Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
Tesera World
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Main Features
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
The Weekly Patch is Live!\n
New Features:
Added a new UI element - notification about picked up items;
Added a block display configuration tool to Game Manager (currently only available to developers);
Added a new display type - preview window;
Added a separate volume slider for JUKEBOX;
Added QUORITE_PEDESTAL to creative - single-item display;
Added QUORITE_PEDESTAL to some structures;
Added a shelf slot to all variants of HOLLOW_LOG, fixed z-fighting;\n
Changes:
Reworked all flower pots and planters so they behave the same - accept only plants, show hover menu. Fixed visual issues;
Wall holders now accept only a limited list of items - various tools and armor;
The debug grid for chunks, blocks, and mobs is now visible only to world administrators;
The sound source for sound-playing blocks is now centered (previously it was located at the blocks corner);
The /weather command now only works for the world owner;
Disabled legacy style for BANNER and fixed its redraw animation;
Volume sliders can now be adjusted using the mouse wheel;
Improved smoothness of descending from slabs;
Optimized message transfer between web workers;
Restored R key as a default secondary interact for menus; \n\n Bug Fixes:
Fixed a bug where DEFENSE_BEACON and other blocks could disappear when placed within the range of another/foreign private territory;
Fixed a bug due to which a vertically standing mat was considered a half-block and objects could be placed on it;
Fixed a bug that could cause the world to load indefinitely;
Fixed a bug where manual collection of blocks would deplete tool durability;
Fixed the deletion of some blocks when placing POINTED_DRIPSTONE in their place;
Fixed simultaneous display of Start and Stop buttons in the hoverbike menu;
Fixed display of multiple blocks in different states (in UI, on tables, etc.);
Fixed inventory data corruption when pressing keys 19 in creative inventory;
Fixed a vulnerability that allowed the builder editing tool to be accessible to everyone;
Fixed a vulnerability that allowed editing another player\'s sign;
Fixed a vulnerability that allowed anyone to teleport anywhere (via a special console command);
Fixed redrawing of buried animated blocks after digging them out;
Fixed the lack of sounds when walking on gates;
Fixed typos in Russian localization;
Minimum Setup
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: Integrated VideoNetwork: Broadband Internet connection
Recommended Setup
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: GeForce GTX 3050Network: Broadband Internet connection
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