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Changelog - Version 0.30
Changes
- New gamemode: babel.
- Reworked HUD:
- Now displays your points, time, and team scores.
- Much prettier design.
- Changed mortar projectile explode sound effect.
- Changed mortar destroyed sound effect.
- Various balance changes.
- Tweaked shotgun falloff formula.
- Patched bug where players could place unlimited turrets without the previous one being destroyed.
Server Changes
- Added really fast scripting implementation:
- Performance now comparable to C#.
- ~150x script speedup based on benchmarks.
- Server API enhancements:
- Cvars:
- sv.friendlyfire.enabled
- sv.player.cc.airclimb
- sv.cratespawner.predefinedcrates.enabled
- sv.cratespawner.randomcrates.enabled
- sv.player.maxturrets
- Hooks:
- OnShotgunPelletDamageToPlayerCalculated
- OnFallDamageCalculated
- OnPlayerDestroyVoxels
- Proxy methods:
- PlayerProxy:Equip
- PlayerProxy:Unequip
- PlayerProxy:IsEquippedInSlot
- PlayerProxy:PlaySfxEvent
- PlayerProxy:IncrementScore
- PlayerProxy:GetClass
- ServerProxy:GetPlayers
- ServerProxy:SendActionMessage
- ServerProxy:IncreaseTeamScore
- ServerProxy:GetTeamScore
- ServerProxy:EndRound
- WorldProxy:GetWorldVoxelDimensions
- Basic gamemodes API
- Cvars:
- Server config validation:
- If your server config file is incorrect, the server will now shutdown instead of resetting the file.
Fixes
- Fixed shotgun damage falloff formula not being applied.
- Fixed local player viewmodel twitching occasionally when AFK.
- Fixed player clipping inside the world when running down stairs (now collides properly).
- Fixed voxel linker issues where multiple diagonally connected voxels sometimes failed to link (e.g. sometimes block gun blocks would disappear when they should collide and attach to the ground).
[ 2025-02-23 16:03:08 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
- Storage: 1 GB available space
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