Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
Changelog - Version v0.34
\n\nChanges
\n- \n
- Disconnect reason text tweaks: font changed to a more readable one; now contains a disconnect code in addition to human-readable text.\n
- If a server has been waiting too long in zombie gamemode for players, it will now end the round and start a map vote excluding zombie gamemode. This fixes issues where servers get stuck in zombie gamemode with low player counts.\n
- Improved F1 console suggestions: now shows 10 results instead of 5; much improved suggestion search based on user input.\n
- Server list UI now shows the number of players online in addition to server count.\n
- Tents now fall if not supported by enough voxels below them.\n
- Added weapon pierce mechanic: a single shot may now hit multiple enemies lined up behind each other.\n
- Water now has a new shader.\n
- Added new official map: DragonValley.\n
Server Changes
\n- \n
- Added log_level option to filter out unnecessary logs.\n
- Various logging improvements.\n
Fixes
\n- \n
- Fixed server from effectively crashing due to abusive cvar changes.\n
- Fixed issue where shooting at the world near a grenade on the ground would play incorrect grenade-world collision sounds.\n
- Potentially fixed bug where two players could pick up a single CTF flag simultaneously.\n
- Fixed issue where high-velocity players jumping or falling could tunnel through solid voxels. This likely fixes random falls into the ground resulting in death.\n
- Fixed blood color not being red.\n
- Fixed small memory leak on the client.\n
Minimum Setup
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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