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Daily update - April 1

The Daily Patch is Live! New Features: + Added 3 new bugs, to turn them off use new command "/gamerule foolDay 0" and re-enter your world. You can also just wait for the next day.


[ 2025-04-01 09:44:05 CET ] [ Original post ]

Weekly update - March 23

The Weekly Patch is Live! New Features: + Added attack animations for Stridewing; + Added a basic hunger mechanic for Stridewing and Teseranid; + Added a scattering dirt effect to Soulhound's digging animations; + Fennec now has the ability to close its eyes for blinking and death/sleep animations; Changes: ~ Chairs and some other objects no longer break from weapon swings; ~ The texture of the green Fennec has been slightly toned down; ~ Animals now shake off water when exiting it; ~ Significantly improved the issue of animals walking on water; ~ Soulhound now attempts to chase the player in water; ~ Soulhound no longer decides to suddenly nap when night falls if it was chasing the player; ~ Soulhound's eyes no longer glow when it is sleeping; ~ Stridewing and Teseranid can now passively restore health after feeding from the ground or sleeping; ~ Stridewing now reacts to player attacks. If the damage is not caused by a weapon and its health is high, it will respond with a single strike. If the damage is caused by a weapon or its health is moderate, it will attack for a short time. If its health is low, it will start panicking; ~ Teseranid will now burrow (despawn) when its hunger level is low; ~ Reduced Teseranid's running speed and increased the speed of its corresponding animation; ~ Reduced the ratio of idle actions to movement for Endoskeleton (moves more frequently); Bug Fixes: * Fixed the excessive number of snowdrift houses in snowy biomes; * Fixed the absence of CRAFTING_TABLE in the legacy block list; * Fixed the lack of oxygen consumption underwater; * Fixed errors when accessing adjacent blocks on the server; * Fixed the broken sword swing animation; * Fixed an error in the window displaying the contents of a dropped backpack; * Fixed the logic for mobs that cannot swim chasing the player. Teseranid and Endoskeleton now slow down when entering water and move along the bottom without trying to surface; * Fixed the logic for mobs that can swim chasing the player. Soulhound and Hollow now swim towards the player and attempt to attack. If unable to (if the player goes underwater), they swim towards the shore;


[ 2025-03-24 13:53:28 CET ] [ Original post ]

Weekly update - March 16

The Weekly Patch is Live! New Features: + Reworked the generator to introduce new features. Old worlds will be forcibly updated to the new version due to significant changes; + Added a destroy item slot (trash can) in all windows where it was missing; + Added the ability to assign a geological modifier to individual biome cells; + Added 4 new biome modifiers - dunes, hills, mountains, cliffs; + Added 30 new structures to world generation; + Most other biomes now also have 1-2 subtypes with new modifiers; + Cave networks have been added inside mountains and cliffs; + Rivers now form tunnel-like passages through elevations (especially through new mountain types); Changes: ~ The desert now has subtypes - dunes, mountain, plateau, oasis; ~ Trees no longer grow on the borders of biome cells, creating clearings and glades; ~ Trees can now grow in canyons; ~ Settlements now have raised pathways; ~ Removed bobView in driving mode; ~ Barrel contents are randomly shuffled when opened; ~ Disabled the sorting feature in some containers (barrels, hollow logs, trash cans...); ~ Woodpile blocks now drop small logs and sticks, or themselves if broken by an axe; ~ Various minor fixes to structures and trees; Bug Fixes: * Fixed the disappearance of the settings tab after reopening the settings window; * Fixed some biomes leaking into neighboring ones, causing buildings of the wrong type to appear; * Fixed the smoothness of network players movement while riding vehicles or animals; * Fixed textures and materials of the following models: STRIDEWING, OLD_WHEEL, LAB_SLIDING_DOOR, BROKEN_CLAY_VESSEL_TOP/BOTTOM;


[ 2025-03-17 10:57:56 CET ] [ Original post ]

Weekly update - March 7

The Weekly Patch is Live! New Features: + Added the ability to glide while riding a stridewing; + Added 14 different dances! They can be found in the settings of the emote wheel; + Added "/spawnmobslimit" command that adjusts hostile mobs spawn count (only for Steam worlds); + Added rusty and broken variations for laboratory furniture blocks. Currently only available in creative mode; + Added new idle animations for Cluckfluff, Fennec, Teseranid, Hollow, Endoskeleton, and Soulhound; Changes: ~ Fabrication results are placed in the hotbar first, not in the backpack; ~ Improved quest window appearance when no quests are available; ~ Mobs underwater now consume oxygen; ~ Increased the submersion speed of stridewing with a player; ~ Changed limits on hostile mob spawn, spawn starts at 35 mobs per 1000 loaded chunks, stops at 50; ~ Changed hitbox sizes for stridewing and raft; Bug Fixes: * Fixed big memory leak that was connected to rendering of inventory items, it led to lags after ~20 minutes after start of the game; * Fixed an error when two players sit on the same mob; * Fixed multi-draw optimization for Steam version of the game, should seriously affect CPU workload on main thread (up to 15%) for all graphics modes except ULTRA; * Fixed "infinite loading" if player was near old-version deepslate stairs block (usually near church); * Fixed the diving depth of Stridewing in water; * Fixed player sliding when standing on the edge of a block; * Fixed server crash when switching to another item while using MEDKIT_SMALL or MEDKIT_LARGE; * Fixed physics desyncs when riding and dismounting a mob; * Fixed and improved stridewing animations when riding; * Fixed gaps in model textures of SCAFFOLDING and WOODEN_DEBRIS; * Fixed the movement animations of Stridewing in water; * Fixed minor issues in the animations of some mobs; * Fixed some issues in the behavior of Fennec;


[ 2025-03-07 11:37:35 CET ] [ Original post ]

Weekly update - March 1

The Weekly Patch is Live! New Features: + Added a settings section allowing key remapping; + Added an emote wheel (opens by default when holding the TAB key); + Added an emote wheel editor window; + Added 12 new emotes; + Added player animations for riding STRIDEWING; + Added sideways movement animations for STRIDEWING; Changes: ~ Riding animals now use the running animation; ~ Stridewing now uses a backward walking animation; ~ If no quest is active in the quest window, the first one is selected automatically; ~ Removed the DEEPSLATE_BRICKS_STAIRS block, which was an unused duplicate of DEEPSLATE_BRICK_STAIRS; ~ Slightly adjusted some recipes, particularly STONE_FURNACE; ~ Slightly improved some player animations; ~ FARMLANDS and WET_FARMLANDS blocks now break into DIRT; ~ Removed the outdated FURNACE block from the abandoned_house01 structure; ~ Decreased lighting of in-hand item at night on the surface; ~ In third person view, in "frontal" mode (F5 twice) you can now rotate the camera around the player using the Numpad4 & Numpad6 keys; Bug Fixes: * Fixed gamepad controls; * Fixed unnecessary mob animations or absent animations when riding a mob in some cases; * Fixed some errors caused by data conflicts when loading a player riding a mob; * Fixed fabrication errors in inventory when it's full; * Fixed some errors in the text of story tasks; * Fixed the inability to mine iron ore with a PRIMITIVE_AXE; * Fixed most of the duplicate recipes (same materials -> different results); * Fixed a bug that caused STOVE recipes to not work correctly; * Fixed a tag error that prevented some recipes from being used; * Fixed the inability to mine titanium and diamond ore using SCRAP_PICKAXE; * Fixed the inability to process logs into planks in the player's inventory (without using workbenches); * Fixed quest structures placement, copper cluster will no longer appear in the jungle tree canopy; * Fixed rare bug with small-time rollback changes in a chunk, mostly affecting quest structures;


[ 2025-03-01 10:33:56 CET ] [ Original post ]

Weekly update - February 23

The Weekly Patch is Live! New Features: + Implemented a new questline for survival mode, replacing the old quests; + Added a new narrative system with dialogue interaction with the player; + Added a new type of aggressive mob Stalker Drone; + Added Stalker Drone spawn after the player reaches a certain stage in story quests; + Added the ability to dynamically generate structures for quests; + Added a hunger mechanic for Cluckfluff (chicken). Actions consume hunger, and hunger level affects mob's decisions; + Added the ability to despawn Hollow and Endoskeleton in caves by consuming their "hunger" reserves; + Added a small chance for DRONE_SCRAP_PARTS to drop from Endoskeleton (temporarily); + Added gamerule dayLength that changes the length of whole day, 24000 ticks by default (20 minutes); + Added gamerule nightLength that regulates the length of night part of the day, 12000 ticks by default (10 minutes); + Added 3 special structures for quests; + Added recipes for LAB_STOOL and CAR_BATTERY; Changes: ~ Simplified task handling in fabrication; ~ Reduced blinking of the frame and text in the fabrication queue; ~ When clicking on a recipe, only missing ingredients are highlighted in red; ~ Clicking on a missing ingredient opens the corresponding recipe; ~ The number of crafted items increases automatically when adding ingredients; ~ If there is a fabrication queue, its process is not displayed in the large result slot; ~ Cluckfluff eats only when hunger is low. Lays eggs only when not hungry; ~ Cluckfluff restores lost health if it eats or sleeps; ~ Changed the position of the rewards window and quest status updates; ~ Rewards are now displayed as animated icons instead of text; ~ Turrets now attack Teseranid and Stalker Drone; ~ CAMPFIRE can now be crafted using any logs; ~ The list of recipes for CAMPFIRE has been expanded; Bug Fixes: * Fixed inventory desynchronization at the end of fabrication in inventory; * Fixed display of repair recipes in the recipe book; * Fixed recipe handling when their items cannot be stacked; * Fixed: fire was affected by lighting; * Fixed: quest target text marker that shows dropped bag was too big; * Fixed: stars rotation axis is now the same as for sun and moon; * Fixed Hollow getting stuck while wandering near walls; * Fixed the diving depth of some swimming mobs in water; * Fixed the behavior in water for mobs that should not drown or swim; * Fixed incorrect rotation of some items in the preview window; * Fixed incorrect display of SCRAP_DEBRIS on slabs; * Fixed the incorrect recipe for crafting NAILS from SCRAP_IRON; * Minor fixes to structures;


[ 2025-02-23 12:30:07 CET ] [ Original post ]

Weekly update - February 7

The Weekly Patch is Live! New Features: + Now you can interact with other windows/doors and any other blocks through windows and doors; + A new initial woodworking system has been introduced - only one common type of wood is available in the first stage of the game; + Added common wood blocks WOODEN_PLANKS, WOODEN_FENCE, WOODEN_FENCE_GATE, WOODEN_PLANK; + Added a new block type - WOODEN_FRAME and its derived forms; + You can apply 2 boards of any kind on a WOODEN_FRAME block and it will transform into the corresponding board block; + You can remove planks from any block of planks using an axe on the right mouse button; + Added REVITALIZER, an item that boosts the growth of some plants and trees; + Added new blocks WOODEN_SHAFT, FORTIFIED_WOODEN_SHAFT, ROTTEN_WOODEN_SHAFT and IRON_SHAFT as well as crafts for them; + Added the ability to throw items from the hand into a chest by pressing Q or Ctrl+Q; + Added recipes for crafting REVITALIZER and FASTENERS; + Added ingredient GLOWING_GOO. Drops from GLOWING_GOOLOBE; + Added SCRAP_METAL_INGOT. The recipes for this material will be adjusted soon; + Added light emission for blocks like FURNACE in ULTRA graphics mode; Changes: ~ The speed of woodworking has been significantly increased; ~ Most of the recipes related to wood species have been moved to CARPENTRY_TABLE; ~ The amount of copper required to create a CARPENTRY_TABLE has been reduced by 4 times; ~ Reduced transition time for sword and axe attack animations in first-person view; ~ Mobs no longer see the player through obstacles and do not attack through walls and other obstacles; ~ The player can no longer attack mobs through obstacles; ~ Ctrl+F5 has been replaced with Alt+F5; ~ Removed jagged ice formations at biome borders; ~ Marked legacy_crafting option as deprecated for new worlds; ~ Interaction with blocks is now only possible via the E key, right mouse button interaction removed; ~ In workbenches/furnaces, shift+click on the result, moves it to the inventory; ~ In a workbenches/furnaces, if a task hasn't started, then clicking on another recipe doesn't create a new task; ~ The recipe search window is reset when the window is closed; ~ Increased the chance of SCRAP_METAL drop from various sources; ~ The _PLANK and _CARCASS (formerly _FRAME) models have been changed; ~ Metal plates are now created in furnaces; ~ _WORKPIECE and _FINE_DETAILS are now created on CARPENTRY_TABLE; ~ Significantly changed the order in which recipes are displayed on all types of production units to make it more logical; ~ Removed invisible vines in some structures; ~ Changed model of ANIMAL_HIDE and CHARCOAL; ~ Reduced frequency of wolf howls in winter biomes; ~ Reduced AABB for TORCH; Bug Fixes: * Fixed scaling logic for [Press E] prompts when looking at a different block; * Fix crash if placing a GLASS_BLOCK into shelves or table; * Fixed selection rendering for animated blocks during state change; * Fixed one case of inventory desync; * Fixed lack of animation when riding a mob; * Fixed a lot of recipes missing on CARPENTRY_TABLE; * Fixed incorrect default mode of losing inventory on death; * Fixed excessively fast growth of bamboo; * Fixed incorrect animations of turning in place when riding mobs; * Fixed many different minor bugs and inconsistencies in block and recipe parameters; * Fixed incorrect naming of some derived blocks; * Fixed material in COMPRESSED_COAL; * Fixed incorrect display of various items in the inventory; * Fixed grass drop issue for certain plants; * Fixed errors in assigning the material type for some plants;


[ 2025-02-07 14:06:59 CET ] [ Original post ]

Hotfix - February 2

Hotfix! New Features: + Added fog in caves; Changes: ~ Changed text highlighting method when addressing the player via @; ~ Hidden "Invite" button in the Steam version; ~ Reduced log file data volume; Bug Fixes: * Fixed interaction hitboxes of certain objects; * Fixed light source calculation error on ULTRA settings; * Fixed "Renderer" string display in F3 debug mode; * Fixed hitbox display in F3+B debug mode; * Fixed WOODEN_LANTERN behavior when placed under the ceiling; * Fixed water rendering inside CAULDRON;


[ 2025-02-02 13:49:12 CET ] [ Original post ]

Weekly update - Jan 31

The Weekly Patch is Live! New Features: + Added rusty variants for laboratory blocks; + Added _SLAB, _SLOPE, and _STAIRS blocks for rusty laboratory blocks; + Added three new types of metal lanterns in two variations (new and rusty); + Added a new lantern: WOODEN_LANTERN; + Added four types of window frames made from scrap metal; + Added a new bed: BARRACKS_BED in two variations; + Added WOODEN_MARKET_CRATE in two variations (straight and inclined); + Added crafting recipe for SCRAP_ROOFING. Crafted at the CARPENTRY_TABLE; + Added crafting recipes for new lighting blocks. Crafted at the CARPENTRY_TABLE; + Added crafting recipe for new scrap metal window frames. Crafted at the CARPENTRY_TABLE; + Added crafting recipe for BARRACKS_BED. Crafted at the CARPENTRY_TABLE; + Added crafting recipe for WOODEN_LANTERN. Crafted at the WORKBENCH; + Added crafting recipes for WOODEN_MARKET_CRATE and WOODEN_MARKET_CRATE_INCLINED. Crafted at the WORKBENCH; + Added crafting recipe for CANDLE in all colors. Crafted at the WORKBENCH; Changes: ~ Removed animation of extra steps after a mob stops; ~ When sharing a world, "error_unknown" text is replaced with an error message; ~ The style of the arrows in the compass has changed; they have become smaller and more transparent. They disappear when approaching the target; ~ Changed crafting time for _FRAME from 4 to 2 seconds; ~ All recipes that used PLANT_FIBER_STRING now also allow using STRING; ~ Changed SCRAP_SWORD and IMPROVED_SCRAP_SWORD textures; Bug Fixes: * Fixed central server crashes when changing a world; * Fixed inability to see and share worlds after Steam registration; * Fixed a bug in the spawn frequency of hostile mobs; * Fixed inability to pick up a backpack after opening a double chest; * Fixed icon skipping in the compass; * Fixed previews and displays of some blocks and items; * Fixed display of text on signs;


[ 2025-02-01 01:02:10 CET ] [ Original post ]

Weekly update - Jan 24

The Weekly Patch is Live! New Features: + Added setting to enable/disable camera wobbling; + Added the ability to destroy small stones/branches with weapons. Destroying small stones decreases the strength of the weapon; + Added an icon to the compass indicating the location of the spawn point; + Added new wood type SUNRISE_OAK. Found on floating islands; + Added derived blocks and items from SUNRISE_OAK and EREB_PINE_WOOD; + Added MEDIUM_LOG and SMALL_LOG for EREB_PINE and SUNRISE_OAK; + Added new furniture blocks from SUNRISE_OAK and EREB_PINE_WOOD; + Added model for BUCKET, LAVA_BUCKET and WATER_BUCKET; + Added recipe for COBBLESTONE from STONE; + Added MOSSY_COBBLESTONE_SLOPE block; + Added recipes for all dyes; + Added recipes for all colored wool; + Added recipe for dyeing any wool white; + Added recipes for CARPETS; + Added recipes for STOOL and CHAIR; Changes: ~ The movement animation of the player on a raft stops immediately when direction buttons are released; ~ BUCKET, LAVA_BUCKET and WATER_BUCKET items removed from legacy section; ~ Changed textures for all wood furniture blocks; ~ Changed the BUCKET recipe; ~ Changed active task icon on the compass; ~ Trees can be cut down completely by any means, not just the axe; Bug Fixes: * Fixed opening WOODEN_MAILBOX and DELIVERY_MAILBOX with the right mouse button; * Fixed teleporting to a bottom of a lake after standing up from a raft; * Fixed movement desyncs after standing up from a raft; * Fixed display inconsistencies of different door blocks in hands, on shelves, on the ground; * Fixed errors in textures of some models


[ 2025-01-27 23:01:52 CET ] [ Original post ]

Weekly update - Jan 17

The Weekly Patch is Live! New Features: + Most of the structures on the surface and all outpost buildings in Ereb are now populated by different types of mobs, both peaceful and aggressive; + A barrack tent structure and a few decorative mounds have been added; Changes: ~ Limited the number of autocomplete lines in chat; ~ Improved performance of rendering drop items of the same type; ~ The tundra snow settlement has been replaced with a new type, a small wooden fort; ~ Mobs are now forbidden to bury not only in iron, but also in titanium, wood, and concrete blocks. Stone is allowed for now for technical reasons; Bug Fixes: * Fixed a bug where the number of POINTED_STONE and POINTED_DRIPSTONE blocks did not decrease in the inventory when placed; * Fixed the determination of "uncertain" ore, which was previously identified when surrounded by transparent blocks; * Fixed crash when trying to ignite classic portal that has the same type as world layer; * Fixed snowy leaf style of the pine tree; * Fixed shadows on characters and vegetation beneath the ceiling in ULTRA graphics mode; * Fixed drop item visibility time and instantaneous pickup when user computer time (universal time) differs from server time; * Fixed parsing chat commands with quotes; * Fixed server performance lag when teleporting on huge distances, for people who like to build house somewhere at X=2 billions;


[ 2025-01-16 23:22:00 CET ] [ Original post ]

Hotfix 10.01

- Fixed broken chunks in swamp biome caused by error in local pine tree style - Fixed 'undefined' build number showing while playing in local world - Partially fixed missing world covers in 'My Worlds' tab


[ 2025-01-10 19:12:17 CET ] [ Original post ]

Alpha testing has begun!


Good afternoon, explorers! Starting today, access to the Tesera playtest is open to everyone! Just click on the Request Access button on the game page and you will be automatically given access to install the client. Please note that the game is just now entering the alpha testing stage, and there is still a lot of work to be done. Many aspects of the game are not yet finalized or will change over time. But any feedback is always welcome, both here and on our Discord server. The main focus of this testing phase is to test how local worlds work. At the moment you will only be able to create a local world or join an existing multiplayer world. In order to open your world to your friends or anyone else, load the desired world and click the 'Manage Hosting' button in the 'WORLD' box inside the game. All created worlds can be used with the next versions of the game and after the final release. We count on your support!


[ 2025-01-10 00:44:28 CET ] [ Original post ]

Tesera
WHITE FRAME Developer
WHITE FRAME Publisher
1970-01-01 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.

The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.

Tesera World

You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.

Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.

The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.

Main Features

Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.

Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.

Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.

At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.

Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.

Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.

Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.


MINIMAL SETUP
  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: Integrated VideoNetwork: Broadband Internet connection
RECOMMENDED SETUP
  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: GeForce GTX 3050Network: Broadband Internet connection
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