




The Weekly Patch is Live! New Features: + Added a settings section allowing key remapping; + Added an emote wheel (opens by default when holding the TAB key); + Added an emote wheel editor window; + Added 12 new emotes; + Added player animations for riding STRIDEWING; + Added sideways movement animations for STRIDEWING; Changes: ~ Riding animals now use the running animation; ~ Stridewing now uses a backward walking animation; ~ If no quest is active in the quest window, the first one is selected automatically; ~ Removed the DEEPSLATE_BRICKS_STAIRS block, which was an unused duplicate of DEEPSLATE_BRICK_STAIRS; ~ Slightly adjusted some recipes, particularly STONE_FURNACE; ~ Slightly improved some player animations; ~ FARMLANDS and WET_FARMLANDS blocks now break into DIRT; ~ Removed the outdated FURNACE block from the abandoned_house01 structure; ~ Decreased lighting of in-hand item at night on the surface; ~ In third person view, in "frontal" mode (F5 twice) you can now rotate the camera around the player using the Numpad4 & Numpad6 keys; Bug Fixes: * Fixed gamepad controls; * Fixed unnecessary mob animations or absent animations when riding a mob in some cases; * Fixed some errors caused by data conflicts when loading a player riding a mob; * Fixed fabrication errors in inventory when it's full; * Fixed some errors in the text of story tasks; * Fixed the inability to mine iron ore with a PRIMITIVE_AXE; * Fixed most of the duplicate recipes (same materials -> different results); * Fixed a bug that caused STOVE recipes to not work correctly; * Fixed a tag error that prevented some recipes from being used; * Fixed the inability to mine titanium and diamond ore using SCRAP_PICKAXE; * Fixed the inability to process logs into planks in the player's inventory (without using workbenches); * Fixed quest structures placement, copper cluster will no longer appear in the jungle tree canopy; * Fixed rare bug with small-time rollback changes in a chunk, mostly affecting quest structures;
[ 2025-03-01 10:33:56 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
Tesera World
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Main Features
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: Integrated VideoNetwork: Broadband Internet connection
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: GeForce GTX 3050Network: Broadband Internet connection
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