- Level Select Search is now paginated, letting you see past the first 24 results; use Tab to cycle through pages.
- Chapter 2?: De-cheese The Boundless Sky [VAR1] differently.
- Chapter 7: De-cheese Double Glazed [VAR1]. (Preserve the cheese in (Remix).) De-cheese Let Me In! and [VAR1].
- Chapter 8: Replace Green Glass with Green Glass Dig. Buff (final) (final v2) (final vfinal) (old version goes in (Insight)).
- Chapter 9: De-cheese Don't Look Down, Nomadic and its (Insight).
- The Cutting Room Floor: Add Green Glass Dig [VAR1].
- Formless Exploration: Add Totem Pole, Push-ups.
- Slabdrill's World: Add Light Hurting Service (fixed) (final) [VAR1], Heavy Moving Service? [VAR1]. New Invisible Bridge (for Heavy) [VAR1]. Add Stuck in a Pit [VAR1]. New Nomadic [VAR1] (old becomes (Remix)).
- Green's World: Add Extremely Small Steel Crate Puzzle. Merge Skipping Stone and [VAR1] into a new puzzle. Add Stepping Stone (Insight) (Loop 2), Stuck in a Pit, Green Fire In The Sky, Outlets!, Totem Pole [VAR1].
[ 2024-12-22 09:49:12 CET ] [ Original post ]
- Chapter 5: Aesthetic improvements to Press Every Key. Replace Over-Destination with Baggage Carousel (moved later). Move The Crate Pit sooner. Add another idea to Crate Expectations (moved later) and give it a new (Insight).
- Chapter -1: [spoiler]Add an Insight to Carrying It [VAR1] (Loop 2) and move it to the correct position.[/spoiler]
- The Cutting Room Floor: Add Cliffs? and its (Insight).
- Formless Exploration: Typo-fix Window of Opportunity. Add Extremely Small Crate Puzzle.
- Slabdrill's World: Buff The Yellow Pit.
[ 2024-12-06 09:32:08 CET ] [ Original post ]
- Chapter 7: De-cheese Glass Monolith.
- Chapter [-]: De-cheese Pushing It Phases.
- Chapter -1: [spoiler]Buff Orientation (Loop 2). (Old version becomes (Insight).) Buff Tall (Loop 2). Buff Wall (Loop 2). Add Carrying It [VAR1] (Loop 2). Buff Carrying It (Loop 2).[/spoiler]
- * Green's World: Buff [SPEEDRUN] One at a Time [VAR1].
[ 2024-12-02 03:33:45 CET ] [ Original post ]
- Chapter 0: New ideas for Pushing It (Insight) and Downhill (Insight).
- Chapter 1: De-cheese Fire In The Sky and Orbital Drop.
- Chapter [-]: Buff Pushing It Phases.
- Chapter -1: [spoiler]Tiny-buff Uphill (Loop 2). De-cheese/new idea for Roommates (Loop 2). De-cheese Carrying It (Loop 2). Buff Tall (Loop 2). Buff Wall (Loop 2). New (Remix) for Wall (Loop 2) [VAR1]. Buff Pushing It (Loop 2) [VAR1] and its (Remix). Buff Orientation (Loop 2). New idea for Orientation (Loop 2) [VAR1] (Remix for the old idea). Buff Orientation (Loop 2) [VAR2].[/spoiler]
- Slabdrill's World: Add Layer Gore.
[ 2024-12-01 07:59:05 CET ] [ Original post ]
- Chapter 2: Invisible Bridge (for Heavy) (Insight) lacked the (Insight) in its puzzle name by mistake. Added automatic tests to protect against this in the future.
- Chapter 7: Buff/de-cheese Glass Monolith. (Old version is (Insight).)
- Chapter C: De-cheese Donk [VAR2]. Aesthetically alter Simple Hierarchy.
- Chapter D: De-cheese Sudden Stop.
- Slabdrill's World: Add Truly Unbounded Skies [VAR2], Impossible Chime (and its (Insight)).
- Mikan Hako's World: Add [MORESPEEDIERRUN] A Way In?, [SPEEDRUN] Third Roommate [VAR1].
[ 2024-11-26 08:30:44 CET ] [ Original post ]
Changes mostly derived from Mikan Hako's Let's Play ( https://www.youtube.com/playlist?list=PLmteJC6m6fh-Jzcyhn3VxsZyMMPCGzqvP ) and additional feedback from Slabdrill. Thank you very much!
- Fix a bug where clicking 'Gain Insight' from the menu while in a replay would not end the replay.
- Chapter 3: De-cheese Remote Voyage. De-cheese Hawking Radiation. Change spikes in The Spikiest Pit and [VAR1].
- Chapter 4: De-cheese Trophy Cabinet [VAR1]. De-cheese Jet Engine.
- Chapter 6: Buff LEVEL_NOT_FOUND [VAR2]. Buff/new idea for The Gray Pit [VAR1] (nerfed version in (Insight)). De-cheese The Magenta Pit [VAR2] and [VAR3].
- Chapter 7: Buff Double Glazed. De-cheese Let Me In! [VAR1]. Buff Double Glazed [VAR1]. Buff The Glass Pit [VAR1]. De-cheese Campfrost. Cut Campfrost? and its (Remix) (for now). Replace Ladderworld? (glass shortage) with Glass Monolith. Replace Spelunking?? [VAR1] (Insight) with (Remix).
- Chapter 8: Buff/de-cheese Dragon's Gate. Partially de-cheese Final Spikes. Buff Help Yourself [VAR1] and add an (Insight).
- Chapter 9: Buff Imaginary Moves. New, de-cheesed Durability. Buff King Crimson [VAR1]. Nerf Heavy Fuzzing Service.
- Chapter 10: De-cheese Smuggler and its (Remix).
- Chapter : New solve path in Annoying Racket (old one in (Remix)). De-cheese Midnight Parkour.
- Chapter [-]: De-cheese Heavy Footing. Buff Just 3 Steps and add a (Remix). Buff The Gray Phase Pit [VAR1].
- Chapter A: Buff Hardtack (and add a new (Insight)) and move it later. Move Blackberry Bush later and Duplication sooner. Fix an error in Board Ring A.
- Chapter B: Move Electrical Education sooner. Buff Integrity Checker [VAR1] (removing [VAR2] from The Cutting Room Floor, old [VAR1] becomes (Insight).)
- Chapter -1: [spoiler]Buff/merge The Last Pits. Buff Braid (Loop 2).[/spoiler]
- The Cutting Room Floor: Add Glass Monolith (glass shortage).
- Green's World: Add [SPEEDIERRUN] A Way In?.
- Mikan Hako's World: New Community Levels chapter. Add Boulder Moving Service [VAR1], Grate Catch. [VAR1], Quantum Entanglement [VAR2] [Low Power].
[ 2024-11-22 00:40:05 CET ] [ Original post ]
(These are not all the changes I want to make, I am still going through Mikan Hako's LP and Slabdrill's suggestions. Advanced and post-game puzzle changes will come in the next update.)
- Chapter 4: Fixed that one of the purple one-way south sprites was wrong. Clue Ladder Dither differently. De-cheese The Underworld.
- Chapter 5: De-cheese Press Every Key.
- Chapter 6: De-cheese Leap of Faith. (Can have the old experience in Leap of Faith [Space Program] in Community Levels.) De-cheese Spontaneous Combustion?.
- Chapter 7: Buff Double Glazed.
- Chapter 8: Rework Colour Quest.
- Chapter 9: New Time Stop. Old one becomes (Insight). Buff Nomadic. De-cheese King Crimson.
- Chapter 10: Buff Recollection.
- If you use Gain Insight and paste a Custom Puzzle, the game now correctly understands you're no longer inside of an Insight.
- Replace pushers_list.pop_front() with pushers_list.pop_back(). (I'm actually not sure if this caused any bugs but I noticed it while working on my Confounding Calendar 2024 entry so may as well.)
- The instructions in Settings about changing tabs no longer clip out of the window when a non-pixel-perfect resolution is active.
- The visuals of goals locking/unlocking now update during undos.
- Formless Exploration: Add Brutalist Absurdism.
- Slabdrill's World: Add Spontaneous Combustion? [VAR1] and Lunar Gravity [VAR1]. Buff The Magenta Pit [VAR4]. Add The RGB Pit, The Glass Pit [VAR2], Spelunking?? [VAR3]. Add a (Remix) to Nomadic [VAR1]. Add Crystalformer, Elementary [VAR1], Bad Widget Pit, Impostor Syndrome and its (Remix).
[ 2024-11-16 13:04:08 CET ] [ Original post ]
- Fix a crash on startup if you've played the game but never looked at the Controls.
- Chapter 3: De-cheese The One-Way Pit [VAR2].
- Chapter : New LEVEL_NOT_FOUND [VAR3] (Remix).
- Chapter C: Buff Wooden Crates Tutorial.
- Formless Exploration: Add Clockwork 3: Metallic Bogaloo. Add Ventriloquy.
- Slabdrill's World: Old version of Invisible Bridge (for Heavy) [VAR3] becomes the (Insight), replacing the existing (Remix). Modify Rough Terrain [VAR2] and [VAR3]. Add Top Security. Add Over-Destination [VAR1]. Add Flaming Coronation [VAR1]. Cut The One-Way Pit [VAR2] [VAR1]. Add Green Glass [VAR2]. Add Wall (Insight) [VAR1].
- Green's World: Add Graduation [VAR5].
[ 2024-11-03 06:48:10 CET ] [ Original post ]
- Chapter 1: De-cheese Fire In The Sky.
- Chapter 2?: Buff/slightly modify Rough Terrain. De-cheese The Boundless Sky [VAR1].
- The Cutting Room Floor: Add The Boundless Sky (Already Falling).
- Slabdrill's World: Buff Invisible Bridge (for Heavy) [VAR3] and move it to Best Of. Add Rough Terrain [VAR1], [VAR2] and [VAR3]. Move some puzzles based on difficulty order.
[ 2024-10-28 07:06:29 CET ] [ Original post ]
- Chapter 1: New Roast (Insight).
- Credit 'Sergiu Dumitriu' as a playtester.
- Prevent typing letters into AccessibleSpinBoxes (Jukebox, Virtual Buttons Layout). Make Level Editor -> Level Info use AccessibleSpinBoxes too.
- When using a Controller and entering a Replay, the hint for what input adjust the replay is now dynamic based on what inputs are bound.
- In voidlike puzzles, 'Undo a Restart' is disabled when any moves have been made since you last Restarted.
- Level Editor: Fix the tooltip for Cyan Jelly.
- The Cutting Room Floor: Cut Void Fire.
- Formless Exploration: Add Monochrome.
- Slabdrill's World: Add Void Harness, [VAR1] and [VAR2].
- Green's World: Add Void Fire (Void Fire Shortage) and Void Harness [VAR3].
[ 2024-10-25 04:43:33 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Background
Heavy and Light are maintenance robots working onboard the Chrono Station, a fantastical installation in low orbit that takes time from where it's needed and transfers it to where it's needed.
Tragically, the station has suffered from chronic understaffing - so when one day the Chrono Helix catastrophically fails, they're the only robots available to deal with the crisis. Flung to the edge of the Chrono Station, they find that the Chrono Station has been blown into hundreds of puzzles, containing increasingly exotic matter the closer you get to the Reactor Lab - and that their timelines have been isolated from one another. They can now move and rewind independently, and learning every consequence and nuance of this will be necessary to make it back in time and fix things before they get worse.
Features
A turn based, tile based thinky puzzle game. No dexterity elements or hidden information - Build a mental model of how the game works to succeed.
A two time manipulation puzzle game. Heavy and Light have their own timeline which can independently record and rewind actions, allowing you to get into and out of situations that would be impossible if there were only one Undo button.
Hundreds of puzzles across 12+ chapters, each one introducing new elements, from being able to break and come back to life to exotic matter that alters the very concept of rewinding itself.
Copy, paste and scrub through replays, so you'll never go 'wait, I forgot how I did that' again.
Gain Insight mode. Stuck? Check out a puzzle that's an easier or remixed version - you still have to solve it yourself, and you might gain the necessary insight in the process.
Advanced and post-game puzzles, for those ready to master space-time itself.
A level editor and Community Puzzles tab. Hundreds of custom puzzles made by fans, and if you come up with something I haven't seen before, it can be included in the game!
- OS: Anything in the past decade should be OK
- Processor: Anything in the past decade should be OKMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Anything in the past decade should be OK
- Storage: 100 MB available space
[ 6138 ]
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