In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Early Access Release Notes - Version 0.5.22.2 - UNSTABLE BRANCH
Bug Fixes:
Known Issues:New slide-on block palette related bugs: The toggle from block painting mode to standard build mode doesn’t switch correctly until the block palette has been collapsed. Returning from R&D Test Chamber to the main menu leaves the slide-on block palette on screen.
Techs with a GeoCorp cab do not drive properly. Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn’t open up when attached to a moving Tech. The Delivery Cannon incorrectly causes damage to itself when it delivers things. [/list]
New features / content / improvements:
- The SCU Storage rings now light up from red to green to indicate its powering up status.
- Added a slide-on block palette for standard building and block painting.
[list] - You don't need to go into Beam Mode to block paint.
- The buttons to switch between block painting and standard build mode don't function correctly (see known issues).
Bug Fixes:
- Fixed bug with SCU Storage block sucking up resources that are held in tractor pads.
- Fixed bug when SCU Storage block incorrectly goes into its powering up state when attached to your Tech.
- Fixed bug that caused the game to occasionally remove the block from beneath the player cursor (including blocks on your Tech) when the SCU Storage block swallows a block.
- Fixed bug that caused SCU Storage block to spit out blocks it didn’t swallow when it gets damaged.
- Fixed bug that allowed the player cab to get sucked into the SCU Storage block.
- Fixed bug that would sometimes cause the SCU Storage block to just vanish completely.
- Fixed bug where starting a new game after completing the SCU Storage block mission, the enemy Techs don't spawn.
- Fixed bug where starting a new game after completing the SCU Storage block mission, the block palette is enabled whilst you're building your first Tech.
- Fixed issue with missing EXP blocks in R&D Test Chamber.
- Fixed cause of frame rate slowdown in R&D Test Chamber.
Known Issues:
- SCU Storage block related bugs:
[list] - Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
- After completing the SCU Storage block mission, when saving and quitting to main menu then starting a new game, incorrect missions are sometimes initiated during the new game.
[ 2016-03-09 20:36:38 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
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