(Christmas Tree by Sandra)
- Chapter 5: Move Crate Moving Service here (from Slabdrill's World).
- Chapter 8: Loosen Green Glass Dig so it can remain in Standard. Move Green Glass Dig [VAR1] to Advanced (from The Cutting Room Floor).
- Chapter 9: De-cheese Nomadic (Insight).
- Chapter A: Move Board Ring A to Slabdrill's World. Replace it with Fragile Victory (and buff it).
- Chapter B: Move the Truly Unbound Skies earlier.
- Chapter C: Move Clocksmasher to Advanced. Reshuffle the Theories of Everything. (Steel is now Standard. Power is its Remix. Iron is a Remix of Crate Moving Service. Clock is a Remix of uhhhh, Hassle ig???)
- Chapter D: Move Newton's Cradle to Boulder Tutorial (Insight) slot. Move Springlock System to Standard. Move Rock Glider to Advanced (from Green's World). Swap Constant Pushback/Conveyor. Swap Constant Pushback/(Remix). De-cheese when boulders fly (cheese is (Remix)).
- Slabdrill's World: Add Invisible Bridge (for Light)? [VAR1].
- Level Editor: Fix typos in tooltip for Light and an error in Boulder. Tooltips now don't horizontally shrink below 200 pixels (specifically so Boulder's tooltip always fits on-screen).
[ 2024-12-27 11:20:55 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Background
Heavy and Light are maintenance robots working onboard the Chrono Station, a fantastical installation in low orbit that takes time from where it's needed and transfers it to where it's needed.
Tragically, the station has suffered from chronic understaffing - so when one day the Chrono Helix catastrophically fails, they're the only robots available to deal with the crisis. Flung to the edge of the Chrono Station, they find that the Chrono Station has been blown into hundreds of puzzles, containing increasingly exotic matter the closer you get to the Reactor Lab - and that their timelines have been isolated from one another. They can now move and rewind independently, and learning every consequence and nuance of this will be necessary to make it back in time and fix things before they get worse.
Features
A turn based, tile based thinky puzzle game. No dexterity elements or hidden information - Build a mental model of how the game works to succeed.
A two time manipulation puzzle game. Heavy and Light have their own timeline which can independently record and rewind actions, allowing you to get into and out of situations that would be impossible if there were only one Undo button.
Hundreds of puzzles across 12+ chapters, each one introducing new elements, from being able to break and come back to life to exotic matter that alters the very concept of rewinding itself.
Copy, paste and scrub through replays, so you'll never go 'wait, I forgot how I did that' again.
Gain Insight mode. Stuck? Check out a puzzle that's an easier or remixed version - you still have to solve it yourself, and you might gain the necessary insight in the process.
Advanced and post-game puzzles, for those ready to master space-time itself.
A level editor and Community Puzzles tab. Hundreds of custom puzzles made by fans, and if you come up with something I haven't seen before, it can be included in the game!
- OS: Anything in the past decade should be OK
- Processor: Anything in the past decade should be OKMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Anything in the past decade should be OK
- Storage: 100 MB available space
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