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Blobun
CyanSorcery Developer
CyanSorcery Publisher
Q2 2025 Release
Game News Posts: 10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (56 reviews)
Public Linux Depots:
  • [0 B]
Blobun v1.0.2 Puzzle Editor Beta

Howdy! Coming at you today with an update that mainly focuses on improving the puzzle editor and making it more user friendly. The puzzle editor has been present in the game for a while, but was largely a debug tool. Now, we're trying to make it easier for people to use. You can access it in the Extras menu, or by pressing Shift+Escape at any time. NOTE: Due to the Puzzle Editor using ImGui_GM for its interface, it's currently only available in Windows. Sorry! Also, the editor is designed only for mouse and keyboard input, so you can't use it with a gamepad. Please feel free to try it out and let us know what you think! Do note though, it's still heavily work in progress, so expect issues, and back up any worldpaks you make with it as often as you feel you might need to.

OST Release


In case you missed it, we released the OST on Bandcamp! Eventually we'll get it on Steam and Itch, but other things are currently higher priority. https://cyansorcery.bandcamp.com/album/blobun-cosmogelica-ost

Launch Discount Ending Soon


Blobun is on the 10% launch discount for a couple more days, at the time of this post. Be sure to pick it up if you want it, or put it in your Steam wishlist if you want to pick it up later!

Future Plans


So what comes next? Provided there's nothing seriously wrong with this update, it'll be a while before the next one. We want to implement larger features and updates, but those kinds of things would require a lot more work than we can do in a weekly update (As a reminder, we're a plural system but are effectively a solo dev, so everything is handled by one person. Please be patient!) We've begun work on a content expansion for the game in the form of a Bonus Puzzles DLC, which will add a bunch more puzzles to the game. Due to the way the game was structured, worlds had to focus in introducing and mixing together a handful of mechanics, with the end serving as a challenge for all mechanics. This was nice and worked well, but also meant stuff happened like the fire/ice/etc mechanics from Mt. Bophades just not coming back until the end of the game. So, this Bonus Puzzle pack will have a free mix of puzzle elements. You'll revisit the same areas, but every puzzle will have something different. Also, they don't be super challenging or anything. They'll just be a fun mix of puzzle elements!

Patch Notes


As always, here are the patch notes. There's an important bit about input device issues at the bottom, so be sure to check it out:

===== IMPORTANT =====


  • Many fixes below don't apply to the demo version.

===== NEW =====


  • [Windows] A menu option has been added to "Extras" which allows access to the Puzzle Editor. It's still in beta, so expect issues!
  • Note: Unfortunately, the Puzzle Editor is heavily based around ImGui_GM, which is not available for Linux. So, the editor is currently only available in the Windows build.
  • [Windows] A new setting has been added which allows you to make the game be quiet when you've switched to another window. Unfortunately, the function this relies on doesn't work in Linux, so it's Windows-only for now.
  • [Editor] You may now specify what state Stephanie starts in. You'll find this in the stage options.
  • [Editor] A Worldpak Description field has been added. This doesn't show up in the game anywhere yet, but it will in the future, so be sure to put something there!

===== IMPROVED =====


  • Before, when using the "Solid Color Background" option, the background was still drawn anyways and then a solid color was drawn over it. Now, only the solid color is drawn.
  • [Editor] The Puzzle Elements window has been improved greatly. Now it has buttons with images on them, which will better convey the current state of the puzzle.
  • [Editor] When placing Octogems, the game will now let you know which ones you still need to place to complete the set.
  • [Editor] The game will now warn you when the sum of Warehouse Boxes and Warehouse Holes don't match.
  • [Editor] The game now will show you the current state of the Warehouse Blocks on the puzzle floor in the editor.
  • [Editor] When placing a puzzle element you can only have one of (ie player spawn, octogem tile) the game will now remove the old one from the playfield to make way for the new one.
  • [Editor] You can now place more than 2 of each type of Floor Portal. However, this is simply a convenience, as they'll only work if there's exactly two a matching pair. They will now be darkened if they're not paired up properly.
  • [Editor] When placing the spot where Stephanie appears in the puzzle, the puzzle will now reset and Stephanie will appear in the new spot.
  • [Editor] Many tooltips have been added to help understand what's going on.
  • [Editor] Many small changes have been made to improve the overall experience of using the editor (too many to list.)

===== CHANGED =====


  • Stephanie is now slightly faster when she's not sprinting.
  • The "Victory Song" toggle has been removed. The game will no longer play the victory song upon beating the stage, and instead will just continue playing the background music (which overall seems to just be a better flow.)
  • [Request] Added the "R" key to the keys that'll restart the puzzle.
  • [Request] On the stage select screen, pressing left and right will now go up/down the stage list, rather than wrapping around on the same row. This allows you to navigate the stages sequentially just using the left and right keys.
  • [Editor] Octogems are now numbered from 1-8 instead of from 0-7.
  • [Editor] The Puzzle Element window can now be resized vertically.
  • [Editor] The slime bar showing the amount of the stage you still need to clear is now drawn while the editor is open. In addition, the timer is now drawn as well, even if you have speedrun timers disabled. However, the timer will only show the goal time, *not* the current player time.

===== BUG FIXES =====


  • Fixed an oversight where the game would give you a good chunk of achievements on Steam if you had played the itch version prior, but not all of them. Now the game will correctly give you all achievements it tracked on the itch version (including circumstantial ones.)
  • The game now correctly says that the default for Silly/Serious fonts is Silly.
  • You can no longer mash the back button in menus to make the game make the "menu back" sound a bunch.
  • [Editor] When changing the stage theme, the background music will update appropriately without having to reload the stage now.
  • [Editor] The current stage will no longer change its darkness setting when toggling the darkness setting of a stage that's not the current one.
  • [Editor] Fixed flickering on the puzzle when laying down certain puzzle elements (most notably, the conveyer belts.)

===== NOTES =====


  • We've found out about various weird input bugs on Steam, especially with the Linux version. We have no idea what's going on, so we just blanket enabled Steam Input on all gamepad types.
  • This means, if you're using a Playstation or Nintendo Switch gamepad on the game on Steam, you'll have to change the controller glyphs manually, as the game will no longer be able to auto-detect them.
  • We also forgot to publish default profiles for the demo version of Blobun on Steam for input, so those have been updated too.
  • The store pages on Steam no longer imply any Playstation controller support, since it seems like it was iffy without Steam Input. It *should* work now, but only because of Steam.
  • For itch players, your results may vary when using gamepads in general if it's not just a regular XInput gamepad. We've done everything we can to increase compatibility, but some things like the Nintendo Switch gamepad just wont work (This *seems* to be an issue with Gamemaker, but just not sure.)
  • [Editor] The Worldpak Format has been updated in this version.

===== KNOWN BUGS =====


  • There's still some quirks with the menus and whatnot when it comes to mouse controls. There's some we know about (like how scrolling is broken on long menus,) but feel free to reach out anyways!


[ 2025-03-22 22:35:27 CET ] [ Original post ]

The Slime's Curse

Stephanie is an explorer and adventurer. One day, she comes across a magical amulet, which seems to be turning water into slime. Upon touching it, she is also transformed into slime! Now, Stephanie needs to travel across the world to try to find a way to free herself of this curse. A witch in a remote forest is rumored to be able to help, but will Stephanie find her way? Or will she just have to get used to her new form...

Solving Puzzles

Solve numerous grid-based puzzles across a variety of worlds. The goal is simple: To complete the puzzle, touch every tile. However, there are many tricks and traps that will get in your way. Blocks that obstruct your movement, dangerous lasers, and impassable lava are just some of the many hazards you'll encounter on your journey.

Upon completing a puzzle, you'll be rated on your performance. Clear the puzzle quickly and without making mistakes, and you'll be able to progress! You're not required to complete all the puzzles, however, so don't concern yourself with tricky ones.

Puzzle Elements

From blocks that raise and lower when you touch switches, pools of lava and water that you must traverse, and lasers that block your path, there are many obstacles in your way! Can you figure out all of them?

State Changes

Change to the ice state to skate on water, or change to the fire state to step safely over lava. Each state has different interactions with the puzzle elements, so you'll have to keep your wits about you as you move through the puzzles.

Features

  • A large variety of puzzles and puzzle elements to keep the gameplay fresh and engaging.

  • Change your state between Fire, Ice, and more to completely shift how you approach a puzzle.

  • High resolution art that looks great on any display.

  • Made a wrong move? You can undo mistakes and try again. Try each puzzle as much as you like!

  • The timer does not start until you make your first move, so you have as long as you like to assess the puzzle.

  • If a puzzle is too hard, you can skip it! (But it wont count toward your progress.)

  • Keyboard support, as well as support for many popular gamepads.


MINIMAL SETUP
  • OS: Ubuntu or similar Debian based
  • Processor: 64bit Required
  • Graphics: OpenGL ES 2.0Additional Notes: Game has assets for up to 4K displays.

GAMEBILLET

[ 6051 ]

17.54$ (12%)
12.44$ (17%)
4.95$ (17%)
16.99$ (15%)
26.34$ (12%)
8.29$ (17%)
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3.52$ (77%)
16.57$ (17%)
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17.59$ (12%)
24.79$ (17%)
5.87$ (80%)
41.49$ (17%)
13.14$ (12%)
2.28$ (85%)
33.96$ (15%)
8.39$ (16%)
16.57$ (17%)
34.59$ (42%)
17.54$ (12%)
41.49$ (17%)
16.59$ (17%)
16.96$ (15%)
33.19$ (17%)
33.96$ (15%)
1.97$ (85%)
11.95$ (52%)
12.44$ (17%)
33.57$ (16%)
GAMERSGATE

[ 2113 ]

0.51$ (91%)
1.69$ (89%)
2.55$ (91%)
13.6$ (66%)
0.43$ (91%)
3.14$ (37%)
8.49$ (58%)
3.0$ (85%)
0.85$ (91%)
1.7$ (91%)
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1.8$ (91%)
3.4$ (91%)
1.08$ (91%)
8.8$ (65%)
1.7$ (91%)
0.68$ (91%)
5.4$ (73%)
MacGamestore

[ 2043 ]

1.71$ (91%)
2.49$ (88%)
14.29$ (76%)
21.99$ (12%)
4.24$ (79%)
1.99$ (87%)
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1.99$ (80%)
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0.99$ (80%)
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29.99$ (50%)
1.99$ (87%)
17.49$ (12%)
1.19$ (88%)
1.99$ (90%)
1.19$ (76%)
2.99$ (85%)

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