
A world devastated by past wars is threatened once again. When a former comrade asks for help, Happy the Robot reluctantly agrees to face Layla — once a friend, now a dangerous enemy they thought they had destroyed. The mission: ascend Layla’s tower and destroy the last copy of her consciousness before she can be downloaded into a new body and enact her devious plan.
Monochrome Heights is a tough-as-nails 2D platformer featuring classic run, jump, and slide mechanics — but most importantly, a distinctive color-swapping mechanic that involves phasing between black and white platforms to climb the tower. With crisp pixel art and a modern retro-style experience, the game is inspired by early Super Mario Bros. and Mega Man titles.

Features:
- Traditional tough-as-nails platforming meets a novel phase mechanic where players must swap between black and white to avoid hazards and land on platforms.
- Tight, simple controls that allow players to blaze forward with speed and momentum, or take it slow and patiently progress.
- A narrative-focused, single-player story mode chock full of brain-breaking platforming.
- Hand-drawn character portraits during dialogue that compliment the crisp pixel art.
- An original music score by Bent Neatly that both drives players forward during intense gameplay and provides a relaxing backdrop for story moments.
- Robots. Lots of robots.

- Fixed issue with phasebot portrait not matching phasebot sprite in level 4-0
- Fixed issue with phasebot placement in level 4-0 causing visual glitch when interacting with them
- Update flight path of moving phasebot in level 5-0
- Fixed issue with phasebot portrait not matching phasebot sprite in level 6-0
- Fixed issue where skipping cutscene in level 9-0 could sometimes load player into wrong level
- Updated how the game calculates story decisions if you skip cutscenes before making story decisions
- Fixed issue with some flame emitters not making SFX
- Fixed issue with level H-H displaying slots for collectibles in UI, even though there are no collectibles
- Revised Basil\'s dialogue on level H-H to clarify there is no cherry in addition to no coins on level H-H
- Fixed issue where completing level H-H could cause 100% completion achievement to trigger despite not having true 100% completion
- Fixed issue with squash and stretch and SFX not firing on Restore Default buttons on the controls options menus
- Added toggle for classic slide in controller options, with the default being off\n\nPlease note that the update to the demo which will address various issues and bring the demo to parity with the full game is still being worked on.
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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