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Phew, this is a bigger one! I've merged in a lot of the improvements made during PAX demo development and also implemented feedback received during PAX into this version. Enjoy! New Checklist/Objectives System So, you may recall that there used to be objectives that would appear at the top of the screen. This arose out of a need to guide players through the demo, more than I thought I needed to. Anyways, having persistent UI on screen like that is very against how I want Untethered to look, so they're gone! Instead, you can press H at any time to bring up your "EVA Checklist", which will tell you your current goals in a little more detail. The player will also be notified whenever a new objective is added to the checklist. Workbench Upgrade
Stranded in deep space, you must survive against all odds. Scavenge from wreckage, process resources, and build your own space station - a refuge in the most hostile of environments.
Using a modular construction system, build your very own space stations to house farms, labs, and material processing equipment.
Take the role of a flight engineer and keep your station's equipment running smoothly.
Stranded in deep space means food and water isn't exactly easy to come by. Explore wrecked stations, build farms, and mine asteroids for valuable resources to ensure your survival in the hostile abyss.
Build and operate science facilities to unlock new schematics to expand and improve your station.
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