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('Dirt', from the new WIP Chapter E.)
- Chapter [-]: Adjust the Phase Pits.
- Chapter E (WIP): Open this in Community Levels (to be moved to Mainpaign when it's finished - Puzzles will be added, removed and re-arranged before release) Add Perpetual Motion Machine, Necessary Lock, Inside The Box, Nightfall, Phaseboards, Dead or Alive, Pachinko? and its (Remix), Road to the end, Upward Jetstream, Self Destruct.
- The Cutting Room Floor: Add Do A Barrel Roll.
- Formless Exploration: Add Crate Smashing Service, Green Moonrise, Jetstream, Good Level Design 101, Manual Gravity.
- Slabdrill's World: Add Right Way In, The Flipped Pit, Car Engine [VAR1], Just 3 Steps [VAR1], Just 3 Steps?, Clockwork [VAR1]. Add Theory of Everything (Wood) as an insight to Crate Tunneling. Open (Training Dojo) chapter and move puzzles around.
- Green's World: Add Ankh [VAR1] [VAR1], Invisible Bridge (for Heavy) [VAR4]. Buff Green Fire In The Sky.
- Bug Gallery: Add Slope Jelly Bug.
- Community Levels: Now opens to 'Recommended Chapters'/'Chapter Directory'.
- Custom Elements: Unshattering Green/Void Glass Blocks now chronofrag. The bomb starting a chain reaction no longer destroys an extra tile. Fix a visual bug when you have more bombs in a tile than other terrain tiles. Shattering/unshattering tiles like Fuzz now plays the correct animation. Stacked Glass Screws/Bombs now have different rotations. Shattered Heavy/Light Goals now disappear. Add Gold Floorboards.
[ 2025-01-27 06:19:44 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Background
Heavy and Light are maintenance robots working onboard the Chrono Station, a fantastical installation in low orbit that takes time from where it's needed and transfers it to where it's needed.
Tragically, the station has suffered from chronic understaffing - so when one day the Chrono Helix catastrophically fails, they're the only robots available to deal with the crisis. Flung to the edge of the Chrono Station, they find that the Chrono Station has been blown into hundreds of puzzles, containing increasingly exotic matter the closer you get to the Reactor Lab - and that their timelines have been isolated from one another. They can now move and rewind independently, and learning every consequence and nuance of this will be necessary to make it back in time and fix things before they get worse.
Features
A turn based, tile based thinky puzzle game. No dexterity elements or hidden information - Build a mental model of how the game works to succeed.
A two time manipulation puzzle game. Heavy and Light have their own timeline which can independently record and rewind actions, allowing you to get into and out of situations that would be impossible if there were only one Undo button.
Hundreds of puzzles across 12+ chapters, each one introducing new elements, from being able to break and come back to life to exotic matter that alters the very concept of rewinding itself.
Copy, paste and scrub through replays, so you'll never go 'wait, I forgot how I did that' again.
Gain Insight mode. Stuck? Check out a puzzle that's an easier or remixed version - you still have to solve it yourself, and you might gain the necessary insight in the process.
Advanced and post-game puzzles, for those ready to master space-time itself.
A level editor and Community Puzzles tab. Hundreds of custom puzzles made by fans, and if you come up with something I haven't seen before, it can be included in the game!
- OS: Anything in the past decade should be OK
- Processor: Anything in the past decade should be OKMemory: 500 MB RAM
- Memory: 500 MB RAM
- Graphics: Anything in the past decade should be OK
- Storage: 100 MB available space
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