TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×

Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.

The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.

Tesera World

You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.

Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.

The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.

Main Features

Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.

Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.

Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.

At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.

Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.

Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.

Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.

Tesera
WHITE FRAMEDeveloper
WHITE FRAMEPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update - December 22

The new update is now available!\n

New Features:

Introduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;

Added test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);

Added two new types of sand settlements: intact and abandoned;

Added many new structures to world generation;

Added new modules for laboratories and mines;

Added protection to prevent structures from being buried by terrain;

Added a new setting: \"Number of chunk additions per frame\";

Added gamerule sleepToSkipNight with automatic migration of the previous skip night world option;

Added item rotation on shelves based on player facing direction (excluding wall-mounted holders);

Added recipes for ITEM_FRAME, SCRAP_METAL_FENCE, and COPPER/TITANIUM/HALONITE_PIPE;

Added Builder game mode for builder worlds;

Added a first-login disclaimer with basic rules;

Added new admin panel tools for editing structure metadata;

Added customizable item rendering in frames;

Added in-game language switching and loading screen status translations;

Added COPPER_PIPE and rusty variations for some blocks;

Made the monoblock terminal interface multilingual (Russian added);\n

Changes:

Dungeon structures can now appear in some settlements;

World owners can use /schem load and /paste with schematics from ./schematics;

Mob highlighting is now disabled by default and can be enabled in settings;

Restored proper mine tunnel cutting through caves;

Removed chat spam when attempting to break blocks in ;

Reduced polygon count for bbmodel logs;

Quest windows now display the actual bound key instead of \\[TAB];

Minor UI text style and size adjustments;

Block container windows now use the block name if no title is specified;

Items now correctly rest on DIRT_PATH like on half-blocks;

The ability to apply diamond coating to swords has been restored;

Various minor fixes to some textures and models;\n

Bug Fixes:

Fixed extra_data being written when placing DIRT;

Fixed falling through slabs when placing the second half;

Fixed an error when opening scenes in Cinemamaker;

Fixed double drops from WOODEN_MAILBOX and DELIVERY_MAILBOX;

Fixed oversized hitboxes for mailboxes and some other blocks;

Fixed icon transparency issues in WebGPU;

Fixed *_CARGO_CONTAINER descriptions;

Fixed item rendering on shelves;

Fixed incorrect drop for LEVISTONE_TURRET;

Fixed missing UI window shadows when F3 is enabled;

Fixed missing character animation in menu when holding no item;

Fixed incorrect cactus rendering;

Fixed duplication of bottles and buckets on shelves;

Fixed extrude-created blocks losing edges and having extra internal faces;

Fixed oversized music discs when picked up from shelves;

Fixed extruded plants rendering flat on shelves;

Fixed the error of disabling PvP mode;

Fixed /locate village teleporting to empty locations;

Fixed quest item counters not updating;

Fixed turrets attacking players in creative mode when another target was behind them;

[ 2025-12-22 18:51:43 CET ] [Original Post]
Update - November 27

The Weekly Patch is Live!\n

New Features:

Added a new UI element - notification about picked up items;

Added a block display configuration tool to Game Manager (currently only available to developers);

Added a new display type - preview window;

Added a separate volume slider for JUKEBOX;

Added QUORITE_PEDESTAL to creative - single-item display;

Added QUORITE_PEDESTAL to some structures;

Added a shelf slot to all variants of HOLLOW_LOG, fixed z-fighting;\n

Changes:

Reworked all flower pots and planters so they behave the same - accept only plants, show hover menu. Fixed visual issues;

Wall holders now accept only a limited list of items - various tools and armor;

The debug grid for chunks, blocks, and mobs is now visible only to world administrators;

The sound source for sound-playing blocks is now centered (previously it was located at the blocks corner);

The /weather command now only works for the world owner;

Disabled legacy style for BANNER and fixed its redraw animation;

Volume sliders can now be adjusted using the mouse wheel;

Improved smoothness of descending from slabs;

Optimized message transfer between web workers;

Restored R key as a default secondary interact for menus; \n\n Bug Fixes:

Fixed a bug where DEFENSE_BEACON and other blocks could disappear when placed within the range of another/foreign private territory;

Fixed a bug due to which a vertically standing mat was considered a half-block and objects could be placed on it;

Fixed a bug that could cause the world to load indefinitely;

Fixed a bug where manual collection of blocks would deplete tool durability;

Fixed the deletion of some blocks when placing POINTED_DRIPSTONE in their place;

Fixed simultaneous display of Start and Stop buttons in the hoverbike menu;

Fixed display of multiple blocks in different states (in UI, on tables, etc.);

Fixed inventory data corruption when pressing keys 19 in creative inventory;

Fixed a vulnerability that allowed the builder editing tool to be accessible to everyone;

Fixed a vulnerability that allowed editing another player\'s sign;

Fixed a vulnerability that allowed anyone to teleport anywhere (via a special console command);

Fixed redrawing of buried animated blocks after digging them out;

Fixed the lack of sounds when walking on gates;

Fixed typos in Russian localization;

[ 2025-11-28 20:35:37 CET ] [Original Post]
Update - October 15

A major patch is now available!\n

New Features:

New character editor (skin tone, eyes, brows, mouth);

Added DEFENSE_FIELD_GENERATOR (early version, Creative-only);

Added DEFENSE_FIELD_CORE item;

Added block-window actions for calling block methods;

New particle effects for the Defense Field Generator;

100+ new structures for future updates;

Random block replacement support in structures (test-use only);

10 new floating-island plants;

100+ new block sounds;

Added tall SWAMPGRASS;

Added MUD & MUD_SLAB slight sinking + slowdown;

Added when conditions for block drops;

Added inventory-icon extra_data (state-based icons);

Added BEETROOT_SEEDS drops to grasses;

Migrated all BBmodels to Blockbench 5.X;

Added localBlockModifiers for better client-side block updates;\n

Changes:

Removed ability to create duplicate items with same entity_id; existing ones auto-fixed;

Major update to plant density & variety across biomes;

Off-hand items now work in recipes; can pick up items into off-hand;

Quest chains resume if previously stuck on structure search;

All logically replaceable plants added to REPLACEABLE_BLOCKS;

/resetinventory in Creative now gives SELECTION_TOOL in off-hand;

Swamp biome heavily updated darker and more dangerous;

LONGRASS updated and added to several biomes;

Smoother stair ascent/descent;

World Sharing window fixed (close button restored, modal behavior added);

Chat history no longer stores duplicates;

Improved Steam error reporting;

Player movement no longer catches on tiny wall edges;

WOODEN_CHANDELIER now supports shelf slots; dropped items stay intact;

DEFENSE_BEACON sphere now dynamic; turns red when disabled;

All stabilizer actions fully logged;

sync_anim_blocks refactor: cleaner animation switching;

Expanded treasure lists to previously empty containers;

ENERGY_CRYSTALS drop amounts based on growth stage;

BIRDNEST egg drops now match visuals;

Cluckfluffs can lay eggs in BIRDNEST;

Hollows & Endoskeletons can spawn in swamps during daytime;

Composters can now generate with FERTILIZER and appear in structures;

Updated visuals for several old structures;\n

Bug Fixes:

Fixed a bug where the wrong sides of ore blocks were hidden;

Fixed random shifting of plants on shelves;

Fixed: quest chain no longer stops if structure search wasnt completed;

Fixed errors on the central server when other servers had connection issues;

Fixed an issue where a partially eaten pie dropped as a whole;

Fixed 360-degree rotation angles when placing blocks with 8 directions;

Fixed GREEN_ALGAE overgrowth in swamps;

Fixed fabrication when there isnt enough space in inventory;

Fixed items not being removed from inventory when dropped with the Q key in Creative Mode;

Fixed rare errors when parsing chat commands containing {};

Fixed: output of some commands appeared in chat before the command itself;

Fixed case mismatch in command autocompletion;

Fixed negative block rotation angles in some world structures;

Fix: ANVIL no longer repairs items with the not_reparable tag;

Fixed errors when taking a CANDLE block while having quest tasks to get items;

Fixed soil types unsuitable for plant growth for many plants;

Fixed REAGENT_STORAGE animations not playing;

[ 2025-11-17 09:46:08 CET ] [Original Post]
Weekly update - October 17

The Weekly Patch is Live!\n

New Features:

+ Added more transition edges for a wide variety of blocks, covering almost all naturally spawning ones;

+ Added the ability to restore deleted worlds or create new ones with the same name;

+ Added hand interaction system - the cursor now changes to a hand when hovering over objects, and items can be picked up by pressing E;

+ Added a new mouse sensitivity mode - there are now three modes, with a new non-linear one set by default;

+ Added 10 new musical compositions, specially created by @ARTOVSKIH;\n

Changes:

~ Now the transition edges between blocks are displayed on all sides, not just on the top;

~ Craftys animated model now appears in quest dialogues instead of a static image;

~ Restored the in-game soundtrack - background music now plays again during gameplay;

~ Stone tools can now be crafted from any type of cobblestone;

~ \'Plant a Tree\' quest stage can be finished with all types of saplings now;

~ Redesigned window close button with updated visuals and clearer hover state;

~ Blocks are now highlighted only when the correct tool is equipped;

~ Fences and walls now connect to doors, creating smoother and more natural structures;\n

Bug Fixes:

* Fixed tab switching in the settings window when using a game controller;

* Fixed a rendering bug affecting ores on shelves and tables;

[ 2025-10-17 12:37:01 CET ] [Original Post]
Weekly update - October 10

The Weekly Patch is Live!\n

New Features:

+ The first stage of the complete overhaul of long-range attacks - turrets now have physical projectiles, various visual effects, and the ability to miss;

+ Added new ammunition for future updates - Pistol Ammo and Energy Cell;

+ Added side shadow to all inventory icons;

+ Added the ability to repair turrets using repair kits;

+ Added Destroyed Machine Gun Turret block to some structures;

+ A separate \'Ammo\' category has been added to the creativity and recipes menu;\n

Changes:

~ Changed the Fabricator recipe so that it can be made on... a fabricator;

~ Scrap Crossbow Turret now fires a physical projectile along a curved trajectory, with a slightly reduced delay between shots;

~ Damaged turrets will now display visual effects ranging from faint sparks to smoke;

~ Energy Crossbow Turret now fires energy projectiles that are faster than normal bolts and miss less often;

~ Laser Turret has received a new laser beam effect in two variations, for weak and powerful batteries;

~ All turrets have had their firing sounds changed to match their type;

~ Optimized polygon count for certain blocks and ores;

~ Optimized block hitbox calculation;

~ Small Rock and Brick can now be thrown to cause small damage from distance;

~ Updated overall UI layout (scrollbar, icons, and effects list);

~ Changed the effect of Revitalizer on tree saplings - the throw applies an effect that doubles the growth rate and increases the final height of the tree by several blocks. The effect is shown as green particles being emitted;

~ Saplings change slightly in size as they grow;

~ The chance of a dropped sapling taking root is doubled;

~ Crimsonbeard can now be harvested and consumed, though its very poisonous;

~ Window backgrounds now have 10% transparency;

~ Updated the visual style of Pebbles;

~ Swords and bats are now included in the \'Tools\' category of recipes;

~ Dramatically decreased damage caused by snowballs;

~ Clingclap Mushrooms now can be directly consumed for very small saturation increase;

~ Reverted previous changes to the English localization;

~ Crossbow ammunition renamed:

PRIMITIVE_CROSSBOW_TURRET_AMMUNITION > PRIMITIVE_CROSSBOW_BOLT;

SCRAP_CROSSBOW_TURRET_AMMUNITION > SCRAP_CROSSBOW_BOLT;

T1_CROSSBOW_TURRET_AMMUNITION > ENERGY_CROSSBOW_BOLT;

And also the turret:

CROSSBOW_TURRET > ENERGY_CROSSBOW_TURRET;\n

Bug Fixes:

* Fixed a client crash caused by the block placement preview (TNT bug);

* Fixed some containers playing opening animation and sound when moving items inside;

* Fixed handling of network messages while the player is dead. Possibly fixed quest dialogs no longer showing due to player death;

* Fixed visual issues with rain and snow at night, including unwanted particle glow;

* Fixed scrolling behavior while dragging items in the inventory;

* Fixed a small visible gap in the path block under specific neighbor conditions;

* Fixed Clingclap Mushrooms not destroying with sword;

* Fixed random ticker behavior for grass spreading;

* Fixed Meshroom not dropping logs when destroyed with an axe;

* Fixed incorrect text in the menus of certain blocks;

[ 2025-10-10 19:07:28 CET ] [Original Post]
Weekly update - September 26

The Weekly Patch is Live!\n

New Features:

+ New loading screen: redesigned visuals for the loading phase;

+ Added adaptive UI resize: the interface now adjusts correctly when the window is resized;

+ Added many new recipes for the Fabricator using the new items;

+ Several new crafting items have been added: Acid, Sulfur, Modular Computing Unit, Bioplastic, Titanium Panels, and White Titanium Panels;

+ Added new recipes for Gunpowder, Mines, TNT, Acid, Sulfur, Modular Computing Unit, Bioplastic, and Titanium Panels;

+ Added recipes for all types of Glazed Terracotta and Ceramic Tiles;

+ Added community translations for German and Ukrainian;

+ Added the missing recipe for Beet Seeds;\n

Changes:

~ Optimization of Biome3 generator: several layer presets improved, some now run up to 3 faster;

~ Adjusted lighting for the Light Quality setting in the Blocky and Smooth modes: they are now closer to the CAGI mode;

~ Items held in hand that support it now emit colored light;

~ Updated community translations for English, Spanish, Polish, and Brazilian Portuguese;

~ Changed recipes for some blocks, including Advanced Fabricator and Jukebox;

~ Car Battery renamed to Chemical Battery;

~ Chemical Batteries are now crafted using Acid instead of Coal;

~ Increased the number of slots in all Cargo Containers to 30;

~ Military Crate renamed to Green Military Crate;

~ Arid soil can now be plowed;\n

Bug Fixes:

* Fixed chunk loading freezes by improving cluster management and cache logic: worlds now load without missing chunks and use memory more efficiently;;

* Fixed a bug where some villages could get stuck in an infinite generation loop;

* Fixed handheld light issues: improved third-person positioning; in WebGL the light is now colored and matches WebGPU;

* Fixed portals without battery: portals no longer work if the battery is removed;

* Fixed a bug that prevented obsidian blocks from dropping;

[ 2025-09-26 22:20:31 CET ] [Original Post]
Weekly update - September 12

The Weekly Patch is Live!\n

New Features:

+ Added ability to move creatures, items, and players on vehicles through portals;

+ Added a key item for crafting the hoverbike - the ANTIGRAVITY_MODULE. Drops from destroyed hoverbikes with a 25% chance;

+ Added crystal turrets to floating island structures;

+ Added new structures for floating islands and updated old ones;

+ Added themed furniture for floating island structures. A total of 40 blocks (lanterns, containers, windows, doors, etc.);

+ Generic loot has been added to all new containers on the Flying Islands (will be improved in later updates);

+ Added titanium and halonite pipes (currently without functionality);

+ Added ability to stall/turn off the hoverbike engine;

+ Added control panel for hoverbike;

+ Added a temporary recipe for the hoverbike;

+ Added reverse crafting for CLAY_BALL;\n

Changes:

~ The clouds at the level of the Floating Islands are slightly raised so that they no longer intersect with the islands themselves;

~ Changed hoverbike damage sound to match its material;

~ Updated block placement preview visuals with new \'hologram\' shader;

~ PINCONES can now be used as furnace fuel;

~ Changed texture of POINTED_ICE;

~ ANIMAL_FAT is now edible;\n

Bug Fixes:

* Fixed an issue where a tamed Stridewing would die when the player moved too far away. This also resolves the problem of hoverbikes disappearing for the same reason;

* Fixed a visual bug where a character seated on a vehicle remained seated after logging out;

* Fixed a bug with misaligned TRAPDOOR-type blocks in the upper position;

* Fixed issues with placing CLINGCLAP_MUSHROOM;

* Fixed minor texture errors in various models;

[ 2025-09-12 23:14:19 CET ] [Original Post]
Weekly update - August 30

The Weekly Patch is Live!\n

New Features:

+ A new type of transport has been added in test mode: the Hoverbike. Fast, maneuverable, and equipped with built-in storage (can only be obtained in Creative mode);

+ Added 3 visual variants of Hoverbike to the Creative menu;

+ Added the Destroyed Hoverbike block - you can get a lot of useful loot when destroying it and from its internal storage;

+ Added a setting for camera roll while driving the Hoverbike to the settings menu;

+ Added ability to see your character body while driving in 1st person mode(only on Hoverbike);

+ Added ability for mobs to attack other mobs;

+ Added \'Sit\' option to Stridewing\'s interaction menu to replace RMB action;

+ Destroyed Hoverbike block added to some structures;

+ New flowing water sounds. Now any water surface makes sound, not just flowing water;\n

Changes:

~ The interaction system between the pilot/rider models and the vehicle they control has been redesigned. This will eliminate many animation synchronization issues while driving;

~ The domes of defense beacons now fade smoothly depending on the current rendering distance;

~ Increased accuracy of melee hit detection with lag compensation;

~ Footstep sounds now more accurately reflect the block the player is standing on;

~ Monsters no longer try to swim when standing on FARMLAND or similar blocks near water;

~ The Soulhound now can hunt small animals if hungry and bigger ones if very hungry;

~ After a successful hunt, the Soulhound will first eat its prey and then start hunting again if it is not full;

~ Bones and Cookies restore less hunger for the Soulhound than meat;

~ Removed bulrush and cattail in cold biomes;\n

Bug Fixes:

* Fixed tab switching with gamepads;

* Fixed the inability to dismount from vehicles using game controllers. It can now be done with the Square button (PS) or X button (XBox);

* Fixed errors when attempting actions with a missing block;

* Fixed short loud water or lava sound at start of playback;

* Fixed error when quickly Shift-clicking items in a dropped backpack;

[ 2025-08-29 23:42:49 CET ] [Original Post]
Weekly update - August 22

The Weekly Patch is Live!\n

New Features:

+ Added off-hand support items can now be switched between hands using the \\[~] key;

+ Added several new stages to the main questline for new Metalwork Station;

+ Added 125 variations of blocks/slabs/stairs/slopes for metal_paneling/flooring blocks;

+ Added ability to change number on numbered blocks with interaction menu (01-09);

+ Added sounds for various interface elements and inventory interactions;

+ Added several variations of death sounds for the endoskeleton;

+ Added a new optimized and visually improved precipitation system:

  • Fixed CPU-side lags, particle calculations are now performed on the GPU;

    [/*]
  • Removed unnecessary pixel rendering;

    [/*]
  • Increased rendering distance from 8 to 16 blocks;

    [/*]
  • Raindrops now fall at a slight random angle;

    [/*]
  • Snow particles fall with swirls;

    [/*]
  • Rain and snow particles are illuminated with global light;

    [/*]
  • Changed the rain color to a more natural one;

    [/*]

\n Changes:

~ Sound files in the web version are now forcibly updated, bypassing the cache when new versions are released;

~ Changed the recipe for METALWORK_STATION so it can be crafted at the CARPENTRY_TABLE;

~ Snowball hits now account for target movement and lag;

~ Removed ice generation on water in Taiga biomes;

~ Optimized methods related to physics;

~ First-person walking and running animations have been updated;

~ Adjusted the volume and variety of some sounds of different entities;

~ Updated sounds of hand strikes as well as wooden, stone, and metal tools;

~ Changed text style in F3 debug screen;

~ Changed the sound of flowing water;

~ Changed the sound of flowing lava;

~ Changed the rain sound;\n

Bug Fixes:

* Possible fix: all entities were invisible on certain PC configurations: please contact us if it worked!;

* Fixed the quests main_before_carpentry_table and main_carpentry_table_resources to match the current CARPENTRY_TABLE recipes;

* Fixed \"Queue is full\" error when clicking on fabrication ingredients in inventory;

* Fixed rare errors when copying or opening files in terminals and portals;

* Fixed a bug where POINTED_DRIPSTONE had the texture of POINTED_SANDSTONE;

* Fixed an issue where killed monsters could continue attacking the player;

* Fixed faulty flash drives without storage that couldnt be written to;

* Fixed bug with the crosshair disappearing during gameplay;

* Fixed invisible snowball flight for network players;

* Fixed incorrect snowball hits;

* Fixed chickens laying eggs incorrectly;

* Fixed monster behavior when losing a target;

* Fixed a bug due to which AUZURE_LEAVES and GLOWING_AZURE_LEAVES were not broken by a sword;

* Fixed a bug where the CLINGCLAP_MUSHROOMS block did not have mining/placing sounds, and could not be broken with a sword> * Now it also breaks instantly;

* Fixed an issue where many variations of lab blocks were not displayed in the appropriate section in Creative mode;

* Small fixes in Russian localization;

[ 2025-08-22 21:25:05 CET ] [Original Post]
Weekly update - August 9

The Weekly Patch is Live!\n

New Features:

+ Added a new Metalwork Station. Most metal block recipes have been moved to it;

+ Added various non-metalworking recipes (PORTAL, FLASH_DRIVE, MEDKIT_SMALL, MEDKIT_LARGE);

+ Added recipes for most previously missing iron and scrap metal blocks;

+ Added a new metal production material type - _ROD;

+ Added the ability to change rotor speed and rotation direction via the context menu, as well as support for rotor operation inside a structure made of another rotors blocks;

+ Added a flexible gender distribution system for mobs; some mobs will now have a predefined gender;

+ Added a female version of Blueboo, 20% cuter;

+ Added 3 new sign types: SCRAP_METAL_SIGN, IRON_SIGN, HOLO_SIGN;

+ Added an interaction menu for collecting eggs from CHICKEN_NEST;

+ Added _SLOPE and _SLAB variants for REINFORCED_CONCRETE;

+ Added an animated loading indicator when the game starts;\n

Changes:

~ Numerous changes to existing metal recipes. Most notable:

SCRAP_METAL_PANELS now require 4x fewer materials and have been moved to the Metalwork Station;

FASTENERS can now be made from iron and are used more widely;

~ Some similar blocks now share identical recipes for simplicity (e.g., kitchen sets, metal roofings);

~ A complete refactoring of the ticker system for cultivated plants and farmland has been carried out, improving code structure and optimizing performance;

~ Updated the city1 generator with a redesign and additional details;

~ Campfires can now be extinguished or relit via the interaction menu. Extinguished campfires no longer damage players or mobs;

~ WOODEN_CABINET is now a container;

~ Skewers can now be cooked in the STOVE;\n

Bug Fixes:

* Fixed: minor UI rendering optimizations via the PixiJS library;

* Fixed: skipping night now uses \"set skytime 7000\" instead of \"set time 7000\", because night duration was made shorter than day duration a few months ago. By default, players now wake up at 5:30 AM;

* Fixed incorrect naming of GRASS_TUFT in the English localization;

* Fixed tab switching in windows when using console game controllers;

[ 2025-08-09 21:09:58 CET ] [Original Post]
Weekly update - July 17

The Weekly Patch is Live!\n

New Features:

+ Added support for translating block names and descriptions into multiple languages;

+ Added typewriter effect for dialogues, simulating text being typed on screen. The effect can be customized or disabled in settings;

+ Added reflections of the sun and moon on the water surface;

+ Added a new system that allows assigning sound effects to different block states;

+ Added a new portal rendering shader;

+ Added visual effects to the initial spawn structures;

+ Added RUSTY_PORTAL block for spawn structure replacements;

+ Added visual effects to STONE_FURNACE and ELECTRIC_FURNACE when active;

+ Added new sounds for the stone furnace: opening/closing, smelting in progress, and smelting completion for each item in the queue;

+ Added the ability to stack slabs downward when placed in the upper position;

+ Added short-circuit and spark sounds for the broken portal;

+ Added new pickaxe/axe mining animations, as well as animations for using a medkit;

+ Added a sound effect for drinking beverages;

+ Added new sounds for Blueboo;\n

Changes:

~ Reworked internal sound playback system to eliminate clicking noises;

~ Various mushrooms now count toward \"Obtain some raw food\" quest;

~ Adjusted crafting times for PRIMITIVE_HATCHET, TORCH, WORKBENCH;

~ Replaced the placement sounds for IRON and COPPER blocks with more appropriate ones;

~ Block names and descriptions translated into Russian;

~ Adjusted the volume of certain sound effects;

~ Made various minor UI fixes;

~ Slightly modified the portal model;\n

Bug Fixes:

* Fixed a bug where earth half-slabs placed in the upper half of a block would sink down after being used to create paths with a shovel;

* Fixed a bug where mobs remained highlighted when UI was hidden;

* Fixed a bug where cows would jump while in water;

* Fixed a bug that prevented players from sitting on diagonally rotated chairs;

* Fixed the position of torchlight in hand in third-person view;

* Fixed an issue where stacking blocks would destroy adjacent ones;

* Fixed missing IRON_ORE in mountains;

* Fixed numerous stone blocks not dropping when mined with PRIMITIVE_HATCHET;

* Fixed frequency spikes in various sound effects;

[ 2025-07-17 23:53:08 CET ] [Original Post]
Weekly update - July 11

The Weekly Patch is Live!\n

New Features:

+ Added the ability to choose a spawn point with different structure options when creating a world;

+ Added 4 new structures for the player\'s initial spawn;

+ Added block preview before placement. Its disabled by default but can be enabled in the Interface settings;

+ Added background icons for player equipment slots;

+ Sky improvements: smoother gradient between sun and moon during sunrise and sunset; the moon is now white;

+ Night sky improvements: sky, fog, and clouds are now darker at night;\n

Changes:

~ Temporarily disabled attacking with the PRIMITIVE HATCHET and all PICKAXE-type tools;

~ Renamed PRIMITIVE AXE to PRIMITIVE HATCHET to reduce confusion;

~ Slightly adjusted textures of some rusty blocks for better consistency with themed assets;

~ Minor adjustments to the main questline;

~ MESHROOM now drops small logs;\n

Bug Fixes:

* Fixed conflicts between gamepad and keyboard/mouse controls;

* Fixed hitbox for wall-mounted banners;

* Fixed slow break speed for various WOODEN_FRAME shapes (stairs, slabs, slopes);

* Fixed issue preventing interaction with the RUSTY_IRON_DOOR;

* Fixed mobs floating in the air after loading;

* Fixed JUKEBOX not turning off when its button is pressed repeatedly;

* Fixed item deletion issues in creative inventory;

* Fixed non-functional FARMLAND block variants in some structures;

* Fixed UV mapping issues on all variants of the BIOCHAMBER block;

[ 2025-07-14 20:34:22 CET ] [Original Post]
Hotfix - July 6

Hotfix (alpha 0.0.6239)

Changes:

~ Reduced inventory desyncs during fabrication caused by lags;

~ Previously selected recipe is no longer cleared when switching from creative to regular inventory;

Bug Fixes:

* Fixed server error during world structure generation;

* Fixed error when a monster disappears while the camera is aimed at it;

* Fixed server errors when its trying to grow DARK_OAK sapling;

* Fixed quest state saving when structure generation fails;

* Fixed crash when looking at multiblock with interactable shelves;

* Fixed crash when taking things from dropped backpack;

* Fixed a game loop crash when attempting to break a block within another player's beacon protection zone;

[ 2025-07-07 10:56:34 CET ] [Original Post]
Weekly update - July 5

The Weekly Patch is Live!

New Features:

+ Added context menu system for blocks and mobs based on their state;

+ Added experimental stealth kill for sleeping Endoskeleton/Hollow (player must be sneaking with sword);

+ Added distinct hit sounds based on weapon type, material, and target mob;

+ Added Invert Mouse Y option;

+ Added additional variants of rusted lab equipment and furniture:

(MESH_FLOORING, RUSTY_BENCH, RUSTY_BIG_DINING_TABLE, RUSTY_FRAMED_BIG_DINING_TABLE, RUSTY_DARK_FRAMED_BIG_DINING_TABLE, RUSTY_EXTINGUISHER, RUSTY_COOLING_UNIT, RUSTY_PURIFICATION_UNIT, RUSTY_COMMUNICATION_UNIT, BROKEN_RUSTY_COMMUNICATION_UNIT, RUSTY_STORAGE_RACK, RUSTY_RADAR, BROKEN_RUSTY_RADAR, RUSTY_SMALL_LAB_TANK, RUSTY_VENT_TRAPDOOR, RUSTY_BLAST_DOOR, JAMMED_RUSTY_BLAST_DOOR);

+ Added secret interaction with Cluckfluff;

+ Added crafting recipe for GLASS_BOTTLE (required for milking cows);

+ Added emission for CAVEGRASS;

Changes:

~ All mob interactions (feed, shear, milk...) now use a new context menu system. Clearly shows when feeding is possible (if holding food and mob is hungry);

~ Replaced generic "Press E" prompt with context-specific actions (Open, Take, Sit, Lie Down etc.). Most blocks now show correct interaction;

~ When holding food but mob isn't hungry, appropriate tooltip now appears;

~ Cows can be milked with GLASS_BOTTLE. Shows a message if too hungry. Small chance to drop STABILIZER;

~ Cows now use standard hunger system like other animals;

~ Multiple crafting recipes with the same ingredients are supported. They can be viewed and selected in the crafting window;

~ All production blocks now have different speed (higher level = faster);

~ Reduced size of some chest-type windows;

~ Reduced camera tilt intensity when player takes damage;

~ Increased hunger restoration and saturation of HONEY;

~ Changed names and visuals for metal stairs to better follow the overall style;

~ Updated METAL_STRUCTURAL_FRAME texture to better match similar blocks;

~ Redesigned world information window;

~ Changed speed effect icon;

~ GLASS_BOTTLE no longer classified as food;

~ Minor visual bug fixes for various blocks;

~ Updated open window sounds for certain blocks;

Bug Fixes:

* Fixed animation bug where Stridewing remained in standing pose if mounted during sleep;

* Fixed physics bugs related to jumping in water, stepping onto shore, and climbing blocks;

* Fixed blockInfo occasionally not showing when hovering over blocks in inventory;

* Fixed bug related to recipes that sometimes occurred at the start of the game;

* Fixed text disappearing above hotbar and improved shadow rendering;

* Fixed composter sometimes not working when too many items were inserted;

* Fixed non-working anvil;

* Fixed renaming of item stacks on the anvil;

* Fixed emote menu sometimes not working;

* Fixed JUKEBOX async loading bug: player now works on first disk insert;

* Fixed crosshair not clearing from blocks when aiming at mobs;

* Fixed inability to use carpenter's table recipes on fabricator;

* Fixed inability to build upon certain stair types;

* Fixed crash when placing HOPPER on shelves;

* Fixed lid animation of non-working composter;

* Fixed inability to use CHICKEN_NEST and CAKE;

* Fixed collision boxes for CAVEGRASS and CAVE_LICHEN_CEILING;

* Fixed overlapping of various UI elements with the chat;

* Fixed placement issues with BROKEN_METALWORK_STATION;

[ 2025-07-04 23:04:27 CET ] [Original Post]
Weekly update - June 25

The Weekly Patch is Live! (alpha 0.0.6203)

New Features:

+ Icebergs now have ice slabs at water level, destroying them no longer removes the water;

+ Added recipes for colored beds;

Changes:

~ You can now close the inventory by pressing TAB again;

~ Windows that are opened by pressing the "E" action key now can be closed with the same key (this key is remappable);

~ Items dropped by other players can be picked up with an opened inventory window. Items that are dropped by you can be picked up only after a short delay, after closing inventory window;

~ Mobs now break ENERGY_CRYSTALS just like players do if they step on them;

~ A sound is now played and destruction particles appear when ENERGY_CRYSTALS are destroyed if stepped on (by both player and mobs);

~ Mobs now take damage from dangerous blocks such as BARBED_WIRE or ENERGY_CRYSTALS;

~ Hollow and Endoskeleton now forcibly burrow when energy reaches zero;

~ Hollow and Endoskeleton no longer run in place when hit during sleep without valid target (creative mode, not visible player, turret...);

~ Being hit during sleep restores some energy for Hollow/Endoskeleton to prevent immediate re-burrowing;

~ Insufficient fuel in the furnace is indicated by blinking fuel icon;

~ The browser bar of the web version displays a link to the current world so you can share it more easily;

~ Mine will not activate if it does not see a player or a mob;

~ When a fabricator with opened window is destroyed - window is closed too;

~ Cloud render distance reduced to 2500 blocks to make it easier to distinguish between distant and nearby clouds;

~ Fuel icon now returns to empty fuel slots for clarity;

~ Removed legacy shulker from flying island tower (replaced with a poor soul's camp);

~ Disabled lava immersion effect when entering deactivated teleporters;

Bug Fixes:

* Fixed landmines half-sphere trigger;

* Fixed the radius of detection of players and mobs by the landmine;

* Fixed stabilizer appearing in regular inventory slots, instead of special slot;

* Fixed AABB collision box size for BLUE_ENERGY_CRYSTAL_FORMATION;

* Fixed z-fighting on JERSEY_BARRIER and WOODEN_TRAINING_SWORD;

* Fixed a bug that caused weapons to lose durability when swinging in the air, even if nothing was hit;

* Fixed mobile device detection: PC with pens or sensor input were considered mobile devices, keyboard and mouse inputs were messed up;

* Fixed coordinates desync when dismounting from a mob;

* Fixed raft rotation animation;

* Fixed world generator instability, removed extra dirt blocks in caves;

* Fixed incorrect player state caused by being teleported while dead;

* Fixed: when ingredients were missing, the displayed production time didnt account for fabricator speed;

[ 2025-06-25 11:40:43 CET ] [Original Post]
Weekly update - June 9

The Weekly Patch is Live!

New Features:

+ Added recipes that allow using less ore but require STABILIZER;

+ Added STABILIZER as possible tasks reward;

+ Added ability to spend STABILIZER in recipes;

+ Added recipe to convert SCRAP_IRON_INGOT to IRON_INGOT using STABILIZER;

+ Added a setting to disable auto-jump;

+ STABILIZER added as ingredient for high-tier recipes (for example FABRICATOR);

Changes:

~ Clouds are now more affected by sky color (distant clouds blend smoother with horizon);

~ Trees consisting of thin and medium trunks are now cut down 2x and 1.5x faster respectively;

~ Item held by the mouse is considered when determining if the recipe can be crafted;

~ The production time of an item is now always shown, not only when the required ingredients were available;

~ Recipes that use STABILIZER are marked with a small icon;

~ All mobs now drop STABILIZER (higher chance from dangerous ones);

~ STABILIZER can drop from rock blocks, ores, grass, trees (the list will expand and the chances will be adjusted);

~ STABILIZER added to some structures;

~ STABILIZER can appear in various containers;

~ STABILIZER added as reward for completing some main quest stages;

~ Destroying MOB_SPAWNER now drops random amount of STABILIZER;

~ Soulhound can sometimes dig up STABILIZER instead of bones;

~ Chance to get STABILIZER from harvesting fully grown crops;

~ Small chance to catch STABILIZER while fishing;

~ Small chance to get STABILIZER when shearing Sheep;

~ Players lose 10% of STABILIZER on death;

~ Improved block leak protection for some structures during worldgen;

~ Most dance names changed to more neutral ones;

Bug Fixes:

* Fixed raft movement animation when the Shift key is pressed;

* Fixed recipe list update when switching from creative inventory and when deleting items;

* Fixed visual issues with ADVANCED_FABRICATOR model;

Tip: STABILIZER is a special universal element in the world of Tesera. It can influence the structure of various matter, suppress unstable phenomena, and even serves as a form of local currency. Whether youre crafting, trading, or exploring - keep some on hand!

[ 2025-06-09 17:11:13 CET ] [Original Post]
Weekly update - May 31

The Weekly Patch is Live!

New Features:
+ Added new Hauler Bot mob;
+ Added Hauler Bot spawns in mines and some structures;
+ Added Close button in Steam client;
+ Added the ability to possess the entity you're looking at by pressing the ALT + RMB key combination (creative mode only);
+ Added new dance: Bait-n-Switch;
+ Added teleportation effect when Stalker Drone appears;
+ Added new idle animations for Redhorn, Blueboo, and Sheep;
+ Added alternate death animations for Cluckfluff, Blueboo, Redhorn, Fennec, Sheep, Soulhound, Stridewing, and all Teseranid variants;
+ Implemented reverse-depth shader technique; clouds are rendered at a huge distance (3000 blocks);

Changes:
~ Stridewing now plays a separate saddle equipping animation instead of the feeding animation;
~ Improved the physical stabilization of entities on the surface of water;
~ Stridewing does not flap its wings when slightly rising above water;
~ Reduced Fennec's movement speed;
~ Removed Netherrack (legacy block) from shelves in one structure;

Bug Fixes:
* Fixed inability to sit on a raft;
* Fixed a bug in the emote wheel that prevented emotes from playing;
* Fixed a bug with rendering clothes through the player's transparency on obstacles;
* Fixed fluid visual updates;
* Fixed overlapping fluids (especially lava) drawing through blocks, thanks to reverse-depth technique in shader;
* Fixed rendering issues with some decals;
* Fixed missing multiblock property for BROKEN_ADVANCED_FABRICATOR and BROKEN_METALWORK_STATION;
* Fixed bug causing Cluckfluff and Fennec to play running animation instead of swimming;
* Fixed bug causing Cluckfluff's swimming speed to become too slow;
* Fixed bug preventing Hermit Crab from going to the bottom (stayed on surface);
* Fixed bug where bottom-walking mobs didn't play movement animations;
* Texture fixes for Redhorn and Sheep to accommodate new animations;
* Various minor texture fixes;

[ 2025-05-31 09:14:21 CET ] [Original Post]
Minor update - May 24

The Minor Patch is Live!

New Features:
+ Added smooth and pleasant auto-jumping for the character;
+ Added new blocks: BROKEN_WORKBENCH, BROKEN_FABRICATOR, BROKEN_ADVANCED_FABRICATOR, BROKEN_ELECTRIC_FURNACE, BROKEN_METALWORK_STATION, RUSTY_METAL_LADDER, RUSTY_IRON_BARS, RUSTY_IRON_DOOR, RUSTY_IRON_TRAPDOOR;
+ Added component drops from broken workbenches;
+ Added new workbench recipes:

Glass panes of all colors;,
Glass blocks from panes of all colors;,
Colored glass blocks (smelted in furnace);,
WOODEN_SHAFT from a large log;,
Changed GLASS recipe;,
Changed WOODPILE block recipe;,

Changes:
~ Reduced memory usage on server and single-player mode - removed data duplicated on both worker and main threads;
~ Changed default value of video-memory for geometry: its 380 megabytes instead of 130, allows to bypass certain lag-spikes in the beginning of the game;
~ Character movement up and down stairs is now smoother;
~ Changed drop behavior for VOIDCUP breaks into a block by hand, drops grass when hit with a sword;
~ Changed texture and placement height of LILLY_PAD;
~ Only plants can now be placed in flower pots;
~ CLAY_VESSEL now drops broken parts when destroyed with a pickaxe/axe, whole block when broken by hand;
~ VOIDCUP added to mushroom/mixed skewer recipe;
~ Removed legacy tags: IRON_BLOCK, MUSHROOM_STEW, FLINT_AND_STEEL;
~ Removed impossible stone drop from IRON_TRAPDOOR;
~ Updated texture of ELECTRIC_FURNACE;
~ Improved shoreline generator near canyons(now smooth instead of steep walls);

Bug Fixes:
* Fixed lag spikes in graphics and sound: some operations are moved to worker thread: for example, rendering of fluids;
* Fixed issue where upgrading DEFENSE_BEACON failed;
* Fixed UI behavior for terminals and portal;
* Fixed tooltip display in inventory, equipment windows, and containers;
* Fixed number display on REPEATER block;
* Fixed visual bug on leather backpacks;
* Fixed issue where CAVE_LICHEN_CEILING would not attach to ceilings;
* Fixed issue where CLINGCLAP_MUSHROOMS couldnt be placed on walls and didnt rotate randomly on the floor;
* Fixed bug that prevented cake from being broken;
* Fixed missing lighting on REDSTONE_LAMP with ULTRA graphics settings;
* Fixed texture of RUSTY_SINGLE_TILE_METAL_PANELING_SLOPE;
* Fixed inventory update errors when removing items;
* Fixed materials on MESH_GATE;
* Fixed player sliding on the CROSSBOW_TURRET block;

[ 2025-05-24 09:49:17 CET ] [Original Post]
Weekly update - April 6

The Weekly Patch is Live!

New Features:
+ Added new mobs: Hermit Crab, Vac Drone, Teseranid Shepard;
+ Added Teseranid Shepard and two Hermit Crab color variants to world generation;
+ Added Vac Drone spawns to some high-tech structures;
+ Added new hunger mechanism for the following mobs: Soulhound, Blueboo, Sheep, Stridewing, Cluckfluff;
+ At low hunger levels, mobs pick up food items to restore hunger and health (each mob has its own food list);
+ Soulhound now digs up a bone if no other food is found (50% chance);
+ Sheep can now regrow wool by eating grass (20% chance from ground, 33% from nearby thrown items);
+ Peaceful mobs now follow players holding or standing near their preferred food (only if hungry);
+ Mobs only eat food when reaching specific hunger thresholds;
+ Hermit Crab hides under rocks when spotting players (becomes invulnerable, but can be scared with pickaxe hits);
+ Hermit Crab has a small chance to drop random ore chunks;
+ Vac Drone vacuums nearby items (10-slot limit, drops all on death, oldest deleted when full);
+ Added a new item STRIDEWING_SADDLE with a crafting recipe. Used to ride Stridewing;
+ STRIDEWING_SADDLE can be applied directly to Stridewing;
+ Attempting to ride Stridewing without a saddle causes panic it will run uncontrollably until the rider is thrown off;

Changes:
~ All mobs now use new smooth-shading rendering;
~ Added dynamic stat modification for mobs in specific states;
~ Added physics to mobs they now recognize each other as obstacles and avoid clustering;
~ Mobs can now move to and collect desired items;
~ Aggressive mobs no longer run endlessly when unable to reach a player;
~ Lost targets trigger a "give up" animation before returning to normal;
~ Unreachable but visible targets activate tracking mode with occasional animations;
~ Improved mob obstacle detection (reduces clipping into blocks);
~ Adjusted attack ranges for several mobs;
~ Increased max random turn angle for mobs before movement (less predictable paths);
~ Mobs no longer take damage from the player who mounts them;
~ Increased the height threshold for fall damage when riding mobs;
~ Stackable blocks can now be placed by clicking base, rear block, or side;
~ Sheep health increased to 20;

Bug Fixes:
* Snowballs could hit entities beside their flight path;
* Fixed placement of stackable blocks (e.g. lockers);
* Fixed quiet sound when placing stackable blocks;
* Fixed black text color on item count when dragging;
* Fixed issue in Sheep texture;

[ 2025-04-07 11:18:34 CET ] [Original Post]
Fixed Steam API error

If you were getting the Steam API error when trying to log into the game, try again - the problem should have resolved.

[ 2025-04-03 18:46:12 CET ] [Original Post]
Daily update - April 1

The Daily Patch is Live!

New Features:
+ Added 3 new bugs, to turn them off use new command "/gamerule foolDay 0" and re-enter your world. You can also just wait for the next day.

[ 2025-04-01 09:44:05 CET ] [Original Post]
Weekly update - March 23

The Weekly Patch is Live!

New Features:
+ Added attack animations for Stridewing;
+ Added a basic hunger mechanic for Stridewing and Teseranid;
+ Added a scattering dirt effect to Soulhound's digging animations;
+ Fennec now has the ability to close its eyes for blinking and death/sleep animations;

Changes:
~ Chairs and some other objects no longer break from weapon swings;
~ The texture of the green Fennec has been slightly toned down;
~ Animals now shake off water when exiting it;
~ Significantly improved the issue of animals walking on water;
~ Soulhound now attempts to chase the player in water;
~ Soulhound no longer decides to suddenly nap when night falls if it was chasing the player;
~ Soulhound's eyes no longer glow when it is sleeping;
~ Stridewing and Teseranid can now passively restore health after feeding from the ground or sleeping;
~ Stridewing now reacts to player attacks. If the damage is not caused by a weapon and its health is high, it will respond with a single strike. If the damage is caused by a weapon or its health is moderate, it will attack for a short time. If its health is low, it will start panicking;
~ Teseranid will now burrow (despawn) when its hunger level is low;
~ Reduced Teseranid's running speed and increased the speed of its corresponding animation;
~ Reduced the ratio of idle actions to movement for Endoskeleton (moves more frequently);

Bug Fixes:
* Fixed the excessive number of snowdrift houses in snowy biomes;
* Fixed the absence of CRAFTING_TABLE in the legacy block list;
* Fixed the lack of oxygen consumption underwater;
* Fixed errors when accessing adjacent blocks on the server;
* Fixed the broken sword swing animation;
* Fixed an error in the window displaying the contents of a dropped backpack;
* Fixed the logic for mobs that cannot swim chasing the player. Teseranid and Endoskeleton now slow down when entering water and move along the bottom without trying to surface;
* Fixed the logic for mobs that can swim chasing the player. Soulhound and Hollow now swim towards the player and attempt to attack. If unable to (if the player goes underwater), they swim towards the shore;

[ 2025-03-24 13:53:28 CET ] [Original Post]
Weekly update - March 16

The Weekly Patch is Live!

New Features:
+ Reworked the generator to introduce new features. Old worlds will be forcibly updated to the new version due to significant changes;
+ Added a destroy item slot (trash can) in all windows where it was missing;
+ Added the ability to assign a geological modifier to individual biome cells;
+ Added 4 new biome modifiers - dunes, hills, mountains, cliffs;
+ Added 30 new structures to world generation;
+ Most other biomes now also have 1-2 subtypes with new modifiers;
+ Cave networks have been added inside mountains and cliffs;
+ Rivers now form tunnel-like passages through elevations (especially through new mountain types);

Changes:
~ The desert now has subtypes - dunes, mountain, plateau, oasis;
~ Trees no longer grow on the borders of biome cells, creating clearings and glades;
~ Trees can now grow in canyons;
~ Settlements now have raised pathways;
~ Removed bobView in driving mode;
~ Barrel contents are randomly shuffled when opened;
~ Disabled the sorting feature in some containers (barrels, hollow logs, trash cans...);
~ Woodpile blocks now drop small logs and sticks, or themselves if broken by an axe;
~ Various minor fixes to structures and trees;

Bug Fixes:
* Fixed the disappearance of the settings tab after reopening the settings window;
* Fixed some biomes leaking into neighboring ones, causing buildings of the wrong type to appear;
* Fixed the smoothness of network players movement while riding vehicles or animals;
* Fixed textures and materials of the following models: STRIDEWING, OLD_WHEEL, LAB_SLIDING_DOOR, BROKEN_CLAY_VESSEL_TOP/BOTTOM;

[ 2025-03-17 10:57:56 CET ] [Original Post]
Weekly update - March 7

The Weekly Patch is Live!

New Features:
+ Added the ability to glide while riding a stridewing;
+ Added 14 different dances! They can be found in the settings of the emote wheel;
+ Added "/spawnmobslimit" command that adjusts hostile mobs spawn count (only for Steam worlds);
+ Added rusty and broken variations for laboratory furniture blocks. Currently only available in creative mode;
+ Added new idle animations for Cluckfluff, Fennec, Teseranid, Hollow, Endoskeleton, and Soulhound;

Changes:
~ Fabrication results are placed in the hotbar first, not in the backpack;
~ Improved quest window appearance when no quests are available;
~ Mobs underwater now consume oxygen;
~ Increased the submersion speed of stridewing with a player;
~ Changed limits on hostile mob spawn, spawn starts at 35 mobs per 1000 loaded chunks, stops at 50;
~ Changed hitbox sizes for stridewing and raft;

Bug Fixes:
* Fixed big memory leak that was connected to rendering of inventory items, it led to lags after ~20 minutes after start of the game;
* Fixed an error when two players sit on the same mob;
* Fixed multi-draw optimization for Steam version of the game, should seriously affect CPU workload on main thread (up to 15%) for all graphics modes except ULTRA;
* Fixed "infinite loading" if player was near old-version deepslate stairs block (usually near church);
* Fixed the diving depth of Stridewing in water;
* Fixed player sliding when standing on the edge of a block;
* Fixed server crash when switching to another item while using MEDKIT_SMALL or MEDKIT_LARGE;
* Fixed physics desyncs when riding and dismounting a mob;
* Fixed and improved stridewing animations when riding;
* Fixed gaps in model textures of SCAFFOLDING and WOODEN_DEBRIS;
* Fixed the movement animations of Stridewing in water;
* Fixed minor issues in the animations of some mobs;
* Fixed some issues in the behavior of Fennec;

[ 2025-03-07 11:37:35 CET ] [Original Post]
Weekly update - March 1

The Weekly Patch is Live!

New Features:
+ Added a settings section allowing key remapping;
+ Added an emote wheel (opens by default when holding the TAB key);
+ Added an emote wheel editor window;
+ Added 12 new emotes;
+ Added player animations for riding STRIDEWING;
+ Added sideways movement animations for STRIDEWING;

Changes:
~ Riding animals now use the running animation;
~ Stridewing now uses a backward walking animation;
~ If no quest is active in the quest window, the first one is selected automatically;
~ Removed the DEEPSLATE_BRICKS_STAIRS block, which was an unused duplicate of DEEPSLATE_BRICK_STAIRS;
~ Slightly adjusted some recipes, particularly STONE_FURNACE;
~ Slightly improved some player animations;
~ FARMLANDS and WET_FARMLANDS blocks now break into DIRT;
~ Removed the outdated FURNACE block from the abandoned_house01 structure;
~ Decreased lighting of in-hand item at night on the surface;
~ In third person view, in "frontal" mode (F5 twice) you can now rotate the camera around the player using the Numpad4 & Numpad6 keys;

Bug Fixes:
* Fixed gamepad controls;
* Fixed unnecessary mob animations or absent animations when riding a mob in some cases;
* Fixed some errors caused by data conflicts when loading a player riding a mob;
* Fixed fabrication errors in inventory when it's full;
* Fixed some errors in the text of story tasks;
* Fixed the inability to mine iron ore with a PRIMITIVE_AXE;
* Fixed most of the duplicate recipes (same materials -> different results);
* Fixed a bug that caused STOVE recipes to not work correctly;
* Fixed a tag error that prevented some recipes from being used;
* Fixed the inability to mine titanium and diamond ore using SCRAP_PICKAXE;
* Fixed the inability to process logs into planks in the player's inventory (without using workbenches);
* Fixed quest structures placement, copper cluster will no longer appear in the jungle tree canopy;
* Fixed rare bug with small-time rollback changes in a chunk, mostly affecting quest structures;

[ 2025-03-01 10:33:56 CET ] [Original Post]
Weekly update - February 23

The Weekly Patch is Live!

New Features:
+ Implemented a new questline for survival mode, replacing the old quests;
+ Added a new narrative system with dialogue interaction with the player;
+ Added a new type of aggressive mob Stalker Drone;
+ Added Stalker Drone spawn after the player reaches a certain stage in story quests;
+ Added the ability to dynamically generate structures for quests;
+ Added a hunger mechanic for Cluckfluff (chicken). Actions consume hunger, and hunger level affects mob's decisions;
+ Added the ability to despawn Hollow and Endoskeleton in caves by consuming their "hunger" reserves;
+ Added a small chance for DRONE_SCRAP_PARTS to drop from Endoskeleton (temporarily);
+ Added gamerule dayLength that changes the length of whole day, 24000 ticks by default (20 minutes);
+ Added gamerule nightLength that regulates the length of night part of the day, 12000 ticks by default (10 minutes);
+ Added 3 special structures for quests;
+ Added recipes for LAB_STOOL and CAR_BATTERY;

Changes:
~ Simplified task handling in fabrication;
~ Reduced blinking of the frame and text in the fabrication queue;
~ When clicking on a recipe, only missing ingredients are highlighted in red;
~ Clicking on a missing ingredient opens the corresponding recipe;
~ The number of crafted items increases automatically when adding ingredients;
~ If there is a fabrication queue, its process is not displayed in the large result slot;
~ Cluckfluff eats only when hunger is low. Lays eggs only when not hungry;
~ Cluckfluff restores lost health if it eats or sleeps;
~ Changed the position of the rewards window and quest status updates;
~ Rewards are now displayed as animated icons instead of text;
~ Turrets now attack Teseranid and Stalker Drone;
~ CAMPFIRE can now be crafted using any logs;
~ The list of recipes for CAMPFIRE has been expanded;

Bug Fixes:
* Fixed inventory desynchronization at the end of fabrication in inventory;
* Fixed display of repair recipes in the recipe book;
* Fixed recipe handling when their items cannot be stacked;
* Fixed: fire was affected by lighting;
* Fixed: quest target text marker that shows dropped bag was too big;
* Fixed: stars rotation axis is now the same as for sun and moon;
* Fixed Hollow getting stuck while wandering near walls;
* Fixed the diving depth of some swimming mobs in water;
* Fixed the behavior in water for mobs that should not drown or swim;
* Fixed incorrect rotation of some items in the preview window;
* Fixed incorrect display of SCRAP_DEBRIS on slabs;
* Fixed the incorrect recipe for crafting NAILS from SCRAP_IRON;
* Minor fixes to structures;

[ 2025-02-23 12:30:07 CET ] [Original Post]
Weekly update - February 7

The Weekly Patch is Live!

New Features:
+ Now you can interact with other windows/doors and any other blocks through windows and doors;
+ A new initial woodworking system has been introduced - only one common type of wood is available in the first stage of the game;
+ Added common wood blocks WOODEN_PLANKS, WOODEN_FENCE, WOODEN_FENCE_GATE, WOODEN_PLANK;
+ Added a new block type - WOODEN_FRAME and its derived forms;
+ You can apply 2 boards of any kind on a WOODEN_FRAME block and it will transform into the corresponding board block;
+ You can remove planks from any block of planks using an axe on the right mouse button;
+ Added REVITALIZER, an item that boosts the growth of some plants and trees;
+ Added new blocks WOODEN_SHAFT, FORTIFIED_WOODEN_SHAFT, ROTTEN_WOODEN_SHAFT and IRON_SHAFT as well as crafts for them;
+ Added the ability to throw items from the hand into a chest by pressing Q or Ctrl+Q;
+ Added recipes for crafting REVITALIZER and FASTENERS;
+ Added ingredient GLOWING_GOO. Drops from GLOWING_GOOLOBE;
+ Added SCRAP_METAL_INGOT. The recipes for this material will be adjusted soon;
+ Added light emission for blocks like FURNACE in ULTRA graphics mode;

Changes:
~ The speed of woodworking has been significantly increased;
~ Most of the recipes related to wood species have been moved to CARPENTRY_TABLE;
~ The amount of copper required to create a CARPENTRY_TABLE has been reduced by 4 times;
~ Reduced transition time for sword and axe attack animations in first-person view;
~ Mobs no longer see the player through obstacles and do not attack through walls and other obstacles;
~ The player can no longer attack mobs through obstacles;
~ Ctrl+F5 has been replaced with Alt+F5;
~ Removed jagged ice formations at biome borders;
~ Marked legacy_crafting option as deprecated for new worlds;
~ Interaction with blocks is now only possible via the E key, right mouse button interaction removed;
~ In workbenches/furnaces, shift+click on the result, moves it to the inventory;
~ In a workbenches/furnaces, if a task hasn't started, then clicking on another recipe doesn't create a new task;
~ The recipe search window is reset when the window is closed;
~ Increased the chance of SCRAP_METAL drop from various sources;
~ The _PLANK and _CARCASS (formerly _FRAME) models have been changed;
~ Metal plates are now created in furnaces;
~ _WORKPIECE and _FINE_DETAILS are now created on CARPENTRY_TABLE;
~ Significantly changed the order in which recipes are displayed on all types of production units to make it more logical;
~ Removed invisible vines in some structures;
~ Changed model of ANIMAL_HIDE and CHARCOAL;
~ Reduced frequency of wolf howls in winter biomes;
~ Reduced AABB for TORCH;

Bug Fixes:
* Fixed scaling logic for [Press E] prompts when looking at a different block;
* Fix crash if placing a GLASS_BLOCK into shelves or table;
* Fixed selection rendering for animated blocks during state change;
* Fixed one case of inventory desync;
* Fixed lack of animation when riding a mob;
* Fixed a lot of recipes missing on CARPENTRY_TABLE;
* Fixed incorrect default mode of losing inventory on death;
* Fixed excessively fast growth of bamboo;
* Fixed incorrect animations of turning in place when riding mobs;
* Fixed many different minor bugs and inconsistencies in block and recipe parameters;
* Fixed incorrect naming of some derived blocks;
* Fixed material in COMPRESSED_COAL;
* Fixed incorrect display of various items in the inventory;
* Fixed grass drop issue for certain plants;
* Fixed errors in assigning the material type for some plants;

[ 2025-02-07 14:06:59 CET ] [Original Post]
Hotfix - February 2

Hotfix!

New Features:
+ Added fog in caves;

Changes:
~ Changed text highlighting method when addressing the player via @;
~ Hidden "Invite" button in the Steam version;
~ Reduced log file data volume;

Bug Fixes:
* Fixed interaction hitboxes of certain objects;
* Fixed light source calculation error on ULTRA settings;
* Fixed "Renderer" string display in F3 debug mode;
* Fixed hitbox display in F3+B debug mode;
* Fixed WOODEN_LANTERN behavior when placed under the ceiling;
* Fixed water rendering inside CAULDRON;

[ 2025-02-02 13:49:12 CET ] [Original Post]
Weekly update - Jan 31

The Weekly Patch is Live!

New Features:
+ Added rusty variants for laboratory blocks;
+ Added _SLAB, _SLOPE, and _STAIRS blocks for rusty laboratory blocks;
+ Added three new types of metal lanterns in two variations (new and rusty);
+ Added a new lantern: WOODEN_LANTERN;
+ Added four types of window frames made from scrap metal;
+ Added a new bed: BARRACKS_BED in two variations;
+ Added WOODEN_MARKET_CRATE in two variations (straight and inclined);
+ Added crafting recipe for SCRAP_ROOFING. Crafted at the CARPENTRY_TABLE;
+ Added crafting recipes for new lighting blocks. Crafted at the CARPENTRY_TABLE;
+ Added crafting recipe for new scrap metal window frames. Crafted at the CARPENTRY_TABLE;
+ Added crafting recipe for BARRACKS_BED. Crafted at the CARPENTRY_TABLE;
+ Added crafting recipe for WOODEN_LANTERN. Crafted at the WORKBENCH;
+ Added crafting recipes for WOODEN_MARKET_CRATE and WOODEN_MARKET_CRATE_INCLINED. Crafted at the WORKBENCH;
+ Added crafting recipe for CANDLE in all colors. Crafted at the WORKBENCH;

Changes:
~ Removed animation of extra steps after a mob stops;
~ When sharing a world, "error_unknown" text is replaced with an error message;
~ The style of the arrows in the compass has changed; they have become smaller and more transparent. They disappear when approaching the target;
~ Changed crafting time for _FRAME from 4 to 2 seconds;
~ All recipes that used PLANT_FIBER_STRING now also allow using STRING;
~ Changed SCRAP_SWORD and IMPROVED_SCRAP_SWORD textures;

Bug Fixes:
* Fixed central server crashes when changing a world;
* Fixed inability to see and share worlds after Steam registration;
* Fixed a bug in the spawn frequency of hostile mobs;
* Fixed inability to pick up a backpack after opening a double chest;
* Fixed icon skipping in the compass;
* Fixed previews and displays of some blocks and items;
* Fixed display of text on signs;

[ 2025-02-01 01:02:10 CET ] [Original Post]
Weekly update - Jan 24

The Weekly Patch is Live!

New Features:
+ Added setting to enable/disable camera wobbling;
+ Added the ability to destroy small stones/branches with weapons. Destroying small stones decreases the strength of the weapon;
+ Added an icon to the compass indicating the location of the spawn point;
+ Added new wood type SUNRISE_OAK. Found on floating islands;
+ Added derived blocks and items from SUNRISE_OAK and EREB_PINE_WOOD;
+ Added MEDIUM_LOG and SMALL_LOG for EREB_PINE and SUNRISE_OAK;
+ Added new furniture blocks from SUNRISE_OAK and EREB_PINE_WOOD;
+ Added model for BUCKET, LAVA_BUCKET and WATER_BUCKET;
+ Added recipe for COBBLESTONE from STONE;
+ Added MOSSY_COBBLESTONE_SLOPE block;
+ Added recipes for all dyes;
+ Added recipes for all colored wool;
+ Added recipe for dyeing any wool white;
+ Added recipes for CARPETS;
+ Added recipes for STOOL and CHAIR;

Changes:
~ The movement animation of the player on a raft stops immediately when direction buttons are released;
~ BUCKET, LAVA_BUCKET and WATER_BUCKET items removed from legacy section;
~ Changed textures for all wood furniture blocks;
~ Changed the BUCKET recipe;
~ Changed active task icon on the compass;
~ Trees can be cut down completely by any means, not just the axe;

Bug Fixes:
* Fixed opening WOODEN_MAILBOX and DELIVERY_MAILBOX with the right mouse button;
* Fixed teleporting to a bottom of a lake after standing up from a raft;
* Fixed movement desyncs after standing up from a raft;
* Fixed display inconsistencies of different door blocks in hands, on shelves, on the ground;
* Fixed errors in textures of some models

[ 2025-01-27 23:01:52 CET ] [Original Post]
Weekly update - Jan 17

The Weekly Patch is Live!

New Features:
+ Most of the structures on the surface and all outpost buildings in Ereb are now populated by different types of mobs, both peaceful and aggressive;
+ A barrack tent structure and a few decorative mounds have been added;

Changes:
~ Limited the number of autocomplete lines in chat;
~ Improved performance of rendering drop items of the same type;
~ The tundra snow settlement has been replaced with a new type, a small wooden fort;
~ Mobs are now forbidden to bury not only in iron, but also in titanium, wood, and concrete blocks. Stone is allowed for now for technical reasons;

Bug Fixes:
* Fixed a bug where the number of POINTED_STONE and POINTED_DRIPSTONE blocks did not decrease in the inventory when placed;
* Fixed the determination of "uncertain" ore, which was previously identified when surrounded by transparent blocks;
* Fixed crash when trying to ignite classic portal that has the same type as world layer;
* Fixed snowy leaf style of the pine tree;
* Fixed shadows on characters and vegetation beneath the ceiling in ULTRA graphics mode;
* Fixed drop item visibility time and instantaneous pickup when user computer time (universal time) differs from server time;
* Fixed parsing chat commands with quotes;
* Fixed server performance lag when teleporting on huge distances, for people who like to build house somewhere at X=2 billions;

[ 2025-01-16 23:22:00 CET ] [Original Post]
Hotfix 10.01

- Fixed broken chunks in swamp biome caused by error in local pine tree style
- Fixed 'undefined' build number showing while playing in local world
- Partially fixed missing world covers in 'My Worlds' tab

[ 2025-01-10 19:12:17 CET ] [Original Post]
Alpha testing has begun!

Game Description Image

Good afternoon, explorers!

Starting today, access to the Tesera playtest is open to everyone!
Just click on the Request Access button on the game page and you will be automatically given access to install the client.

Please note that the game is just now entering the alpha testing stage, and there is still a lot of work to be done. Many aspects of the game are not yet finalized or will change over time. But any feedback is always welcome, both here and on our Discord server.

The main focus of this testing phase is to test how local worlds work. At the moment you will only be able to create a local world or join an existing multiplayer world.
In order to open your world to your friends or anyone else, load the desired world and click the 'Manage Hosting' button in the 'WORLD' box inside the game.

All created worlds can be used with the next versions of the game and after the final release.

We count on your support!

[ 2025-01-10 00:44:28 CET ] [Original Post]

Minimum Setup

  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: Integrated VideoNetwork: Broadband Internet connection

Recommended Setup

  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: GeForce GTX 3050Network: Broadband Internet connection
⭐ SPOTLIGHT DEAL ⭐
Quiplash
Quiplash
4.00€
-60.00% OFF
GMG
GAMEBILLET

[ 6357 ]

17.75$ (11%)
4.12$ (17%)
1.67$ (16%)
22.69$ (24%)
5.78$ (17%)
0.32$ (89%)
5.78$ (17%)
12.95$ (14%)
58.07$ (17%)
3.35$ (16%)
6.08$ (13%)
16.79$ (16%)
8.49$ (15%)
12.42$ (17%)
12.74$ (15%)
25.19$ (16%)
12.72$ (15%)
0.68$ (91%)
8.27$ (17%)
20.72$ (17%)
16.79$ (16%)
16.52$ (17%)
2.60$ (13%)
15.11$ (16%)
3.60$ (80%)
8.27$ (17%)
16.57$ (17%)
13.04$ (13%)
2.97$ (83%)
5.94$ (15%)
FANATICAL

[ 6590 ]

8.99$ (10.00%)
7.34$ (27.00%)
0.84$ (92.00%)
12.48$ (27.00%)
62.89$ (10.00%)
18.36$ (27.00%)
2.24$ (85.00%)
31.49$ (37.00%)
2.49$ (90.00%)
7.09$ (11.00%)
52.68$ (12.00%)
12.63$ (16.00%)
1.39$ (86.00%)
2.49$ (75.00%)
1.99$ (90.00%)
7.34$ (27.00%)
2.39$ (85.00%)
15.99$ (20.00%)
0.84$ (92.00%)
0.54$ (89.00%)
5.13$ (27.00%)
18.36$ (27.00%)
11.89$ (21.00%)
7.09$ (21.00%)
5.99$ (80.00%)
17.69$ (71.00%)
2.09$ (79.00%)
3.89$ (22.00%)
5.13$ (27.00%)
1.24$ (75.00%)
GAMERSGATE

[ 3177 ]

4.55$ (65.00%)
8.75$ (75.00%)
3.0$ (90.00%)
5.0$ (90.00%)
14.99$ (50.00%)
2.4$ (70.00%)
3.4$ (80.00%)
0.5$ (90.00%)
14.99$ (50.00%)
1.0$ (90.00%)
2.55$ (87.00%)
4.0$ (80.00%)
0.5$ (90.00%)
4.0$ (60.00%)
6.38$ (87.00%)
5.0$ (75.00%)
7.5$ (75.00%)
3.5$ (50.00%)
2.0$ (90.00%)
19.99$ (20.00%)
5.35$ (40.00%)
2.25$ (85.00%)
5.09$ (15.00%)
4.0$ (80.00%)
6.0$ (70.00%)
0.68$ (89.00%)
1.65$ (45.00%)
6.0$ (80.00%)
6.0$ (76.00%)
2.4$ (80.00%)
MacGameStore

[ 2532 ]

13.89$ (7%)
21.99$ (12%)
20.99$ (16%)
1.99$ (80%)
49.99$ (17%)
78.99$ (12%)
35.99$ (36%)
1.19$ (85%)
0.79$ (90%)
0.79$ (84%)
8.99$ (55%)
2.24$ (85%)
2.49$ (75%)
89.99$ (14%)
35.89$ (10%)
2.48$ (75%)
2.24$ (85%)
14.99$ (25%)
23.79$ (21%)
22.49$ (10%)
83.99$ (16%)
5.99$ (70%)
6.24$ (75%)
1.99$ (85%)
9.09$ (9%)
1.19$ (88%)
13.49$ (10%)
1.28$ (87%)
36.49$ (9%)
INDIEGALA

[ 1655 ]

6.49$ (35.00%)
2.99$ (90.00%)
2.99$ (90.00%)
1.49$ (75.00%)
0.99$ (80.00%)
8.69$ (56.52%)
5.99$ (25.00%)
1.49$ (85.00%)
3.59$ (60.00%)
89.99$ (10.00%)
13.78$ (60.59%)
9.59$ (84.00%)
2.59$ (80.00%)
6.69$ (77.69%)
26.99$ (10.00%)
0.99$ (90.00%)
2.99$ (50.00%)
12.99$ (35.00%)
8.99$ (55.00%)
2.99$ (90.00%)
1.49$ (90.00%)
1.48$ (62.66%)
5.21$ (71.00%)
3.99$ (80.00%)
6.69$ (33.03%)
4.99$ (50.00%)
5.59$ (30.00%)
0.69$ (65.00%)
4.99$ (75.00%)
4.99$ (80.00%)
LOADED

[ 1040 ]

$9.19
$12.19
$31.29
$4.79
$4.29
$0.69
$4.09
$25.79
$2.69
$5.69
$7.49
$54.39
$5.69
$2.69
$10.29
$16.29
$19.69
$9.09
$4.29
$20.39
$4.79
$3.39
$3.49
$40.79
$18.39
$5.39
$5.99
$5.69
$4.09
$45.59
ENEBA

[ 32822 ]

$4.99
$0.93
$49.65
$5.42
$8.39
$13.50
$4.62
$10.94
$7.15
$0.80
$0.42
$3.27
$20.02
$39.08
$22.62
$6.18
$134.24
$26.20
$9.20
$1.52
$10.82
$5.30
$0.97
$2.11
$16.49
$79.82
$7.48
$6.26
$6.63
$4.63
3.83€ (74.00%)
1.99€ (74.00%)
0.40€ (90.00%)
1.50€ (90.00%)
2.70€ (70.00%)
6.91€ (53.00%)
3.42€ (81.00%)
1.50€ (90.00%)
2.84€ (86.00%)
73.59€ (8.00%)
2.14€ (86.00%)
0.60€ (90.00%)
2.09€ (74.00%)
0.50€ (90.00%)
35.21€ (10.00%)
3.19€ (74.00%)
2.38€ (81.00%)
0.90€ (90.00%)
0.78€ (90.00%)
4.15€ (72.00%)
2.98€ (70.00%)
10.41€ (70.00%)
3.80€ (81.00%)
0.59€ (90.00%)
0.70€ (90.00%)
4.00€ (60.00%)
2.13€ (79.00%)
1.50€ (90.00%)
7.44€ (79.00%)
3.57€ (70.00%)
AllKeyShop

[ 45625 ]

$0.88 USD
$6.21 USD
$1.05 USD
$0.38 USD
$2.26 USD
$1.17 USD
$4.99 USD
$14.99 USD
$7.37 USD
$1.40 USD
$0.99 USD
$1.43 USD
$0.99 USD
$4.99 USD
$3.58 USD
$24.99 USD
$2.38 USD
$5.99 USD
$12.39 USD
$1.65 USD
$1.50 USD
$0.81 USD
$39.99 USD
$9.99 USD
$14.99 USD
$2.99 USD
$2.99 USD
$49.99 USD
$0.60 USD
$14.99 USD
YUPLAY

[ 6040 ]

4.78€ (40€)
4.43€ (85€)
6.44€ (84€)
4.47€ (54€)
0.80€ (84€)
0.74€ (93€)
2.56€ (74€)
3.49€ (83€)
9.83€ (84€)
50.87€ (15€)
10.92€ (56€)
42.58€ (29€)
0.46€ (91€)
1.54€ (80€)
0.84€ (96€)
1.88€ (87€)
15.71€ (55€)
12.23€ (59€)
1.02€ (82€)
1.59€ (81€)
22.13€ (41€)
1.93€ (89€)
4.77€ (88€)
15.40€ (61€)
0.98€ (51€)
1.97€ (87€)
4.62€ (77€)
9.41€ (52€)
6.56€ (64€)
8.90€ (82€)
Gamivo

[ 17227 ]

$52.90
(EU)
$0.98
(Global)
$1.09
(Global)
$6.69
(Global)
$5.51
(Global)
$0.84
(Global)
$5.85
(Global)
$131.88
(Global)
$6.13
(EU)
$15.26
(Global)
$0.91
(Global)
$27.30
(Global)
$1.24
(Global)
$9.70
(Global)
$1.49
(EU)
$35.33
(Global)
$0.52
(Global)
$15.09
(Global)
$3.04
(Global)
$5.85
(ROW)
$6.38
(Global)
$17.49
(Global)
$1.48
(EU)
$1.37
(Global)
$162.03
(Global)
$20.49
(EU)
$44.53
(Global)
$2.93
(Global)
$0.89
(Global)
$0.20
(Global)
HUMBLE

[ 819 ]

31.49$ (55%)
4.49$ (75%)
2.49$ (50%)
3.29$ (50%)
47.99$ (20%)
4.99$ (75%)
11.99$ (60%)
0.50$ (70%)
7.99$ (60%)
2.99$ (80%)
0.68$ (80%)
9.89$ (67%)
0.59$ (70%)
0.37$ (46%)
0.74$ (85%)
0.83$ (86%)
2.55$ (70%)
1.97$ (67%)
2.99$ (85%)
4.99$ (75%)
5.27$ (40%)
7.49$ (25%)
3.19$ (84%)
23.99$ (60%)
0.59$ (94%)
0.74$ (85%)
3.99$ (80%)
1.19$ (70%)
1.07$ (90%)
19.79$ (67%)

FANATICAL BUNDLES

Time left:

356090 days, 20 hours, 3 minutes


Time left:

356090 days, 20 hours, 3 minutes


Time left:

23 days, 4 hours, 3 minutes


Time left:

26 days, 4 hours, 3 minutes


Time left:

27 days, 4 hours, 3 minutes


Time left:

48 days, 20 hours, 2 minutes


Time left:

29 days, 4 hours, 3 minutes


GMG BUNDLES
Indie Adventures

Time left:

0 days, 14 hours, 3 minutes


HUMBLE BUNDLES

Time left:

1 days, 22 hours, 3 minutes


Time left:

2 days, 22 hours, 3 minutes


Time left:

7 days, 22 hours, 3 minutes


Time left:

9 days, 22 hours, 3 minutes


Time left:

13 days, 22 hours, 3 minutes


Time left:

14 days, 22 hours, 3 minutes


Time left:

14 days, 22 hours, 3 minutes


Time left:

16 days, 22 hours, 3 minutes


INDIEGALA BUNDLES
Adult Positions 2 Bundle

Time left:

0 days, 9 hours, 4 minutes

Holiday Tales Bundle

Time left:

2 days, 9 hours, 4 minutes

Psycho Gates Bundle

Time left:

5 days, 10 hours, 14 minutes

Indie Corp Bundle

Time left:

14 days, 7 hours, 5 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE