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Stardust Demon is a retro metroidvania adventure about exploring alien planets. It features a mixture of challenges, from platforming to fighting to solving puzzles. Power up with an arsenal of abilities and many hidden upgrades and secrets.
The game features hazardous environments and cozy towns in lovingly-crafted pixel art graphics, retro 3D CGI FMV cutscenes, and eclectic music combining various styles and influences from video game FM synthesis to metal to electronica.

- Blast baddies with fire breath. - Throw bombs that stick to anything. - Teleport boxes to solve puzzles. - Reflect beam bounces against walls & neutralizes static charges. - Dash forward with a powerful thrust. - Bouncing with a pogo stick is fun!
...and more!!!


Algol - A sleepy demon who lives quietly on the demon-planet Klonix... that is until a spaceship crashes down and upends their community... and possibly the universe!
Scringles - An odd creature that Algol found trapped in a spaceship. What they lack in stature, they make up for in feistiness and attitude. Scringles is always on your side!
The Anuracanth - The omnipotent statue that overlooks Algol's planet, and is always hungry!


Wexia - A heavily forested planet with dangerous flora and fauna. It is the home-planet of the worm-like and quirky Wexoids.
Klonix - An ethereal planet with ghostly devices. It is home to Algol and The Anuracanth, along with some other friendly demons.
Purrafiny - This aquatic planet has a robust ecosystem of moist creatures. Beware the outpost of nefarious poachers and animal-collectors who came here.

Promo art by Erin Middendorf.
Stardust Demon
resnijarsDeveloper
resnijarsPublisher
2024-10-23Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (69 reviews)
Public Linux Depots:
  • [0 B]
Two NEW Features: Boss Rush & Meteorites!!

Achievements/Meteorites!

We\'ve added achievements to the game. We leaned towards completionist rewards and rewards for major tasks such as completing the game, rather than \"jump 10 times\"-style achievements. That way they\'ll serve as a simple guide to check when you\'ve truly 100%\'d the entire game and achieved everything.

These appear in-game as well as \"Meteorites\", with its own menu option so you can look at your collection up close!

If you played the game already and didn\'t delete your save, then opening up the game should reward you with the achievements you would have gotten!

The \"Out of Order\" achievements are an exception to the above, since those involve doing something special before getting too far in the main story. You will have to also re-talk to the special NPC for the \"Esoteric Knowledge\" achievement.

Boss Rush

We also added a new Boss Rush mode, with a roguelike-inspired upgrade system! You can find it in the main menu, if you\'ve unlocked it.

Between battles, you\'re given a choice of 3 upgrades (randomly picked out of 10+ types) to power you up. But in classic roguelike fashion, if you die then you lose your powers and it\'s back to the beginning. See how far you can get! You can even keep \"looping\" after you\'ve beaten all the bosses if you\'re a super player.

Check out our guide for Boss Rush mode for more details, including a secret code for unlocking the mode if you havn\'t beaten the game. [dynamiclink href=\"https://steamcommunity.com/sharedfiles/filedetails/?id=3546888635\"][/dynamiclink]

Fixes

We\'ve also made a good amount of little fixes and improvements to the main game. Here\'s the changelog that includes everything we\'ve done:

Version 1.10 Changelog:

  • added Boss Rush mode!

    [/*]
  • added Achievements!

    [/*]
  • added Meteorite menu!

    [/*]
  • cutscenes are greatly shortened now when retrying a boss after dying

    [/*]
  • new dash cancel tutorial popup text in Klonix

    [/*]
  • changed resnijars logo screen

    [/*]
  • owl boss\'s snowflakes give more berries

    [/*]
  • can no longer unpause immediately after using a syrup before the animation finishes

    [/*]
  • edited side door graphic slightly

    [/*]
  • coin bunches with lots of coins stay on screen longer

    [/*]
  • a certain late-game jumping enemy always drop coins now, to provide an easy coin grinding spot

    [/*]
  • made a change that may increase performance with loading audio

    [/*]
  • fixed typos

    [/*]
  • fixed tile placements (aesthetic)

    [/*]

[ 2025-08-11 18:01:25 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 18.04 bionic (x86-64)
  • Processor: Intel Core i5-2520M CPU @ 2.50GHz x 2Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Intel 2nd Generation Core Processor Family Integrated Graphics Controller
  • Storage: 200 MB available space
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49.77$ (17%)
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