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Weekly update - February 7

The Weekly Patch is Live! New Features: + Now you can interact with other windows/doors and any other blocks through windows and doors; + A new initial woodworking system has been introduced - only one common type of wood is available in the first stage of the game; + Added common wood blocks WOODEN_PLANKS, WOODEN_FENCE, WOODEN_FENCE_GATE, WOODEN_PLANK; + Added a new block type - WOODEN_FRAME and its derived forms; + You can apply 2 boards of any kind on a WOODEN_FRAME block and it will transform into the corresponding board block; + You can remove planks from any block of planks using an axe on the right mouse button; + Added REVITALIZER, an item that boosts the growth of some plants and trees; + Added new blocks WOODEN_SHAFT, FORTIFIED_WOODEN_SHAFT, ROTTEN_WOODEN_SHAFT and IRON_SHAFT as well as crafts for them; + Added the ability to throw items from the hand into a chest by pressing Q or Ctrl+Q; + Added recipes for crafting REVITALIZER and FASTENERS; + Added ingredient GLOWING_GOO. Drops from GLOWING_GOOLOBE; + Added SCRAP_METAL_INGOT. The recipes for this material will be adjusted soon; + Added light emission for blocks like FURNACE in ULTRA graphics mode; Changes: ~ The speed of woodworking has been significantly increased; ~ Most of the recipes related to wood species have been moved to CARPENTRY_TABLE; ~ The amount of copper required to create a CARPENTRY_TABLE has been reduced by 4 times; ~ Reduced transition time for sword and axe attack animations in first-person view; ~ Mobs no longer see the player through obstacles and do not attack through walls and other obstacles; ~ The player can no longer attack mobs through obstacles; ~ Ctrl+F5 has been replaced with Alt+F5; ~ Removed jagged ice formations at biome borders; ~ Marked legacy_crafting option as deprecated for new worlds; ~ Interaction with blocks is now only possible via the E key, right mouse button interaction removed; ~ In workbenches/furnaces, shift+click on the result, moves it to the inventory; ~ In a workbenches/furnaces, if a task hasn't started, then clicking on another recipe doesn't create a new task; ~ The recipe search window is reset when the window is closed; ~ Increased the chance of SCRAP_METAL drop from various sources; ~ The _PLANK and _CARCASS (formerly _FRAME) models have been changed; ~ Metal plates are now created in furnaces; ~ _WORKPIECE and _FINE_DETAILS are now created on CARPENTRY_TABLE; ~ Significantly changed the order in which recipes are displayed on all types of production units to make it more logical; ~ Removed invisible vines in some structures; ~ Changed model of ANIMAL_HIDE and CHARCOAL; ~ Reduced frequency of wolf howls in winter biomes; ~ Reduced AABB for TORCH; Bug Fixes: * Fixed scaling logic for [Press E] prompts when looking at a different block; * Fix crash if placing a GLASS_BLOCK into shelves or table; * Fixed selection rendering for animated blocks during state change; * Fixed one case of inventory desync; * Fixed lack of animation when riding a mob; * Fixed a lot of recipes missing on CARPENTRY_TABLE; * Fixed incorrect default mode of losing inventory on death; * Fixed excessively fast growth of bamboo; * Fixed incorrect animations of turning in place when riding mobs; * Fixed many different minor bugs and inconsistencies in block and recipe parameters; * Fixed incorrect naming of some derived blocks; * Fixed material in COMPRESSED_COAL; * Fixed incorrect display of various items in the inventory; * Fixed grass drop issue for certain plants; * Fixed errors in assigning the material type for some plants;


[ 2025-02-07 14:06:59 CET ] [ Original post ]

Tesera
WHITE FRAME Developer
WHITE FRAME Publisher
1970-01-01 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.

The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.

Tesera World

You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.

Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.

The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.

Main Features

Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.

Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.

Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.

At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.

Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.

Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.

Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.


MINIMAL SETUP
  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: Integrated VideoNetwork: Broadband Internet connection
RECOMMENDED SETUP
  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: GeForce GTX 3050Network: Broadband Internet connection
GAMEBILLET

[ 6054 ]

4.44$ (11%)
12.59$ (16%)
4.12$ (17%)
6.67$ (73%)
16.52$ (17%)
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50.37$ (16%)
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43.94$ (12%)
16.79$ (16%)
GAMERSGATE

[ 911 ]

22.87$ (43%)
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1.84$ (74%)
8.99$ (10%)
9.99$ (50%)
1.84$ (74%)
13.99$ (30%)
11.99$ (20%)
1.84$ (74%)
5.0$ (75%)
5.0$ (75%)
2.38$ (92%)
14.99$ (50%)
5.0$ (75%)
1.84$ (74%)
9.99$ (50%)
1.5$ (85%)

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