Changelog - Version v0.26
Changes
- Added Oceanian official server.
- Ping restrictions: Too high ping is now only applied to normal (non-authenticated) players.
- Chat messages:
- Sanitized from HTML tags.
- Reduced bandwidth usage for colored chat messages.
- Added 1 reserved server slot for server admin, allowing them to connect even if the server is full.
- Server cvar system: Configure your server on the fly, including:
- Respawn time
- Round duration
- Weapon fire rate, damage, spread, and ammo
- Grenade explosion radius
- Class base movement speed
- Max health
- ...and much more!
- Shotguns:
- Now fire 9 pellets by default.
- Spread pattern tweaked for tighter grouping.
- Reworked character controller movement:
- Now velocity-based:
- Transitions like walking to running now take time to accelerate.
- Rocket launcher RPG applies velocity in XYZ (not just Y), enabling horizontal launches.
- Slower XZ movement while in the air.
- No sprinting allowed while airborne.
- Now velocity-based:
- Scoreboard rework:
- Prettier UI.
- User options: Steam profile and mute (unlock cursor by pressing RMB while the scoreboard is open).
- Logging improvements:
- Improved file logging to prevent hard drive overflow (server + client).
- Increased performance by flushing logs every 1 second instead of for every log statement.
- Graphics improvements:
- Better fog effects.
- Increased voxel noise for improved detail.
- Enhanced ambient occlusion.
- Balance changes implemented.
- Improved minigun model.
Fixes
- Fixed bug preventing players from joining the zombie team during active zombie rounds due to "too many players."
- Fixed zombie LMB digging only granting 1 voxel instead of the correct number of broken blocks.
- Fixed incorrect local client-side projectiles when firing shotguns.
- Fixed deploy cue not being destroyed when spectating.
- Fixed inability to deploy directly below crates.
- Fixed issues where structure placement was blocked unnecessarily.
[ 2024-12-18 15:45:37 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
- Storage: 1 GB available space
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