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Name

 Tabletop Simulator 

 

Developer

 Berserk Games 

 

Publisher

 Berserk Games 

 

Tags

 Indie 

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2015-06-05 

 

Steam

 9,99€ 7,49£ 9,99$ / 50 % 

 

News

 107 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 2862 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/286160 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 985  

Average playtime (last 2 weeks)

 461 

Median playtime (forever)

 596 

Median playtime (last 2 weeks)

 613 

Public Linux depots

 Tabletop Simulator Linux [3.6 G] 


DLC

 Tabletop Simulator - Superfight 


 Tabletop Simulator - Cosmic Encounter Connector 


 Tabletop Simulator - Euphoria 


 Tabletop Simulator - Mistfall 


 Tabletop Simulator - Darkest Night 


 Tabletop Simulator - Tiny Epic Galaxies 


 Tabletop Simulator - Battle For Souls 


 Tabletop Simulator - Scythe 


 Tabletop Simulator - RARRR!! 


 Tabletop Simulator - Tiny Epic Kingdoms 


 Tabletop Simulator - In the Name of Odin 


 Tabletop Simulator - Indonesia 


 Tabletop Simulator - Scuttle! 


 Tabletop Simulator - Warfighter 


 Tabletop Simulator - Spirits of the Rice Paddy 


 Tabletop Simulator - The Captain Is Dead 


 Tabletop Simulator - Zombicide 


 Tabletop Simulator - Mr. Game! 


 Tabletop Simulator - Simurgh 


 Tabletop Simulator - Wizard's Academy 


 Tabletop Simulator - Three Cheers For Master 


 Tabletop Simulator - Viticulture 


 Tabletop Simulator - Tiny Epic Defenders 


 Tabletop Simulator - Darkrock Ventures 


 Tabletop Simulator - Tiny Epic Western 


 Tabletop Simulator - Xia: Legends of a Drift System 


 Tabletop Simulator - Abraca...What? 


 Tabletop Simulator - Khronos Hunter 


 Tabletop Simulator - Cavern Tavern 


 Tabletop Simulator - Three Kingdoms Redux 


 Tabletop Simulator - The Red Dragon Inn: Battle For Greyport 


 Tabletop Simulator - The Great Dinosaur Rush 


 Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach  


 Tabletop Simulator - Draco Magi 


 Tabletop Simulator - Tortuga 1667 


 Tabletop Simulator - Tiny Epic Quest 


 Tabletop Simulator - Deck Quest 


 Tabletop Simulator - Blood Rage 


 Tabletop Simulator - Boss Monster 


 Tabletop Simulator - Unearth 


 Tabletop Simulator - Wingspan 


 Tabletop Simulator - Dungeon Drop 


 Tabletop Simulator - Dawn of the Zeds 


 Tabletop Simulator - Down in Flames: Locked-On 


 Tabletop Simulator - Mistborn: House War 


 Tabletop Simulator - One Night Ultimate Werewolf 


 Tabletop Simulator - Rise of Tribes 


 Tabletop Simulator - Adventure Mart 




LINUX STREAMERS (15)
backflip9zactherippertwitchcasperonlinuxquasarsevilla
z0eeehexdslhamishtpbMrDaylight
jenshaetomlowshanglorddickfisttoastylinux
DJNrrddneavessidusetluna




Update v13.1 Native File Browser, Cloud Manager, Rewind Time & More!

[h3]Update v13.1 Native File Browser, Cloud Manager & Rewind Time Improvements, Optimizations, and much more![/h3]

This patch we wanted to focus on bug fixing, optimizations, and working through the feedback the community has provided for us on our new feedback website: https://tabletopsimulator.nolt.io/roadmap

We have found the feedback website to be instrumental in helping us work on the most important features and the fixes you guys would like to see, and we will continue to use this for our future updates.

Since going live we have implemented 96 suggestions left by the community on nolt!

If you have any feedback of suggestions of your own you can head on over to https://tabletopsimulator.nolt.io/


[h3]Native File Browser[/h3]


  • Added a native file browser as an alternative to the built-in one. (your OS file browser)
  • The native file browser supports selecting multiple files where applicable.
  • VR still uses the built-in file browser to ensure interaction still works.
  • Added console command `file_browser_native` and also added it to the misc settings menu.



[h3]Cloud Manager Improvements[/h3]


  • Cloud Management should overall work much better and be less frustrating to use. https://tabletopsimulator.nolt.io/52
  • Cloud manager can now upload multiple files at once using the new native file browser.
  • Fixed cloud manager reseting to the root path every time you upload or delete something.
  • Fixed cloud manager folders not showing up until you open the cloud manager one more time. https://tabletopsimulator.nolt.io/310



[h3]Rewind Time Improvements[/h3]


  • Rewind and fast-forward has been revamped with better controls and more information. https://tabletopsimulator.nolt.io/393
  • Can now rewind time in multiple steps with the new time slider.
  • Can now see the number of time steps in each direction.
  • Rewind states now are only being created if something has changed since the last rewind state.
  • Rewind now works for promoted players instead of just the host.



[h3]General[/h3]


  • Updated Unity to 2019.4.23 for bug and stability improvements.
  • Added support for multiple auto save files. The default is now 3 and can be changed in the console and misc settings. https://tabletopsimulator.nolt.io/582
  • Broadcast message now appear at the top to better match up with the sliding out animation and fades out smoother. https://tabletopsimulator.nolt.io/448
  • Renamed save file "Expand" to "Search" to better reflect what it does.
  • Added Custom Music to the save file "Search" to make it easier to bring over music from one save to another.
  • Added Music to Workshop asset tags.
  • Added "chat_input_clear_on_dismiss" console property. May be set to OFF to allow clicking away from the chat input field without losing partially written chat messages.
  • Rotation values now store their data as strings instead of objects in the save file.
  • Added EpochTime to save files.
  • Changed misc option / console command "keyboard_single_digit_draw" to "keyboard_single_digit_by_default" - it is now used whenever you type on any component (e.g. when changing component states). If enabled you can still type higher numbers by starting with a `0`. https://tabletopsimulator.nolt.io/187
  • Added "end_turn" command. https://tabletopsimulator.nolt.io/130
  • Grouping individual cards will now give the formed deck any tags which *all* the cards share. https://tabletopsimulator.nolt.io/657



[h3]Optimizations[/h3]


  • Greatly reduced the lock up when spawning lots of objects, such as when loading a save file.
  • Reduced ram usage by about ~100 MB thanks to shader stripping.
  • Save/Workshop file "Search" is now much faster with less chance of a hard lock up.
  • Optimized network serialization to generate less garbage and cause less stutters.
  • Optimized under the hood cloning code.
  • Save file info now caches significantly faster (Less waiting when opening the Games menu).
  • Reduced network bandwidth for impact sounds.


[h3]Lua[/h3]



  • Added previous turn color player as second param for onPlayerTurn event.
  • Added Object.getZones() that returns all the zones that the object is interacting with. https://tabletopsimulator.nolt.io/219
  • Added onObject(Enter/Leave)Zone that works on all zones instead of just scripting zones. https://tabletopsimulator.nolt.io/85
  • Added support for all zones with getObjects(). https://tabletopsimulator.nolt.io/613
  • Added UI.loading bool to see if the UI is still loading on this Object.
  • Added lua object.getJson(bool indented) to disable indenting.
  • Added (Global) tryObjectRotate(object, spin, flip, player_color, old_spin, old_flip). spin & flip values [0, 360] degrees.
  • Added (Object) tryRotate(spin, flip, player_color, old_spin, old_flip).
  • Added (Universal) onObjectRotate(object, spin, flip, player_color, old_spin, old_flip).
  • Added (Object) onRotate(spin, flip, player_color, old_spin, old_flip).
  • Added (Universal) onPlayerPing(player, position). https://tabletopsimulator.nolt.io/28
  • Added (LayoutZone) `object.LayoutZone.getOptions()`, `.setOptions({options table})`, `.layout()`
  • Added (LayoutZone) `onGroupSort(table group, bool reversed)` and `onZoneGroupSort(object zone, table group, bool reversed)` lua events: return table in desired sorted order, or false to allow default zone behaviour. If present they take precedence over the selected sort in the zone options.



  • Ensured LuaWebRequest's text no longer raises a null reference exception when no downloadHandler is set.
  • Object.getData() now correctly omits null value keys.
  • Fixed being able to addAttachment with the Table bricking the game. https://tabletopsimulator.nolt.io/413
  • Fixed being unable to lua object.deal() to index hands greater than 1. https://tabletopsimulator.nolt.io/400
  • Fixed issue with on[Enter/Leave]ScriptingZone was firing multiple times in a row. https://tabletopsimulator.nolt.io/176
  • Fixed Book setHighlight()/clearHighlight() bug. https://tabletopsimulator.nolt.io/270
  • Fixed minor bug whereby RPCLookAt was using the yaw after validating the pitch (instead of validating the yaw).
  • Fixed lua Player.getAvailableColors() can have repeats. https://tabletopsimulator.nolt.io/536
  • Fixed issue with tryObjectEnter/tryObjectEnterContainer only firing for the first object dropped in a bag. https://tabletopsimulator.nolt.io/150
  • Fixed tryObjectEnter/tryObjectEnterContainer not being passed the object entering when the container was a stack. https://tabletopsimulator.nolt.io/477
  • Fixed data/JSON round-tripping i.e. spawnObjectData({data=JSON.decode(JSON.encode(container.getData()))}).
  • Fixed Lua core mishandling of nil table inserts i.e. table.insert(tab, 1, nil).



[h3]Lua Player Action APIs[/h3]

An API that fires when a user performs an action. You may return false to prevent the action.
As opposed to onObject* events, actions are fired once per user action, rather than once per object affected.

Added (Universal) onPlayerAction(player, action, targets). targets is a list of Objects and action will be one of:


  • Player.Action.Select
  • Player.Action.PickUp
  • Player.Action.RotateIncrementalLeft (Q)
  • Player.Action.RotateIncrementalRight (E)
  • Player.Action.RotateOver (Alt + F, whilst held)
  • Player.Action.FlipIncrementalLeft (Alt + Q, whilst held)
  • Player.Action.FlipIncrementalRight (Alt + E, whilst held)
  • Player.Action.FlipOver (F)



Player.Action is not a table, but you may still do:


  • for name, value in pairs(Player.Action) do
  • log(Player.Action)



Nolt Links:



[h3]Lua Value and Value Flags[/h3]


  • Value now persisted in ObjectState.
  • Summing of Value now takes into consideration stacks. https://tabletopsimulator.nolt.io/12
  • Objects with differing Value or ValueFlags are no longer stackable.
  • Selected objects will now have their `value` summed according to their tags.
  • value_flags will continue to work like before, but are now deprecated in favor of object tags.



[h3]Fixes[/h3]


[ 2021-04-08 23:07:28 CET ] [ Original post ]