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Blobun
CyanSorcery Developer
CyanSorcery Publisher
Q2 2025 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (56 reviews)
Public Linux Depots:
  • [0 B]
v1.0 Blobun Gold Build

Blobun is finished! This build brings all the remaining puzzles, graphics, and music into the game. It's all there from beginning to end, so get hyped about its release on Steam next week! Thank you so much to everyone who supported us and helped us to make this happen. We couldn't have done it without you! Please note, we're aware that there's some obscure bugs with the game, and we weren't able to finish input remapping in time. We can only ask for understanding, and we want you to know that although this is the 1.0 build, we won't just abandon the game! We'll continue maintaining it with updates, bug fixes, and (if it does well) new features as well. This is just the beginning of our journey! As usual, here are the patch notes (Please note, most of this applies only to the full version of the game.)

===== NEW =====


  • The game can now be beaten! To get the end game cutscene, you'll have to have beaten enough Crystal Cavern stages. If you've already beaten all of them, replay any one of them and this should make the ending appear.
  • Once you've seen the ending, it'll be available any time to re-watch from the Extras menu.
  • In addition to showing hints for a puzzle, you can now also hide them again.
  • The Frenetic Factory now has proper stage music.
  • The Autumn Grove now has proper stage music.
  • The Crystal Caverns now have proper stage music.
  • The Crystal Caverns now have a proper background.
  • The City of Lapines now has proper stage music.
  • There's new puzzles in the game, bringing it to a nice even 140 puzzles (20 more than our original goal!)

===== IMPROVED =====


  • Hint arrows are now animated.
  • Hint arrows will remain across puzzle restarts until you either beat the puzzle, move on to a new puzzle, or hide the hint arrows again.

===== CHANGED =====


  • Changed how textures are handled to address game hitching/pausing in the story sequences.
  • The Pathdraw Crystal will no longer show when you're not hovering over a part of the puzzle.
  • The camera framing of some puzzles has been adjusted.
  • The functionality of the Lesbian Toggle has been enhanced.
  • The "Sprint" prompt will now go away if you continue to move without sprinting, and wont show up for the duration of the puzzle.
  • [Full Game] Some of the puzzle blocks in the stages have been changed, as it was pointed out that we often used heart toggles, so we wanted to shake it up. This has no effect on the solutions of the puzzles.
  • [Editor] You can now unlock the puzzle zoom, giving additional options on how you want to present the puzzle.

===== BUG FIXES =====


  • Crystal Caverns' "Condensed Corridors" is solvable again (it was rendered unsolvable due to a bug fix we did previously regarding inconsistent turn distribution when sliding on ice. We thought we got them all, but missed this one.)
  • Fixed Stephanie ignoring the mouse cursor moving around when she's bored and looking around. Now moving the mouse cursor by her will get her attention.
  • Removed a debug feature which was accidentally left in the game (if you held 1! while a stage was loading, you could make the slime bars at the top and bottom go away. No idea what that was for.)
  • Fixed a bug where Stephanie and Audrey weren't removed from the World and Stage Select screens if the Lesbian Toggle was turned off.
  • The "Restart/Skip Puzzle" prompts will no longer stay on screen if you leave your mouse on that part of the screen and don't move it for a while.
  • Fixed a bug where the move counter could become desynced when going through portals (as well as some other puzzle elements.)
  • The above fix also fixed a bug where sometimes undoing to the beginning tile wouldn't reset the timer when Speedrun Challenge was enabled, unless you pressed "Undo" a few more times.
Again, thank you so much to everyone who made this possible. You are all awesome, and we can never thank you enough.


[ 2025-03-06 01:33:12 CET ] [ Original post ]

The Slime's Curse

Stephanie is an explorer and adventurer. One day, she comes across a magical amulet, which seems to be turning water into slime. Upon touching it, she is also transformed into slime! Now, Stephanie needs to travel across the world to try to find a way to free herself of this curse. A witch in a remote forest is rumored to be able to help, but will Stephanie find her way? Or will she just have to get used to her new form...

Solving Puzzles

Solve numerous grid-based puzzles across a variety of worlds. The goal is simple: To complete the puzzle, touch every tile. However, there are many tricks and traps that will get in your way. Blocks that obstruct your movement, dangerous lasers, and impassable lava are just some of the many hazards you'll encounter on your journey.

Upon completing a puzzle, you'll be rated on your performance. Clear the puzzle quickly and without making mistakes, and you'll be able to progress! You're not required to complete all the puzzles, however, so don't concern yourself with tricky ones.

Puzzle Elements

From blocks that raise and lower when you touch switches, pools of lava and water that you must traverse, and lasers that block your path, there are many obstacles in your way! Can you figure out all of them?

State Changes

Change to the ice state to skate on water, or change to the fire state to step safely over lava. Each state has different interactions with the puzzle elements, so you'll have to keep your wits about you as you move through the puzzles.

Features

  • A large variety of puzzles and puzzle elements to keep the gameplay fresh and engaging.

  • Change your state between Fire, Ice, and more to completely shift how you approach a puzzle.

  • High resolution art that looks great on any display.

  • Made a wrong move? You can undo mistakes and try again. Try each puzzle as much as you like!

  • The timer does not start until you make your first move, so you have as long as you like to assess the puzzle.

  • If a puzzle is too hard, you can skip it! (But it wont count toward your progress.)

  • Keyboard support, as well as support for many popular gamepads.


MINIMAL SETUP
  • OS: Ubuntu or similar Debian based
  • Processor: 64bit Required
  • Graphics: OpenGL ES 2.0Additional Notes: Game has assets for up to 4K displays.

GAMEBILLET

[ 6051 ]

8.39$ (16%)
4.95$ (17%)
5.03$ (16%)
5.03$ (16%)
16.18$ (19%)
8.39$ (16%)
6.48$ (78%)
26.34$ (12%)
16.94$ (15%)
16.79$ (16%)
17.54$ (12%)
5.03$ (16%)
16.96$ (15%)
35.14$ (12%)
25.16$ (16%)
4.19$ (16%)
0.94$ (91%)
19.97$ (20%)
8.78$ (12%)
25.46$ (15%)
50.97$ (15%)
16.57$ (17%)
16.97$ (15%)
50.37$ (16%)
24.87$ (17%)
17.54$ (12%)
16.59$ (17%)
6.35$ (68%)
5.03$ (16%)
8.74$ (13%)
GAMERSGATE

[ 2113 ]

1.5$ (70%)
0.34$ (91%)
0.6$ (91%)
0.42$ (79%)
0.43$ (91%)
1.28$ (79%)
0.43$ (91%)
0.85$ (91%)
1.8$ (91%)
0.51$ (91%)
2.55$ (91%)
1.7$ (91%)
0.75$ (92%)
1.8$ (91%)
2.03$ (86%)
5.95$ (70%)
9.0$ (64%)
1.91$ (87%)
3.06$ (74%)
1.28$ (91%)
0.85$ (91%)
12.74$ (58%)
0.26$ (91%)
18.75$ (62%)
0.43$ (91%)
2.17$ (87%)
2.55$ (91%)
5.4$ (73%)
11.9$ (66%)
5.09$ (49%)
MacGamestore

[ 2043 ]

21.99$ (27%)
4.99$ (50%)
4.24$ (79%)
17.49$ (13%)
10.39$ (77%)
1.19$ (76%)
1.42$ (93%)
1.19$ (88%)
3.99$ (73%)
4.99$ (83%)
1.09$ (91%)
2.99$ (85%)
38.89$ (22%)
19.09$ (5%)
1.99$ (87%)
6.37$ (79%)
1.19$ (76%)
29.99$ (50%)
1.19$ (88%)
1.99$ (80%)
2.49$ (75%)
13.96$ (30%)
25.99$ (13%)
14.29$ (76%)
1.19$ (88%)
1.99$ (80%)
15.99$ (20%)
0.99$ (75%)
1.19$ (70%)
1.99$ (89%)

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