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You’re a Patrol Op on a holiday weekend at World’s End Ski Resort, Mount Hope, Antarctica. But things are about to go sideways.

Now you’re stranded at the off-season resort with unforgettable guests, wild parties, and mad secrets. The world of XXX NIGHTSHIFT is your oyster—crack it open with evolved role-playing systems.

Features

  • Deep single-player role-playing with seismic choices. Powerful, finely tuned, innovative. It’s yours to decide how your story unfolds—and how it ends. Follow your truths or just slide on the surface of things.

  • Volumetric: A fresh role-playing system that respects your time, trusts your intelligence, and plays along with your every choice. Play a true three-dimensional human being. Combine 20 Traces across four categories to shape your character in any way you desire.

  • Find a partner in crime investigation or try flying solo. A unique companion dynamic provides you with many paths to solve the crimes. Engage in social climbing, soul digging, man-eating, and more, depending on your choices and luck.

  • Maboul Kit: Tune your investigative mind to prepare for interrogations, confrontations, and seductions. Anticipate what’s coming and boost your chances. But mind the side effects—there’s always a price to pay.

  • Dopamine Buffet: Rehearse your moves. Dance through crime scenes. Drift through parties. Or find pleasure in completing the simplest chores. Get better with every action you take.

  • Marafet Calculator: Use Marafet calculations to alter your time and space. Go deep with insights and discover connections, but make sure you’ll be able to resurface.

Original Science Fiction Setting: The detective RPG XXX NIGHTSHIFT lands you in a luxury resort that shouldn’t exist, with people you shouldn’t know. In the endless polar night, amidst the orgies of politics, power, and poetry, something gruesome lies waiting.

In 2086 CE, things really can’t go much further south than World’s End, Antarctica. Have fun.

XXX NIGHTSHIFT
Dark Math GamesDeveloper
Dark Math GamesPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Giving you more of this luxurious freedom, detective.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/ae7c646a56d183ed7cc52f566c1b305fcde36a29.png\"][/img]Tangerine Antarctic - Isometric prototype. Imperial Bedroom.

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/7f97dc84309ea4811347843cab781a7978673d27.png\"][/img]

Thanks a ton for the great question. Ill try to give you an idea why we switched from isometric view to 3rd person. While doing my utmost to avoid any spoilers.

\nTangerine Antarctic is a living world. While youre stranded in this off-season hotel, things keep happening non-stop. Dead bodies are found. Parties and afterparties abound. People and objects disappear. While the gym is still open and the spa hides some incredible guests. This is not a static place where you are just sent to do the post-mortem. No. Stuff happens. Your actions matter. And making a true detectives RPG is all about giving you more of this luxurious freedom, detective. To solve the murders, to live your best life, or simply save the future.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/f827980b29e2e3afb8da13e533c417d4ea2b6fc3.png\"][/img]Tangerine Antarctic - Isometric prototype. Imperial Bedroom.

First we had a whole dynamic and branching crime story mapped out with a very wide brush. And at the same time we started designing and producing the first underground level of the Tangerine Antarctic hotel. Designing the gameplay. Populating this Imperial Bedroom and other locations with characters. Writing the dialogues. Testing the role-playing systems. This is where the game begins.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/3add9401617bdf4182bf082ecfb741a802d8384c.png\"][/img]Tangerine Antarctic - Isometric prototype. Imperial Bedroom.

We never wanted to create a spiritual successor to Disco Elysium or, Stalin forbid, some imaginary Disco Elysium 2. Nor did we want to simply polish the formula, to deliver you Disco Elysium 1.2 once again with a huge painted world map. You know what I mean.

\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/c23a528972db3e13f88e4d36dba8a99e74669c5f.png\"][/img]Tangerine Antarctic - Isometric prototype.

\nWe wanted to make the game some of us wished to be making when we were tied down delivering Disco Elysium and the Final Cut. A true detectives RPG that gives you a fresh and fun role-playing system while respecting your time. A game that you wish was longer. Not shorter.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/3d433604965e1d72fbee81dbced486ccb27053d1.png\"][/img]Tangerine Antarctic - Isometric prototype. Bonsai Nursery.

My baseline is that were making a player-first RPG. Isometric perspective just wasn\'t a good enough tool for you to explore the most luxurious hotel of the world in 2086. It would have been a comfort zone for us. A comfort zone is not a safe space to be. Especially when you are dealing with murderers. And youll be dealing with them a lot.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/308d32e2f0aaf786c651d13871ada41c5ad400af.png\"][/img]Tangerine Antarctic - Isometric prototype.

\nSo this is it. Change felt good. And now when we have most of this thrilling hotel mapped out I can already tell: it was inevitable. There was no other way for us to deliver you something really fresh and new. A true detectives RPG.

Added bonus: when we freed our dialogue reel system from isometric view, writing and game design got so much easier and fun. Well sure show off something quite soon.

If you want to be the first to play the game, here\'s the link to Xsolla pre-orders:

https://tangerine-antarctic.xsolla.site/

That\'s how youll get enrolled to the Closed Alpha systems test play and to the Closed Beta.

Thanks a ton

Kaur Kender

Executive Producer, Tangerine Antarctic, DIsco Elysium

Take one last look at the isometric prototype of the Imperial Bedroom with the Wall of Pain. Soon you can be there for real, in person. In 3rd person.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45248106/97267377d3d283e64e26de781570c44daa391f91.png\"][/img]Tangerine Antarctic - Isometric prototype. Wall of Pain.

[ 2025-09-28 18:03:34 CET ] [Original Post]

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