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You’re a Patrol Op on a holiday weekend at World’s End Ski Resort, Mount Hope, Antarctica. But things are about to go sideways.

Now you’re stranded at the off-season resort with unforgettable guests, wild parties, and mad secrets. The world of XXX NIGHTSHIFT is your oyster—crack it open with evolved role-playing systems.

Features

  • Deep single-player role-playing with seismic choices. Powerful, finely tuned, innovative. It’s yours to decide how your story unfolds—and how it ends. Follow your truths or just slide on the surface of things.

  • Volumetric: A fresh role-playing system that respects your time, trusts your intelligence, and plays along with your every choice. Play a true three-dimensional human being. Combine 20 Traces across four categories to shape your character in any way you desire.

  • Find a partner in crime investigation or try flying solo. A unique companion dynamic provides you with many paths to solve the crimes. Engage in social climbing, soul digging, man-eating, and more, depending on your choices and luck.

  • Maboul Kit: Tune your investigative mind to prepare for interrogations, confrontations, and seductions. Anticipate what’s coming and boost your chances. But mind the side effects—there’s always a price to pay.

  • Dopamine Buffet: Rehearse your moves. Dance through crime scenes. Drift through parties. Or find pleasure in completing the simplest chores. Get better with every action you take.

  • Marafet Calculator: Use Marafet calculations to alter your time and space. Go deep with insights and discover connections, but make sure you’ll be able to resurface.

Original Science Fiction Setting: The detective RPG XXX NIGHTSHIFT lands you in a luxury resort that shouldn’t exist, with people you shouldn’t know. In the endless polar night, amidst the orgies of politics, power, and poetry, something gruesome lies waiting.

In 2086 CE, things really can’t go much further south than World’s End, Antarctica. Have fun.

XXX NIGHTSHIFT
Dark Math GamesDeveloper
Dark Math GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Giving you more of this luxurious freedom, detective.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/ae7c646a56d183ed7cc52f566c1b305fcde36a29.png\"][/img]Tangerine Antarctic - Isometric prototype. Imperial Bedroom.

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/7f97dc84309ea4811347843cab781a7978673d27.png\"][/img]

Thanks a ton for the great question. Ill try to give you an idea why we switched from isometric view to 3rd person. While doing my utmost to avoid any spoilers.

\nTangerine Antarctic is a living world. While youre stranded in this off-season hotel, things keep happening non-stop. Dead bodies are found. Parties and afterparties abound. People and objects disappear. While the gym is still open and the spa hides some incredible guests. This is not a static place where you are just sent to do the post-mortem. No. Stuff happens. Your actions matter. And making a true detectives RPG is all about giving you more of this luxurious freedom, detective. To solve the murders, to live your best life, or simply save the future.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/f827980b29e2e3afb8da13e533c417d4ea2b6fc3.png\"][/img]Tangerine Antarctic - Isometric prototype. Imperial Bedroom.

First we had a whole dynamic and branching crime story mapped out with a very wide brush. And at the same time we started designing and producing the first underground level of the Tangerine Antarctic hotel. Designing the gameplay. Populating this Imperial Bedroom and other locations with characters. Writing the dialogues. Testing the role-playing systems. This is where the game begins.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/3add9401617bdf4182bf082ecfb741a802d8384c.png\"][/img]Tangerine Antarctic - Isometric prototype. Imperial Bedroom.

We never wanted to create a spiritual successor to Disco Elysium or, Stalin forbid, some imaginary Disco Elysium 2. Nor did we want to simply polish the formula, to deliver you Disco Elysium 1.2 once again with a huge painted world map. You know what I mean.

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/c23a528972db3e13f88e4d36dba8a99e74669c5f.png\"][/img]Tangerine Antarctic - Isometric prototype.

\nWe wanted to make the game some of us wished to be making when we were tied down delivering Disco Elysium and the Final Cut. A true detectives RPG that gives you a fresh and fun role-playing system while respecting your time. A game that you wish was longer. Not shorter.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/3d433604965e1d72fbee81dbced486ccb27053d1.png\"][/img]Tangerine Antarctic - Isometric prototype. Bonsai Nursery.

My baseline is that were making a player-first RPG. Isometric perspective just wasn\'t a good enough tool for you to explore the most luxurious hotel of the world in 2086. It would have been a comfort zone for us. A comfort zone is not a safe space to be. Especially when you are dealing with murderers. And youll be dealing with them a lot.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/308d32e2f0aaf786c651d13871ada41c5ad400af.png\"][/img]Tangerine Antarctic - Isometric prototype.

\nSo this is it. Change felt good. And now when we have most of this thrilling hotel mapped out I can already tell: it was inevitable. There was no other way for us to deliver you something really fresh and new. A true detectives RPG.

Added bonus: when we freed our dialogue reel system from isometric view, writing and game design got so much easier and fun. Well sure show off something quite soon.

If you want to be the first to play the game, here\'s the link to Xsolla pre-orders:

https://tangerine-antarctic.xsolla.site/

That\'s how youll get enrolled to the Closed Alpha systems test play and to the Closed Beta.

Thanks a ton

Kaur Kender

Executive Producer, Tangerine Antarctic, DIsco Elysium

Take one last look at the isometric prototype of the Imperial Bedroom with the Wall of Pain. Soon you can be there for real, in person. In 3rd person.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/97267377d3d283e64e26de781570c44daa391f91.png\"][/img]Tangerine Antarctic - Isometric prototype. Wall of Pain.

[ 2025-09-28 18:03:34 CET ] [Original Post]
Meet the writer. Still SFW.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/b84e329399800eba16b6f0422cc25b49e654ee89.png\"][/img]Tangerine Antarctic a player-first true detective RPG with a branching story, where your choices are everything.

Our community manager asked one of the writers for a devblog post. This is the completely honest and accurate report he got in reply.

\nIm not forwarding any fucking memes. The buck stops here.

I open the calendar, see a meeting that has fuck-all to do with me, and start pestering someone on WhatsApp to send me the link. Which they do, with a vaguely upbeat hesitance.

The sliding camera cover on my laptop is half open, exposing a quarter of my greasy hair. I close it for a second but then uncover it again.

Nice of you to join us, says someone. We were just discussing and they go on explaining whatever the fuck they were discussing. I nod approvingly, bless the meeting with a cross gesture like a priest, and leave.

Caffeine. I cook a cup of double espresso with my moka pot, using Red Bull instead of water. Great stuff, gets me pumped up for my shift. I log on to Jira and proceed to move random tickets from Not Started to In Progress to In Review to Finished. This is how work gets done, bitches, 34 hours worth of tickets solved in one minute.

All the apps are blinking with memes, 317 in total. Not forwarding any of them. Not a single fucking one. I am the motherfucking last stand the Three Gorges Dam. In this life you can be an asshole or a simp, and good guys finish last. Moving the tickets is the easiest hustle ever, so yeah, no empathy for losers moaning about crunch time.

I finish a few more tickets. Its almost half past noon, so I should get dressed if I want to retain my morning-person credentials. I consider intellectual honesty to be very important.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/3b320fa5fbc5a89c78925b9542b941a02316a580.jpg\"][/img]And heres a photo from the Dark Math writers room.

Wanna know more, detective? Mainline the making of Tangerine Antarctic in real time on our Discord server: https://discord.gg/e4EZbnBcbE

[ 2025-09-26 16:40:24 CET ] [Original Post]
How did you sleep, detective?

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/078785b9955f5f4f0fe4c9b7a9778d6fe3749943.png\"][/img]

Your next favorite true detective RPG has a name: Tangerine Antarctic. And youll play it in full 3rd person perspective. All to make Tangerine Antarctic a player-first, deep, and unique role-playing experience.

Our Art Director, Timo Albert, said it best: Tangerine Antarctic is the name of the hotel you wake up in. Trapped there by a blizzard, youll dig through walls of snow and silence to solve a string of murders. And Tangerine Antarctic isnt just a place. Its one of the key characters in this true detectives RPG.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/24bb121dd87c2e241c007a4b91051f113075d68b.png\"][/img]

Architectural concept art of Tangerine Antarctic, exterior view

The Tangerine Antarctic hotel is designed by renowned architect Kaur Str, who brings his expertise in mountain architecture to Antarctica. Well show more of it soon. The place is mad even by the standards of 2086. Its a refuge for the powerful, the secretive, and the plain strange. You should not be there. But what can you do? Murders dont solve themselves. It takes a detective or two!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/671144ae84ca2e3002f8efdf4f4f360e24fad075.png\"][/img]

Architectural concept art of Tangerine Antarctic, lobby

You can bring your own unique detecting style to Tangerine Antarctic soon. Stay tuned.

In the meantime, check out the Enguri Attractions in the Caucasus Mountains, Georgia; a project Str worked on with his colleagues at KOKO Architects:

https://arhliit.ee/en/project/enguri-attractions/

Or dive into the rest of his impressive portfolio:

https://arhliit.ee/en/author/lembit-kaur-stoor/

And pre-orders are now open on Xsolla. Be the first on the crime scene. Order now.

https://tangerine-antarctic.xsolla.site/

[ 2025-09-19 15:43:04 CET ] [Original Post]
DevBlog #5

In 1917, Lenin promised Peace, Land, and Bread.
In 2051, Titanin confessed, I have nothing to offer but blow, BJs, and cash.

Read on here: https://rb.gy/iuluxt
Game Description Image

[ 2025-05-23 15:39:03 CET ] [Original Post]
DevBlog #4

XXX NIGHTSHIFT is a player-first true detective RPG. You can role-play as one of the two smartest people in the world. Why are you so bright?

Freeman Dyson: Thats not how the question phrases itself. The question is: why is everyone else so stupid?

Soon well introduce you to a fresh and powerful role-playing system consisting of 20 Traces divided into four Attributes: Time, Space, Matter and Quantum. Youll use these Traces to form and inform you. Levelling them up unlocks infinite ways to role-play the hero you're truly destined to be.

Today is all about you: Dinorah Katz.
Game Description Image
Game Description Image
Game Description Image

[ 2025-04-26 16:45:47 CET ] [Original Post]
DevBlog #3

Game Description Image

[ 2025-04-18 13:47:42 CET ] [Original Post]
DevBlog #2

Game Description Image

[ 2025-03-30 20:39:57 CET ] [Original Post]
Dev Blog #1

So heres the news. The XXX NIGHTSHIFT Alpha build announcement date is approaching and we need you people to help us test drive the RPG systems. If you sign up through a pre-order, youll get some perks as a bonus. Like an instant download of the Xenia Titanin Digital Comic. Check out the trailer here: https://www.youtube.com/watch?v=jt73qSOHxjo

The Revolution that is depicted in the digital comic happens 35 years before the events of the game at Worlds End, Mount Hope, Antarctica (2086). Pre-order and enlist as a tester here:
https://xxx-nightshift.xsolla.site/


We have more news. John Cunningham, who executive produced the most streamed hiphop album of all time, XXXTentacions ?, is now in charge of our music and sound. Not just OST, but weaving sound into gameplay giving you freedom to express yourself more than has ever been possible in role playing games. As John stated his mission: And most importantly how can I impart the feeling upon the player that we are all artists in our own right?

The original soundtrack will land in your mailbox for free when we drop the game if you choose the Deep Insider option. Again, see all of the cool stuff at: https://xxx-nightshift.xsolla.site/

Thanks everyone! Oh yeah, the music and sound of both of our trailers were Johns.
Nightshift over and out.
Game Description Image

[ 2025-03-09 00:28:16 CET ] [Original Post]

Minimum Setup

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