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Update v13.1 Native File Browser, Cloud Manager, Rewind Time & More!
This patch we wanted to focus on bug fixing, optimizations, and working through the feedback the community has provided for us on our new feedback website: https://tabletopsimulator.nolt.io/roadmap We have found the feedback website to be instrumental in helping us work on the most important features and the fixes you guys would like to see, and we will continue to use this for our future updates. Since going live we have implemented 96 suggestions left by the community on nolt! If you have any feedback of suggestions of your own you can head on over to https://tabletopsimulator.nolt.io/
An API that fires when a user performs an action. You may return false to prevent the action. As opposed to onObject* events, actions are fired once per user action, rather than once per object affected. Added (Universal) onPlayerAction(player, action, targets). targets is a list of Objects and action will be one of:
[ 2021-04-08 21:07:28 CET ] [ Original post ]
Update v13.1 Native File Browser, Cloud Manager & Rewind Time Improvements, Optimizations, and much more!
This patch we wanted to focus on bug fixing, optimizations, and working through the feedback the community has provided for us on our new feedback website: https://tabletopsimulator.nolt.io/roadmap We have found the feedback website to be instrumental in helping us work on the most important features and the fixes you guys would like to see, and we will continue to use this for our future updates. Since going live we have implemented 96 suggestions left by the community on nolt! If you have any feedback of suggestions of your own you can head on over to https://tabletopsimulator.nolt.io/
Native File Browser
- Added a native file browser as an alternative to the built-in one. (your OS file browser)
- The native file browser supports selecting multiple files where applicable.
- VR still uses the built-in file browser to ensure interaction still works.
- Added console command `file_browser_native` and also added it to the misc settings menu.
Cloud Manager Improvements
- Cloud Management should overall work much better and be less frustrating to use. https://tabletopsimulator.nolt.io/52
- Cloud manager can now upload multiple files at once using the new native file browser.
- Fixed cloud manager reseting to the root path every time you upload or delete something.
- Fixed cloud manager folders not showing up until you open the cloud manager one more time. https://tabletopsimulator.nolt.io/310
Rewind Time Improvements
- Rewind and fast-forward has been revamped with better controls and more information. https://tabletopsimulator.nolt.io/393
- Can now rewind time in multiple steps with the new time slider.
- Can now see the number of time steps in each direction.
- Rewind states now are only being created if something has changed since the last rewind state.
- Rewind now works for promoted players instead of just the host.
General
- Updated Unity to 2019.4.23 for bug and stability improvements.
- Added support for multiple auto save files. The default is now 3 and can be changed in the console and misc settings. https://tabletopsimulator.nolt.io/582
- Broadcast message now appear at the top to better match up with the sliding out animation and fades out smoother. https://tabletopsimulator.nolt.io/448
- Renamed save file "Expand" to "Search" to better reflect what it does.
- Added Custom Music to the save file "Search" to make it easier to bring over music from one save to another.
- Added Music to Workshop asset tags.
- Added "chat_input_clear_on_dismiss" console property. May be set to OFF to allow clicking away from the chat input field without losing partially written chat messages.
- Rotation values now store their data as strings instead of objects in the save file.
- Added EpochTime to save files.
- Changed misc option / console command "keyboard_single_digit_draw" to "keyboard_single_digit_by_default" - it is now used whenever you type on any component (e.g. when changing component states). If enabled you can still type higher numbers by starting with a `0`. https://tabletopsimulator.nolt.io/187
- Added "end_turn" command. https://tabletopsimulator.nolt.io/130
- Grouping individual cards will now give the formed deck any tags which *all* the cards share. https://tabletopsimulator.nolt.io/657
Optimizations
- Greatly reduced the lock up when spawning lots of objects, such as when loading a save file.
- Reduced ram usage by about ~100 MB thanks to shader stripping.
- Save/Workshop file "Search" is now much faster with less chance of a hard lock up.
- Optimized network serialization to generate less garbage and cause less stutters.
- Optimized under the hood cloning code.
- Save file info now caches significantly faster (Less waiting when opening the Games menu).
- Reduced network bandwidth for impact sounds.
Lua
- Added previous turn color player as second param for onPlayerTurn event.
- Added Object.getZones() that returns all the zones that the object is interacting with. https://tabletopsimulator.nolt.io/219
- Added onObject(Enter/Leave)Zone that works on all zones instead of just scripting zones. https://tabletopsimulator.nolt.io/85
- Added support for all zones with getObjects(). https://tabletopsimulator.nolt.io/613
- Added UI.loading bool to see if the UI is still loading on this Object.
- Added lua object.getJson(bool indented) to disable indenting.
- Added (Global) tryObjectRotate(object, spin, flip, player_color, old_spin, old_flip). spin & flip values [0, 360] degrees.
- Added (Object) tryRotate(spin, flip, player_color, old_spin, old_flip).
- Added (Universal) onObjectRotate(object, spin, flip, player_color, old_spin, old_flip).
- Added (Object) onRotate(spin, flip, player_color, old_spin, old_flip).
- Added (Universal) onPlayerPing(player, position). https://tabletopsimulator.nolt.io/28
- Added (LayoutZone) `object.LayoutZone.getOptions()`, `.setOptions({options table})`, `.layout()`
- Added (LayoutZone) `onGroupSort(table group, bool reversed)` and `onZoneGroupSort(object zone, table group, bool reversed)` lua events: return table in desired sorted order, or false to allow default zone behaviour. If present they take precedence over the selected sort in the zone options.
- Ensured LuaWebRequest's text no longer raises a null reference exception when no downloadHandler is set.
- Object.getData() now correctly omits null value keys.
- Fixed being able to addAttachment with the Table bricking the game. https://tabletopsimulator.nolt.io/413
- Fixed being unable to lua object.deal() to index hands greater than 1. https://tabletopsimulator.nolt.io/400
- Fixed issue with on[Enter/Leave]ScriptingZone was firing multiple times in a row. https://tabletopsimulator.nolt.io/176
- Fixed Book setHighlight()/clearHighlight() bug. https://tabletopsimulator.nolt.io/270
- Fixed minor bug whereby RPCLookAt was using the yaw after validating the pitch (instead of validating the yaw).
- Fixed lua Player.getAvailableColors() can have repeats. https://tabletopsimulator.nolt.io/536
- Fixed issue with tryObjectEnter/tryObjectEnterContainer only firing for the first object dropped in a bag. https://tabletopsimulator.nolt.io/150
- Fixed tryObjectEnter/tryObjectEnterContainer not being passed the object entering when the container was a stack. https://tabletopsimulator.nolt.io/477
- Fixed data/JSON round-tripping i.e. spawnObjectData({data=JSON.decode(JSON.encode(container.getData()))}).
- Fixed Lua core mishandling of nil table inserts i.e. table.insert(tab, 1, nil).
Lua Player Action APIs
An API that fires when a user performs an action. You may return false to prevent the action. As opposed to onObject* events, actions are fired once per user action, rather than once per object affected. Added (Universal) onPlayerAction(player, action, targets). targets is a list of Objects and action will be one of:
- Player.Action.Select
- Player.Action.PickUp
- Player.Action.RotateIncrementalLeft (Q)
- Player.Action.RotateIncrementalRight (E)
- Player.Action.RotateOver (Alt + F, whilst held)
- Player.Action.FlipIncrementalLeft (Alt + Q, whilst held)
- Player.Action.FlipIncrementalRight (Alt + E, whilst held)
- Player.Action.FlipOver (F)
Player.Action is not a table, but you may still do:
- for name, value in pairs(Player.Action) do
- log(Player.Action)
Nolt Links:
- https://tabletopsimulator.nolt.io/35
- https://tabletopsimulator.nolt.io/69
- https://tabletopsimulator.nolt.io/379
Lua Value and Value Flags
- Value now persisted in ObjectState.
- Summing of Value now takes into consideration stacks. https://tabletopsimulator.nolt.io/12
- Objects with differing Value or ValueFlags are no longer stackable.
- Selected objects will now have their `value` summed according to their tags.
- value_flags will continue to work like before, but are now deprecated in favor of object tags.
Fixes
- Fixed an issue loading custom assetbundles when they were created and destroyed in very quick succession. https://tabletopsimulator.nolt.io/486
- Fixed a potential memory leak with custom assets.
- Fixed voice chat not working with MacOS 10.13 as minimum.
- Fixed global contextual menu bugging out. https://tabletopsimulator.nolt.io/428
- Fixed issue with objects not hiding as fast inside hidden zones. https://tabletopsimulator.nolt.io/249
- Fixed issue with lua onLoad() not triggering when the game has been running for a while. https://tabletopsimulator.nolt.io/437
- Fixed {verifycache} on url checking Last-Modified header being case sensitive. https://tabletopsimulator.nolt.io/521
- Fixed Fog Of War not working correctly with multiple collider objects.
- Fixed GM pointer not hiding in fog of war zones.
- Fixed Fog of War revealer contextual text being offset.
- Fixed stacking of objects (stacks) in the presence of tags.
- Fixed a event memory leak on Tablet.
- Fixed inversed hiders i.e. Hands.hiding = 2 (Reverse) hiding mode.
- Fixed destroy all text tools not working. https://tabletopsimulator.nolt.io/253
- Fixed issue with mahjong tiles rotating strangely. https://tabletopsimulator.nolt.io/140
- Fixed snap visualizer revealing hidden objects in hands.
- Fixed issue with Custom AssetBundles hierarchy being indeterminate when using a secondary bundle. https://tabletopsimulator.nolt.io/637
- Fixed bug with chips stacking with wrong names and wrong objects. https://tabletopsimulator.nolt.io/478
- Fixed typo in LayoutZone HorizontalSpread value, you might need to set this value again for your save file. https://tabletopsimulator.nolt.io/585
- Fixed zone click interactions.
- Fixed objects hiding when they shouldn't.
- Fixed missing "Pass Turn" option in hotseat mode. https://tabletopsimulator.nolt.io/595
- Fixed 3D pointer being visible beneath 2D pointer when using picture-in-picture. https://tabletopsimulator.nolt.io/397
- Fixed highlighting not working in VR. https://tabletopsimulator.nolt.io/425
- Fixed XML UI buttons not working correctly in Hotseat mode. https://tabletopsimulator.nolt.io/243
- Fixed user defined hotkeys not working while hovering over UI. https://tabletopsimulator.nolt.io/519
- Fixed tags not syncing on player connect. https://tabletopsimulator.nolt.io/431
- Fixed player hands failing to load when loading a save file. https://tabletopsimulator.nolt.io/492
- Fixed issues with translated URLs: not cleaning up correctly and not working for UI assets.
- Fixed issue with music persisting through loading different mods. https://tabletopsimulator.nolt.io/107
- Fixed issue with the table and some objects being white when connecting to host. https://tabletopsimulator.nolt.io/432
- Fixed reverse Hidden Zones overlapping stopping hiding. https://tabletopsimulator.nolt.io/456
[ 2021-04-08 21:07:28 CET ] [ Original post ]
Tabletop Simulator
Berserk Games
Developer
Berserk Games
Publisher
2015-06-05
Release
Game News Posts:
110
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Overwhelmingly Positive
(40214 reviews)
The Game includes VR Support
Oculus: 1
SteamVR: 1
Room width requirement: 2
Room depth requirement: 1.5
Standing: 1
Seated: 1
Public Linux Depots:
- Tabletop Simulator Linux [3.6 G]
Available DLCs:
- Tabletop Simulator - Superfight
- Tabletop Simulator - Cosmic Encounter Connector
- Tabletop Simulator - Euphoria
- Tabletop Simulator - Mistfall
- Tabletop Simulator - Darkest Night
- Tabletop Simulator - Tiny Epic Galaxies
- Tabletop Simulator - Battle For Souls
- Tabletop Simulator - Scythe
- Tabletop Simulator - RARRR!!
- Tabletop Simulator - Tiny Epic Kingdoms
- Tabletop Simulator - In the Name of Odin
- Tabletop Simulator - Indonesia
- Tabletop Simulator - Scuttle!
- Tabletop Simulator - Warfighter
- Tabletop Simulator - Spirits of the Rice Paddy
- Tabletop Simulator - The Captain Is Dead
- Tabletop Simulator - Zombicide
- Tabletop Simulator - Mr. Game!
- Tabletop Simulator - Simurgh
- Tabletop Simulator - Wizard's Academy
- Tabletop Simulator - Three Cheers For Master
- Tabletop Simulator - Viticulture
- Tabletop Simulator - Tiny Epic Defenders
- Tabletop Simulator - Darkrock Ventures
- Tabletop Simulator - Tiny Epic Western
- Tabletop Simulator - Xia: Legends of a Drift System
- Tabletop Simulator - Abraca...What?
- Tabletop Simulator - Khronos Hunter
- Tabletop Simulator - Cavern Tavern
- Tabletop Simulator - Three Kingdoms Redux
- Tabletop Simulator - The Red Dragon Inn: Battle For Greyport
- Tabletop Simulator - The Great Dinosaur Rush
- Tabletop Simulator - Pillars of Eternity: Lords of the Eastern Reach
- Tabletop Simulator - Draco Magi
- Tabletop Simulator - Tortuga 1667
- Tabletop Simulator - Tiny Epic Quest
- Tabletop Simulator - Deck Quest
- Tabletop Simulator - Blood Rage
- Tabletop Simulator - Boss Monster
- Tabletop Simulator - Unearth
- Tabletop Simulator - Wingspan
- Tabletop Simulator - Dungeon Drop
- Tabletop Simulator - Dawn of the Zeds
- Tabletop Simulator - Down in Flames: Locked-On
- Tabletop Simulator - Mistborn: House War
- Tabletop Simulator - One Night Ultimate Werewolf
- Tabletop Simulator - Bristol 1350
Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. You can do anything you want in Tabletop Simulator. The possibilities are endless!
Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!
If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.
Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.
Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.
Key Features:
Endless Games
Tabletop Simulator has it all. The base game includes 15 classics like Chess, Poker, Jigsaw Puzzles, Dominoes, and Mahjong. Additionally, there are thousands of community created content on the Workshop. If you’re the tabletop gaming type, we include an RPG Kit which has tilesets & furniture, as well as animated figurines that you can set up and battle with your friends, with even more options in the Chest. There’s even an option for Game Masters so they can control the table!
Create Games
If you’re into creativity and prototyping, you can easily create your own games by importing images onto custom boards & tables, create custom decks, import 3D models, create scripts, and much more. You can choose to upload your creations on the Steam Workshop or share them privately with your friends.
Fun For All Ages
Everyone can play Tabletop Simulator! Play a classic board game with grandma, have poker night with the guys, or start your epic RPG adventure with your crew. Play almost any tabletop game you can think of! Being a multiplayer-focused game, up to 10 players can play at any given time.
DLCs
Our downloadable content (DLCs) are different from other games, as we partner with developers and publishers to bring their games into Tabletop Simulator. Each DLC is custom created with high quality assets and special themes that match their games. And best of all, only the host needs to own the DLC for everyone at the table to play.
Key Features:
- Online sandbox with unlimited games to play how you want.
- Multiplayer physics with objects that collide and interact just how you would expect.
- Create your own mods easily with full Steam Workshop support and 3D model importing.
- Take games to the next level with Lua scripting support.
- Play just like you do in real life; pick up, rotate, shake, and throw any object.
- Up to 10 people can play together on the same table.
- Team system with voice and text chat.
- Save & load individual objects and complete games.
- Hotseat allows you to play locally on the same computer with your friends.
- Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
- Perfect for RPGs - build your very own roleplaying dungeons with our modular tileset, RPG Kit, Multiple States and Tablet (useful for character sheets).
- Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
- 360° panoramic backgrounds that change the lighting and atmosphere.
- Included games: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom Board, Dice, Dominoes, Go, Jigsaw Puzzles, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, and Tablet.
MINIMAL SETUP
- OS: Ubuntu 16.04+
- Processor: SSE2 instruction set support.Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Graphics card with shader model 4.0 capabilities.Network: Broadband Internet connection
- Storage: 3 GB available space
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[ 3241 ]
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