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Hey gang! Since its been a while since Ive posted an update on the Steam page, I figured Id pop in to leave a little update. Firstly, theres a Q&A video on the YouTube channel, so if you missed it, you should totally go subscribe over there. [previewyoutube=QEQuLl8LeII;full][/previewyoutube] Dev is going well! Im currently working on pre-alpha 10, which is my big feature complete milestone. Im hoping to get there in about a month. Heres the feature breakdown: [strike]- Save/load - New health system - Station undocking and docking (service modules and docking ports) - Thermal control systems (coolant loops and radiators) - Fluids (valves and tanks) - Fuel (electrolysis and cryogenics) - Mining upgrades (procedural generation and a new refinery)[/strike] - Reworking the radar module - More wreckage to explore and story to discover - Either an upgrade to module storage or some new outboard equipment controls, depending on time. So yeah, a huge update. Ill make a video going a little more in depth into each feature once theyre all finished in a couple months time. I know on the outside it probably doesnt look like Im doing anything now that Demo v2 patching has wrapped up, but trust me, I am. My full GitHub changelog is publicly available on the Discord server and gets automatically updated, so if you want to follow along with day-to-day development, join me over there. So thats the update! Thanks for reading and most importantly, thanks for waiting. Im very much looking forward to sharing more content with you when I can, so I appreciate your patience. Until next time! Luna <3
Behold, the final* demo v2 patch! Improvements
Improvements
Hotfix:
Some huge new tech features! MacOS Support Welcome to the party, Mac users! I now support the big three operating systems. Of course as a Windows user myself, there are likely to be issues I don't detect on the other two platforms, so please let me know if you come across anything. Translations So excited to announce that the Untethered demo is now available in:
Phew, this is a bigger one! I've merged in a lot of the improvements made during PAX demo development and also implemented feedback received during PAX into this version. Enjoy! New Checklist/Objectives System So, you may recall that there used to be objectives that would appear at the top of the screen. This arose out of a need to guide players through the demo, more than I thought I needed to. Anyways, having persistent UI on screen like that is very against how I want Untethered to look, so they're gone! Instead, you can press H at any time to bring up your "EVA Checklist", which will tell you your current goals in a little more detail. The player will also be notified whenever a new objective is added to the checklist. Workbench Upgrade
PAX Australia is just a week away! I'm speaking in a panel, I've got a booth, and I'm bringing a special demo, so if you're in Melbourne, come along!
Speaking of the demo, I wanted to let you know that I've created an Experimental Branch, where I'm going to put the special PAX demo, if you're interested. It's a shortened (10ish minutes) version of the demo designed specifically for showing at PAX Australia, but if you want to check it out and give feedback, please feel free, as that's exactly why I've made it public.
To change branch on Steam:
Untethered Library Page > Manage > Properties > Betas > Beta Participation
This won't be up forever, and I won't do official patch notes, but if you want, I can just leave comments on this post to let you know when I update it.
Do let me know if you end up giving it a go :)
Luna
Here's another demo update! The focus of this one is:
A few final fixes before Space Exploration Fest! Improvements
Hotfix, sorry!
An update focused on long-overdue technical features/improvements... In addition to the following list of changes, I've also done a lot of background refactoring in preparation for future features. Settings There is a brand new "VIDEO" settings tab, which includes:
I felt the game was stable enough to spend some more time improving some common points of friction in the gameplay, so here we are! Storage UI Upgrade The main focus of this update! It is probably the oldest bit of UI in the game, so very overdue for a complete redesign.
Improvements
Improvements
The Tiny Teams festival has begun, and Untethered is a part of it! Tiny Teams is all about celebrating games made by small indie studios, and as a solo developer, it's a great opportunity to get my little project featured. See all the other games at the official Tiny Teams page here. (Will be live at 6PM BST). Also do go pop in to see the official Twitch steam and say hi! Throughout the festival I'll have a broadcast running here. Pop in, check it out, or even better, play the demo yourself! - Luna
New
Improvements
Basically, here's what I did today! New
If you don't want spoilers, go and play Demo v2, which is now available on Steam! Otherwise, check out all these notes!
Howdy! We have a few announcements bundled together.
Howdy gang! I've published some updates to the website, including an official roadmap for development leading up to the Early Access launch, since some of you were interested. You can find it here. Here's a quick summary:
It's been a bit of a rocky process, but the first Demo for Untethered is finally here! It can now be downloaded for free from the Steam page. Remember to pop into the Discord Server for updates and to provide feedback! I hope you enjoy :) Luna
Stranded in deep space, you must survive against all odds. Scavenge from wreckage, process resources, and build your own space station - a refuge in the most hostile of environments.
Using a modular construction system, build your very own space stations to house farms, labs, and material processing equipment.
Take the role of a flight engineer and keep your station's equipment running smoothly.
Stranded in deep space means food and water isn't exactly easy to come by. Explore wrecked stations, build farms, and mine asteroids for valuable resources to ensure your survival in the hostile abyss.
Build and operate science facilities to unlock new schematics to expand and improve your station.
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