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Howdy! Coming at you today with a patch build to Blobun which fixes bugs that have been found and adds some polish (and a couple new puzzles for the full version.) Before we get to the patch notes though, there's something important to talk about: Speedrun Clocks. A lot of players have reached out to us with feedback about the game so far, and every single one of them said that they didn't like the timers. We heard you, and we've removed all of them. Because of that, we also removed the Steam achievements related to them, including in the demo version (more on this in a bit.) For the people who liked the timers, don't fret! A new "Challenge Modes" submenu has been added to the "Extras" menu on the title screen, where you can turn them back on. However, by default, they'll be off. You also wont lose any times you've gained, so don't worry about that! We wanted to keep the achievements that people had gotten in the demo version and not take them away, but since you can't get the speedrun times now unless you enable the above option, and also because so many people reached out to us about it, we decided it'd be better just to remove them. Thank you to the 76.7% of players who got a speedrun medal, 22.5% who got all of them, and 10.9% who went hardcore and got all the dev times! And again, sorry we had to take the achievements back. Now, here are the patch notes:
Stephanie is an explorer and adventurer. One day, she comes across a magical amulet, which seems to be turning water into slime. Upon touching it, she is also transformed into slime! Now, Stephanie needs to travel across the world to try to find a way to free herself of this curse. A witch in a remote forest is rumored to be able to help, but will Stephanie find her way? Or will she just have to get used to her new form...
Solve numerous grid-based puzzles across a variety of worlds. The goal is simple: To complete the puzzle, touch every tile. However, there are many tricks and traps that will get in your way. Blocks that obstruct your movement, dangerous lasers, and impassable lava are just some of the many hazards you'll encounter on your journey.
Upon completing a puzzle, you'll be rated on your performance. Clear the puzzle quickly and without making mistakes, and you'll be able to progress! You're not required to complete all the puzzles, however, so don't concern yourself with tricky ones.
From blocks that raise and lower when you touch switches, pools of lava and water that you must traverse, and lasers that block your path, there are many obstacles in your way! Can you figure out all of them?
Change to the ice state to skate on water, or change to the fire state to step safely over lava. Each state has different interactions with the puzzle elements, so you'll have to keep your wits about you as you move through the puzzles.
A large variety of puzzles and puzzle elements to keep the gameplay fresh and engaging.
Change your state between Fire, Ice, and more to completely shift how you approach a puzzle.
High resolution art that looks great on any display.
Made a wrong move? You can undo mistakes and try again. Try each puzzle as much as you like!
The timer does not start until you make your first move, so you have as long as you like to assess the puzzle.
If a puzzle is too hard, you can skip it! (But it wont count toward your progress.)
Keyboard support, as well as support for many popular gamepads.
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