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Name

 Tabletop Simulator 

 

Developer

 Berserk Games 

 

Publisher

 Berserk Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-06-05 

 

Steam

 9,99€ 7,49£ 9,99$ / 50 % 

 

News

 107 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2862 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/286160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 985  

Average playtime (last 2 weeks)

 461 

Median playtime (forever)

 596 

Median playtime (last 2 weeks)

 613 

Public Linux depots

 Tabletop Simulator Linux [3.6 G] 


DLC

 Tabletop Simulator - Superfight 


 Tabletop Simulator - Cosmic Encounter Connector 


 Tabletop Simulator - Euphoria 


 Tabletop Simulator - Mistfall 


 Tabletop Simulator - Darkest Night 


 Tabletop Simulator - Tiny Epic Galaxies 


 Tabletop Simulator - Battle For Souls 


 Tabletop Simulator - Scythe 


 Tabletop Simulator - RARRR!! 


 Tabletop Simulator - Tiny Epic Kingdoms 


 Tabletop Simulator - In the Name of Odin 


 Tabletop Simulator - Indonesia 


 Tabletop Simulator - Scuttle! 


 Tabletop Simulator - Warfighter 


 Tabletop Simulator - Spirits of the Rice Paddy 


 Tabletop Simulator - The Captain Is Dead 


 Tabletop Simulator - Zombicide 


 Tabletop Simulator - Mr. Game! 


 Tabletop Simulator - Simurgh 


 Tabletop Simulator - Wizard's Academy 


 Tabletop Simulator - Three Cheers For Master 


 Tabletop Simulator - Viticulture 


 Tabletop Simulator - Tiny Epic Defenders 


 Tabletop Simulator - Darkrock Ventures 


 Tabletop Simulator - Tiny Epic Western 


 Tabletop Simulator - Xia: Legends of a Drift System 


 Tabletop Simulator - Abraca...What? 


 Tabletop Simulator - Khronos Hunter 


 Tabletop Simulator - Cavern Tavern 


 Tabletop Simulator - Three Kingdoms Redux 


 Tabletop Simulator - The Red Dragon Inn: Battle For Greyport 


 Tabletop Simulator - The Great Dinosaur Rush 


 Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach  


 Tabletop Simulator - Draco Magi 


 Tabletop Simulator - Tortuga 1667 


 Tabletop Simulator - Tiny Epic Quest 


 Tabletop Simulator - Deck Quest 


 Tabletop Simulator - Blood Rage 


 Tabletop Simulator - Boss Monster 


 Tabletop Simulator - Unearth 


 Tabletop Simulator - Wingspan 


 Tabletop Simulator - Dungeon Drop 


 Tabletop Simulator - Dawn of the Zeds 


 Tabletop Simulator - Down in Flames: Locked-On 


 Tabletop Simulator - Mistborn: House War 


 Tabletop Simulator - One Night Ultimate Werewolf 


 Tabletop Simulator - Rise of Tribes 


 Tabletop Simulator - Adventure Mart 




LINUX STREAMERS (15)
backflip9zactherippertwitchcasperonlinuxquasarsevilla
z0eeehexdslhamishtpbMrDaylight
jenshaetomlowshanglorddickfisttoastylinux
DJNrrddneavessidusetluna




Update v12.2 - Theme Editor, Chat Filter, Picture-in-Picture and More!

We've got yet another great update for you today featuring a Custom Theme Editor (dark mode included), Global Chat Filter, Picture-in-Picture and many scripting improvements!

Theme Editor & Dark Mode

Alongside the new Dark theme, you may now edit the colours of the user interface however you wish using the Theme Editor. Find it in the Configuration->Interface window.

Global Chat
The Global Chat now has a Profanity filter that the user can enable to filter out profanity, spam and misbehaviour. Can be enabled/disabled in chat settings, or with /filter & /nofilter

Picture-in-Picture / Spectator View


  • Spectator view can now be used for picture-in-picture, if you are not using it on another monitor. Can be enabled by right-clicking background in game and selecting Picture-in-Picture.
  • Console commands added for this, and some spectator commands reworked. See below.
  • Fixed restricted visiblity (which shows the world as a Grey player sees it).
  • Fixed fog-of-war view.
  • Fixed pointer visibility.


General

  • Images assets are no longer resized to the nearest power of 2 thanks a bug fix by Unity. (Unity version 2019.1.14)
  • Lowered max angular velocity cap to make dice feel better and more like previous versions.
  • Various UI improvements and fixes, most notably on Color Picker, Server Browser, and Script Editor.
  • Custom Figurine object now has a Card Scale property, so the figurine card can be scaled independently from the base.
  • GM Notes section added to bottom of right-click context menu for Black player (can be disabled in Misc settings)
  • Each section in the right-click context menu can be collapsed by clicking the line above it (can be disabled in Misc settings)
  • Misc setting to control mouse shake threshold.
  • Misc setting to control whether games can add items to context menus.
  • Misc setting to control whether games can show the game-specific keyboard controls config window.
  • Misc setting to control whether a single card will behave as a deck when you type a number on it. If ON then you will draw the card. If OFF then it will change state / rotation value, etc.
  • Fixed blindfold in right-click menu not working.
  • Fixed spectators (grey players) seeing things they shouldn't (in fog-of-war for instance).
  • Fixed game freezing when you hold a stack of two objects and use alt+right-mouse to drop one.


Lua

New API events:

  • filterObjectEnterContainer(container, object) - Global version of object.filterObjectEnter
  • onPlayerChangeTeam(player, team) - Called when a player changes team.
  • onObjectHover(player, object) & object.onHover(player) - Called when a player moves their pointer over an object.
  • onObjectNumberTyped(object, player, number) & object.onNumberTyped(player, number) - Called when a player types a number on an object. Uses new property object.max_typed_number
  • onObjectStateChange(object, old_guid) & object.onStateChange(old_guid) - Called when an object changes state, after it is in its new state.
  • onObjectCollisionEnter(object, collision_info), onObjectCollisionStay(object, collision_info), onObjectCollisionExit(object, collision_info) - Called when an object collides with another. Objects must be registered with the collision handler before they will trigger these events.


New API commands:
`onNumberTyped` example:
[previewyoutube=oP1qDCrqzqI;full][/previewyoutube]

  • player.setUITheme(theme_script) - Sets the player's UI theme.
  • object.addContextMenuItem(label, function, keep_open = false) - Adds a right-click context menu to the object.
  • object.clearContextMenu() - Clears all items added by above.
  • addContextMenuItem(label, function, keep_open = false, require_table = false) - Same as above, but global (when user right-clicks empty space, or the table).
  • clearContextMenu() - Clears all items added by above.
  • addHotkey(label, method_name, trigger_on_key_up = false) - Add a bindable control. User may assign a key to it in Options->Game Keys.
  • showHotkeyConfig() - Shows the config window described above.
  • clearHotkeys() - Remove all controls created by above.
  • container.remainder - After using container.takeObject, if there is only one object left in the container (which means the container will be destoyed in the next frame) then this will be set to that last remaining object.
  • object.getGMNotes() & object.setGMNotes(notes) - For new GM notes feature.
  • object.registerCollisions(include_stay_events = false), object.unregisterCollisions() - Objects must be registered in order to trigger the global collision handler events detailed above. Stay events are particularly expensive, so only set that parameter to true if you absolutely require it.


Fixes:

  • Fixed filterObjectEnter not working under certain conditions.
  • Fixed decals not cleaning up correctly when using setDecals


System Console
Spectator command rework:

  • spectator_window now controls the picture-in-picture mode.
  • spectator_screen can be used to open spectator view on another monitor.
  • spectator_activate_with_resolution now has -p parameter to specify picture-in-picture. This command can be used to open picture-in-picture with specific position and size.


New commands: (for more info see above page, or use help )

  • ui_main_flip, ui_main_modding, ui_main_music, ui_main_notebook, ui_main_objects, ui_main_options - Control visibility of buttons on top menu bar.
  • spectator_panel_buttons - Whether picture-in-picture window has buttons to control it.
  • spectator_panel_corners - Whether picture-in-picture window has corners to resize it.
  • spectator_panel_locked - Whether picture-in-picture window can be moved.
  • ui_theme_color_ - Color of specified selector.
  • ui_theme_batch_start & ui_theme_batch_end - Group multiple ui_theme_color_ commands together.
  • ui_theme_count - Number of themes.
  • ui_theme_from_game_auto - Whether games can set the theme colors.
  • ui_theme_is_ - Sets current theme.
  • ui_theme_index - Index of current theme. Set to change theme.
  • ui_theme_name - Name of current theme. Set to change theme.
  • chat_filter - Whether the chat filter is enabled.
  • chat_refresh_filter - Refresh the chat filter rules.
  • card_is_a_deck_for_hotkeys - Whether the setting described above is enabled.
  • game_hotkey_bind - Bind a key to a game-generated control.
  • game_hotkey_list - List bindable controls generated by loaded game.
  • ui_context_menus_from_games - Whether games can add items to context menus.
  • game_hotkey_config_can_open - Whether games can show the game-specific control binding window.
  • ui_context_menus_can_collapse - Whether context menu section can be collapsed.
  • ui_context_menus_show_gm_notes - Whether GM notes are displayed at bottom of context menu for Black player.


[ 2019-11-26 22:26:18 CET ] [ Original post ]