



Changes
- Significant Netcode Rework:
- Voxel updates are now far more bandwidth-efficient, significantly reducing data usage.
- Server-to-client updates are faster, resulting in smoother and more responsive gameplay.
- Added customizable skybox for server administrators, along with other environment customization options such as fog color.
- Tweaked all hitboxes to better represent the actual character model.
- Reworked character collision physics with a custom system:
- Fixed a bug where players could bug inside the world when structures were placed where they were running.
- Implemented smoother autoclimb.
- Fixed players floating if they hit voxels above (or the world roof) when jumping or using the rocket launchercollision now works as expected.
- Resolved issues where players would get stuck when climbing voxels.
- Fixed players floating slightly in the air during movement or collisions.
- Implemented 3D spawn points, allowing spawns under roofs or underground.
- Enabled running while throwing grenades.
- Added keybinding options for toolbelt items.
- Improved logic for fetching official servers, making the server list more reliable in showing official servers.
- Added pitch shifting for all local player item use sound effects.
- Introduced new cvars:
- Player climb multiplier.
- Zombie pick chance.
- Expanded APIs:
- New functions: `GetPlayerTeam`, `SetPlayerTeam`, `CanJoinTeam`.
- New hooks: `OnSelectTeam`, `OnZombiesSelected`, `OnSetSpawnProtectionTimer`.
- Added new sound effects:
- Mortar shoot.
- Mortar projectile explosion.
- Jumping.
- Various balance changes.
Fixes
- Fixed a bug where players could become invincible in certain scenarios.
- Resolved an audio misconfiguration that allowed players to hear others walking, digging, jumping, etc., from across the map.
- Fixed item overrides not working for zombies via the scripting API.
[ 2025-01-26 18:02:12 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
- Storage: 1 GB available space
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