Tesera is an adventure voxel sandbox with an endless procedurally generated world and a wide variety of biomes. Absolutely everything around you can break down and use it for your creations, whether it's for creativity or defense against aggressive creatures.
The strange world of Tesera is filled with various buildings, bizarre creatures and secrets left behind by previous explorers.
Tesera World
You will take on the role of an explorer-pioneer of a new world. But very quickly it will turn out that you are not such a pioneer - just past attempts were not the most… successful.
Different dimensions intertwined in one place, joining together both familiar green meadows and forests and parts of other worlds with stone azure forests, flying islands or magma-eating plants.
The world is infinite in all directions, including up and down, but the further you burrow or climb, the more dangerous it becomes to survive.
Main Features
Completely infinite world. Players can travel any distance - the generator will not allow you to find two identical terrains. Under the thickness of the earth or above the clouds hide more and more new worlds, the variety of which will increase as development progresses.
Total destructibility. Everything you can see around you can be broken, reassembled, rebuilt. Of course, if the locals and fauna will not mind. As you explore the world, players will encounter more and more diverse and interesting materials and items, but it will become much more difficult to obtain them.
Procedural world filling. You will encounter a lot of different sites from individual buildings and small settlements to secret laboratories or outposts. You never know what you'll stumble upon over the next hill - a camp of desert raiders, a settlement of sectarians worshipping blue pigs or an abandoned military base littered with mines and laser turrets.
At this point in the game, there are already more than 300 buildings made with extra attention to details, and this number is constantly growing.
Dynamic player development. You can play at your own pace - forget about the main quest and serenely watering your garden, occasionally fighting off stray robots. Or you can run headlong into the adventure, turning everyone around you against yourself. The game dynamically reacts to the player's actions and throws up new events.
Flexible system requirements. You don't need a powerful graphics card to start playing. At minimum settings the game can run on modern CPU with integrated graphics. We emphasize both for owners of weak PCs and powerful hardware - an abundance of effects, a large range of world drawing, complex real-time light and volumetric fog.
Play alone or with friends. You can play in your own world where no one will bother you. You can play together with your friends - it will be more fun to die. Or you can join one of the official worlds and start hindering helping other players.
The new update is now available!\n
New Features:
Introduced a full dungeon system with generation, logic, configurable mob spawning, and structure support;
Added test dungeon structures protected by a structure beacon. To disable it, reach the DEFENSE_FIELD_GENERATOR and extract the DEFENSE_FIELD_CORE (currently costs 15 STABILIZER);
Added two new types of sand settlements: intact and abandoned;
Added many new structures to world generation;
Added new modules for laboratories and mines;
Added protection to prevent structures from being buried by terrain;
Added a new setting: \"Number of chunk additions per frame\";
Added gamerule sleepToSkipNight with automatic migration of the previous skip night world option;
Added item rotation on shelves based on player facing direction (excluding wall-mounted holders);
Added recipes for ITEM_FRAME, SCRAP_METAL_FENCE, and COPPER/TITANIUM/HALONITE_PIPE;
Added Builder game mode for builder worlds;
Added a first-login disclaimer with basic rules;
Added new admin panel tools for editing structure metadata;
Added customizable item rendering in frames;
Added in-game language switching and loading screen status translations;
Added COPPER_PIPE and rusty variations for some blocks;
Made the monoblock terminal interface multilingual (Russian added);\n
Changes:
Dungeon structures can now appear in some settlements;
World owners can use /schem load and /paste with schematics from ./schematics;
Mob highlighting is now disabled by default and can be enabled in settings;
Restored proper mine tunnel cutting through caves;
Removed chat spam when attempting to break blocks in ;
Reduced polygon count for bbmodel logs;
Quest windows now display the actual bound key instead of \\[TAB];
Minor UI text style and size adjustments;
Block container windows now use the block name if no title is specified;
Items now correctly rest on DIRT_PATH like on half-blocks;
The ability to apply diamond coating to swords has been restored;
Various minor fixes to some textures and models;\n
Bug Fixes:
Fixed extra_data being written when placing DIRT;
Fixed falling through slabs when placing the second half;
Fixed an error when opening scenes in Cinemamaker;
Fixed double drops from WOODEN_MAILBOX and DELIVERY_MAILBOX;
Fixed oversized hitboxes for mailboxes and some other blocks;
Fixed icon transparency issues in WebGPU;
Fixed *_CARGO_CONTAINER descriptions;
Fixed item rendering on shelves;
Fixed incorrect drop for LEVISTONE_TURRET;
Fixed missing UI window shadows when F3 is enabled;
Fixed missing character animation in menu when holding no item;
Fixed incorrect cactus rendering;
Fixed duplication of bottles and buckets on shelves;
Fixed extrude-created blocks losing edges and having extra internal faces;
Fixed oversized music discs when picked up from shelves;
Fixed extruded plants rendering flat on shelves;
Fixed the error of disabling PvP mode;
Fixed /locate village teleporting to empty locations;
Fixed quest item counters not updating;
Fixed turrets attacking players in creative mode when another target was behind them;
Minimum Setup
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: Integrated VideoNetwork: Broadband Internet connection
Recommended Setup
- Processor: AMD 5500U or Intel Core i5-1135G
- Graphics: GeForce GTX 3050Network: Broadband Internet connection
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