Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
Tesera World
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Main Features
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
A major patch is now available!\n
New Features:
New character editor (skin tone, eyes, brows, mouth);
Added DEFENSE_FIELD_GENERATOR (early version, Creative-only);
Added DEFENSE_FIELD_CORE item;
Added block-window actions for calling block methods;
New particle effects for the Defense Field Generator;
100+ new structures for future updates;
Random block replacement support in structures (test-use only);
10 new floating-island plants;
100+ new block sounds;
Added tall SWAMPGRASS;
Added MUD & MUD_SLAB slight sinking + slowdown;
Added when conditions for block drops;
Added inventory-icon extra_data (state-based icons);
Added BEETROOT_SEEDS drops to grasses;
Migrated all BBmodels to Blockbench 5.X;
Added localBlockModifiers for better client-side block updates;\n
Changes:
Removed ability to create duplicate items with same entity_id; existing ones auto-fixed;
Major update to plant density & variety across biomes;
Off-hand items now work in recipes; can pick up items into off-hand;
Quest chains resume if previously stuck on structure search;
All logically replaceable plants added to REPLACEABLE_BLOCKS;
/resetinventory in Creative now gives SELECTION_TOOL in off-hand;
Swamp biome heavily updated darker and more dangerous;
LONGRASS updated and added to several biomes;
Smoother stair ascent/descent;
World Sharing window fixed (close button restored, modal behavior added);
Chat history no longer stores duplicates;
Improved Steam error reporting;
Player movement no longer catches on tiny wall edges;
WOODEN_CHANDELIER now supports shelf slots; dropped items stay intact;
DEFENSE_BEACON sphere now dynamic; turns red when disabled;
All stabilizer actions fully logged;
sync_anim_blocks refactor: cleaner animation switching;
Expanded treasure lists to previously empty containers;
ENERGY_CRYSTALS drop amounts based on growth stage;
BIRDNEST egg drops now match visuals;
Cluckfluffs can lay eggs in BIRDNEST;
Hollows & Endoskeletons can spawn in swamps during daytime;
Composters can now generate with FERTILIZER and appear in structures;
Updated visuals for several old structures;\n
Bug Fixes:
Fixed a bug where the wrong sides of ore blocks were hidden;
Fixed random shifting of plants on shelves;
Fixed: quest chain no longer stops if structure search wasnt completed;
Fixed errors on the central server when other servers had connection issues;
Fixed an issue where a partially eaten pie dropped as a whole;
Fixed 360-degree rotation angles when placing blocks with 8 directions;
Fixed GREEN_ALGAE overgrowth in swamps;
Fixed fabrication when there isnt enough space in inventory;
Fixed items not being removed from inventory when dropped with the Q key in Creative Mode;
Fixed rare errors when parsing chat commands containing {};
Fixed: output of some commands appeared in chat before the command itself;
Fixed case mismatch in command autocompletion;
Fixed negative block rotation angles in some world structures;
Fix: ANVIL no longer repairs items with the not_reparable tag;
Fixed errors when taking a CANDLE block while having quest tasks to get items;
Fixed soil types unsuitable for plant growth for many plants;
Fixed REAGENT_STORAGE animations not playing;
Minimum Setup
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: Integrated VideoNetwork: Broadband Internet connection
Recommended Setup
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: GeForce GTX 3050Network: Broadband Internet connection
[ 6372 ]
[ 5878 ]
[ 1991 ]
[ 1943 ]
[ 986 ]















