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Name

 Tabletop Simulator 

 

Developer

 Berserk Games 

 

Publisher

 Berserk Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-06-05 

 

Steam

 9,99€ 7,49£ 9,99$ / 50 % 

 

News

 107 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2862 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/286160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 985  

Average playtime (last 2 weeks)

 461 

Median playtime (forever)

 596 

Median playtime (last 2 weeks)

 613 

Public Linux depots

 Tabletop Simulator Linux [3.6 G] 


DLC

 Tabletop Simulator - Superfight 


 Tabletop Simulator - Cosmic Encounter Connector 


 Tabletop Simulator - Euphoria 


 Tabletop Simulator - Mistfall 


 Tabletop Simulator - Darkest Night 


 Tabletop Simulator - Tiny Epic Galaxies 


 Tabletop Simulator - Battle For Souls 


 Tabletop Simulator - Scythe 


 Tabletop Simulator - RARRR!! 


 Tabletop Simulator - Tiny Epic Kingdoms 


 Tabletop Simulator - In the Name of Odin 


 Tabletop Simulator - Indonesia 


 Tabletop Simulator - Scuttle! 


 Tabletop Simulator - Warfighter 


 Tabletop Simulator - Spirits of the Rice Paddy 


 Tabletop Simulator - The Captain Is Dead 


 Tabletop Simulator - Zombicide 


 Tabletop Simulator - Mr. Game! 


 Tabletop Simulator - Simurgh 


 Tabletop Simulator - Wizard's Academy 


 Tabletop Simulator - Three Cheers For Master 


 Tabletop Simulator - Viticulture 


 Tabletop Simulator - Tiny Epic Defenders 


 Tabletop Simulator - Darkrock Ventures 


 Tabletop Simulator - Tiny Epic Western 


 Tabletop Simulator - Xia: Legends of a Drift System 


 Tabletop Simulator - Abraca...What? 


 Tabletop Simulator - Khronos Hunter 


 Tabletop Simulator - Cavern Tavern 


 Tabletop Simulator - Three Kingdoms Redux 


 Tabletop Simulator - The Red Dragon Inn: Battle For Greyport 


 Tabletop Simulator - The Great Dinosaur Rush 


 Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach  


 Tabletop Simulator - Draco Magi 


 Tabletop Simulator - Tortuga 1667 


 Tabletop Simulator - Tiny Epic Quest 


 Tabletop Simulator - Deck Quest 


 Tabletop Simulator - Blood Rage 


 Tabletop Simulator - Boss Monster 


 Tabletop Simulator - Unearth 


 Tabletop Simulator - Wingspan 


 Tabletop Simulator - Dungeon Drop 


 Tabletop Simulator - Dawn of the Zeds 


 Tabletop Simulator - Down in Flames: Locked-On 


 Tabletop Simulator - Mistborn: House War 


 Tabletop Simulator - One Night Ultimate Werewolf 


 Tabletop Simulator - Rise of Tribes 


 Tabletop Simulator - Adventure Mart 




LINUX STREAMERS (15)
backflip9zactherippertwitchcasperonlinuxquasarsevilla
z0eeehexdslhamishtpbMrDaylight
jenshaetomlowshanglorddickfisttoastylinux
DJNrrddneavessidusetluna




Update v11.1 New DLC - Tortuga 1667, and SO... MANY... IMPROVEMENTS!

Update v11.1 New DLC - Tortuga 1667, and SO... MANY... IMPROVEMENTS!

This patch is filled to bursting with general improvements that you, the community, have been asking for. Better Fog of War, useful scripting additions, better VR, game chat announcements of clearing and measurements, Jigsaw puzzle improvements and MORE! If you don't see the improvements you were hoping for in this update, we're still hard at work on even more improvements for the future!

And what's this?! It is a great official DLC release: Tortuga 1667



DLC - Tortuga 1667
https://store.steampowered.com/app/610697/Tabletop_Simulator__Tortuga_1667/


  • Tortuga 1667 is now available for $6.99 with a 20% launch discount.
  • Scripted setup to help get into the game quickly.
  • Select your seats and press one of the on-table buttons to begin.
  • Read the Notebook for additional info.


Jigsaw Puzzle Improvements

  • The game can now detect if the jigsaw puzzle is complete.
  • The "Shuffle" and "Check" commands can be found if you right-click on the puzzle box.
  • The UI that opens when a new puzzle is created now remembers the settings you used on your last puzzle.
  • Pieces will rotate to nearest 90-degree rotation when snapping in place.


Improved Fog of War

  • Higher maximum reveal range!
  • Field of View (and field of view offset) added!
  • You can cause items in the Fog to become hidden again if a "reveal" moves off of them. This works like Fog of War in many RTS games. You can enable this feature by right-clicking the Fog of War Zone with the Fog of War Zone Tool and enabling it.
  • Some performance improvements have been made as well.
  • Revealer Objects can now also be hidden from each other.


Miscellaneous Settings Menu
Some new features, as they are worked on, do not have their own UI menu yet. We've got them collected in the "MISC" setting menu!

  • To locate the menu, go to: "Configuration > Interface > Misc..."
  • Tweak the camera rotation speed.
  • Hide VR players.
  • Center on mouse when zooming.
  • Switch from "inches" to "metric".
  • You will see some other patch notes that mention the "MISC" menu. They can be modified here as well.


General Improvements

  • If you press a number key when over a single card, it will draw that single card (like it would if the card was part of a deck).
  • Dice rolling in high-gravity rooms has been improved.
  • New "Sort" categories have been added to various menus. "Classic" now has "Last Played", "DLC" now has "Purchased", and "Workshop" now has "Downloaded".
  • When you open the search menu, the keyboard cursor will jump up to the Search box. This is so you can just start typing to begin a search, rather than needing to click in the "Search" text box.
  • Both "Previous State" and "Next State" options have been added. They have keyboard shortcuts, PgUp and PgDn by default. You can change which keys scroll through the states of an object in the Configuration menu. You can change if they wrap (the last one leads back to the first) in the Misc menu.
  • The line tool is now able to log its measurements, printing them to the Game tab. This is off by default, but can be enabled in the Misc menu.
  • Server Browser sorting now works during the refresh.
  • You can now use Ctrl-F6 to toggle all UI panels on/off.
  • The tablet should now work on Linux. This is experimental.
  • The on-screen hand interaction area is now much smaller if nothing is currently in the hand to avoid accidental interactions.
  • Added chat message notifying if someone deletes all vector lines, 3d texts, or decals.
  • You can now Shift+F keys to cycle through your tools in reverse order.
  • The version number on the bottom right of the main menu is now click-able to bring up patch notes.
  • Fixed objects getting stuck above tiny play areas.





Scripting

  • Added group(table). This allows you to group a table of objects, in the same way the "G" key would for a player! It returns a list of the grouped objects.
  • Added addDecal(table), getDecals(), and setDecals(table). Now scripting can add decals into the game world.
  • Added object.getJoints().
  • When a table of parameters for a joint is returned, it now includes joint_object_guid. This is the GUID for the object which is attached by the joint.
  • Added desired_position to the list of parameters returned by .getCustomObject() when it is used on a Jigsaw Puzzle piece. This parameter is the "solved" position for the piece.
  • New Time class added, used to easily fetch information like os.time(), but also other informations like time passed since last frame, total frames passed, etc.
  • pingTable(vector) added to the Player class. Now a script can emulate a player pinging.
  • Added setComponentVar(componentName, varName, value) and getComponentVar(componentName, varName) as an object function. This allows you to access components that you have made part of your AssetBundle via scripting. For example, changing lights or colliders on the fly. These functions will also work on the components of default objects like "Collider" and "Light".

You can find details and examples for these, and all of Tabletop Simulator's functions, in the Tabletop Simulator API.

Bugs Fixed

  • Scripting can now properly read whose turn it is (according to the Turns system).
  • Fixed custom objects in scripting zones failing to trigger events.
  • Fixed items that are hidden being revealed for a frame when switching states.
  • Prevented "scaling permission" pop-up when using Vector paint.
  • Removed Grey player's ability to delete notebook pages.
  • Improved snapping for very small and very large objects.
  • Thief animation fixed. (poor little guy gets sick during Unity changes for some reason)
  • Fixed shuffling deck from right-click menu not triggering OnObjectRandomize.
  • Fixed collisions trigger when loading custom objects.



VR
Keep tabs on VR improvements on the discussion page.

VR Improvements

  • Updated to SteamVR action+binding system.
  • VR controllers can now act as a joypad for control binding; turn on Joypad Emulation in the VR settings, and make sure the Controller option at the bottom of the Controls window is ticked.
  • Using above, most normal control bindings should work where approriate in VR (e.g. Copy, Paste, Flip, etc.)
  • Can now attach the VR UI screen to a controller: rotate your wrist as if you were looking at your watch.
  • Added Drawings, Text, Gizmo, Snap, and Decal tools.
  • Fixed Zone tools, Line tool (displays measurement, arrow ping).
  • Fixed objects (such as chess pieces) warping into upright rotation on grab (now smooth-moves).
  • Trigger Click Effect now known as Orient Object.
  • Orient Object action should now work on all card-like objects (dominos, mahjong tiles, etc). Also works on jigsaw pieces: will rotate them to next 90-degree angle.
  • Fixed snap points.
  • Made resize room visual effect less opaque.
  • Fixed non-hands objects being picked up by VR virtual hand.
  • Fixed tooltips & icons on Oculus Rift.
  • Pad bindings now use compass notation (i.e. vr_left_pad_north = left controller, up on pad)


VR Settings

  • Physical UI Screen, Attached UI Screen, UI Scale - Control how the VR UI Screen is displayed.
  • Display VR Players - Can select whether other VR players are visible (off, hands-only, hands+headset)
  • Wall mode - will rotate room so the table is vertical.
  • Align Zoomed Object - Zoom object now matches rotation of the object it is displaying.
  • Grabbing Hides Gem - Hides controller gem when holding on object.
  • Hover Tooltips - Display UI hover tooltips above controller.
  • Interface Click Threshold - When the interface click action is bound to an analog input it will use this value.
  • Laser Activation Threshold - When laser activation is bound to an analog input it will use this value.
  • Laser Beam Thickness, Laser Dot Size - Control how big the laser pointer is.
  • Left Tool Hotkeys & Right Tool Hotkeys - Bind the default tool select hotkeys to the pad.
  • Tooltips Action Enabled - Can be turned off here to disable tooltips (instead of having to unbind the action).
  • Floor of mist - change the floor.


Console Commands
All New Console Commands

  • camera_clear_saved_positions
  • camera_load_rotation_rate
  • camera_restore_saved_positions
  • camera_store_saved_positions
  • component_default_autoraise
  • component_default_grid
  • component_default_hands
  • component_default_ignore_fow
  • component_default_reveal_fow
  • component_default_snap
  • component_default_sticky
  • component_default_tooltip
  • component_override_defaults
  • component_state_wrapping
  • drawing_erase_all
  • drawing_render_fully_visible
  • dice_roll_height_multiplier
  • jigsaw_randomize
  • jigsaw_validate
  • measure_in_metric
  • measure_logging
  • mouse_wheel_zoom_and_center
  • sendkey
  • ui_config_misc
  • ui_panel_chat
  • ui_panel_main
  • ui_panel_notepad
  • ui_panel_player
  • ui_panel_tools
  • vr_display_network_players_off
  • vr_display_network_players_hands
  • vr_display_network_players_all
  • vr_grabbing_hides_gem
  • vr_hover_tooltips
  • vr_interface_click_threshold
  • vr_left_controller_bind_tool_hotkeys
  • vr_mode_display_network_players
  • vr_mode_ui_attachment
  • vr_joypad_emulation
  • vr_laser_activation_threshold
  • vr_laser_beam_thickness
  • vr_laser_dot_size
  • vr_right_controller_bind_tool_hotkeys
  • vr_tooltips_action_enabled
  • vr_ui_attach_left
  • vr_ui_attach_right
  • vr_ui_detached
  • vr_ui_floating
  • vr_ui_scale
  • vr_ui_suppressed
  • vr_wall_mode
  • vr_zoom_object_aligned


Renamed Console Commands

  • vr_trigger_click_effect_delay -> vr_orient_object_delay
  • vr_thumbstick_repeat_duration -> vr_interface_repeat_duration


Removed Console Commands

  • vr_cards_held_like_in_hand
  • vr_tooltips_when_gripping
  • vr_trigger_activates_laser
  • vr_trigger_activates_ui
  • vr_trigger_click_effect


[ 2019-03-01 01:36:59 CET ] [ Original post ]