longer applies to any level. Reduced cost at all levels except the last one. Reduced the number of uses per turn, except for the last level.
Encounters Points adjustment on some encounters based on passives added and results since previous update.
Bugs Fixed a bug where, in multi-requirement matches, the name of the completed match was displayed instead of the remaining match to be completed. A significant bug has been reported: when using a move ability that applies damage, the calculation of expected damage may differ in terms of changing the conditions of adjacent units before and after the move.
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Hello!!!
Following some suggestions, small fixes and new passive skills, along with a little bit of balancing, we bring you a new update for you to enjoy the game in a better version.
Here are the changes in this version:
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[ 2025-05-08 10:25:03 CET ] [Original Post]
Minimum Setup
- Memory: 2 GB RAMStorage: 400 MB available space
- Storage: 400 MB available space
Recommended Setup
- Memory: 4 GB RAMStorage: 600 MB available space
- Storage: 600 MB available space
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