Name | Tabletop Simulator | ||
Developer | Berserk Games | ||
Publisher | Berserk Games | ||
Tags | |||
Release | 2015-06-05 | ||
Steam | 9,99€ 7,49£ 9,99$ / 50 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  2862  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  2,000,000 .. 5,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 985 | ||
Average playtime (last 2 weeks) | 461 | ||
Median playtime (forever) | 596 | ||
Median playtime (last 2 weeks) | 613 | ||
Public Linux depots | Tabletop Simulator Linux [3.6 G] | ||
DLC | Tabletop Simulator - Superfight Tabletop Simulator - Cosmic Encounter Connector Tabletop Simulator - Euphoria Tabletop Simulator - Mistfall Tabletop Simulator - Darkest Night Tabletop Simulator - Tiny Epic Galaxies Tabletop Simulator - Battle For Souls Tabletop Simulator - Scythe Tabletop Simulator - RARRR!! Tabletop Simulator - Tiny Epic Kingdoms Tabletop Simulator - In the Name of Odin Tabletop Simulator - Indonesia Tabletop Simulator - Scuttle! Tabletop Simulator - Warfighter Tabletop Simulator - Spirits of the Rice Paddy Tabletop Simulator - The Captain Is Dead Tabletop Simulator - Zombicide Tabletop Simulator - Mr. Game! Tabletop Simulator - Simurgh Tabletop Simulator - Wizard's Academy Tabletop Simulator - Three Cheers For Master Tabletop Simulator - Viticulture Tabletop Simulator - Tiny Epic Defenders Tabletop Simulator - Darkrock Ventures Tabletop Simulator - Tiny Epic Western Tabletop Simulator - Xia: Legends of a Drift System Tabletop Simulator - Abraca...What? Tabletop Simulator - Khronos Hunter Tabletop Simulator - Cavern Tavern Tabletop Simulator - Three Kingdoms Redux Tabletop Simulator - The Red Dragon Inn: Battle For Greyport Tabletop Simulator - The Great Dinosaur Rush Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach Tabletop Simulator - Draco Magi Tabletop Simulator - Tortuga 1667 Tabletop Simulator - Tiny Epic Quest Tabletop Simulator - Deck Quest Tabletop Simulator - Blood Rage Tabletop Simulator - Boss Monster Tabletop Simulator - Unearth Tabletop Simulator - Wingspan Tabletop Simulator - Dungeon Drop Tabletop Simulator - Dawn of the Zeds Tabletop Simulator - Down in Flames: Locked-On Tabletop Simulator - Mistborn: House War Tabletop Simulator - One Night Ultimate Werewolf Tabletop Simulator - Rise of Tribes Tabletop Simulator - Adventure Mart |
[h2]Hey everyone it's been a while, but we have a huge patch for you guys today![/h2]
[h2]Translation[/h2]
This also works in url fields if you need to change assets based on the language. Example: {en}url1 {fr}url2 Supported languages: [en]English, [zh-cn]Chinese (Simplified), [ru]Russian, [es]Spanish, [pt-br]Portuguese (Brazil), [de]German, [fr]French, [ko]Korean, [pl]Polish, [tr]Turkish, [ja]Japanese, [zh-tw]Chinese (Traditional), [th]Thai, [it]Italian, [pt]Portuguese, [cs]Czech, [hu]Hungarian, [sv]Swedish, [nl]Dutch, [es-419]Spanish (Latin America), [da]Danish, [fi]Finnish, [nb]Norwegian, [ro]Romanian, [uk]Ukrainian, [el]Greek, [vi]Vietnamese, [bg]Bulgarian, [arb] Arabic [h2]Object Tags[/h2] New mechanics which allows objects to selectively interact with game systems. If a system (e.g. a hidden zone, a hand zone, etc.) has a tag set, then only objects which share a tag with it will interact with it. Taggable systems:
Set what tags a object or system has by right-clicking it and selecting Tags from the menu. You may access all tags present at the table via the Modding->Tags window. Added Snap-Point Creation Tags window: new snap points will automatically gain whatever tags you set here. [h2]Zones[/h2] Hand, Hidden, and Random zones should perform much faster and no longer slow down the game. Zones now work correctly when there are multiple colliders attached to the same Object. (TODO: LayoutZone and FogOfWarZone) Zones now all have a right-click context menu. Left-click will open the zone-specific menu that used to be on right-click. [h2]Layout Zones[/h2] New Zone tool (in the zone tool popout) which allows you to automatically lay out objects (primarily cards) across the table. Deploy like any other zone, then left-click and hit the cog to change its settings. Especially useful for card games in which you lay melds on the table (like Gin) or which have trick-taking (Whist, Bridge, etc.), but can also be used to simply arrange a bunch of objects in a grid without locking them to it. Features include:
Layout Zones can triggered by using the Layout Zone tool and left-clicking the zone then hitting the big Layout button, or by right-clicking a object inside a zone it interacts with and selecting the Layout option in its context menu. Mouse pointer shows icon indicating when you are holding an object inside a layout zone: will also show the zone's name if it has one. [h2]Hotseat[/h2]
[h2]General[/h2]
[h2]Lua:[/h2]
Added Lua Global classes Tables and Backgrounds. Tables:
Added Info global static class exposing Info menu.
Added calls for working with Tags:
[h2]Fixes:[/h2]
[h2]System Console[/h2]
[h2]Fixes[/h2]
[h2]Hotfix v13.0.1[/h2]
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