





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Tabletop Simulator & All DLCs are 50% off throughout the Steam Autumn Sale (Nov 28th - Dec 4th) Check out the sale here: https://store.steampowered.com/app/286160/Tabletop_Simulator/
This patch addresses the recent downtime due to issues with the Steam Cloud and includes a couple of additions and fixes to the game.
onPlayerHandChoice(player_colour, label, chosen_objects, confirmed)
The long-awaited 13.2 Update is here! This patch addresses some of the most requested features and bug fixes including Discord game join support, Valve Index support for VR, a chat typing indicator, and much more! Improvements
Tabletop Simulator and all DLCs are 50% off now during the Steam Winter Sale! Get in your last-minute holiday shopping and ring in the New Year by getting Tabletop Simulator and all DLCs half-off! Sale runs from December 22, 2021 9:55am PT- January 5, 2022 10:05 PT!
Head Over To The Sale Now-
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator is 50% off this week during the Steam Autumn Sale! Get started on your holiday shopping by getting Tabletop Simulator half-off and taking advantage of all DLCs being on sale too!
https://store.steampowered.com/app/286160/Tabletop_Simulator/
- Added previous turn color player as second param for onPlayerTurn event.
- Added Object.getZones() that returns all the zones that the object is interacting with. https://tabletopsimulator.nolt.io/219
- Added onObject(Enter/Leave)Zone that works on all zones instead of just scripting zones. https://tabletopsimulator.nolt.io/85
- Added support for all zones with getObjects(). https://tabletopsimulator.nolt.io/613
- Added UI.loading bool to see if the UI is still loading on this Object.
- Added lua object.getJson(bool indented) to disable indenting.
- Added (Global) tryObjectRotate(object, spin, flip, player_color, old_spin, old_flip). spin & flip values [0, 360] degrees.
- Added (Object) tryRotate(spin, flip, player_color, old_spin, old_flip).
- Added (Universal) onObjectRotate(object, spin, flip, player_color, old_spin, old_flip).
- Added (Object) onRotate(spin, flip, player_color, old_spin, old_flip).
- Added (Universal) onPlayerPing(player, position). https://tabletopsimulator.nolt.io/28
- Added (LayoutZone) `object.LayoutZone.getOptions()`, `.setOptions({options table})`, `.layout()`
- Added (LayoutZone) `onGroupSort(table group, bool reversed)` and `onZoneGroupSort(object zone, table group, bool reversed)` lua events: return table in desired sorted order, or false to allow default zone behaviour. If present they take precedence over the selected sort in the zone options.
- Ensured LuaWebRequest's text no longer raises a null reference exception when no downloadHandler is set.
- Object.getData() now correctly omits null value keys.
- Fixed being able to addAttachment with the Table bricking the game. https://tabletopsimulator.nolt.io/413
- Fixed being unable to lua object.deal() to index hands greater than 1. https://tabletopsimulator.nolt.io/400
- Fixed issue with on[Enter/Leave]ScriptingZone was firing multiple times in a row. https://tabletopsimulator.nolt.io/176
- Fixed Book setHighlight()/clearHighlight() bug. https://tabletopsimulator.nolt.io/270
- Fixed minor bug whereby RPCLookAt was using the yaw after validating the pitch (instead of validating the yaw).
- Fixed lua Player.getAvailableColors() can have repeats. https://tabletopsimulator.nolt.io/536
- Fixed issue with tryObjectEnter/tryObjectEnterContainer only firing for the first object dropped in a bag. https://tabletopsimulator.nolt.io/150
- Fixed tryObjectEnter/tryObjectEnterContainer not being passed the object entering when the container was a stack. https://tabletopsimulator.nolt.io/477
- Fixed data/JSON round-tripping i.e. spawnObjectData({data=JSON.decode(JSON.encode(container.getData()))}).
- Fixed Lua core mishandling of nil table inserts i.e. table.insert(tab, 1, nil).
- Player.Action.Select
- Player.Action.PickUp
- Player.Action.RotateIncrementalLeft (Q)
- Player.Action.RotateIncrementalRight (E)
- Player.Action.RotateOver (Alt + F, whilst held)
- Player.Action.FlipIncrementalLeft (Alt + Q, whilst held)
- Player.Action.FlipIncrementalRight (Alt + E, whilst held)
- Player.Action.FlipOver (F)
Player.Action is not a table, but you may still do:
- for name, value in pairs(Player.Action) do
- log(Player.Action)
Nolt Links:
We have a new DLC game available for you today - Rise Of Tribes Only the host needs to own the DLC 2 - 4 Players | Ages 13 & Up | 30-60 Minutes Playing Time In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer. In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict. Check out Rise Of Tribes here: https://store.steampowered.com/app/610709/Tabletop_Simulator__Rise_of_Tribes/
Tabletop Simulator is joining Steams Remote Play Together Event by going on sale!
Now through the 29th at 10 am PDT, Tabletop Simulator is 50% off and all DLCs are on sale (excluding One Night Ultimate Werewolf).
https://store.steampowered.com/app/286160/Tabletop_Simulator/
We have a new DLC game available for you today - One Night Ultimate Werewolf! Only the host needs to own the DLC 3 - 10 Players | Ages 13 & Up | 10 Minutes Playing Time This DLC includes the Daybreak expansion. One Night Ultimate Werewolf is a fast-paced game for 3-10 players where everyone is dealt a secret role. Many of these roles have special abilities that will aid that player in gaining information. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a condensed version of the party game Ultimate Werewolf that does not require a moderator. There's no elimination, and each game lasts about 10 minutes. Check out One Night Ultimate Werewolf here: https://store.steampowered.com/app/610708/Tabletop_Simulator__One_Night_Ultimate_Werewolf/
We have a new DLC game available for you today - Mistborn: House War Only the host needs to own the DLC 3 - 5 Players | Ages 13 & Up | 60-120 Minutes Playing Time Become the head of a Great House of Luthadel in this game of negotiation and betrayal set in the world of Brandon Sanderson's Mistborn novels. Contend with myriad problems plaguing the Final Empire rampaging koloss, disease, social unrest, even the heroes of the novels and with every step jockey for the Lord Ruler's favor. At the end of the story, will you rise to power and prestige or fall in ruin and disgrace? Mistborn: House War is a resource-management game set during the events of the first Mistborn novel. Three to five players assume the roles of various factions and must work together to solve the "Problems" facing the Final Empire. In order to solve these problems players must expend a certain combination of resources, but in return they receive Favor from the Lord Ruler. Each round, players produce resources (food, money, prestige, skaa, warriors, and atium) in different proportions and combinations based on their faction. You can convert between different resources to get something that is missing, but in the long run the players must work together, pooling their resources, to succeed. Check out Mistborn: House War here: https://store.steampowered.com/app/610707/Mistborn_House_War/
Lunar New Year Sale!
To Celebrate the Lunar New Year Tabletop Simulator is 50% off! All DLCs are on sale (excluding Down In Flames: Locked- On). No matter where you are in the world, kick off the Year of the Ox by playing games with friends and family near and far.
Shop Now!
https://store.steampowered.com/app/286160/Tabletop_Simulator/
We have a new DLC game available for you today - Down In Flames: Locked-On Only the host needs to own the DLC 1 - 6 Players | Ages 13 & Up | 15-30 Minutes Playing Time Down in Flames: Locked-On brings the Down In Flames system to the jet age, by adding missile combat and range. The "one hit one kill" sudden death nature of modern combat, makes this game very different than earlier versions of Down In Flames! Multiple campaigns from the 1970s through modern day give players a variety of scenarios. During these campaigns, players will perform air combat missions to escort their strike aircraft to the target. Down in Flames: Jets provides the fast-paced feel of air combat developed during the other games in the series, with streamlined rules and an intuitive, fast-playing game system. Check out Down In Flames: Locked-On here: https://store.steampowered.com/app/610706/Tabletop_Simulator__Down_in_Flames_LockedOn/
- string getTable()
- bool setTable(string name)
- string getCustomURL()
- bool setCustomURL(string url)
- Object getTableObject()
- Backgrounds:
- string getBackground()
- bool setBackground(string name)
- string getCustomURL()
- bool setCustomURL(string url)
- string name
- string type
- string complexity
- int[] playing_time
- int[] number_of_players
- List
tags
The Winter Sale is here for all the last minute shoppers!
Bring your family closer this holiday season through the gift of playing games together even while being apart. Head over to the Sale Now!
Check out Tabletop Simulator's Ultimate Gift Guide for Board Game Lovers for any other last minute gifts too!
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Autumn Sale!
Start your holiday shopping early with the Steam Autumn Sale. Get Tabletop Simulator for half off and all DLCs at discounted rates. Take advantage of Black Friday prices from November 25th, 9:55 am PT through December 1st, 10:05 am PT.
Head Over to the Autumn Sale Now!
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Steam Digital Tabletop Fest Sale!
Starting today, get Tabletop Simulator and all DLCs for 50% off while exploring and enjoying a weekend dedicated to all things Tabletop Games! Sale runs the length of the event starting 10/21/20-10/26/20. Join in the Tabletop Fest for in-depth panels, play sessions, and more!
Explore the Steam Tabletop Fest!
Take Advantage of the sale now!
https://store.steampowered.com/app/286160/Tabletop_Simulator/
This weekend Tabletop Simulator is 50% off starting today and ending Tuesday 8/25/20 at 10 am pst. Enjoy online board games for a virtual school year.
We are also excited to announce the winners of our $1000 MEME and GIF creation competition! Congratulations to our top three entries and thank you to the entire Tabletop Simulator community for all of your amazing work.
First Place
Second Place
Third Place
This is the first of many contests so make sure to follow us on Instagram and Twitter for future announcements! We look forward to featuring many of the MEMEs and GIFs collected and any future content the community tags us in!
We are celebrating the launch of our Instagram @tabletop_simulator by holding the first of many contests to showcase the communitys work!
Share your cleverest Tabletop Simulator memes and goofiest gifs using all three hashtags: #tabletopsimulatorcontest, #tabletopsimulator, and #boardgames ending Monday 8/17/20. Make sure to follow us to see the announcement of the winners and different upcoming contests!
First prize - $500, Second prize - $300, Third prize - $200
Gifs and memes can be posted on Instagram, Twitter, or Facebook using the hashtags.
We've got a new DLC game available for you today - Dawn of the Zeds! The postcards in every local drug store read, "Welcome to Fabulous Farmingdale!", an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now, things are far from fabulous in Farmingdale and, for once, everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way), but it is obvious what the illness does to its victims. These undead, nicknamed "Zeds" from the local newscasts as the acronym for "Zombie Epidemic Disease," are now converging on your corner of the world around Farmingdale. As best you can tell, you have been left to your own devices to stop them while the National Guard organizes a relief column, but that could take days, perhaps weeks, for them to fight their way to you and until then, what can you do? With little choice between survival and a gruesome (un)death, you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them, attempt to coordinate the discovery of a cure to this vile scourge, and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose... Check out Dawn of the Zeds here: https://store.steampowered.com/app/610705/Tabletop_Simulator__Dawn_of_the_Zeds/
Hey everyone, hope you're all doing good! We got a great patch you guys today with a ton of great features, improvements, and fixes.
- Added action_cut, action_deal, action_draw, action_flip, action_group, action_lock, action_randomize, action_rotate, action_search, action_split, action_state_next, action_state_prev commands, which will trigger that action on the currently selected object.
- For example, you could do bind f action_search, and then would open the search window.
- Fixed edit command messing up {` `} characters.
We've got a new DLC game available - Dungeon Drop including all the current expansions and deluxe version components. Check it the game here: https://store.steampowered.com/app/610704/Tabletop_Simulator__Dungeon_Drop/
Tabletop Simulator is currently on sale for 50% off during the Weekend! Check out the sale here https://store.steampowered.com/app/286160/Tabletop_Simulator/
Hey everyone, hope you are all doing ok in these crazy times! We have another great update for you guys today that adds a brand new tool called Attach which lets you stick objects together. We also have a much needed performance optimization on the server browser due to all the new players joining us! Welcome everyone new hope you all our enjoying the game! We have a ton more below in the full patch notes.
We're happy to announce the release of our latest DLC game - Wingspan, created by Elizabeth Hargrave & Stonemaier Games. This release includes the European Expansion and our usual digital flair to enhance the digital play experience. Grab a copy from our Steam store page here - https://store.steampowered.com/app/610703/Tabletop_Simulator__Wingspan/
Tabletop Simulator and DLC is on sale for up to 50% off during the Winter Sale! Check out our discounts here: https://store.steampowered.com/dlc/286160/Tabletop_Simulator/
We've got a new DLC available for you today: Unearth is a bend-your-luck game of dice placement and set collection. Designed by Jason Harner and Matthew Ransom, it plays in under an hour with 2-4 players. Each player leads a tribe of Delvers, represented by five dice (3 six-sided, 1 four-sided, and 1 eight-sided). Players take turns rolling and placing dice in an attempt to claim Ruins. The game's elegant core mechanic is accessible to players of all skill levels. High rolls help players claim Ruins, while low rolls help players collect Stones. This opens two paths to victory: claiming sets of Ruins or using Stones to build Wonders. Delver cards help you affect your dice rolls or dice in play, and Wonders can grant abilities that impact the late game. https://store.steampowered.com/app/610702/Tabletop_Simulator__Unearth/
We've got yet another great update for you today featuring a Custom Theme Editor (dark mode included), Global Chat Filter, Picture-in-Picture and many scripting improvements!
We've got two new DLC additions in store for you today - Blood Rage and Boss Monster In Blood Rage, each player controls their own Viking clans warriors, leader, and ship. Ragnark has come, and its the end of the world! Its the Vikings last chance to go down in a blaze of glory and secure their place in Valhalla at Odins side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnark, the ultimate inescapable doom. https://store.steampowered.com/app/610700/Tabletop_Simulator__Blood_Rage/ Inspired by a love of classic video games, Boss Monster: The Dungeon Building Card Game pits 2-4 players in a competition to build the ultimate side-scrolling dungeon. Players compete to lure and destroy hapless adventurers, racing to outbid one another to see who can build the most enticing, treasure-filled dungeon. The goal of Boss Monster is to be the first Boss to amass ten Souls, which are gained when a Hero is lured and defeated but a player can lose if his Boss takes five Wounds from Heroes who survive his dungeon. https://store.steampowered.com/app/610701/Tabletop_Simulator__Boss_Monster/ Only the host needs to own the DLC for everyone at the table to play
Hey everyone, we got another great update for you today! We have added 2 very long requested features a Music Player and PDF support! There are also a ton of great additions and improvements listed below in the patch notes.
Constructors:
Vector(num, num, num) --> return a vector with specified (x, y, z) components
Vector(table) --> return a vector with x/y/z or 1/2/3 conponents from source table (x/y/z first)
Vector.new(...) --> same as Vector(...)
Vector.max(vec1, vec2) --> return a vector with max components between vec1 and vec2
Vector.min(vec1, vec2) --> return a vector with min components between vec1 and vec2
Vector.between(vec1, vec2) --> return a vector pointing from vec1 to vec2
vec:copy() --> copy self into a new vector and retur it
Component access:
vec.x, vec.y, vec.z --> read/write component
v[1], v[2], v[3] --> read/write component
vec:get() => num, num, num --> returns x, y, z components of self
Methods modifying self and returning self:
vec:setAt(key, num) --> same as "vec[key] = num"
vec:set(num, num, num) --> set x, y, z components to passed values
vec:add(otherVec) --> adds components of otherVec to self
vec:sub(otherVec) --> subtracts components of otherVec from self
vec:scale(otherVec) --> multiplies self components by corresponding compnents from otherVec
vec:scale(num) --> multiplies self components by a numeric factor
vec:clamp(num) --> if self magnitude is higher than provided limit, scale self down to match it
vec:normalize() --> scale self to magnitude of 1
vec:project(otherVec) --> make self into projection on another vector
vec:reflect(otherVec) --> reflect self over a plane defined through a normal vector arg
vec:inverse() --> multiply self components by -1
vec:moveTowards(otherVec, num) --> move self towards another vector, but only up to a provided distance limit
vec:rotateTowards(otherVec, num) --> rotate self towards another vector, but only up to a provided angle limit
vec:projectOnPlane(otherVec) --> project self on a plane defined through a normal vector arg
Methods not modifying self:
vec:dot(otherVec) --> return a dot product of self with otherVec
vec:magnitude() --> return self magnitude (length)
vec:sqrMagnitude() --> return self magnitude (length) squared
vec:distance(otherVec) --> returns distance between self and otherVec
vec:sqrDistance(otherVec) --> returns squared distance between self and otherVec
vec:equals(otherVec, num) --> returns true if otherVec same as self (optional numeric tolerance param), false otherwise
vec:string(str) --> return string describing self, optional string prefix
vec:angle(otherVec) --> return an angle between self and otherVec, in degrees [0, 180]
vec:cross(otherVec) --> return a cross-product vector of self and otherVec
vec:lerp(otherVec, num) --> return a vector some part of the way between self and otherVec, numeric arg [0, 1] is the fraction
vec:normalized() --> return a new vector that is normalized (length 1) version of self
vec:orthoNormalize() --> return three normalized vectors perpendicular to each other, first one being in the same dir as self
vec:orthoNormalize(otherVec) --> same as vec:orthoNormalize(), but second vector is guranteed to be on a self-otherVec plane
Operators:
vecOne + vecTwo --> return a new vector with added components of vecOne and vecTwo
vecOne - vecTwo --> return a new vector with subtracted components of vecTwo from vecOne
vecOne * vecTwo --> return a new vector with multiplied components of vecOne and vecTwo, NOT a dot product (!)
vec * number --> return a new vector with all components from vec scaled by a numeric factor
number * vec --> same as "vec * number"
vecOne == vecTwo --> return true if both vectors identical or within a small margin of each other, false otherwise
tostring(vec) --> return a string description of a vector
Constructors:
Color(num, num, num) --> return a color with specified (r, g, b) components
Color(num, num, num, num) --> return a color with specified (r, g, b, a) components
Color(table) --> return a color with r/g/b/a or 1/2/3/4 components from source table (letter keys prioritized)
Color.new(...) --> same as Color(...)
Color.fromString(colorStr) --> return a color from a color string ('Red', 'Green' etc), capitalization ignored
Color.fromHex(hexStr) --> return a color from a hex representation string (e.g. '#ff112233'), hash sign and alpha are optional
col:copy() --> copy self into a new color and return it
Color.Purple [etc] --> shorthand for Color.fromString('Purple'), works for all player and added colors, capitalization ignored
Component access:
col.r, col.g, col.b, col.a --> read/write component
col[1], col[2], col[3], col[4] --> read/write component
col:get() => num, num, num, num --> returns r, g, b, a components of self
col:toHex(includeAlpha) --> returns a hex string for self, boolean parameter
col:toString(num) --> returns a color string if matching this instance, nil otherwise, optional numeric tolerance param
Methods modifying self and returning self:
col:setAt(key, num) --> same as "col[key] = num"
col:set(num, num, num, num) --> set r, g, b, a components to passed values
Methods not modifying self:
col:equals(otherCol, num) --> returns true if otherCol same as self, false otherwise, optional numeric tolerance param
col:lerp(otherCol, num) --> return a color some part of the way between self and otherCol, numeric arg [0, 1] is the fraction
Operators:
colOne == colTwo --> return true if both colors identical or within a small margin of each other, false otherwise
tostring(col) --> return a string description of a color
Other:
Color.list --> table of all color strings
Color.Add(name, yourColor) --> add your own color definition to the class (string name, Color instance yourColor)
Tabletop Simulator is on sale now for 50% off!
You can buy the individual game, or the 4-pack at the discounted price.
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Additionally, almost all DLC are on sale for up to 50% off.
Visit the DLC Steam Sale Page
Sale ends 7/09/19 at 1pm EST.
Hey everyone, this is one of our largest updates yet! We've updated the game engine massively to the latest version of Unity 2019.1 which will give us overall better performance and features. There has also been an optimization pass to reduce stutter causing situations, so everything can be as silky smooth as possible. That's just the tip of the iceberg: reduced game size 4gb, AssetBundle materials, spectator camera improvements, and ton more covered below!
+spectator_window
-spectator_show_ui
# Make easier to type versions of spectator_camera_ commands.
# i.e. cam_load instead of spectator_camera_load
alias cam_* spectator_camera_*
+cam_stay_upright
# make right control have camera follow player while held
# @ makes it not output to console
bind +right_control @+cam_follow_player
bind -right_control @-cam_follow_player
# make semicolon look at object under pointer
# need to start line with > to stop being evaluated,
# and exec to make it evaluate when activated
>bind semicolon exec cam_look_at
# make period toggle object tracking, and comma set tracked object
bind period !cam_tracking
>bind comma exec cam_target
# make right shift cycle through first 3 camera positions
alias next_camera add cam_load_zero 1 3
bind right_shift next_camera
# make some buttons to load specific camera positions
ui_button 1 600 0 cam_load 1
ui_button 2 600 -30 cam_load 2
ui_button 3 600 -60 cam_load 3
find -name "Blue Player Token"
highlight <>
If you want to set up a binding/alias/button in a script then you need to start the line with a >, surround the variable with < and > instead, and use exec.
>bind right_control exec spectator_camera_attachment
Hey there everyone! This is one of biggest updates yet, we have a lot of great stuff coming for you guys in this update, but we want to make sure it's stable before pushing it live. So, we are doing a public beta first and we want to hear from you about any issues!
Oh my! More optimizations are always nice, as the community continues to produce fantastic and more technically complex creations. But if youre hungry for a new feature, we hope youll enjoy the new Video Images, which allow you to use videos as textures for assets. Plus, a long requested feature: Spectator Mode! Whatever your taste, we think this patch has a little something for everybody.
As usual, included in the patch is our latest DLC: Deck Quest!
+spectator_window
-spectator_show_ui
+spectator_camera_follow
spectator_camera_smooth_position 0.1
spectator_camera_smooth_rotation 0.1
# set right control key to toggle player follow
bind right_control !spectator_camera_follow
# set space to make spectator camera follow player while it is held down
# @ = silence command in console
bind +space @+spectator_camera_follow
bind -space @-spectator_camera_follow
# set keys to jump to specific camera positions
bind comma spectator_camera_position 1
bind period spectator_camera_position 2
bind semicolon spectator_camera_position 3
# set right shift key to cycle through the first 3 camera positions
alias next_camera add spectator_camera_position_from_zero 1 3
bind right_shift next_camera
Update v11.1 New DLC - Tortuga 1667, and SO... MANY... IMPROVEMENTS!
This patch is filled to bursting with general improvements that you, the community, have been asking for. Better Fog of War, useful scripting additions, better VR, game chat announcements of clearing and measurements, Jigsaw puzzle improvements and MORE! If you don't see the improvements you were hoping for in this update, we're still hard at work on even more improvements for the future!
And what's this?! It is a great official DLC release: Tortuga 1667
Tabletop Simulator is on sale now for 50% off!
You can buy the individual game, or the 4-pack at the discounted price.
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Additionally, almost all DLC are on sale for up to 50% off.
https://store.steampowered.com/dlc/286160/
Sale ends 2/11/19 at 1pm EST.
Tabletop Simulator and its DLC is one sale now for 50% off!
You can buy the individual game, or the 4-pack at the discounted price.
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Additionally, almost all DLC are on sale for up to 50% off.
https://store.steampowered.com/dlc/286160/
Congratulations to all the Steam Award winners, and Happy Holidays to our fantastic community. We continue to plug away at improving the game, so keep your ideas and your feedback coming. We'll catch you in the new year!
Sale ends 1/3/19 at 1pm EST.
Tabletop Simulator and its DLC is one sale now for 50% off!
You can buy the individual game, or the 4-pack at the discounted price.
https://store.steampowered.com/app/286160/Tabletop_Simulator/
Additionally, almost all DLC are on sale for up to 50% off.
https://store.steampowered.com/dlc/286160/
We hope you enjoy your Autumn and any turkeys you may or may not be devouring.
Sale ends November 27th at 10am (PST).
It has been a while since the last update, because we've been plugging away at making it a big one. Fog of War, Play Area control, Line Tool improvements, Additive Loading, VR Improvements, and much of it covered in our brand new Knowledge Base. Oh my!
We're also back at it with a new official DLC: Draco Magi!
Hey everyone got meaty patch for you guys this time focusing on improving the drawing tool with improved visuals and functionality. We also got a plethora of great VR improvements that can be seen below like virtual hands. Also like normal we got a bunch of great scripting improvements.
Hey we got another great patch for you guys today with a ton of great scripting changes, give host, and a brand new file browser!
Steam's Summer Sale is here and Tabletop Simulator is 50% off!
You can get both the individual and the 4-pack at this discounted price.
http://store.steampowered.com/app/286160/
Additionally, all our DLCs are on sale up to 50% off!
https://store.steampowered.com/dlc/286160/
Hope you guys are having a great summer!
Sale ends July 5th at 10am PST.
Hey everyone we got another great patch for you guys focused on a broad range of things, but a lot had to do with spring cleaning and keeping everything running great.
We got a couple of great Custom Xml UI examples below to help you started getting your feet wet. They are also very functional and could be useful for your games.
Xml UI Example:
Hey everyone we got another patch for you guys today focused on improving the new Custom UI by adding the ability to attach them to 3d objects in the game. Also many VR Improvements especially for Oculus. Last and not least a new looking for players indicator on the server browser.
This patch includes creating Custom UIs using Xml giving you the power of Unity's UI system with an easy to use format.
We also have a brand new API documentation that is much more feature complete with examples and better looks. Can be found here: https://api.tabletopsimulator.com/
Read about the new VR Controls at the bottom of the patch notes!
This patch includes some good upgrades to the tablet and the ability to increase player counts beyond the current 10 using the console!
The other great new is that we have revamped and upgrade Cosmic Encounter with great new graphics and effects. We didn’t stop there either! We are bundling the expansion Cosmic Eons for free with the base DLC!
We are getting this patch out before GDC expect some good stuff soon in the following patch. If you are going to be at GDC this year let us know.
This is our first update in 2018 and while this patch may not seem too exciting, it’s because we spent a lot time cleaning up underlining code to facilitate better updates for the future. We hope you do like any of the changes and updates that have been added thus far.
Our next DLC, Pillars of Eternity: Lords of the Eastern Reach, is a 1-4 player card game based on Obsidian Entertainment's best-selling Pillars of Eternity computer role-playing game.
And a big thing we’ve added to TTS is Discord integration, so you can see what game your friends are playing, what they are hosting and the number of seats available, and much more. Hope you enjoy!
Steam's Winter Sale is here and Tabletop Simulator is 50% off!
You can get both the individual and the 4-pack at this discounted price.
http://store.steampowered.com/app/286160/
Additionally, all our DLCs are on sale for 20-60% off!
Here's wishing everyone a very Merry Christmas and Happy New Year!
Sale ends January 4th at 10am PST.
It’s hard to believe how fast this year zoomed by and we want to wish everyone a very Merry Christmas and Happy New Year. Holidays are a special time to be with loved ones and friends and we are happy to have you all as part of our community.
It’s been awhile since we’ve had a new DLC, so this time around we have Tiny Epic Quest by Gamelyn Games! This one is exciting, because it includes the ITEMeeples where you can attach and detach weapons. We hope you like our rendition of the game!
If you haven’t seen it yet, our latest tutorial video is now available. This tutorial goes over how to create a custom game from start to finish. Check it out and let us know what you think. We hope it helps you get started on creating your own custom games!
https://youtu.be/_xbED5HDSYU
This tiny update was mainly to get VR and Touch working again after the slight downtime with v10.0. Thanks for your patience!
Steam's Autumn Sale is here and with that, Tabletop Simulator is 50% off!
You can get both the individual and the 4-pack at this discounted price.
http://store.steampowered.com/app/286160/
Additionally, all our DLCs are on sale for 30-50% off!
Here's wishing everyone a very Happy Thanksgiving, no matter where you live!
Sale ends November 28th at 10am PST.
Hey everyone, v10.0 will be our largest patch ever added to the game! This update’s focus was on completely rewriting and optimizing the netcode on Tabletop Simulator to help solve a lot of the connection issues. If you helped us test on the beta, thank you very much for your input as we needed all the extra testing we could get to ensure things were cleaned up smoothly. This is a major update, so if you encounter any issues, please let us know on our forums with as much detail as possible before we head into the holidays. We also have a free update to Viticulture by Stonemaier Games, which adds in the expansions Tuscany and Moor Visitors! And finally, we have made a few UI improvements which we hope you like. The main menu has changed for simplicity and to match the rest of the UI, and the host options menu has been split into Game, Server and Permissions. We’ve added some additional features to these menus as well. VR and Touch is currently not working in this update, but we plan on adding it back in very shortly. Please be sure to post your feedback and suggestions on our forums.
Hey everyone, v10.0 will be our largest patch ever added to the game! We are replacing and optimizing the netcode on Tabletop Simulator to give you guys the best possible experience. Due to the vastness of these changes, we decided to have an open beta to test and make sure nothing has slipped through the cracks. Additional features and fixes will also be included in the patch’s final release. We want as many people as possible to help us test the networking rewrite, so we can work out any kinks before it goes live. We have commenced closed beta testing and are now opening this up to everyone. We would greatly appreciate your help and feedback to ensure this is a smooth process. To access the open beta:
A new feature in this update is Onscreen Hands! This allows you to see and play from your hand from any position. This is great for those who prefer to have their hands in a static position on screen. Now everyone can have the best seat! We also focused on figuring out where any networking issues are coming from, so we have added networking indicators next to your names on the top right, so you know exactly what’s going on. Type /debug in chat and take screenshots of your readout if any networking issues come up. Use the following networking chat commands to help make adjustments when clients are connected.
A major part of this update focused on rewriting and optimizing the net code for object position synchronization which makes up the majority of the game’s network traffic. You will notice a huge improvement as the client when moving objects around with reduced input lag. This data will also now pass through Steam’s P2P network backend. Slowly but surely we are going to migrate all the netcode to use the Steam P2P.
We also have some additional fixes and improvements for Voice Chat that should hopefully resolve the last of the issues.
Thanks for your patience and post on our forums of any issues that come up along the way so we can make sure it is working properly.
In the last update we ran into crashing issues using Steam’s voice chat, so we temporarily turned off voice chat while we investigated. After working all weekend and implementing a brand new system, we think we have something even better! Crystal clear voice using the latest Opus codec, the gold standard of voice chat. This new voice chat should sound better and perform better than Steam Voice or our old system. Currently, Team Voice Chat icons do not show for other players. Disable voice chat only disables your voice. Click on a name to mute individual players in the meantime. Thanks for your patience during this time. Hopefully the new voice chat works well for you all. If you have any feedback, please post on our forums.
We’ve been working on a lot of stuff these past few weeks to finally use Steam networking. We’ve got a great head start by converting our old voice chat over to Steam Voice, so you’ll see a great improvement! We’re still working on the full conversion, so let us know what you think thus far.
So many of you have been asking for the ability to create character sheets since nearly the beginning and it hasn’t been easy to come up with something that was feasible, but now we have! Through scripting - createInput(), you can now create your own custom character sheets.
The Great Dinosaur Rush by Ape Games is now in Tabletop Simulator as DLC!
The Great Dinosaur Rush, or the Bone Wars as they’re otherwise called, were a period of incredible advancement in paleontology (discovery of fossils).
Another week is upon us and with that, a new patch! This update brings in a new DLC by SlugFest Games. We’re happy to bring you The Red Dragon Inn: Battle For Greyport! Now available in Tabletop Simulator!
You and your adventuring companions are just returning to the bustling city of Greyport after your latest adventure. You are all looking forward to relaxing and spending some of your hard-earned loot at The Red Dragon Inn. The party will have to wait, though, because the city is under attack by evil monsters!
We also have an exciting update to Hands, where you can now bring any object into them! Your hands aren’t just for cards any more! And not just that, but you can now draw and deal from loot bags, infinite bags and stacks!
We also have a new tool for you in the gizmo side menu - Rotation Values! What does this mean? You can now create custom tooltips for your dice or anything else that needs a tooltip that changes depending on the rotation of the object. Names or numbers are allowed!
Read on for the full details!
This is a big update in that we updated our engine to a new version of Unity. This gives us better cpu multi-threading utilization for better performance in scenes with lots of objects. The game should overall be on a better foundation than ever before.
We’re happy to announce our latest DLC, Three Kingdoms Redux by Starting Player is now live!
Three Kingdoms Redux is a board game that seeks to recreate the tripartite between the states of Wei, Wu and Shu. You assume the role of one of the three lords – Cao Cao leading Cao Wei, Sun Jian leading Eastern Wu or Liu Bei leading Shu Han.
And for our VR users, rejoice! Oculus Touch support is now officially here! VR performance in general should also be improved up to 30% faster. Check it out and let us know how it is. Of course, there’s still more to come as well!
And lastly, our tutorial series is currently undergoing a revamp since we’ve changed so much and added new features. Here is the first episode in the new 2017 Tutorial Series - Basic Controls.
https://www.youtube.com/watch?v=SGPdpGn0DCM
In case you haven’t heard (ha ha), the Steam sale has arrived, and with that, Tabletop Simulator and most of our DLCs are on sale 20-60% off! Get it while it’s smokin’ hot!
http://store.steampowered.com/app/286160/Tabletop_Simulator
Our latest DLC is Cavern Tavern, created by Final Frontier Games, now available in Tabletop Simulator!
In a war torn land, a magical land of heroic feats and epic quests, there is a place that has never felt the wrath of the ongoing and everlasting war between the five realms. Hidden in the hills of Strongcliff, deep in the shadows of a cavern lies the best kept secret for many years.
We also made some great improvements to the Turns Menu. You can customize your turn orders, disable interactions and enable players to pass turns to another!
Our latest DLC is by GARYKIMGAMES and published by Korea Boardgames, Abraca...What? is a family game of deduction and spellcasting. Now available in Tabletop Simulator with a 15% launch discount!
An exciting new feature that a lot of you have asked for is the ability to adjust the lighting! You no longer have to rely on the 8 different backgrounds for the only light source. You can customize your own and combining that with Assetbundles, you can create some pretty nifty things. We can’t wait to see what you come up with!
Thanks to all of your feedback, we made a lot of improvements as well as additions to scripting and we’ve added the much requested hotkeys to scripting (so keybinds had to be reset - sorry!).
Our latest DLC, Khronos Hunter is now available in Tabletop Simulator! This is our first DLC to include both English and Japanese. Enjoy!
The Empress of Time inadvertently triggers a malfunction that causes different time intervals and parallel worlds to intersect. You are an adventurer who is unwittingly sucked into this time spiral. Your objective is collecting a form of energy called mana and bringing the world back to order, allowing you to return to your own time.
We’ve also made a huge improvement to the Grid system with a lot more options for you to choose from. Try it out and let us know what you think!
We are also investigating various networking solutions to improve the netcode. Some of the improvements would be network stability, connection issues, voice chat, bandwidth reduction, security, and server browser issues. If we find a good solution, this would be a major change to the game and will take a lot of time to develop and beta test to ensure stability.
To celebrate International Tabletop Day on April 29th, Tabletop Simulator is having a 50% off weekend deal. In addition, most of our DLCs are also on sale from 20-50% off! Check it out and tell your friends! Sale ends Monday, May 1st!
http://store.steampowered.com/app/286160/Tabletop_Simulator/
In today’s update, we’ve got our latest DLC, In the Name of Odin by NSKN Games! In the Name of Odin is a strategy game for 2-5 players, each with a claim to become the new Jarl. You are all brave warriors, shrewd traders and bold explorers, but only one of you will become the new Jarl to rule in the name of Odin!
And our newest feature is Decals! With Decals you can now stamp or stick images to any object. Need stickers for cards and have them stick on when shuffling? Now you can do that. Creating a western theme and want to add bullet decals to your scene? Now you can! Have fun with it!
This update we’ve added in one of the most requested improvements to Tabletop Simulator, 64-bit! If you are unfamiliar with what this means for the game: more stability thanks to being able to use all system memory, faster mod loading, and support for larger & crazier mods.
We mentioned in the last update that we would have to drop support for Windows 32-bit (0.8% of our players), but we have good news! We were able to create both 32-bit and 64-bit Windows builds of the game and Steam should provide you with the proper version of the game. But, if you are having any trouble playing the game after the update try reinstalling the game to force it grab the correct version.
Overall this patch was all updating all the old and much needed items of repair to make the game overall more stable, smooth, and perform better.
This update focused on a lot of behind the scenes stuff that will really help the way we test and release patches in the future.
We’re also looking into getting Tabletop Simulator upgraded to 64 bit as only .8% of our player base is on 32 bit. We will not be offering both, so once we upgrade to 64 bit, we will phase out 32 bit support. So if you are on a 32 bit OS we recommend looking to upgrade.
There is still a lot of work to getting Tabletop Simulator 64 bit, but the advantages of using more than ~3 gigs of ram will greatly improve the game’s stability and allow you guys to be more creative with your mods.
Warfighter: The Tactical Special Forces Card Game by Dan Verssen Games, has been in the works for a long time, and we’re happy to finally have this game released! Warfighter includes not just the base game, but also expansions 1-8, so you get a jam packed game for one price!
Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete present day squad-level combat missions.
We also have some great improvements this week with the addition of creating folders in the Games Menu for Workshop and Saved Games! The Saved Objects Menu got a much needed overhaul with improvements to the entire folder system. Keep reading on for full details!
We’ve got a brand new DLC by Jelly Bean Games that’s a great game for the whole family. Scuttle! is a card game for 1-5 valiant pirates, suitable for players as young as 6. In this fast-playing card game, players scheme, battle and steal to be the first to collect 21 doubloons.
We’re also excited that we’ve got some great new tools and improvements with the Gizmo Tool and Hidden Zones! You can now modify zones and objects to a whole new level - even inputting exact values that you want.
We have also updated the Chest (now Components) menu to match the rest of the UI and it’s setup very similar to the Games menu.
Today's update focuses on improvements galore! We’ve improved some of the UI based on feedback, improved loading quite a bit and even VR got some love! We also made some additions and improvements to scripting.
And our DLC, Scythe, got an update, to not just make it more user friendly and pretty, but to add in the expansion, Invaders from Afar for free! You will see some great improvements and additions to Scythe and we hope you like the changes.
Happy 2017! Here’s to another great year of gaming! To celebrate the new year, we’re having a giveaway for Tabletop Simulator and its DLCs, so be sure to check that out here.
This update focuses a lot on cleaning up the UI and existing functions as we really want TTS to look nice and clean. If you come across any funny looking bugs be sure to post them on our forums here.
Have suggestions for new features you’d like to see? Then post them either on our official forums or in the latest pinned thread on our sub-reddit.
Tabletop Simulator was nominated for the “Game Within A Game” award on Steam and today is the day! Voting is only for 24 hours so cast your vote here!
Thanks for your support and be sure to help spread the word!
It's that time of year again, the Steam Holiday Sale!
Tabletop Simulator is 50% off for both the individual and 4-packs.
All of our DLCs (other than the newest ones) are 30-50% off.
We're also excited to find out that Tabletop Simulator was nominated for the "Game Within A Game" award and you'll be able to vote on Dec. 27th, so be sure to come back then!
Here's wishing everyone a very Happy Holidays and thank you for your support!
This is the probably the longest we’ve gone without an update, so thanks for your patience! We’re all set up in our new little studio in Austin, TX and while we’re not completely situated, we’re happy to be in one place! We’re still looking for programmers, so if you’re in the area (must live in Austin already!), then please send us your info.
Our latest DLC Tiny Epic Western by Gamelyn Games is now live! Tiny Epic Western marks the 4th game from Gamelyn Games we have released. We’re looking forward to seeing what else the future holds.
We have made some major changes to our Games menu which now houses the default “Classic” games, DLCs, Workshop mods and Saves. You can now easily find all your games in one spot along with thumbnails! We can finally get rid of those old ugly Workshop and Save/Load menus! We have also updated the Top menu and ESC menu, with more changes to come!
This will be our last update of 2016 as we go home for the holidays. We wish you all a very happy holiday and we look forward to seeing you next year. Lots more great things to come in 2017, including updates to VR and getting Oculus Touch users up and running.
You guys have all been talking about it, so we thought we'd help spread the word!
Tabletop Simulator is a game, or rather a platform where you can do a multitude of things, but one of them is being able to play any kind of board, card and tabletop game you can think of. There are thousands of great mods on the Workshop along with 15 classics and 20 (with a lot more on the way) DLCs you can play.
To vote just go to our store page and choose "Nominate this game for an award". Choose "The Game Within A Game" award and voila! We'll see what happens. Nominations close on November 29th.
Thanks for your support and don't forget you can still get TTS and all our DLCs for 30-50% off!
http://store.steampowered.com/app/286160/
Tabletop Simulator is 50% off during Steam's Autumn Sale! You can get both the individual and the 4-pack at this discounted price.
http://store.steampowered.com/app/286160
Additionally, all of our DLCs are on sale for 30-50% off!
Here's wishing everyone a very Happy Thanksgiving, no matter where you live!
Sale ends November 29th at 10am PST.
Happy Halloween! It’s that time of year again and while this is a small update, we’ve got some great things in the works.
First up, our latest DLC, Darkrock Ventures by Magic Meeple Games is now available with a 10% launch discount!
Darkrock Ventures is a worker placement board game about deep-space asteroid mining. Each player takes control of their own Asteroid Mining operation with little more than a ship and a skeleton crew. Corporate Sponsors are assigned to give each player some resources or credits to start the game with and then it is a race to extract as much wealth from the Asteroid as you can before the game ends when the Asteroid is nearly depleted.
Our next focus will be on overhauling the weaker parts of our UI. Here’s a sneak peek of what’s to come.
This isn’t complete yet, but you’ll have a menu just like this for your Workshop Mods and Saves as well. And the game you are hovering over will stand out a bit more, like in the gif below. Let us know what you think!
It may be some time until our next update, as we are finally getting our game dev studio all situated in Austin, TX. If you’re a game developer in Austin and would like to work with us, please send your resume to business@berserk-games.com.
Tabletop Simulator is 50% off on Steam for the week!
http://store.steampowered.com/app/286160
Additionally, our DLCs are on sale for 30-50% off!
Sale ends on Monday, October 24th at 10am PST.
Here’s a quick patch as we’ll be heading to Seattle next week for Steam Dev Days.
Our latest DLC, Spirits of the Rice Paddy by Ape Games is now in Tabletop Simulator! Spirits of the Rice Paddy is a strategy game, where you must compete with fellow rice farmers to construct and tend rice paddies. Available now for $5.99.
We have also added some improvements to both global chat and scripting.
We’re always listening to your feedback, so be sure to always post your suggestions on our official forums or in the pinned thread in our sub-reddit.
Another quick update for you this week to release our latest DLC, Tiny Epic Defenders, a cooperative board game! In Tiny Epic Defenders, players must select their class and work together to defend the foreboding horde and slay the Epic Foe. Now available for only $4.99!
In addition, we have added a new Peek feature, where you can look at the backside of cards and other objects!
Thanks the great community feedback, we were able to correct mistakes that came up in our Viticulture DLC. Remember to let us know if you encounter any issues as we’ll never know unless you tell us!
One last thing - It’s very important to update your AssetBundle projects because any AssetsBundles you create will not work on other platforms, so before doing anything else, update your project and make sure to update all your AssetBundles!
8.0 is here! This update brings you the fun wine-making game, Viticulture, by Stonemaier Games, now available for $7.99 with a 20% discount!
In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.
We also bring you the next exciting expansion to Cosmic Encounter - Cosmic Storm! This turbulent addition brings in new aliens, space stations and even more fun! Now available for only $2.99.
And what makes v8.0 so special? AssetBundles! This is an advanced feature for those who want to have complete control over their custom objects. Giving you the power of the Unity game engine. Take your mods and games to a whole new level by adding animations, sounds, lights, particles and much more! You can read all about it at our Knowledge Base, full of images and examples.
Hurrah! Our latest DLC, The Captain is Dead by The Game Crafter, is now available!
Attention Crew! The captain is dead! Our jump core is offline. There is a hostile alien ship off our port side. We need to get our jump core back online so we can get out of here. You have trained for this. You know what needs to be done. Go do it!
We’re also excited to announce that both the Yellow and Green decks have been added to our Superfight DLC for free! So if you currently own Superfight or plan to buy it soon, you’ll be getting these additional decks as a bonus!
Read on for some other great improvements!
This update brings you a brand new Color Picker! We promised an improvement to the Color Picker in the past and now it’s here and better than ever! You can now choose the exact values you want to use for your objects without ever wondering if the color matches or not.
We also have improvements to the Pickup Assist, making it easier to pick up objects. Also, we have improved Impact sounds - giving your ears much love!
We’ve got some great overall improvements and cleanups in Tabletop Simulator this update. Touch support has been added back in so be sure to play the tutorial to find out all the controls.
There are some great improvements to the Saved Camera feature, Scripting, and much more!
Our latest DLC, Three Cheers For Master by Atlas Games is now live!
Three Cheers For Master is a hilariously fun card game for 2-6 players with gameplay lasting anywhere from 20-45 minutes. The rules may be daunting at first, but after your first play of the game, you’ll see how much fun and easy it can be.
Tabletop Simulator is 50% off during Steam’s VR Weekend Sale!
Want to play Tabletop Simulator in virtual reality mode? Now you can with the HTC Vive! Both VR and regular players can play games together, so take advantage of this and have fun playing and creating board games together.
Sale ends on Monday August 1st at 10am PST!
We’ve got some great improvements and additions this month with the new Under command, where you can now place objects underneath another without manually moving them! We also added some improvements to the contextual menu and of course, lots of VR improvements as well.
Our latest DLC Wizard’s Academy by 3DTotal Games has been released!
Wizard’s Academy had a successful Kickstarter in 2015 and the physical copies are starting to get in the hands of some of the backers! Now we bring Wizard’s Academy to life in digital form!
Wizard's Academy is a co-operative game of magical experimentation for 1-6 players. In each game, the players select a scenario, such as summoning and binding a demon to steal its powers, defending the academy against an attack by an army of Imps, or (in the most difficult scenario) facing an academy inspector whom they must impress with their mastery of magic.
The Steam Summer Picnic Sale is here and Tabletop Simulator is 50% off! You can also find all of our DLCs on sale with discounts varying from 30-50% off! This is a great time to pick them up if you've been thinking about it. And remember, only the host needs to own the DLC. Enjoy playing your favorite games with our added VR support with the HTC Vive as well! Both VR and regular players can play together! Have fun! http://store.steampowered.com/app/286160 http://store.steampowered.com/app/468726/ http://store.steampowered.com/app/367330/ http://store.steampowered.com/app/405130/ http://store.steampowered.com/app/468729/ http://store.steampowered.com/app/446980/ http://store.steampowered.com/app/437590/ http://store.steampowered.com/app/458910/ http://store.steampowered.com/app/468727/ http://store.steampowered.com/app/433520/ http://store.steampowered.com/app/457180/ http://store.steampowered.com/app/425960/ http://store.steampowered.com/app/438980/ http://store.steampowered.com/app/417300/
To celebrate all the improvements to VR in Tabletop Simulator, we have a brand new trailer to show all the fun that can be had!
https://www.youtube.com/watch?v=KuUhWPUDpGo
VR is now in beta and while we have improved a lot on it the past few weeks, there is still more to come. Thanks everyone for your feedback during our Alpha stage. Keep them coming!
While the past few updates have focused solely on VR, we will continue as we have in the past with any update in which we focus on a major feature. Upcoming patches will go back to a mixture of features, fixes and improvements (including VR) until the next major feature comes along! Thanks for your patience while we continue to add in all kinds of fun things!
Also, our latest DLC Simurgh has been released!
Simurgh is a game for 2-5 players who become heads of powerful clans in a fantastical world where humans and dragons live, hunt and go to wars together.
This update adds a lot of improvements to VR. We’ve added a Transform Gizmo, which allows you to do things like rotate and lift the floor up and down, scale the player up and down and much more. The Transform Gizmo replaces the on screen buttons with a quicker and more intuitive system.
Thanks to everyone who posted their feedback! Please continue to post suggestions and bugs on our official forums or on Steam.
VR Support is here! We’re happy to announce that the first iteration of VR with the HTC Vive is now live. Please remember that VR is currently in alpha, so we could use all the testing we can get. Post your feedback on our official forums or the new VR sub-forum on Steam. When you start up Tabletop Simulator, you will get a pop up box so you can choose whether to play in VR mode or the normal mode. VR + PC users can play together no problem!
We’re also happy that our latest DLC, Zombicide, is now released!
Zombicide is a fun and easy game with cool miniatures in an archetypical, popular and comics-inspired environment. Ambiance is constantly balanced between “beat’em up” and “survival horror” as survivors keep switching from prey to predators. Humor and gloom happily marry in a zombie-fest.
Remember to subscribe to our newsletter to get the latest news and updates. We send out a newsletter just once a month.
Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!
Have you tried out Cosmic Encounter? It's the award winning game where you become an alien with a special power to break the rules. No two games are ever the same!
Their third expansion, Cosmic Alliance, is now available for $2.99. You can find it on the Cosmic Encounter store page.
Cosmic Alliance adds an 8th player, brings in 20 alien races and a new variant - team rules!
Another great update has arrived with the addition of our latest DLC, Mr. Game!, that has an awesome themed “family game night” room.
We have also added Locked Physics mode, which has been a requested feature for quite some time. While Semi-lock is great for reduced physics, Locked physics takes it even further, giving you more control of placement without having to worry about knocking something over.
With the addition of Global Alert Messages, you will get notifications in the top center of your screen for a brief amount of time that lets you know about any errors that occur. If you miss the message, it will still be posted in your chat messages. You can now also get notified when a new update is out or when we need to reboot the master server. Just be sure to be opted into global chat to receive these notices!
And last but not least is a major increase to stability as we located and fixed a major memory leak that could have been the cause to a lot of those random crashes. Read on below to find out everything in this update!
Be sure to read through our Knowledge Base to find tips, tricks and all kinds of information you didn’t know about. The Knowledge Base is regularly updated.
To celebrate International Tabletop Day, most of our DLCs are on sale for the weekend! Check them out and happy gaming! Sale ends Monday, May 2nd at 10am PST. http://store.steampowered.com/app/367330/ http://store.steampowered.com/app/405130/ http://store.steampowered.com/app/446980/ http://store.steampowered.com/app/433520/ http://store.steampowered.com/app/425960/ http://store.steampowered.com/app/437590/ http://store.steampowered.com/app/417300/ Tabletop Simulator isn't on sale because we got our dates mixed up with last year, so we were already on sale, sorry!
Another small update this week to add in some overall game improvements. We’ve updated a couple of our earlier DLCs, like Euphoria and Mistfall and they look awesome! We’ll be updating Superfight in a future patch as well, and then all our DLCs will have their own themes and custom backgrounds.
We also have done a LOT of optimizations and added improvements to the Custom Tile, Cloud Manager and Lua Scripting. Enjoy!
Remember to read our Knowledge Base for tips and tricks on how to properly use Tabletop Simulator. We’ll be starting up our video tutorials again as well, so stay tuned for that!
A major improvement this update is the addition of the new File Browser where you can import files from your computer in game. This will make your game creations faster and less reliant on external hosts.
Additionally, we have a ton of updates to Lua Scripting and have improved the Joints menu making it easier for more people to utilize them.
Be sure to check out our Knowledge Base for tips, tricks and a lot of info on how to use Tabletop Simulator.
You can now get Tabletop Simulator for 50% off on Steam as part of their Weeklong Deal! This includes both the individual and 4-packs. Sale ends on April 18th. http://store.steampowered.com/app/286160
We have officially made the jump to Unity 5! Thanks to everyone who opted into the beta and tested it out! We received some great feedback and we feel really positive with this update and going forward. Now that we’re on Unity 5, we’ll be investigating on improving the graphic quality of the game with physics based shaders. We want to make sure everything is running smoothly with the upgrade first. We have an awesome new Lua Atom Editor that you can use outside of Tabletop Simulator. You can read more about it below and in our Knowledge Base. We’ve got two more games available as DLC, Tiny Epic Kingdoms by Gamelyn Games and RARRR!! by Ape Games! We’re excited to see what you think! Only the host needs to own any of our DLCs.
Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!
This update is only for the Beta branch. We’re asking everyone to please opt in to the beta to try it out and test everything as much as possible. The next major patch v7.0 will make the switch from Unity 4 to 5, so we need everyone to play on the beta branch and let us know of any issues. We will no longer be making any changes to the Unity 4 build. Everyone can play together in multiplayer regardless of which build you use.
To opt in to the beta, right click on Tabletop Simulator in your Steam library, then click Properties. There will be a new “Betas” tab. At the drop down menu choose “beta - Unity 5”. If it asks for a code, you can ignore it, as you will get the download.
You can post any issues and bugs you find here or here Be sure to read the Known Issues in the original thread before posting.
This update is a two-parter, the first focusing on the changes in the live build (all scripting) and the second is a beta branch you can opt in to, to test out Tabletop Simulator in Unity 5 (with all the regular updates as well)! Please check it out and let us know in this thread or this thread of any bugs, issues, etc that you find. The more people who test it out and let us know of any problems, the faster we can get it working and implemented into the live build. Also, people on Unity 5 will be able to play with those on the live build. This is our initial upgrade to Unity 5 with all the same graphics. We’ll be looking into physics-based rendering in the future. Keep an eye out.
Thanks for your help and hope you like the changes!
Welcome to The Scoop, our regular community update for Tabletop Simulator and Berserk Games!
Just a quick patch this week to fix up some performance issues that came up, improved the Scythe DLC, and added improvements to the Scripting API. Thanks everyone for bringing issues to our attention!
Our latest DLC Scythe is now available! Scythe, by Stonemaier Games, is a gorgeous board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. The physical copy can be pre-ordered on their website. In other exciting news, we now have support for up to 10 players! Yep you heard it right, 10 players! By default only the Custom Rectangle table supports 10 players, but you can use any table by creating Hand Zones. Keep in mind when hosting whether your computer and connection can handle 10 players. If you had problems with 8 players, then most likely 10 won’t work for you. A ton of changes and improvements have been added to scripting, be sure to read everything so that you are aware of the changes. Existing mods with scripting will need to be updated.
Another exciting update in the land of Tabletop Simulator! First up is we now have scripting support! This is still a work in progress, so this is the first iteration of scripting. Be sure to check out the Blackjack example we have on the Workshop!
Next up we have Bag Searching! Just like the new Private Deck Searching, you can now search the loot bag and custom bags. The layout will be the same as the Deck Searching.
And our 2nd expansion for Cosmic Encounter is now live! Cosmic Conflict is available for $2.99 and adds a 7th player to your games!
We look forward to seeing what cool new things you create with the new Scripting feature!
[ 6078 ]
[ 1321 ]
[ 4049 ]