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Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.

The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.

Tesera World

You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.

Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.

The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.

Main Features

Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.

Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.

Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.

At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.

Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.

Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.

Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.

Tesera
WHITE FRAMEDeveloper
WHITE FRAMEPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Weekly update - August 22

The Weekly Patch is Live!\n

New Features:

+ Added off-hand support items can now be switched between hands using the \\[~] key;

+ Added several new stages to the main questline for new Metalwork Station;

+ Added 125 variations of blocks/slabs/stairs/slopes for metal_paneling/flooring blocks;

+ Added ability to change number on numbered blocks with interaction menu (01-09);

+ Added sounds for various interface elements and inventory interactions;

+ Added several variations of death sounds for the endoskeleton;

+ Added a new optimized and visually improved precipitation system:

  • Fixed CPU-side lags, particle calculations are now performed on the GPU;

    [/*]
  • Removed unnecessary pixel rendering;

    [/*]
  • Increased rendering distance from 8 to 16 blocks;

    [/*]
  • Raindrops now fall at a slight random angle;

    [/*]
  • Snow particles fall with swirls;

    [/*]
  • Rain and snow particles are illuminated with global light;

    [/*]
  • Changed the rain color to a more natural one;

    [/*]

\n Changes:

~ Sound files in the web version are now forcibly updated, bypassing the cache when new versions are released;

~ Changed the recipe for METALWORK_STATION so it can be crafted at the CARPENTRY_TABLE;

~ Snowball hits now account for target movement and lag;

~ Removed ice generation on water in Taiga biomes;

~ Optimized methods related to physics;

~ First-person walking and running animations have been updated;

~ Adjusted the volume and variety of some sounds of different entities;

~ Updated sounds of hand strikes as well as wooden, stone, and metal tools;

~ Changed text style in F3 debug screen;

~ Changed the sound of flowing water;

~ Changed the sound of flowing lava;

~ Changed the rain sound;\n

Bug Fixes:

* Possible fix: all entities were invisible on certain PC configurations: please contact us if it worked!;

* Fixed the quests main_before_carpentry_table and main_carpentry_table_resources to match the current CARPENTRY_TABLE recipes;

* Fixed \"Queue is full\" error when clicking on fabrication ingredients in inventory;

* Fixed rare errors when copying or opening files in terminals and portals;

* Fixed a bug where POINTED_DRIPSTONE had the texture of POINTED_SANDSTONE;

* Fixed an issue where killed monsters could continue attacking the player;

* Fixed faulty flash drives without storage that couldnt be written to;

* Fixed bug with the crosshair disappearing during gameplay;

* Fixed invisible snowball flight for network players;

* Fixed incorrect snowball hits;

* Fixed chickens laying eggs incorrectly;

* Fixed monster behavior when losing a target;

* Fixed a bug due to which AUZURE_LEAVES and GLOWING_AZURE_LEAVES were not broken by a sword;

* Fixed a bug where the CLINGCLAP_MUSHROOMS block did not have mining/placing sounds, and could not be broken with a sword> * Now it also breaks instantly;

* Fixed an issue where many variations of lab blocks were not displayed in the appropriate section in Creative mode;

* Small fixes in Russian localization;

[ 2025-08-22 21:25:05 CET ] [Original Post]

Minimum Setup

  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: Integrated VideoNetwork: Broadband Internet connection

Recommended Setup

  • Processor: AMD 5500U or Intel Core i5-1135G
  • Graphics: GeForce GTX 3050Network: Broadband Internet connection
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