Name | Tabletop Simulator | ||
Developer | Berserk Games | ||
Publisher | Berserk Games | ||
Tags | |||
Release | 2015-06-05 | ||
Steam | 9,99€ 7,49£ 9,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  2862  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 985 | ||
Average playtime (last 2 weeks) | 461 | ||
Median playtime (forever) | 596 | ||
Median playtime (last 2 weeks) | 613 | ||
Public Linux depots | Tabletop Simulator Linux [3.6 G] | ||
DLC | Tabletop Simulator - Superfight Tabletop Simulator - Cosmic Encounter Connector Tabletop Simulator - Euphoria Tabletop Simulator - Mistfall Tabletop Simulator - Darkest Night Tabletop Simulator - Tiny Epic Galaxies Tabletop Simulator - Battle For Souls Tabletop Simulator - Scythe Tabletop Simulator - RARRR!! Tabletop Simulator - Tiny Epic Kingdoms Tabletop Simulator - In the Name of Odin Tabletop Simulator - Indonesia Tabletop Simulator - Scuttle! Tabletop Simulator - Warfighter Tabletop Simulator - Spirits of the Rice Paddy Tabletop Simulator - The Captain Is Dead Tabletop Simulator - Zombicide Tabletop Simulator - Mr. Game! Tabletop Simulator - Simurgh Tabletop Simulator - Wizard's Academy Tabletop Simulator - Three Cheers For Master Tabletop Simulator - Viticulture Tabletop Simulator - Tiny Epic Defenders Tabletop Simulator - Darkrock Ventures Tabletop Simulator - Tiny Epic Western Tabletop Simulator - Xia: Legends of a Drift System Tabletop Simulator - Abraca...What? Tabletop Simulator - Khronos Hunter Tabletop Simulator - Cavern Tavern Tabletop Simulator - Three Kingdoms Redux Tabletop Simulator - The Red Dragon Inn: Battle For Greyport Tabletop Simulator - The Great Dinosaur Rush Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach Tabletop Simulator - Draco Magi Tabletop Simulator - Tortuga 1667 Tabletop Simulator - Tiny Epic Quest Tabletop Simulator - Deck Quest Tabletop Simulator - Blood Rage Tabletop Simulator - Boss Monster Tabletop Simulator - Unearth Tabletop Simulator - Wingspan Tabletop Simulator - Dungeon Drop Tabletop Simulator - Dawn of the Zeds Tabletop Simulator - Down in Flames: Locked-On Tabletop Simulator - Mistborn: House War Tabletop Simulator - One Night Ultimate Werewolf Tabletop Simulator - Rise of Tribes Tabletop Simulator - Adventure Mart |
Tabletop Simulator & DLCs Half Off During the Steam Spring Sale! https://store.steampowered.com/app/286160/Tabletop_Simulator/ |
Half Off TTS & All DLCs During The 2022 Steam Winter Sale |
|
The long-awaited 13.2 Update is here! This patch addresses some of the most requested features and bug fixes including Discord game join support, Valve Index support for VR, a chat typing indicator, and much more!
Discord Game Join
Search
VR
Fog of War
XML UI
System Console
Lua
Lua Lighting
Lua Materials
Fixes
|
|
|
|
https://store.steampowered.com/app/286160/Tabletop_Simulator/ |
[h3]We have a new DLC game available for you today - Aventure Mart[/h3] |
[h3]Update v13.1 Native File Browser, Cloud Manager & Rewind Time Improvements, Optimizations, and much more![/h3]
[h3]Cloud Manager Improvements[/h3]
[h3]Rewind Time Improvements[/h3]
[h3]General[/h3]
[h3]Optimizations[/h3]
[h3]Lua[/h3]
[h3]Lua Player Action APIs[/h3] An API that fires when a user performs an action. You may return false to prevent the action. As opposed to onObject* events, actions are fired once per user action, rather than once per object affected. Added (Universal) onPlayerAction(player, action, targets). targets is a list of Objects and action will be one of:
Player.Action is not a table, but you may still do:
Nolt Links:
[h3]Lua Value and Value Flags[/h3]
[h3]Fixes[/h3]
|
We have a new DLC game available for you today - Rise Of Tribes |
|
We have a new DLC game available for you today - One Night Ultimate Werewolf! |
We have a new DLC game available for you today - Mistborn: House War |
|
We have a new DLC game available for you today - Down In Flames: Locked-On |
[h2]Hey everyone it's been a while, but we have a huge patch for you guys today![/h2]
[h2]Translation[/h2]
This also works in url fields if you need to change assets based on the language. Example: {en}url1 {fr}url2 Supported languages: [en]English, [zh-cn]Chinese (Simplified), [ru]Russian, [es]Spanish, [pt-br]Portuguese (Brazil), [de]German, [fr]French, [ko]Korean, [pl]Polish, [tr]Turkish, [ja]Japanese, [zh-tw]Chinese (Traditional), [th]Thai, [it]Italian, [pt]Portuguese, [cs]Czech, [hu]Hungarian, [sv]Swedish, [nl]Dutch, [es-419]Spanish (Latin America), [da]Danish, [fi]Finnish, [nb]Norwegian, [ro]Romanian, [uk]Ukrainian, [el]Greek, [vi]Vietnamese, [bg]Bulgarian, [arb] Arabic [h2]Object Tags[/h2] New mechanics which allows objects to selectively interact with game systems. If a system (e.g. a hidden zone, a hand zone, etc.) has a tag set, then only objects which share a tag with it will interact with it. Taggable systems:
Set what tags a object or system has by right-clicking it and selecting Tags from the menu. You may access all tags present at the table via the Modding->Tags window. Added Snap-Point Creation Tags window: new snap points will automatically gain whatever tags you set here. [h2]Zones[/h2] Hand, Hidden, and Random zones should perform much faster and no longer slow down the game. Zones now work correctly when there are multiple colliders attached to the same Object. (TODO: LayoutZone and FogOfWarZone) Zones now all have a right-click context menu. Left-click will open the zone-specific menu that used to be on right-click. [h2]Layout Zones[/h2] New Zone tool (in the zone tool popout) which allows you to automatically lay out objects (primarily cards) across the table. Deploy like any other zone, then left-click and hit the cog to change its settings. Especially useful for card games in which you lay melds on the table (like Gin) or which have trick-taking (Whist, Bridge, etc.), but can also be used to simply arrange a bunch of objects in a grid without locking them to it. Features include:
Layout Zones can triggered by using the Layout Zone tool and left-clicking the zone then hitting the big Layout button, or by right-clicking a object inside a zone it interacts with and selecting the Layout option in its context menu. Mouse pointer shows icon indicating when you are holding an object inside a layout zone: will also show the zone's name if it has one. [h2]Hotseat[/h2]
[h2]General[/h2]
[h2]Lua:[/h2]
Added Lua Global classes Tables and Backgrounds. Tables:
Added Info global static class exposing Info menu.
Added calls for working with Tags:
[h2]Fixes:[/h2]
[h2]System Console[/h2]
[h2]Fixes[/h2]
[h2]Hotfix v13.0.1[/h2]
|
|
|
|
|
|
[h3]Hey everyone, hope you're all doing great this summer![/h3] |
We've got a new DLC game available for you today - Dawn of the Zeds! |
Hey everyone, hope you're all doing good!
[h3]Server[/h3]
[h3]Line Tool[/h3]
[h3]Line Tool: Options[/h3] [h3]Line Tool: Object Snapping[/h3] [h3]Line Tool: Orthogonal Components[/h3] [h3]Line Tool: Flat Distance + Height[/h3] [h3]Pure Mode[/h3]
[h3]Pure Mode: Light Theme[/h3] [h3]Pure Mode: Dark Theme[/h3] [h3]Hand Zones[/h3]
[h3]Spectator View[/h3]
[h3]Physics[/h3]
[h3]Tags[/h3]
[h3]UI[/h3]
[h3]New Searchable Objects Menu[/h3] [h3]Custom Objects[/h3]
[h3]Lua[/h3]
[h3]System Console[/h3]
[h3]Fixes[/h3]
|
We've got a new DLC game available - Dungeon Drop including all the current expansions and deluxe version components. Check it the game here: |
Tabletop Simulator is currently on sale for 50% off during the Weekend! |
Hey everyone, hope you are all doing ok in these crazy times! We have another great update for you guys today that adds a brand new tool called Attach which lets you stick objects together. We also have a much needed performance optimization on the server browser due to all the new players joining us! Welcome everyone new hope you all our enjoying the game! We have a ton more below in the full patch notes.
Combine Tools
Server Browser
Search Search inputs are now more powerful (applies to Server Browser and in-game Search dialog).
Example: gloom -fantasy, scythe, -casual will find any servers with "gloom" (but not "fantasy") or "scythe", so long as they do not contain "casual". Spectator View
VR
General
Lua UI
Object values Allows objects to behave similarly to poker chips: when set, the object will display its value when hovered over, and if multiple objects which share a flag are selected the total value will be displayed.
Book objects (e.g. PDFs)
Browser objects (e.g. Tablet)
Attach Tool
Grid Global Class
Misc
Fixes:
System Console
|
We're happy to announce the release of our latest DLC game - Wingspan, created by Elizabeth Hargrave & Stonemaier Games. This release includes the European Expansion and our usual digital flair to enhance the digital play experience. Grab a copy from our Steam store page here - https://store.steampowered.com/app/610703/Tabletop_Simulator__Wingspan/ |
Tabletop Simulator and DLC is on sale for up to 50% off during the Winter Sale! |
We've got a new DLC available for you today: |
We've got yet another great update for you today featuring a Custom Theme Editor (dark mode included), Global Chat Filter, Picture-in-Picture and many scripting improvements!
General
Lua New API events:
New API commands: `onNumberTyped` example: [previewyoutube=oP1qDCrqzqI;full][/previewyoutube]
Fixes:
System Console Spectator command rework:
New commands: (for more info see above page, or use help
|
We've got two new DLC additions in store for you today - Blood Rage and Boss Monster |
Hey everyone, we got another great update for you today! We have added 2 very long requested features a Music Player and PDF support! There are also a ton of great additions and improvements listed below in the patch notes.
Custom PDF
Cloud Manager Folders
Sound Improvements
Alpha Transparency Support
Magnify Revamp
General Improvements
Scripting Improvements
VR
Spectator Mode
System Console
New commands: (for more info see above page, or use help
Fixes
|
|
Hey everyone, this is one of our largest updates yet! We've updated the game engine massively to the latest version of Unity 2019.1 which will give us overall better performance and features. There has also been an optimization pass to reduce stutter causing situations, so everything can be as silky smooth as possible. That's just the tip of the iceberg: reduced game size 4gb, AssetBundle materials, spectator camera improvements, and ton more covered below!
Changes:
Known Issues:
Performance Optimizations:
DLC Improvments:
AssetBundle Materials:
General Improvements:
Lua:
|
Hey there everyone! This is one of biggest updates yet, we have a lot of great stuff coming for you guys in this update, but we want to make sure it's stable before pushing it live. So, we are doing a public beta first and we want to hear from you about any issues! |
Oh my! More optimizations are always nice, as the community continues to produce fantastic and more technically complex creations. But if youre hungry for a new feature, we hope youll enjoy the new Video Images, which allow you to use videos as textures for assets. Plus, a long requested feature: Spectator Mode! Whatever your taste, we think this patch has a little something for everybody.
Loading Improvements:
Video Images: https://giant.gfycat.com/RightJointAchillestang.webm
Graphics:
Improvements:
Scripting: There's now a way to interact with Unity's built in components using this new API. You can control all aspects of your assetbundles for example changing the light settings, all from Lua. You can read more about it on the API page. self.getComponentInChildren("Light").set("intensity", 20) Object and GameObject:
Component:
Scripting Fixes:
Spectator Mode Spectator mode provides a second fullscreen viewport to be used for streaming / recording. The UI can be shown or hidden on it, and its camera can follow your own or be set to any stored position. Spectator mode requires a second monitor to display on. If you only have one physical monitor then you can use something like spacedesk.net to get around this limitation. Spectator mod is controlled via the following console commands:
Example autoexec.cfg:
Fixes:
v11.2.1 Custom Model Loading: Speed up loading of cached models by up to 20 times with new .rawm format and "Models Raw" folder. This uses the same principle as the what we've done to the images to speed up loading of your .obj files. Spectator Mode: Added `spectator_activate_with_resolution` command. Fixed spectator window freezing after returning to main menu. Fixed post processing on spectator window. Fixes: Fixed scroll bar in Configuration > UI > MISC. Fixed normals maps not working with non square images. Fixed issues with XML UI rich text. |
Update v11.1 New DLC - Tortuga 1667, and SO... MANY... IMPROVEMENTS!
Jigsaw Puzzle Improvements
Improved Fog of War
Miscellaneous Settings Menu Some new features, as they are worked on, do not have their own UI menu yet. We've got them collected in the "MISC" setting menu!
General Improvements
Scripting
You can find details and examples for these, and all of Tabletop Simulator's functions, in the Tabletop Simulator API. Bugs Fixed
VR Keep tabs on VR improvements on the discussion page. VR Improvements
VR Settings
Console Commands All New Console Commands
Renamed Console Commands
Removed Console Commands
|
|
|
|
It has been a while since the last update, because we've been plugging away at making it a big one. Fog of War, Play Area control, Line Tool improvements, Additive Loading, VR Improvements, and much of it covered in our brand new Knowledge Base. Oh my!
Fog of War:
Credit to B.I.O.S. for the table. Play Area:
Improved Line Tool:
Additive Load: When in the Game menu, when clicking the 3 dots that appear in the upper right of a Game when you go to select it, you will see a new option: Additive Load.
New Knowledge Base: The new Knowledge Base.
VR Improvements:
Scripting Changes: Not as much here as in some other patches. But we made sure you had access to some of the new toys.
Bug Fixes:
|
Hey everyone got meaty patch for you guys this time focusing on improving the drawing tool with improved visuals and functionality. We also got a plethora of great VR improvements that can be seen below like virtual hands. Also like normal we got a bunch of great scripting improvements.
General:
Scripting:
Updates to the new Wait class: VR:
Stats Monitor:
Fixes:
|
Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser!
New File Browser:
Split & Cut:
Scripting Improvement:
Lua Chat Improvements
Onscreen indicators
UI Improvements
VR Fixes:
|
|
Hey everyone we got another great patch for you guys focused on a broad range of things, but a lot had to do with spring cleaning and keeping everything running great.
General:
Xml UI:
Scripting:
Permissions:
External API:
VR:
New commands:
|
Hey everyone we got another patch for you guys today focused on improving the new Custom UI by adding the ability to attach them to 3d objects in the game. Also many VR Improvements especially for Oculus. Last and not least a new looking for players indicator on the server browser.
VR Improvements
Looking For Players
General
|
This patch includes creating Custom UIs using Xml giving you the power of Unity's UI system with an easy to use format.
Scripting
Voice Chat
Fixes
VR Controls Update The goal is to provide a more intuitive VR experience; closer to how you would play a board game IRL. This is still in development, feel free to leave us your feedback about how it feels! To enable the old control scheme type +vr_controls_original into the system console. Note Various commands in the system console govern vr behaviour: type help vr to see them. For example, turning 'vr_sticky_grab' on will mean you do not have to hold the trigger to maintain grip on an object; instead you press to grab, then press again to release. If you want these commands to persist then add them to your autoexec (type 'edit autoexec' and enter them there). You can quickly switch between old and new controls if you do something like 'bind right_control !vr_controls_original' (...you can then hit right control to toggle) Changes Laser pointer now turns on and off as the player touches the touch pad, and is oriented like a pointer rather than a gun (it now matches the default steam keyboard laser). Selection box now drawn from controller position instead of laser position. Controls Touchpad when not holding an object: Center = click (buttons, UI, etc.) Up = teleport Left & Right = Mapped tool. Hold left or right to bind current tool to that button. Touchpad when holding an object: Center = flip Left & Right = Rotate Grip buttons now let you move (holding one controller) or rotate/scale (holding both). Holding any grip button will display control layout. Holding menu button will reset your position. Trigger now used exclusively to interact with 3D world Advanced The touchpad controls when not holding an object are set using the console bind command, and can be overwritten, so you can bind any command you want to the touchpad if you wish (left, right, and up if you disable teleport; down and center are reserved). For example: 'bind vr_right_pad_left !vr_laser_constant' will toggle the laser on and off when you hit left on the right controller's touchpad. You can use -, +, and ! bind prefixes to bind to press, release, and long press respectively. Use 'vr_unbind_all' before binding your own to remove the default bindings. Example autoexec -vr_controls_original vr_unbind_all bind +vr_right_pad_left tool_grab bind -vr_right_pad_left tool_revert bind +vr_right_pad_right tool_paint bind -vr_right_pad_right tool_revert This will mean for the right controller, as long as you hold the left pad you will be in grab mode, and as long as you hold the right pad you will be in paint mode. |
This patch includes some good upgrades to the tablet and the ability to increase player counts beyond the current 10 using the console!
http://store.steampowered.com/app/405130/Tabletop_Simulator__Cosmic_Encounter_Connector/ Tablet Upgrade
Console Commands
VR
Improvements
Fixes
|
This is our first update in 2018 and while this patch may not seem too exciting, it’s because we spent a lot time cleaning up underlining code to facilitate better updates for the future. We hope you do like any of the changes and updates that have been added thus far.
http://store.steampowered.com/app/610695/Tabletop_Simulator__Pillars_of_Eternity_Lords_of_the_Eastern_Reach Discord Integration
DLC Battle For Souls Update
Scripting Improvements
Chat Improvements
Hotkey Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
|
http://store.steampowered.com/app/610698/Tabletop_Simulator__Tiny_Epic_Quest Scripting Improvements
External Editor: Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
This tiny update was mainly to get VR and Touch working again after the slight downtime with v10.0. Thanks for your patience!
|
|
Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays.
DLC - Viticulture Expansions: Tuscany & Moor Visitors
UI Improvements
DLC - The Great Dinosaur Rush Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release.
All feedback can be posted in the dedicated section on our forums, or on our official discord in the #open-beta channel. Thanks for your help everyone! Networking Overhaul
Not ready yet
|
A new feature in this update is Onscreen Hands! This allows you to see and play from your hand from any position. This is great for those who prefer to have their hands in a static position on screen. Now everyone can have the best seat!
Onscreen Hands
Network Indicators
DLC - Darkest Night Improvements
UI Improvements
Scripting Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
A major part of this update focused on rewriting and optimizing the net code for object position synchronization which makes up the majority of the game’s network traffic. You will notice a huge improvement as the client when moving objects around with reduced input lag. This data will also now pass through Steam’s P2P network backend. Slowly but surely we are going to migrate all the netcode to use the Steam P2P.
http://store.steampowered.com/app/433520 Networking Rewrite
Voice Chat Improvements
Configuration Menu & UI Improvements
Scripting Improvements
DLC - The Great Dinosaur Rush
http://store.steampowered.com/app/610694 3D UI Interaction Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
In the last update we ran into crashing issues using Steam’s voice chat, so we temporarily turned off voice chat while we investigated.
Other Additions
Linux Troubleshooting
|
We’ve been working on a lot of stuff these past few weeks to finally use Steam networking. We’ve got a great head start by converting our old voice chat over to Steam Voice, so you’ll see a great improvement! We’re still working on the full conversion, so let us know what you think thus far.
http://store.steampowered.com/app/610694/Tabletop_Simulator__The_Great_Dinosaur_Rush Voice Chat Revamp
Scripting Improvements
[u]Player: Steam Improvements
Camera Mouse Control Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Another week is upon us and with that, a new patch! This update brings in a new DLC by SlugFest Games. We’re happy to bring you The Red Dragon Inn: Battle For Greyport! Now available in Tabletop Simulator!
http://store.steampowered.com/app/610693/Tabletop_Simulator__The_Red_Dragon_Inn_Battle_For_Greyport Hand Improvements
Set Rotation Value on Object Tooltip
Scripting Improvements
Object: Three Kingdoms Redux DLC Improvements
Khronos Hunter DLC Improvements
UI Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.
http://store.steampowered.com/app/610692/Tabletop_Simulator__Three_Kingdoms_Redux Unity 5.6.2 Update
VR Improvements
Scripting Improvements
Event: Lighting Improvements
Cloud Improvements
UI Improvements
DLC Improvements
General Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Turns Improvements
Scripting Improvements
UI Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!
http://store.steampowered.com/app/468739/Tabletop_Simulator__AbracaWhat Lighting
Scripting Improvements
Doocumentation: Cloud Manager Improvements
Blocked Menu Improvements
UI Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!
http://store.steampowered.com/app/610690/Tabletop_Simulator__Khronos_Hunter Grid Improvements
New 2D Pointers
Infinite Bag Improvements
Decals Improvements
Scripting Improvements
Chat Improvements
Updated JSON Reader
Revamped Company Video at Launch
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
http://store.steampowered.com/app/468720/Tabletop_Simulator__In_the_Name_of_Odin/ New Feature - Decals
Debugging
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods. |
This update focused on a lot of behind the scenes stuff that will really help the way we test and release patches in the future.
Updated DLC - Cosmic Encounter Expansion #5 - Cosmic Dominion
DLC - Warfighter Improvements
Workshop, Saves and Saved Objects Improvements
Steam Cloud Improvements
Gizmo Improvements
Mac & Linux Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Warfighter: The Tactical Special Forces Card Game by Dan Verssen Games, has been in the works for a long time, and we’re happy to finally have this game released! Warfighter includes not just the base game, but also expansions 1-8, so you get a jam packed game for one price!
Workshop & Saves Folder Creation
Saved Objects Menu
UI Improvements
Text Tool Improvements
Gizmo Tool Improvements
Box Select Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.
New Gizmo Tools
Transform Menu
Hidden Zones Improvements
Revamped Chest Menu
Scythe DLC Improvements
Tiny Epic Western DLC Improvements
Scripting Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.
UI Improvements
Scripting Improvements
Loading Improvements
VR Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.
ALT Zoom Revamp
UI Improvements
Scripting Improvements
Sorting & Saving Improvements
Loading Screen Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
|
|
This is the probably the longest we’ve gone without an update, so thanks for your patience! We’re all set up in our new little studio in Austin, TX and while we’re not completely situated, we’re happy to be in one place! We’re still looking for programmers, so if you’re in the area (must live in Austin already!), then please send us your info.
Games Menu Overhaul
Hover over a game for different options: WORKSHOP SAVES Top Bar and ESC menu Overhaul
UI Improvements
High Quality Screenshots
Darkrock Ventures Improvements
Spirits of the Rice Paddy Improvements
Other DLC Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
You guys have all been talking about it, so we thought we'd help spread the word! |
|
Happy Halloween! It’s that time of year again and while this is a small update, we’ve got some great things in the works.
Wizard’s Academy Improvements
Viticulture Improvements
UI Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
|
Here’s a quick patch as we’ll be heading to Seattle next week for Steam Dev Days.
Global Chat Improvements
Scripting Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Another quick update for you this week to release our latest DLC, Tiny Epic Defenders, a cooperative board game! In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe. Now available for only $4.99!
DLC - Viticulture Improvements
Peek Cards/Objects
AssetBundle Project Improvements
AssetBundle Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
.0 is here! This update brings you the fun wine-making game, Viticulture, by Stonemaier Games, now available for $7.99 with a 20% discount! Cosmic Storm Expansion Cosmic Encounter Improvements AssetBundles Custom Figurine Improvements Improvements Fixes Stay up to date on development by following us on Twitter and Facebook! |
Hurrah! Our latest DLC, The Captain is Dead by The Game Crafter, is now available!
Superfight DLC Free Update
Updated Control Scheme
Chat Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
This update brings you a brand new Color Picker! We promised an improvement to the Color Picker in the past and now it’s here and better than ever! You can now choose the exact values you want to use for your objects without ever wondering if the color matches or not.
Improved Pickup Assist
Chat Command Improvements
Impact Sound Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
We’ve got some great overall improvements and cleanups in Tabletop Simulator this update. Touch support has been added back in so be sure to play the tutorial to find out all the controls.
Wizard’s Academy Update
Scythe Update
Zombicide Update
Simurgh Update
DLC Improvements
TTS Deck Editor
Touch Support
Saved Camera Improvements
Scripting New Features & Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Tabletop Simulator is 50% off during Steam’s VR Weekend Sale! |
We’ve got some great improvements and additions this month with the new Under command, where you can now place objects underneath another without manually moving them! We also added some improvements to the contextual menu and of course, lots of VR improvements as well.
Mr. Game! DLC Updated
Move Under Command
VR Improvements
Contextual Menu Improvements
Chat Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
The Steam Summer Picnic Sale is here and Tabletop Simulator is 50% off! |
To celebrate all the improvements to VR in Tabletop Simulator, we have a brand new trailer to show all the fun that can be had!
Tiny Epic Galaxies Improvements
VR Improvements
UI Scaling
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
This update adds a lot of improvements to VR. We’ve added a Transform Gizmo, which allows you to do things like rotate and lift the floor up and down, scale the player up and down and much more. The Transform Gizmo replaces the on screen buttons with a quicker and more intuitive system.
VR Improvements
VR Known Issues
Loading Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
VR Support is here! We’re happy to announce that the first iteration of VR with the HTC Vive is now live. Please remember that VR is currently in alpha, so we could use all the testing we can get. Post your feedback on our official forums or the new VR sub-forum on Steam. When you start up Tabletop Simulator, you will get a pop up box so you can choose whether to play in VR mode or the normal mode. VR + PC users can play together no problem!
VR Controls Zombicide DLC
Superfight DLC
Lua Scripting Improvements
Workshop Upload/Update Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
|
Have you tried out Cosmic Encounter? It's the award winning game where you become an alien with a special power to break the rules. No two games are ever the same! |
Another great update has arrived with the addition of our latest DLC, Mr. Game!, that has an awesome themed “family game night” room.
Locked Physics Mode
Global Alert Messages
Stability Improvements
ALT Zoom Improvements
Transparent Card Support
Lua Scripting Improvements
Lua Button Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
To celebrate International Tabletop Day, most of our DLCs are on sale for the weekend! Check them out and happy gaming! |
Another small update this week to add in some overall game improvements. We’ve updated a couple of our earlier DLCs, like Euphoria and Mistfall and they look awesome! We’ll be updating Superfight in a future patch as well, and then all our DLCs will have their own themes and custom backgrounds.
Mistfall DLC Update
Custom Tile - Mat
Cloud Manager Improvements
Lua Scripting Improvements
Scaling Improvements
Optimizations
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
A major improvement this update is the addition of the new File Browser where you can import files from your computer in game. This will make your game creations faster and less reliant on external hosts.
Steam Cloud
Lua Scripting Updates
Joint Improvements
Tiny Epic Kingdoms DLC
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
You can now get Tabletop Simulator for 50% off on Steam as part of their Weeklong Deal! This includes both the individual and 4-packs. Sale ends on April 18th. |
We have officially made the jump to Unity 5! Thanks to everyone who opted into the beta and tested it out! We received some great feedback and we feel really positive with this update and going forward.
Limitations:
Compound Colliders
Tiny Epic Kingdom DLC
RARRR!! DLC
Lua Improvements
Lua Atom Editor Plugin
Hand Zone Improvements
DLC Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
|
This update is only for the Beta branch. We’re asking everyone to please opt in to the beta to try it out and test everything as much as possible. The next major patch v7.0 will make the switch from Unity 4 to 5, so we need everyone to play on the beta branch and let us know of any issues. We will no longer be making any changes to the Unity 4 build. Everyone can play together in multiplayer regardless of which build you use.
Limitations:
Lua Scripting Hand Zone Improvements Improvements Fixes Stay up to date on development by following us on Twitter and Facebook! |
This update is a two-parter, the first focusing on the changes in the live build (all scripting) and the second is a beta branch you can opt in to, to test out Tabletop Simulator in Unity 5 (with all the regular updates as well)! Please check it out and let us know in this thread or this thread of any bugs, issues, etc that you find. The more people who test it out and let us know of any problems, the faster we can get it working and implemented into the live build. Also, people on Unity 5 will be able to play with those on the live build. This is our initial upgrade to Unity 5 with all the same graphics. We’ll be looking into physics-based rendering in the future. Keep an eye out.
Beta - Unity 5 These are the changes that are different from the live build and Unity 5. To opt in to the beta, right click on Tabletop Simulator in your Steam library, then click Properties. There will be a new “Betas” tab. At the drop down menu choose “beta - Unity 5”. If it asks for a code, you can ignore it, as you will get the download. You will need to opt out of beta again to get back to the live build, but all players can play with one another, regardless. Improvements:
Limitations:
Stay up to date on development by following us on Twitter and Facebook! |
|
Just a quick patch this week to fix up some performance issues that came up, improved the Scythe DLC, and added improvements to the Scripting API. Thanks everyone for bringing issues to our attention!
Battle For Souls Improvements
API Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Our latest DLC Scythe is now available! Scythe, by Stonemaier Games, is a gorgeous board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
10 Player Colors
Scripting Improvements
Notebook Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |
Another exciting update in the land of Tabletop Simulator! First up is we now have scripting support! This is still a work in progress, so this is the first iteration of scripting. Be sure to check out the Blackjack example we have on the Workshop!
Bag Searching
Cosmic Encounter DLC
Card Search Improvements
Improvements
Fixes
Stay up to date on development by following us on Twitter and Facebook! |