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Blobun
CyanSorcery Developer
CyanSorcery Publisher
Q2 2025 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (56 reviews)
Public Linux Depots:
  • [0 B]
Blobun v1.0.1

Howdy! Coming at you today with a patch build to Blobun which mainly focuses on bug fixes, but does also add a couple QoL improvements as well. We knew people would find bugs at launch, and they did find some that we knew about already, but they also found some really wild ones too LOL I wanna thank everyone who's been playing the game, sharing it with everyone, and purchasing it + doing Steam wishlists + reviewing/rating the game on Itch and Steam. It's very appreciated! (if you haven't done that yet, please do - it helps a lot more than you might think!) If you've been thinking about picking up the game, it's still on an introductory offer for a few more days, so get on that while it's on sale! By the way: A lot of people have been asking about a puzzle editor. The game actually has one, but it's very much a dev tool and isn't really intended for general use yet. It mostly works, and we've been improving it a lot, but you may encounter bugs or game crashes with it. You can read more about it and how it works on our forum linked below! Also apologies, but for now it only works in the Windows build of the game. https://forum.cyansorcery.com/viewforum.php?f=18 Also, the game was featured on Polygon, if you can believe it. Check it out! https://www.polygon.com/gaming/538959/blobun-lesbian-toggle-steam-lgbtq-option-setting Anyways, here are the patch notes for this build. As a reminder, we don't have any publishers or official playtesters or anything, so if you find anything wrong with this build, please let us know as soon as possible. Thank you!

===== IMPORTANT =====


  • Many fixes below don't apply to the demo version.

===== NEW =====


  • [Request] A new option has been added under Options->Sound Options which allows you to disable the victory song which plays when completing the puzzle. When disabled, the stage music will continue playing instead.
  • A little star has been added to the side of the slime meter in the top right when you replay a stage you've already beaten.
  • [Request] A new popup has been added whenever you turn the Lesbian Toggle off. (Not only is the message funny, but it also clears up any ambiguity about what the toggle is doing.)
  • [Editor] Tutorial arrows can now be placed in any puzzle, and aren't just hard coded to load in the three stages they loaded into in the previous build.

===== IMPROVED =====


  • [Request] Turning off the Lesbian Toggle now also disables the music.
  • [Steam] Client Icon has been replaced with a higher resolution icon.

===== CHANGED =====


  • Reduced the time you need to wait to get the "Take A Good Look" achievement from 60 seconds to 30 seconds.
  • Adjusted the graphics on the floor portals to improve readability.
  • [Editor] Void Tiles now make the tile solid black, rather than just cutting a hole in the puzzle floor. (Note: No puzzle in the base game used these tiles.)

===== BUG FIXES =====


  • Fixed a bug where you couldn't get the "Take A Good Look" achievement depending on if you had "Sprint By Default" enabled or not.
  • Fixed Space Satellite not having a par time (If you completed the stage but your time wasn't under the new par time, your save will be updated to reflect this and you'll have to do it fast. Fortunately this stage isn't that hard.)
  • Fixed a spelling error on the "Adventurous Explorer" achievement.
  • Inputs are now reset when you change windows to/from the game, which should fix issues such as keys staying pressed because you released them when the window wasn't focused (causing the game to never be aware of that.)
  • You can no longer ignore conveyer belts by simply drawing a path with the mouse which goes in the completely opposite direction that they're trying to push you.
  • Fixed a bug where you could still melt ice blocks for one more move after changing from the Fire State.
  • Fixed where pits would show particles as if they were clearing a slime trail if you passed over them in the steel state.
  • Fixed a bug where going over slime traps while in the Steel state (a situation which doesn't come up in the game normally, since we didn't make any puzzle with this) would cause the game to crash.
  • Fixed a bug where lasers wouldn't destroy Stephanie if she happened to be just stepping out of an electric wire (but they *would* if you hit undo after moving.)
  • Fixed some inconsistent movement bugs with Enemy Spikes (most particularly on the puzzle Escape Containment.)
  • Stephanie will no longer look at Octogem tiles if the Octogem isn't there yet.
  • She also won't look at floating puzzle keys etc, which aren't there anymore to look at.
  • Lasers wont make a ton of extra particles every time you undo when they've been activated by electric floor panels (this was an incredibly situational bug.)
  • Floor Zappers will no longer deactivate just because you went over them in the Steel state.
  • Stephanie can no longer dodge lasers by sliding on ice/moving along a conveyer belt.
  • Fixed a bug where Stephanie could slide along ice/conveyer tiles to land right on top of a Warehouse Box.
  • Fixed a bug where ice/conveyers sliding you into a Generic Lock wouldn't actually consume the key you were holding, if you were holding one. (None of the base game puzzles had this setup.)
  • Fixed a bug where, not playing for a while and having your computer's lock screen come up could crash the game.
  • Fixed heat haze being left over from passing over conveyer belts and floor portals when in the fire state.
  • Fixed a bug where, with very specific timing, the "Puzzle Beat" music would start playing when moving to the next stage, causing it to be awkwardly cut off.
  • [Linux] Fixed visual issues where the game was supposed to be clearing large areas of the screen with a solid color, but simply wasn't for whatever reason.
  • [Editor] You can no longer draw puzzle elements on the playfield when the pause menu is open.
  • [Editor] Fixed a bug where Enemy Spikes wouldn't change the direction they were facing when rotating the puzzle.
  • [Editor] Whenever you make a change (ie. re-ordering stages/worlds) the game will reload the current puzzle if your change caused it to move positions in the worldpak. This fixes several bugs related to stale data being left over in various parts of the editor, which at best introduced weird quirks and, at worst, crashed the game.

===== NOTES =====


  • [Editor] The Worldpak File Format has been updated.
  • [Editor] Because of the fix to Stephanie sliding into warehouse boxes, you can now make a puzzle where her ice/conveyer slide is canceled by a warehouse box being at the end of it, opening up previously inaccessible paths.


[ 2025-03-15 23:08:16 CET ] [ Original post ]

The Slime's Curse

Stephanie is an explorer and adventurer. One day, she comes across a magical amulet, which seems to be turning water into slime. Upon touching it, she is also transformed into slime! Now, Stephanie needs to travel across the world to try to find a way to free herself of this curse. A witch in a remote forest is rumored to be able to help, but will Stephanie find her way? Or will she just have to get used to her new form...

Solving Puzzles

Solve numerous grid-based puzzles across a variety of worlds. The goal is simple: To complete the puzzle, touch every tile. However, there are many tricks and traps that will get in your way. Blocks that obstruct your movement, dangerous lasers, and impassable lava are just some of the many hazards you'll encounter on your journey.

Upon completing a puzzle, you'll be rated on your performance. Clear the puzzle quickly and without making mistakes, and you'll be able to progress! You're not required to complete all the puzzles, however, so don't concern yourself with tricky ones.

Puzzle Elements

From blocks that raise and lower when you touch switches, pools of lava and water that you must traverse, and lasers that block your path, there are many obstacles in your way! Can you figure out all of them?

State Changes

Change to the ice state to skate on water, or change to the fire state to step safely over lava. Each state has different interactions with the puzzle elements, so you'll have to keep your wits about you as you move through the puzzles.

Features

  • A large variety of puzzles and puzzle elements to keep the gameplay fresh and engaging.

  • Change your state between Fire, Ice, and more to completely shift how you approach a puzzle.

  • High resolution art that looks great on any display.

  • Made a wrong move? You can undo mistakes and try again. Try each puzzle as much as you like!

  • The timer does not start until you make your first move, so you have as long as you like to assess the puzzle.

  • If a puzzle is too hard, you can skip it! (But it wont count toward your progress.)

  • Keyboard support, as well as support for many popular gamepads.


MINIMAL SETUP
  • OS: Ubuntu or similar Debian based
  • Processor: 64bit Required
  • Graphics: OpenGL ES 2.0Additional Notes: Game has assets for up to 4K displays.

GAMEBILLET

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1.7$ (79%)
3.0$ (80%)
1.02$ (87%)
2.25$ (85%)
8.5$ (66%)
6.0$ (60%)
1.02$ (91%)
MacGamestore

[ 2043 ]

1.19$ (88%)
4.99$ (83%)
1.99$ (60%)
1.71$ (91%)
8.99$ (70%)
4.99$ (80%)
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21.99$ (12%)
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1.39$ (91%)
1.19$ (88%)
1.19$ (88%)
25.99$ (13%)
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73.99$ (8%)

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