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Howdy! This is just a post to let you guys know that Blobun's OST is available on Steam! It has a launch discount, and you'll save even more if you already own Blobun. Check it out! https://store.steampowered.com/app/3583440/Blobun_Soundtrack/
Howdy! Coming at you today with a new build of Blobun, as we continue to iron out issues and bring more polish to the Puzzle Editor, as well as making it easier for players to play custom levels. There's also fixes to bugs found with specific puzzle element interactions. Please see below the patch notes for a special message. Thank you! As always, here are the patch notes:
Howdy! Coming at you today with an update that mainly focuses on improving the puzzle editor and making it more user friendly. The puzzle editor has been present in the game for a while, but was largely a debug tool. Now, we're trying to make it easier for people to use. You can access it in the Extras menu, or by pressing Shift+Escape at any time. NOTE: Due to the Puzzle Editor using ImGui_GM for its interface, it's currently only available in Windows. Sorry! Also, the editor is designed only for mouse and keyboard input, so you can't use it with a gamepad. Please feel free to try it out and let us know what you think! Do note though, it's still heavily work in progress, so expect issues, and back up any worldpaks you make with it as often as you feel you might need to.
Howdy! Coming at you today with a patch build to Blobun which mainly focuses on bug fixes, but does also add a couple QoL improvements as well. We knew people would find bugs at launch, and they did find some that we knew about already, but they also found some really wild ones too LOL I wanna thank everyone who's been playing the game, sharing it with everyone, and purchasing it + doing Steam wishlists + reviewing/rating the game on Itch and Steam. It's very appreciated! (if you haven't done that yet, please do - it helps a lot more than you might think!) If you've been thinking about picking up the game, it's still on an introductory offer for a few more days, so get on that while it's on sale! By the way: A lot of people have been asking about a puzzle editor. The game actually has one, but it's very much a dev tool and isn't really intended for general use yet. It mostly works, and we've been improving it a lot, but you may encounter bugs or game crashes with it. You can read more about it and how it works on our forum linked below! Also apologies, but for now it only works in the Windows build of the game. https://forum.cyansorcery.com/viewforum.php?f=18 Also, the game was featured on Polygon, if you can believe it. Check it out! https://www.polygon.com/gaming/538959/blobun-lesbian-toggle-steam-lgbtq-option-setting Anyways, here are the patch notes for this build. As a reminder, we don't have any publishers or official playtesters or anything, so if you find anything wrong with this build, please let us know as soon as possible. Thank you!
Blobun is now out on Steam! Thank you everyone for checking out the demo and wishlisting it. The game's on a launch discount, so you can save money too if you pick it up now! Not much else to say here, but we truly hope you enjoy the game!
Blobun is finished! This build brings all the remaining puzzles, graphics, and music into the game. It's all there from beginning to end, so get hyped about its release on Steam next week! Thank you so much to everyone who supported us and helped us to make this happen. We couldn't have done it without you! Please note, we're aware that there's some obscure bugs with the game, and we weren't able to finish input remapping in time. We can only ask for understanding, and we want you to know that although this is the 1.0 build, we won't just abandon the game! We'll continue maintaining it with updates, bug fixes, and (if it does well) new features as well. This is just the beginning of our journey! As usual, here are the patch notes (Please note, most of this applies only to the full version of the game.)
Howdy! Coming at you today with a new build of Blobun, just in time for the Steam Next Fest! The intro cutscene art is finished, and everything's been all spruced up. If you didn't see, we've been updating a bunch of other stuff based on feedback since the initial demo launch. So, please check it out! For people with the full version, we've added 10 new puzzles. They're almost all in the game now! We're steadily getting there. Don't have much else to say here, so here's the patch notes:
Howdy! Coming at you today with a patch build to Blobun which fixes bugs that have been found and adds some polish (and a couple new puzzles for the full version.) Before we get to the patch notes though, there's something important to talk about: Speedrun Clocks. A lot of players have reached out to us with feedback about the game so far, and every single one of them said that they didn't like the timers. We heard you, and we've removed all of them. Because of that, we also removed the Steam achievements related to them, including in the demo version (more on this in a bit.) For the people who liked the timers, don't fret! A new "Challenge Modes" submenu has been added to the "Extras" menu on the title screen, where you can turn them back on. However, by default, they'll be off. You also wont lose any times you've gained, so don't worry about that! We wanted to keep the achievements that people had gotten in the demo version and not take them away, but since you can't get the speedrun times now unless you enable the above option, and also because so many people reached out to us about it, we decided it'd be better just to remove them. Thank you to the 76.7% of players who got a speedrun medal, 22.5% who got all of them, and 10.9% who went hardcore and got all the dev times! And again, sorry we had to take the achievements back. Now, here are the patch notes:
Howdy! Coming at you today with a patch build to Blobun which fixes bugs that were found with the demo, as well as adding some features which were requested. (Note: There's more features that have been requested, but we chose to go with the easiest/most important ones first.) Make sure you're playing 20250207 to get these updates! (you can see the major build number on the title screen, in the bottom left corner.) Here are the patch notes:
Hello! We've released a new demo for Blobun which features a selection of 20 puzzles from the full game. Touch every tile and see if you can solve them all in this casual puzzle game! Thank you for checking our game out! We hope you enjoy it. Please let us know, and remember to wishlist it if you like it! (You may also leave a review on the demo page, if you wish!)
Stephanie is an explorer and adventurer. One day, she comes across a magical amulet, which seems to be turning water into slime. Upon touching it, she is also transformed into slime! Now, Stephanie needs to travel across the world to try to find a way to free herself of this curse. A witch in a remote forest is rumored to be able to help, but will Stephanie find her way? Or will she just have to get used to her new form...
Solve numerous grid-based puzzles across a variety of worlds. The goal is simple: To complete the puzzle, touch every tile. However, there are many tricks and traps that will get in your way. Blocks that obstruct your movement, dangerous lasers, and impassable lava are just some of the many hazards you'll encounter on your journey.
Upon completing a puzzle, you'll be rated on your performance. Clear the puzzle quickly and without making mistakes, and you'll be able to progress! You're not required to complete all the puzzles, however, so don't concern yourself with tricky ones.
From blocks that raise and lower when you touch switches, pools of lava and water that you must traverse, and lasers that block your path, there are many obstacles in your way! Can you figure out all of them?
Change to the ice state to skate on water, or change to the fire state to step safely over lava. Each state has different interactions with the puzzle elements, so you'll have to keep your wits about you as you move through the puzzles.
A large variety of puzzles and puzzle elements to keep the gameplay fresh and engaging.
Change your state between Fire, Ice, and more to completely shift how you approach a puzzle.
High resolution art that looks great on any display.
Made a wrong move? You can undo mistakes and try again. Try each puzzle as much as you like!
The timer does not start until you make your first move, so you have as long as you like to assess the puzzle.
If a puzzle is too hard, you can skip it! (But it wont count toward your progress.)
Keyboard support, as well as support for many popular gamepads.
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