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Howdy! Coming at you today with a patch build to Blobun which fixes bugs that were found with the demo, as well as adding some features which were requested. (Note: There's more features that have been requested, but we chose to go with the easiest/most important ones first.) Make sure you're playing 20250207 to get these updates! (you can see the major build number on the title screen, in the bottom left corner.) Here are the patch notes:
===== NEW =====
- [Feature Request] You may now hold the undo button to undo faster, rather than having to press it for each undo.
- Added an option that prevents you from overlapping your own slime trail by treating it as if it were a solid wall.
- (Note: We were gonna add this anyways, but multiple people requested it so we fast tracked it.)
- Added a Controls screen to the pause menu during gameplay (this shows whatever you last used, so will switch between gamepads and keyboard.)
===== IMPROVED =====
- [Feedback] The animation for when you get a Speedrun Medal in a puzzle has been greatly improved.
- [Feedback] The amount of time you have to hold down the button to restart/skip a puzzle has been reduced from 1 second to half a second.
===== CHANGED =====
- Removed the "Exit to Desktop" function from the pause screen, as the pause menu was getting pretty packed.
- Changed the formatting of the pause menu some. Now it's left aligned, and there's icons on each menu item.
- "Gameplay Options" have been split into two menus. Now, visual related options can be found under the new "Game Visuals" menu on the options main page.
===== BUG FIXES =====
- Fixed a bug where you couldn't click on a tile directly adjacent to Stephanie in any direction if there were any tiles directly next to her that would block her movement.
- Removed a debug message that popped up when you pressed 1 (!) on the keyboard. We often bind debug stuff to this key and forget to take it out again though, so maybe in the future there will be something else we leave behind?
- Fixed the "60hz" message showing up on the story sequence when texture decompression doesn't happen fast enough.
[ 2025-02-08 00:02:25 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
The Slime's Curse
Stephanie is an explorer and adventurer. One day, she comes across a magical amulet, which seems to be turning water into slime. Upon touching it, she is also transformed into slime! Now, Stephanie needs to travel across the world to try to find a way to free herself of this curse. A witch in a remote forest is rumored to be able to help, but will Stephanie find her way? Or will she just have to get used to her new form...
Solving Puzzles
Solve numerous grid-based puzzles across a variety of worlds. The goal is simple: To complete the puzzle, touch every tile. However, there are many tricks and traps that will get in your way. Blocks that obstruct your movement, dangerous lasers, and impassable lava are just some of the many hazards you'll encounter on your journey.
Upon completing a puzzle, you'll be rated on your performance. Clear the puzzle quickly and without making mistakes, and you'll be able to progress! You're not required to complete all the puzzles, however, so don't concern yourself with tricky ones.
Puzzle Elements
From blocks that raise and lower when you touch switches, pools of lava and water that you must traverse, and lasers that block your path, there are many obstacles in your way! Can you figure out all of them?
State Changes
Change to the ice state to skate on water, or change to the fire state to step safely over lava. Each state has different interactions with the puzzle elements, so you'll have to keep your wits about you as you move through the puzzles.
Features
A large variety of puzzles and puzzle elements to keep the gameplay fresh and engaging.
Change your state between Fire, Ice, and more to completely shift how you approach a puzzle.
High resolution art that looks great on any display.
Made a wrong move? You can undo mistakes and try again. Try each puzzle as much as you like!
The timer does not start until you make your first move, so you have as long as you like to assess the puzzle.
If a puzzle is too hard, you can skip it! (But it wont count toward your progress.)
Keyboard support, as well as support for many popular gamepads.
- OS: Ubuntu or similar Debian based
- Processor: 64bit Required
- Graphics: OpenGL ES 2.0Additional Notes: Game has assets for up to 4K displays.
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