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Ace Squared Update v0.30.1

Changelog - Version v0.30.1


Changes


  • Added functionality to rotate blueprint structures.
  • Tweaked player weapon volume falloffshots can now be heard from further away for an improved audio experience.
  • Implemented balance changes for classic mode.

Fixes


  • Fixed non-local player jump sound playing repeatedly in enclosed spaces even when no jump occurred.
  • Resolved player clipping through the world when jumping in confined areas.
  • Fixed CTF flag appearing in gamemodes other than CTF.
  • Potentially fixed an issue with cvars not unloading on crash/quit/round end, which previously caused problems like crates not spawning where they should.


[ 2025-02-26 19:08:56 CET ] [ Original post ]

Ace Squared Update v0.30

Changelog - Version 0.30


Changes


  • New gamemode: babel.
  • Reworked HUD:
    • Now displays your points, time, and team scores.
    • Much prettier design.
  • Changed mortar projectile explode sound effect.
  • Changed mortar destroyed sound effect.
  • Various balance changes.
  • Tweaked shotgun falloff formula.
  • Patched bug where players could place unlimited turrets without the previous one being destroyed.

Server Changes


  • Added really fast scripting implementation:
    • Performance now comparable to C#.
    • ~150x script speedup based on benchmarks.
  • Server API enhancements:
    • Cvars:
      • sv.friendlyfire.enabled
      • sv.player.cc.airclimb
      • sv.cratespawner.predefinedcrates.enabled
      • sv.cratespawner.randomcrates.enabled
      • sv.player.maxturrets
    • Hooks:
      • OnShotgunPelletDamageToPlayerCalculated
      • OnFallDamageCalculated
      • OnPlayerDestroyVoxels
    • Proxy methods:
      • PlayerProxy:Equip
      • PlayerProxy:Unequip
      • PlayerProxy:IsEquippedInSlot
      • PlayerProxy:PlaySfxEvent
      • PlayerProxy:IncrementScore
      • PlayerProxy:GetClass
      • ServerProxy:GetPlayers
      • ServerProxy:SendActionMessage
      • ServerProxy:IncreaseTeamScore
      • ServerProxy:GetTeamScore
      • ServerProxy:EndRound
      • WorldProxy:GetWorldVoxelDimensions
    • Basic gamemodes API
  • Server config validation:
    • If your server config file is incorrect, the server will now shutdown instead of resetting the file.

Fixes


  • Fixed shotgun damage falloff formula not being applied.
  • Fixed local player viewmodel twitching occasionally when AFK.
  • Fixed player clipping inside the world when running down stairs (now collides properly).
  • Fixed voxel linker issues where multiple diagonally connected voxels sometimes failed to link (e.g. sometimes block gun blocks would disappear when they should collide and attach to the ground).


[ 2025-02-23 16:03:08 CET ] [ Original post ]

Ace Squared Update v0.29

Changelog - Version v0.29


Major UI Rework


  • Completely reworked the UI for a cleaner and more intuitive experience.
  • You can now change your cape while connected to a serverno need to reconnect.
  • Removed the team join menu; changing teams is now done via the scoreboard.
  • Added a "Reset to Defaults" button in the settings menu.

Gameplay & Mechanics


  • Various balance changes.
  • Implemented 3D spawn points for tents and CTF flags.
  • Changed Engineer's jetpack model to a higher-quality version.
  • Tweaked default auto-climb parameters:
    • Faster camera interpolation time (250ms 125ms)now adjustable with cvar: sv.player.cc.cam.climb.duration.
    • Reduced velocity loss when climbing, making movement smoother.
  • Mouse scroll up/down actions are now fully customizable in keybind settings.

Server & Debugging


  • Added a --debug flag for servers, enabling more detailed logging.
  • Various small server-side fixes for improved stability.

Fixes


  • Fixed a world state synchronization issue where structures could appear on the client but not on the server.
  • Fixed items (e.g., drill gun) not moving down correctly when reloading.
  • Fixed the `OnPlayerRespawnTimerStart` callback not working.
  • Fixed an issue where other players' arms would sometimes appear bugged.


[ 2025-02-12 16:04:19 CET ] [ Original post ]

Changelog - Version v0.28

Changes


  • Significant Netcode Rework:
    • Voxel updates are now far more bandwidth-efficient, significantly reducing data usage.
    • Server-to-client updates are faster, resulting in smoother and more responsive gameplay.
  • Added customizable skybox for server administrators, along with other environment customization options such as fog color.
  • Tweaked all hitboxes to better represent the actual character model.
  • Reworked character collision physics with a custom system:
    • Fixed a bug where players could bug inside the world when structures were placed where they were running.
    • Implemented smoother autoclimb.
    • Fixed players floating if they hit voxels above (or the world roof) when jumping or using the rocket launchercollision now works as expected.
    • Resolved issues where players would get stuck when climbing voxels.
    • Fixed players floating slightly in the air during movement or collisions.
  • Implemented 3D spawn points, allowing spawns under roofs or underground.
  • Enabled running while throwing grenades.
  • Added keybinding options for toolbelt items.
  • Improved logic for fetching official servers, making the server list more reliable in showing official servers.
  • Added pitch shifting for all local player item use sound effects.
  • Introduced new cvars:
    • Player climb multiplier.
    • Zombie pick chance.
  • Expanded APIs:
    • New functions: `GetPlayerTeam`, `SetPlayerTeam`, `CanJoinTeam`.
    • New hooks: `OnSelectTeam`, `OnZombiesSelected`, `OnSetSpawnProtectionTimer`.
  • Added new sound effects:
    • Mortar shoot.
    • Mortar projectile explosion.
    • Jumping.
  • Various balance changes.

Fixes


  • Fixed a bug where players could become invincible in certain scenarios.
  • Resolved an audio misconfiguration that allowed players to hear others walking, digging, jumping, etc., from across the map.
  • Fixed item overrides not working for zombies via the scripting API.


[ 2025-01-26 18:02:12 CET ] [ Original post ]

Changelog - Version v0.27.1

Changelog - Version v0.27.1


Changes


  • Class selection kick time increased to 60 seconds (previously 30 seconds).
  • Removed auto-spawning crates from the classic CTF gamemode.
  • Implemented various balance changes.

Fixes


  • Fixed the "multiple clients" bug that occasionally prevented players from connecting.
  • Fixed the minigun loop sound effect not playing.
  • Fixed an issue where players were bugged as the Deuce class after spawning from spectator mode following a gamemode change.


[ 2025-01-06 16:40:35 CET ] [ Original post ]

Changelog - Version 0.27

Changelog - Version 0.27


Changes


Gameplay


  • Added a cvar for player air resistance.
  • Reduced default movement cvars.
  • Added cvars for:
    • Head, torso, legs, and arms weapon damage overrides.
    • Tent restock cooldown.
    • Block regeneration time and amount.
  • Auto-select class is now used as an AFK kick system.
  • Class configuration (available classes and class items) is now dynamic and modifiable via scripts on the server side:
    • Access methods: GetClassConfiguration and SetClassConfiguration.
  • Introduced the Deuce class for classic gamemodes:
    • Equipped with a flamethrower, mortar, rifle, SMG, shotgun, deployable crates, landmine, and grenade.
    • Equipped landmines are now team-colored.
  • Classic CTF gamemode added.

Modding API


  • Added support for temporary bans and mutes with durations (automatic unban/unmute after the time expires).
  • Introduced BanManagerProxy and MuteManagerProxy to the modding API.
  • Added modding API functions:
    • IsCvar, SetCvar, GetCvar.
    • GetGamemode, GetMapName.
  • Modding API improvements:
    • Added basic file I/O.
    • Added basic filesystem operations.

Graphics and Sound


  • Graphics tweaks.
  • Fog adjustments.
  • Reworked muzzle flash effects.
  • Sound tweaks.

Fixes


  • Fixed scoreboard item overflow.
  • Fixed blueprint cue not appearing red when there were insufficient uses left.
  • Fixed janky autoclimb near the world max height.
  • Fixed headshot and hitmark sounds playing multiple times with the shotgun.


[ 2025-01-04 22:50:03 CET ] [ Original post ]

Changelog - Version v0.26

Changelog - Version v0.26


Changes


  • Added Oceanian official server.
  • Ping restrictions: Too high ping is now only applied to normal (non-authenticated) players.
  • Chat messages:
    • Sanitized from HTML tags.
    • Reduced bandwidth usage for colored chat messages.
  • Added 1 reserved server slot for server admin, allowing them to connect even if the server is full.
  • Server cvar system: Configure your server on the fly, including:
    • Respawn time
    • Round duration
    • Weapon fire rate, damage, spread, and ammo
    • Grenade explosion radius
    • Class base movement speed
    • Max health
    • ...and much more!
  • Shotguns:
    • Now fire 9 pellets by default.
    • Spread pattern tweaked for tighter grouping.
  • Reworked character controller movement:
    • Now velocity-based:
      • Transitions like walking to running now take time to accelerate.
      • Rocket launcher RPG applies velocity in XYZ (not just Y), enabling horizontal launches.
    • Slower XZ movement while in the air.
    • No sprinting allowed while airborne.
  • Scoreboard rework:
    • Prettier UI.
    • User options: Steam profile and mute (unlock cursor by pressing RMB while the scoreboard is open).
  • Logging improvements:
    • Improved file logging to prevent hard drive overflow (server + client).
    • Increased performance by flushing logs every 1 second instead of for every log statement.
  • Graphics improvements:
    • Better fog effects.
    • Increased voxel noise for improved detail.
    • Enhanced ambient occlusion.
  • Balance changes implemented.
  • Improved minigun model.

Fixes


  • Fixed bug preventing players from joining the zombie team during active zombie rounds due to "too many players."
  • Fixed zombie LMB digging only granting 1 voxel instead of the correct number of broken blocks.
  • Fixed incorrect local client-side projectiles when firing shotguns.
  • Fixed deploy cue not being destroyed when spectating.
  • Fixed inability to deploy directly below crates.
  • Fixed issues where structure placement was blocked unnecessarily.


[ 2024-12-18 15:45:37 CET ] [ Original post ]

Patch Notes - Version v0.25

### changes ### - implemented no-deploy zone near dropped ctf flags - added cinematic camera mode for spectator. access via spectate.freeflight.camera.cinematic prefix in the console. - added client console commands savecfg and resetcfg (operates on client cvars) - added option to mute chat in settings - added option to toggle chat in the settings - fallen y-distance (used in dmg calc) is now reset upon impulse event. this basically results in better fall damage calculation when using red rocket launcher - block uses are now shown in the UI when melee item is equipped - added invert mouse option to settings - miner's spade now always digs 3x3x3 area - new items - added knife for sniper - added commando for engineer - added new grenade for commando - numerous balance changes - viewmodel tweaks - graphics tweaks - sfx tweaks ### fixes ### - fixed sometimes not being able to build blueprints when looking downwards near water - likely fixed bug where sometimes you were assigned random username - fixed screenshot mode not disabling certain ui elements - fixed PlaceVoxels api not replacing voxels


[ 2024-12-09 17:38:33 CET ] [ Original post ]

Ace Squared
Oldground Software Oy Developer
Oldground Software Oy Publisher
2024 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (97 reviews)
Public Linux Depots:
  • [0 B]

Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.

Key Features

  • MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.

  • CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!

  • GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!

  • COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.


MINIMAL SETUP
  • OS: Linux (64-bit. SteamOS compatible)
  • Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Storage: 1 GB available space
GAMEBILLET

[ 6040 ]

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3.11$ (92%)
16.96$ (15%)
3.35$ (16%)
17.99$ (55%)
12.71$ (15%)
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[ 1538 ]

7.92$ (74%)
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3.5$ (65%)
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0.58$ (92%)
1.72$ (87%)
0.9$ (85%)
2.1$ (79%)
2.55$ (91%)
5.94$ (41%)
0.88$ (82%)
MacGamestore

[ 1732 ]

35.49$ (11%)
119.99$ (8%)
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1.59$ (68%)
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1.19$ (80%)
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18.99$ (52%)
13.96$ (30%)
54.99$ (21%)

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