Changes mostly derived from Mikan Hako's Let's Play ( https://www.youtube.com/playlist?list=PLmteJC6m6fh-Jzcyhn3VxsZyMMPCGzqvP ) and additional feedback from Slabdrill. Thank you very much!
- Fix a bug where clicking 'Gain Insight' from the menu while in a replay would not end the replay.
- Chapter 3: De-cheese Remote Voyage. De-cheese Hawking Radiation. Change spikes in The Spikiest Pit and [VAR1].
- Chapter 4: De-cheese Trophy Cabinet [VAR1]. De-cheese Jet Engine.
- Chapter 6: Buff LEVEL_NOT_FOUND [VAR2]. Buff/new idea for The Gray Pit [VAR1] (nerfed version in (Insight)). De-cheese The Magenta Pit [VAR2] and [VAR3].
- Chapter 7: Buff Double Glazed. De-cheese Let Me In! [VAR1]. Buff Double Glazed [VAR1]. Buff The Glass Pit [VAR1]. De-cheese Campfrost. Cut Campfrost? and its (Remix) (for now). Replace Ladderworld? (glass shortage) with Glass Monolith. Replace Spelunking?? [VAR1] (Insight) with (Remix).
- Chapter 8: Buff/de-cheese Dragon's Gate. Partially de-cheese Final Spikes. Buff Help Yourself [VAR1] and add an (Insight).
- Chapter 9: Buff Imaginary Moves. New, de-cheesed Durability. Buff King Crimson [VAR1]. Nerf Heavy Fuzzing Service.
- Chapter 10: De-cheese Smuggler and its (Remix).
- Chapter : New solve path in Annoying Racket (old one in (Remix)). De-cheese Midnight Parkour.
- Chapter [-]: De-cheese Heavy Footing. Buff Just 3 Steps and add a (Remix). Buff The Gray Phase Pit [VAR1].
- Chapter A: Buff Hardtack (and add a new (Insight)) and move it later. Move Blackberry Bush later and Duplication sooner. Fix an error in Board Ring A.
- Chapter B: Move Electrical Education sooner. Buff Integrity Checker [VAR1] (removing [VAR2] from The Cutting Room Floor, old [VAR1] becomes (Insight).)
- Chapter -1: [spoiler]Buff/merge The Last Pits. Buff Braid (Loop 2).[/spoiler]
- The Cutting Room Floor: Add Glass Monolith (glass shortage).
- Green's World: Add [SPEEDIERRUN] A Way In?.
- Mikan Hako's World: New Community Levels chapter. Add Boulder Moving Service [VAR1], Grate Catch. [VAR1], Quantum Entanglement [VAR2] [Low Power].
[ 2024-11-22 00:40:05 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Background
Heavy and Light are maintenance robots working onboard the Chrono Station, a fantastical installation in low orbit that takes time from where it's needed and transfers it to where it's needed.
Tragically, the station has suffered from chronic understaffing - so when one day the Chrono Helix catastrophically fails, they're the only robots available to deal with the crisis. Flung to the edge of the Chrono Station, they find that the Chrono Station has been blown into hundreds of puzzles, containing increasingly exotic matter the closer you get to the Reactor Lab - and that their timelines have been isolated from one another. They can now move and rewind independently, and learning every consequence and nuance of this will be necessary to make it back in time and fix things before they get worse.
Features
A turn based, tile based thinky puzzle game. No dexterity elements or hidden information - Build a mental model of how the game works to succeed.
A two time manipulation puzzle game. Heavy and Light have their own timeline which can independently record and rewind actions, allowing you to get into and out of situations that would be impossible if there were only one Undo button.
Hundreds of puzzles across 12+ chapters, each one introducing new elements, from being able to break and come back to life to exotic matter that alters the very concept of rewinding itself.
Copy, paste and scrub through replays, so you'll never go 'wait, I forgot how I did that' again.
Gain Insight mode. Stuck? Check out a puzzle that's an easier or remixed version - you still have to solve it yourself, and you might gain the necessary insight in the process.
Advanced and post-game puzzles, for those ready to master space-time itself.
A level editor and Community Puzzles tab. Hundreds of custom puzzles made by fans, and if you come up with something I haven't seen before, it can be included in the game!
- OS: Anything in the past decade should be OK
- Processor: Anything in the past decade should be OKMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Anything in the past decade should be OK
- Storage: 100 MB available space
[ 6138 ]
[ 3335 ]