- Level Select Search is now paginated, letting you see past the first 24 results; use Tab to cycle through pages.
- Chapter 2?: De-cheese The Boundless Sky [VAR1] differently.
- Chapter 7: De-cheese Double Glazed [VAR1]. (Preserve the cheese in (Remix).) De-cheese Let Me In! and [VAR1].
- Chapter 8: Replace Green Glass with Green Glass Dig. Buff (final) (final v2) (final vfinal) (old version goes in (Insight)).
- Chapter 9: De-cheese Don't Look Down, Nomadic and its (Insight).
- The Cutting Room Floor: Add Green Glass Dig [VAR1].
- Formless Exploration: Add Totem Pole, Push-ups.
- Slabdrill's World: Add Light Hurting Service (fixed) (final) [VAR1], Heavy Moving Service? [VAR1]. New Invisible Bridge (for Heavy) [VAR1]. Add Stuck in a Pit [VAR1]. New Nomadic [VAR1] (old becomes (Remix)).
- Green's World: Add Extremely Small Steel Crate Puzzle. Merge Skipping Stone and [VAR1] into a new puzzle. Add Stepping Stone (Insight) (Loop 2), Stuck in a Pit, Green Fire In The Sky, Outlets!, Totem Pole [VAR1].
[ 2024-12-22 09:49:12 CET ] [ Original post ]
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Background
Heavy and Light are maintenance robots working onboard the Chrono Station, a fantastical installation in low orbit that takes time from where it's needed and transfers it to where it's needed.
Tragically, the station has suffered from chronic understaffing - so when one day the Chrono Helix catastrophically fails, they're the only robots available to deal with the crisis. Flung to the edge of the Chrono Station, they find that the Chrono Station has been blown into hundreds of puzzles, containing increasingly exotic matter the closer you get to the Reactor Lab - and that their timelines have been isolated from one another. They can now move and rewind independently, and learning every consequence and nuance of this will be necessary to make it back in time and fix things before they get worse.
Features
A turn based, tile based thinky puzzle game. No dexterity elements or hidden information - Build a mental model of how the game works to succeed.
A two time manipulation puzzle game. Heavy and Light have their own timeline which can independently record and rewind actions, allowing you to get into and out of situations that would be impossible if there were only one Undo button.
Hundreds of puzzles across 12+ chapters, each one introducing new elements, from being able to break and come back to life to exotic matter that alters the very concept of rewinding itself.
Copy, paste and scrub through replays, so you'll never go 'wait, I forgot how I did that' again.
Gain Insight mode. Stuck? Check out a puzzle that's an easier or remixed version - you still have to solve it yourself, and you might gain the necessary insight in the process.
Advanced and post-game puzzles, for those ready to master space-time itself.
A level editor and Community Puzzles tab. Hundreds of custom puzzles made by fans, and if you come up with something I haven't seen before, it can be included in the game!
- OS: Anything in the past decade should be OK
- Processor: Anything in the past decade should be OKMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Anything in the past decade should be OK
- Storage: 100 MB available space
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