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Update v6.9 Scripting Improvements Beta Unity 5 Build!

This update is a two-parter, the first focusing on the changes in the live build (all scripting) and the second is a beta branch you can opt in to, to test out Tabletop Simulator in Unity 5 (with all the regular updates as well)! Please check it out and let us know in this thread or this thread of any bugs, issues, etc that you find. The more people who test it out and let us know of any problems, the faster we can get it working and implemented into the live build. Also, people on Unity 5 will be able to play with those on the live build. This is our initial upgrade to Unity 5 with all the same graphics. We’ll be looking into physics-based rendering in the future. Keep an eye out. Thanks for your help and hope you like the changes!

Live Build


Scripting Improvements
  • Fixed getSeatedPlayers(). Deep copy of playerlist now.
  • Reordered parameters on setGlobalScriptTable().
  • Fixed setTable(). It wasn't working right in the first place.
  • Fixed setGlobalScriptTable(). It wasn't working right in the first place.
  • getPointerPosition() and getPointerRotation() now return nil if passed a player color that is not seated
  • colorToPlayerName() now returns nil if the player color is not seated and lets execution of the script continue.
  • Removed error message from getObjectFromGUID(). It just returns nil which the scripter can check for.
  • onPlayerTurnStart() is now called after player clicks OK in hotseat mode.
  • Added "Global" global reference to Object and Global. Should only be used for referencing things that the Global Script owns.
  • Deprecated getGlobalScriptVar(), setGlobalScriptVar(), getGlobalScriptTable(), setGlobalScriptTable(). Use Global.getVar(), Global.setVar(), Global.getTable(), Global.setTable() instead.
  • takeObject() gains an optional parameter 'callback_owner'.
  • Added "resting" member variable to Object script.
  • Spectators can no longer click on Lua created buttons.
  • spawnObject() now takes a Table for a parameter which includes a callback function.
  • You can now call createButton() immediately after clearButtons() in the same frame.
  • Added Player class and getPlayer() function.
  • Player class can get and set lift height for a player.
  • Player class can tell if player is blindfolded. Setting this just calls blind()/unblind().
  • Player class has blind() and unblind().
  • Deprecated getPointerPosition(), getPointerRotation(), and getPlayerHandPositionAndRotation(). They are now in the Player class as getPointerPosition(), getPointerRotation(), and getPlayerHand().
  • Deprecated colorToPlayerName(). It is now in the Player class as steam_name member variable.
  • Added Counter class.
  • Added Tablet URL to getValue() and setValue().
  • Fixed multiple buttons on a single object not syncing to players who joined late.
  • Added addForce() and addTorque() to Object script.
  • Added getVelocity() and getAngularVelocity() to Object script.
  • Added mass member variable to Object script.
  • Added use_gravity member variable to Object script.
  • Added drag member variable to Object script.
  • Added angular_drag member variable to Object script.
  • Added static_friction member variable to Object script.
  • Added dynamic_friction member variable to Object script.
  • Added bounciness member variable to Object script.
  • Added held_by_color member variable to Object script.
  • Added guid member variable to Object script.
  • Added missing parameters for setCustomObject for Custom Model.
  • Added spawn Custom Figurine, Custom Board, Custom Tile, Custom Token, and Custom Dice.
  • Added onPickedUp() and onDropped() events to Object script.
  • takeObject() called from a deck will now take the top card and not the bottom by default.
  • Added optional parameter to takeObject() for deck that will take from either the top or the bottom. Defaults to top.
  • Fixed setRotationSmooth() and rotate() for (0, 0, 0).
  • Objects taken from a container default to the rotation of the container if no rotation is provided in the parameters. If you set the rotation on a card but want to keep it facing (up/down) the same way as the deck, set the z component in the rotation parameter to the the z component of the deck via deck.getRotation().z.
  • onObjectDestroyed() now has the object reference as a parameter. It has 1 frame left to live. It fires immediately before the object's onDestroy() event.
  • Added getButtons() to Object script.
  • Added removeButton() to Object script. It takes a frame for the button to be removed so multiple buttons can be removed in the same frame with their indices being preserved. In the following frame, the indices of any existing buttons are updated to their new locations as children on the object.
  • Added editButton() to Object script.
  • Calling getObjects() on a deck now returns a list of the cards with their indices inside the deck.
  • takeObject() can remove a card from a deck based on its index in the deck.
  • Added cut() for stacks and decks.
  • Added getStateCount(), shuffleStates(), and setState() to Object script.

Beta - Unity 5


These are the changes that are different from the live build and Unity 5. To opt in to the beta, right click on Tabletop Simulator in your Steam library, then click Properties. There will be a new “Betas” tab. At the drop down menu choose “beta - Unity 5”. If it asks for a code, you can ignore it, as you will get the download. You will need to opt out of beta again to get back to the live build, but all players can play with one another, regardless. Improvements:
  • Overall performance improvements.
  • Physics stability and performance.
  • Objects will no longer go through each other.
  • Optimized many scripts for improved performance.
  • Stutter reduction.
  • Greatly improved the accuracy of auto raise.
  • Zones (Hidden, Lua, etc.) are now much more reliable.
  • Increased the number of objects that can be selected / grabbed from 64 to 128.
  • UI should be much more responsive.
  • Box select now works properly when 3D Text is selected.
Limitations:
  • Concave/Nonconvex colliders are only supported for locked objects.
  • Touch input is currently disabled for porting to Unity 5.
  • Tablet screen is not working.
  • All sounds aren’t working on Linux.
  • LINUX USERS: Add -force-opengl to the launch parameters otherwise the game will crash. This is a Unity bug in Unity 5 that Unity is planning on fixing at some point.
  • Minimum requirements Windows XP SP2
  • Minimum requirements Mac OS X 10.8
Stay up to date on development by following us on Twitter and Facebook!


[ 2016-03-18 23:41:15 CET ] [ Original post ]

Tabletop Simulator
Berserk Games Developer
Berserk Games Publisher
2015-06-05 Release
Game News Posts: 110
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (40214 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
  • Tabletop Simulator Linux [3.6 G]
Available DLCs:
  • Tabletop Simulator - Superfight
  • Tabletop Simulator - Cosmic Encounter Connector
  • Tabletop Simulator - Euphoria
  • Tabletop Simulator - Mistfall
  • Tabletop Simulator - Darkest Night
  • Tabletop Simulator - Tiny Epic Galaxies
  • Tabletop Simulator - Battle For Souls
  • Tabletop Simulator - Scythe
  • Tabletop Simulator - RARRR!!
  • Tabletop Simulator - Tiny Epic Kingdoms
  • Tabletop Simulator - In the Name of Odin
  • Tabletop Simulator - Indonesia
  • Tabletop Simulator - Scuttle!
  • Tabletop Simulator - Warfighter
  • Tabletop Simulator - Spirits of the Rice Paddy
  • Tabletop Simulator - The Captain Is Dead
  • Tabletop Simulator - Zombicide
  • Tabletop Simulator - Mr. Game!
  • Tabletop Simulator - Simurgh
  • Tabletop Simulator - Wizard's Academy
  • Tabletop Simulator - Three Cheers For Master
  • Tabletop Simulator - Viticulture
  • Tabletop Simulator - Tiny Epic Defenders
  • Tabletop Simulator - Darkrock Ventures
  • Tabletop Simulator - Tiny Epic Western
  • Tabletop Simulator - Xia: Legends of a Drift System
  • Tabletop Simulator - Abraca...What?
  • Tabletop Simulator - Khronos Hunter
  • Tabletop Simulator - Cavern Tavern
  • Tabletop Simulator - Three Kingdoms Redux
  • Tabletop Simulator - The Red Dragon Inn: Battle For Greyport
  • Tabletop Simulator - The Great Dinosaur Rush
  • Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach
  • Tabletop Simulator - Draco Magi
  • Tabletop Simulator - Tortuga 1667
  • Tabletop Simulator - Tiny Epic Quest
  • Tabletop Simulator - Deck Quest
  • Tabletop Simulator - Blood Rage
  • Tabletop Simulator - Boss Monster
  • Tabletop Simulator - Unearth
  • Tabletop Simulator - Wingspan
  • Tabletop Simulator - Dungeon Drop
  • Tabletop Simulator - Dawn of the Zeds
  • Tabletop Simulator - Down in Flames: Locked-On
  • Tabletop Simulator - Mistborn: House War
  • Tabletop Simulator - One Night Ultimate Werewolf
  • Tabletop Simulator - Bristol 1350
Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!

Endless Games


Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!

Create Games


If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.

Fun For All Ages


Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.

DLCs


Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.



Key Features:

  • Online sandbox with unlimited games to play how you want.
  • Multiplayer physics with objects that collide and interact just how you would expect.
  • Create your own mods easily with full Steam Workshop support and 3D model importing.
  • Take games to the next level with Lua scripting support.
  • Play just like you do in real life; pick up, rotate, shake, and throw any object.
  • Up to 10 people can play together on the same table.
  • Team system with voice and text chat.
  • Save & load individual objects and complete games.
  • Hotseat allows you to play locally on the same computer with your friends.
  • Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
  • Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit, Multiple States and Tablet (useful for character sheets).
  • Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
  • 360° panoramic backgrounds that change the lighting and atmosphere.
  • Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet.

MINIMAL SETUP
  • OS: Ubuntu 16.04+
  • Processor: SSE2 instruction set support.Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Graphics card with shader model 4.0 capabilities.Network: Broadband Internet connection
  • Storage: 3 GB available space
GAMEBILLET

[ 6089 ]

12.59$ (16%)
16.99$ (15%)
11.04$ (15%)
16.00$ (60%)
5.07$ (15%)
15.00$ (50%)
16.94$ (15%)
12.89$ (14%)
9.76$ (51%)
4.75$ (81%)
6.79$ (15%)
16.52$ (17%)
16.79$ (16%)
21.03$ (65%)
25.49$ (-70%)
4.79$ (76%)
9.74$ (35%)
25.47$ (15%)
13.99$ (30%)
1.64$ (18%)
8.79$ (12%)
8.25$ (17%)
13.27$ (34%)
8.79$ (12%)
5.31$ (82%)
3.00$ (80%)
4.12$ (17%)
16.52$ (17%)
34.99$ (13%)
9.76$ (51%)
GAMERSGATE

[ 3241 ]

0.37$ (63%)
1.76$ (91%)
3.3$ (78%)
4.5$ (77%)
0.9$ (92%)
27.99$ (30%)
4.5$ (85%)
8.99$ (40%)
4.0$ (80%)
3.26$ (78%)
0.89$ (87%)
2.5$ (75%)
0.75$ (85%)
0.9$ (85%)
5.0$ (90%)
5.0$ (75%)
4.8$ (60%)
2.5$ (75%)
3.28$ (78%)
1.5$ (85%)
5.4$ (73%)
9.74$ (35%)
6.0$ (80%)
1.91$ (87%)
3.32$ (74%)
0.64$ (87%)
9.59$ (40%)
5.0$ (80%)
8.5$ (66%)
3.19$ (79%)

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