





🌟 Special thanks to our amazing supporters:
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Hey Prospectors Welcome to an update to address an issue Mac OSX players have encountered with the game not launching correctly. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.
Hey Prospectors Welcome to a minor update to address an issue with multiplayer games when playing cross platform. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.
Hey Prospectors Welcome to another update which contains some important bug fixes. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Hey Prospectors Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord. Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors Welcome to another update which contains a couple of bug fixes. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Hey Prospectors Welcome to another update which just contains a minor store related bug fix. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Hey Prospectors Welcome to another update where along with a bunch of quality of life improvements and bug fixes, offline invaders are now back in the game and those with R&D Labs, you can now set an increased build size limit which may or may not bring your game's performance to its knees. Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
Hi all Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord. Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors! Here's another update for you - and it's a spoOoOoky one! As well as a whole bunch of brand new Blocks - including Space Junkers and Reticule Research - we're also ushering in Halloween with some scary new content. Chattering teeth, bat wings, wizard hats and more - read on for the full details!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of awesome Tech made by the TerraTech Community!
We're ranking the different types of accessories in TerraTech.
We're taking another look at our Weapon Tierlists livestreams.
We're taking a look back at some of the awesome Community Core submissions we've had over recent streams.
We're taking a look back at one of our favourite Community Challenges, the Fortress Challenge!
Hey Prospectors, Matt here with a new update for you! You can now burn stuff with the new Reticule Research Hellstream Conduit. This experimental flamethrower is in R&D Labs for you to test out. There's a new Advanced Keybinder Block that allows you to bind any key to output a circuit signal. Making weapons grouping a reality! Conveyors have also had some neat quality of life updates. You can now see a preview before you place a conveyor down, they will visually connect to neighboring crafting inputs and outputs and the alternating conveyor now has circuits & systems control. There's loads more design tweaks and the odd bug fix so read on for the full details. Enjoy! [previewyoutube=jexOy5VcrDU;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We're taking a look at some of the New Stuff that's coming to TerraTech in the next Update!
We're taking a look at some of the New Stuff coming to TerraTech as well as taking a few Community-made Techs for a spin!
Come help Matt design the next Community Challenge - The TerraTech Olympics!
Hey Prospectors, Matt here coming at you with another fresh installment of Community Spotlight, a monthly post that takes a look at a specific TerraTech Creator from the Workshop. This month we're taking a look at some of Rafs' Mods. As one of the OG TerraTech Modders, focusing mostly on Skins, Blocks and even a whole Corporation Rafs is responsible for some of the most well-loved and well-used Mods on the Workshop. So let's take a look at some of them.
We're taking a look at some of the awesome Sci-fi Techs made by the TerraTech Community.
As part of our monthly Community Spotlight we're taking a look at some of KN's awesome Techs.
We're taking a look at some of the Mods on the Steam Workshop
Welcome back to Community Spotlight - our monthly series where we take a look at a specific creator on the Steam Workshop. This month's installment we're putting the spotlight on user KN! With a range of awesome Techs and fancy Circuits & Systems Builds, KN's Workshop has got a lot of toys to play with.
We're taking a look at some of the awesome Techs that the TerraTech Community has been making.
Hey Prospectors, Matt here with a new Update for you! Space Junkers have expanded their prospecting empire and bring with them loads more Blocks! As well as the new Blocks, Rusty has also got some new missions for you to complete. There are some new work-in-progress R&D Labs Blocks for you to test out, including Ornithopter wings! We've also swapped some Blocks over to Space Junkers as well as made a tonne of other design tweaks, quality of life improvements and bug fixes. Enjoy! [previewyoutube=1jlXumotlsU;full][/previewyoutube]
We're ranking all the S Tier weapons from each Corp against each other!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, We asked you to ask us some questions. Which you did! So thanks to everyone who submitted one. Here are our answers to the most popular questions: Q: Are there any plans to go more in depth on the in game lore of our existing corps? It's always fun to see the history of things. A: Originally we tried to stay away from adding too much lore or backstory to TerraTech. Mainly for the fact its a Sandbox game and we want to keep it open to interpretation by the player. However, as weve added more Corporations with new Missions and content its opened the game up a lot more for this sort of thing. So weve got stuff planned for the New Corporation thats mentioned in the Roadmap but its very early days to show exactly what that will look like. But suffice it to say that yes, wed like to add more lore and history to the game. Q: What will the new corporation be used for? And what will it be called? A: Its still very early days in the development process of the New Corporation so we dont have that much info to share at the moment. We aim to bring the Community into the loop as soon as possible in the development process so we can work together on what they will bring to TerraTech. Q: are there any plans to polish the game (fix ankers, fix, wheels, fix suspension, stronger enemies,....)? right now u basicly have to use hovercrafts to move around. and can we pleace have some ingame stats for the current tech we use or for the blocks (dps, speed, weight,...) A: Weve got plenty of Quality of Life Improvements planned for future updates. These will include new features, Block balancing, and bug fixing amongst others. So if you have specific things youd like to see head over to our Discord Server and drop your ideas there so we can gather them and hopefully address them in a future update. Q: can we expect flying blocks for space junkers or perhaps RR? A: Yes! From a design perspective, there are a lot of fun things we can do with new Blocks for these corporations. Im sure there are some whacky forms of rotors or propellers that would fit perfectly with these Corps. A Leonardo Da Vinci aerial screw for Reticule Research maybe? Q: Any plans of some sort of challenge mode or gameplay modifiers for new saved games? A: Personally, and this is just me speaking, Id love to see a Hardcore game mode. With permadeath, harder enemies, fewer OP Blocks, etc. That would be super fun and add some replayability. Q: are you planning on adding more robust and less assembly-intense ways of making moveable parts on techs, like a hinge part? Perhaps with the release of Legion? A: Hinges, pistons, and hitches are inherently very difficult to implement in TerraTech. Just from the way the build systems works, there just isnt an easy way to do it. We know that this is something players want, and honestly, I think would be very fun, however, we need to weigh up the work that would go into it against the benefits it would bring. We will never say that something is impossible to do in TerraTech but I feel this is veering towards that end of the spectrum. So there you have it! Thanks again to everyone who submitted a question. Wwe'll probably do more of these in the future so If your questions wasn't answered you definitely get another chance.
Welcome to the first in a new series of Community Spotlight posts where we take a look at a different TerraTech Creator each month. We're kicking things off with Somnolence (they go by sleepyheadz22 on Steam).
We're shining a spotlight on Somnelence's awesome Circuits & Systems toys in today's stream!
We're taking a look at some of the awesome Techs that have been built by the TerraTech Community
Hey Prospectors, After we announced the 2024 TerraTech Development Roadmap I'm sure you've got some burning questions you want answered and this is your chance! We'll be hosting a Q&A on Steam next week and we need some questions to answer. So drop your question(s) in the comments of this post, We'll then compile the most popular ones and get some answers from the TerraTech Devs which will then be posted on Steam!
Hey Prospectors,
It's been a while since our last Roadmap and a lot has happened to TerraTech in that time. The highlights being: Space Junkers, Reticule Research, Circuits & Systems, and Co-op Crafting, to name but a few.
So without further ado, here is the Development Roadmap for TerraTech:
Thanks for sticking with us and here's to the future of this awesome Tech-building Sandbox game!
We're taking a look at some of the new Space Junkers Blocks AND THEN showcasing some of the awesome Techs that the TerraTech Community have been building.
We're taking a look at some of the awesome Techs that have been built by the TerraTech Community.
It's time to tell us exactly what you think of TerraTech! The 2024 TerraTech Player Survey is now OPEN! This is your opportunity to let us know what you think of all the new content that has gone into TerraTech in the last 12 months. So make it count! https://forms.gle/uBQy2Y5NaBFuNhwQ6
We're ranking all the Hawkeye Weapons on this week's Dev Livestream.
We take a look at some of the New Stuff that's come to TerraTech.
Hey Prospectors, It's [strike]HUBL[/strike] Matt here from Payload Studios with a very exciting update for you! Thanks to all the hard work from the TerraTech Community, and HUBL of course, Space Junkers have been able to find their way to TerraTech! They bring with them a whole host of new Blocks and Missions. [previewyoutube=BqwPFrfofBo;full][/previewyoutube]
We're ranking all the Venture weapons on this week's Dev Livestream.
We're ranking all the GeoCorp and Venture weapons on this week's stream.
It's official - the next corporation coming to TerraTech is Space Junkers! [previewyoutube=j7SXHTqVUWc;full][/previewyoutube]
We're ranking each GSO Weapon to see what the TerraTech Community thinks are the best, and worst!
We take a look at MORE awesome Techs that have been submitted by the TerraTech Community.
We take a look at some of the awesome Techs that the TerraTech Community have been making.
We take a look at some of the awesome submissions to the TerraTech World Community Challenge.
Hey Prospectors, We've got a new Update for you! Update 1.5.4 includes a much-requested new Snapshot Folder system as well as some new Graphics Options. [previewyoutube=F8ZPI6B2CaI;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Welcome... to TerraTech World - the BIGGEST and BEST theme park in TerraTech! But I need your help. I've only got a sign at the moment and a good Theme Park needs attractions. So that's where you come in. We challenge you to build rides, roller-coasters, spinney things, etc, to go into TerraTech World (not to be confused with TerraTech Worlds. The upcoming sequel to TerraTech). This challenge is being hosted on our Discord Server so if you'd like to enter head over to the #official-challenged channel for more details and to submit your entry: https://discord.gg/bSZ4s4H5
TerraTech has been released for 8 years now! WOW! In that time we've been through a lot together. Highlights include adding TWO new Corporations, Co-op Crafting, Circuits & Systems, and all the new Blocks and Features (both intended and unintended. I'm looking at you hover-bug!). We really couldn't have done it without our awesome Community (that's you by the way). TerraTech wouldn't be the game it is today without the dedicated players who offer ideas and suggestions on how we continue to support this funny little block-building game we've made. So it would mean the world to us if you could nominate TerraTech for the Labor of Love category at the upcoming Steam Awards. If you chose not to that's totally fine! There are plenty of other awesome games in this category that equally deserve the praise. Thanks!
Hey Prospectors, We had a little issue so we have a hotfix update for you. In the last update, we added some code for the fastener block that changed the way large Tech Snapshots get loaded (and broken the edges off of them) so we have corrected this.
We take a look at some of the AWESOME Techs that the TerraTech Community have been building.
Hey Prospectors, It's Matt here with a new update for you! Connect two Techs together with the new Fastener Block! Sense more things with two new Circuits & Systems sensors. There are also some balance adjustments to shield projectors as well as a plethora of Quality of Life changes and Bug Fixes. Full details are below. [previewyoutube=P3WKo8unhNM;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the AWESOME Techs that the TerraTech Community have been building.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the new Blocks that are coming to TerraTech in Update 1.5.3.
The Mac hotfix has now gone live - Mac users can now update TerraTech to the latest version.
TerraTech is currently 70% off until the 27th of October - plus all the DLC is at least 20% off. If there's something you've been holding out on or if you've got a friend who you think would love TerraTech now is the time to jump in!
Hey Prospectors, As promised, albeit slightly later than planned, here is Update 1.5.2! There are plenty of awesome new Quality of Life Improvements, including Force Gizmos so you can fine-tune your Techs, a player Death Marker so you can find your dropped Blocks, as well as loads of features to help make your prospecting more prosperous. We've also added the GeoCorp Mining missions to Co-op Creative too. And made some well-needed adjustments to some Blocks. [previewyoutube=VGK5jvrgSgA;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the awesome Techs that have been made by the TerraTech Community.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the awesome Techs that the TerraTech Community has been building.
We take a look at some of the awesome Techs that have been made by the TerraTech Community.
Hey Prospectors, Matt here with some not-so-good news for you Im afraid. Unfortunately, were going to have to delay Update 1.5.2, aka The Community Update, for TerraTech. The reason is a bit long and tedious but the TL;DR is that due to a major bug creeping its way into the last TT_Unstable version were going to bundle the content that was going into 1.5.2 into what would have been Update 1.5.3. This effectively means that rather than having two awesome updates there will be one super awesome update, just a bit later than you may have been expecting. Well have more info on when the update will be released in the near future but in the meantime, if youd like to play around with the content that would have gone into this release you can have a look at the latest TT_Unstable Version. Details on how you can access the TT_Unstable version can be found here: https://www.youtube.com/watch?v=r_ce_yPOflo NOTE: The bug occurs if the host of a Co-op Campaign game saves and restarts a server. When loading that save there will be lost Blocks and Techs. So if you do want to play around with the new content maybe stay away from the Co-op Campaign for now, otherwise, you may lose Blocks and/or Techs. You can always revert back to the latest Stable Release, Update 1.5.1, to continue your Co-op Campaign. So just to recap, here is the list of content that is now going into Update 1.5.2 (just a bit later than we planned):
We'll be giving you your first look at TerraTech Worlds gameplay LIVE on our Twitch channel this Friday!
Just visit twitch.tv/terratechworlds at 1PM BST on Friday 8 September or visit this Steam page and you'll get to watch ten minutes of TerraTech Worlds gameplay - plus, ask us any questions you have about the game!
We'll see you there...
We continue our quest to unlock ALL the Steam Achievements in TerraTech. [previewyoutube=_H2TOMsY9qk;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We're showcasing some of the awesome stuff that's coming to TerraTech
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We continue to build the Great Ball Contraption V2.0! [previewyoutube=MBmTS57S584;full][/previewyoutube]
We kick off the Great Ball Contraption V2.0 [previewyoutube=UUEFoUKa-B4;full][/previewyoutube]
Hey Prospectors, It's finally here! Update 1.5.1, aka The Multiplayer Update, is available NOW! Craft blocks with friends (or foes) to your heart's content in Co-op! Not only that but you can now use Circuits & Systems Blocks in Co-op now too. There are also a bunch of new Circuits & Systems Blocks like gauges that output a signal, a block that controls your Tech, and loads more! We've also made some well-needed Quality of Life Improvements like a Borderless Fullscreen Option, as well as changes to a few Resource Receivers to integrate better with C&S. Enjoy! [previewyoutube=GN_Hp4QRQyQ;full][/previewyoutube]
We take a look at some of the New Stuff that's coming to TerraTech in the Multiplayer Update.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We continue our quest to complete ALL the achievements in TerraTech. [previewyoutube=KCCaOvpavJ0;full][/previewyoutube]
We kick off the next TerraTech Community Challenge: The Great Ball Contraption V2.0!
Welcome to our worlds... [previewyoutube=yGuPmLm6IPg;full][/previewyoutube] TerraTech Worlds is an open-world, PVE survival craft game set on distant alien planets. Build, explore and craftsolo or togetherto harness the power of these uncharted worlds. Discover untold wonders, conquer natural hazards, establish bases and battle enemies as you build your way to victory! We've got lots more planned to share with you over the coming months but for now, if you want to know more, check out TerraTech Worlds on Steam: https://store.steampowered.com/app/2313330/
We try and hit 1,000,000 in this week's Achievement Hunting Stream! [previewyoutube=k_7NrZFa0yw;full][/previewyoutube]
Hello Prospectors! Weve been very busy lately with various different secrets, but heres one weve been working on that were very excited to share with you Have you heard of a little thing called co-op crafting? Before we get into that, however, wed like to thank everyone who answered our recent player survey. The feedback was really useful and while some of it was things youve already been telling us, it was really helpful for us to have it all in one place. And it was also really interesting to see that thousands of you are still interested in co-op crafting. Well, we listened - and were really excited to tell you that we can finally make co-op crafting a reality. It hasnt been an easy job, but we think weve got it. Thats right - co-op crafting is officially coming to TerraTech. [previewyoutube=dI64IePmgcU;full][/previewyoutube] Before you get too excited, wed just like to note that this means the co-op crafting blocks are coming to multiplayer, but not all the missions (for example, the Crafty Mike missions won't be available) - although this is something well look at further down the line! While it might not be the full experience, were confident its exciting enough that itll be a real game-changer for the multiplayers among us. So get ready for the next Steam update for TerraTech - coming the week of 10 July (although as always, development is subject to change). Not only will this include co-op crafting, but itll also introduce Circuits & Systems into multiplayer! So let your friends know and get your party together, because the TerraTech Multiplayer Update is on its way! As well as co-op crafting and C&S multiplayer, well have some smaller multiplayer changes, so keep an eye out for the patch notes to learn more. And for console players, your next update will be soon. It wont include co-op crafting or Circuits & Systems, but were still working on getting those out to you, and well let you know when we have a set date. And as for some of the other survey topics - all we have to say is, watch this space
We take a look at some of the awesome Mods that have been uploaded to the Steam Workshop
Hey Prospectors, In the last update, we added Circuits & Systems functions to some gauges that interfere with Tech builds this fix removes those changes.
Matt and Dave conclude the Drag Race Challenge. [previewyoutube=4FC95eRH0jY;full][/previewyoutube]
Matt and Johnny continue the Drag Race Challenge. [previewyoutube=3V9d3PSbeBo;full][/previewyoutube]
To celebrate the launch of Circuits & Systems we're giving away some exclusive TerraTech posters. For more info and to enter check out this link: https://gleam.io/qMi4u/terratech-circuits-systems-competition
TerraTech is free to play this weekend! From the 27th to the 30th of April you can jump straight into TerraTech FOR FREE! Tinker with the brand-new Circuits & Systems Blocks, build awesome Techs or just amble through the Campaign all you like this weekend. Like what you see? Want to continue the fun after the free weekend? Well, you can buy the full game and all DLC for 50% off from the 1st to the 4th of May. NOTE: Once the free weekend event has finished and you do not own TerraTech you will no longer have access to the game.
Hey Prospectors, Circuits & Systems is available NOW! There are loads of Logic, Signal, Value, and Output Blocks to tinker with and build some awesome Techs. [previewyoutube=fXf8EN9Cj6I;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Circuits & Systems arrives in TerraTech this week! The latest update will be available for all Steam players on April 27th, and we can't wait to see the fantastic creations you come up with... Check out the trailer below! [previewyoutube=aZM2GrYAVvw;full][/previewyoutube]
We take a look at some of the awesome Techs that the TerraTech community has been building. [previewyoutube=VfjZhdEqHT0;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the New Stuff that's coming to TerraTech in the next update. [previewyoutube=Ywcn3HWosx4;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take on the challenge of hunting down more achievements! [previewyoutube=NgEdJKbhQ0o;full][/previewyoutube]
Have your say on what gets added to TerraTech in future updates with the 2023 TerraTech Player Survey. https://forms.gle/1w2RNFt1nByBC4oc8
We take a look at some of the awesome Techs that the TerraTech Community has been building. [previewyoutube=kXzsLcTml1A;full][/previewyoutube]
TerraTech and ALL DLC are 40% off until March 23rd! You can also get an extra 10% off on the new Prospector Edition bundle, taking it up to 50% off in total. https://store.steampowered.com/app/285920/TerraTech/
Matt and Johnny kick off a new series where we try to unlock all the achievements in TerraTech!
It's the long awaited return of Mod Review! Join Matt and Taku as we take delve into some awesome TerraTech Mods.
Hey Prospectors, Matt here with a new update for you! Things are getting a bit Egyptian with the new Venture Skin. There are also more Circuits & Systems blocks to play around with in R&D Labs. Not only that but Boosters and Propellers now respond to circuit input. [previewyoutube=ue2ZIOlyIdw;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
[previewyoutube=-cFhWYfBb7A;full][/previewyoutube] The TerraTech Prospector Edition is out now! This edition includes the base game, R&D Labs and five skin packs. Grabbing this bundle means you save 10% on everything included in it! Check it out now or tell a friend.
We take a look at the new Value Blocks that are coming to TerraTech in the Circuits & Systems Update. [previewyoutube=Yjt4B4b_3rA;full][/previewyoutube]
Matt and Anton take a look at some of the Lunar New Year-inspired Techs that the TerraTech Community has been building. [previewyoutube=DyJxa7hKdho;full][/previewyoutube]
Hey Prospectors, Matt here with a new update for you. To celebrate the Lunar New Year we've added some Eastern-inspired cosmetic blocks. These include the Lantern, Fireworks Launcher and Dragon Blocks. We've also added the first set of Circuits and Systems Blocks to R&D for you to test out. [previewyoutube=DJU_vepcYls;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at the Output Blocks that are coming to TerraTech in the Circuits & Systems update. [previewyoutube=WtR7khuVaMA;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
In the first stream of the year join Matt and Beltain as they take a closer look at the Signal Timing blocks that are coming to TerraTech in the Circuits and Systems update. They'll also take a look at some of the awesome New Stuff that's coming in the next update. [previewyoutube=RAQpMFsn6TI;full][/previewyoutube]
Hey Prospectors, Matt here with a hotfix update for you. In the last update, we added a new sound effect for when you sell things. We've received feedback from the community that this addition can be quite jarring. This hotfix aims to fix this issue by muting the new sound effect.
Hey Prospectors, Matt here with a new update for you. Introducing the World Map! A fun and interactive way to explore the world around you. There are also two new Venture Blocks to help augment your World Map! Enjoy! [previewyoutube=RNoxDvvjuYM;full][/previewyoutube]
We take a closer look at the Input Blocks that are coming to TerraTech in the Circuits and Systems Update. Then we'll dive into the Fortress Challenge.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Join Matt and Johnny at 4pm UK Time today as we take a FIRST LOOK at the new Circuits and Systems blocks that are coming to TerraTech!
Hey, Prospectors!
Its been a while, right? As a studio weve been quite quiet lately, but its been a busy time for us behind the scenes. Were starting to get to grips with how we work now that lockdowns ended and were moving back into the studio, as well as changes that have had to be made over the last few years, but weve come out in a place where were really excited about the future.
The studio is now 40 people and counting and were still looking for new team members (check out our jobs page for more info!) and were working on multiple projects (which you might start to hear about soon).
But first, we want to talk to you about TerraTech
Introducing Circuits and Systems.
Our next big focus is looking at automation tools and blocks. The idea behind these is to create a more interesting tool set in TerraTech well be using this ourselves but we also want to share it with you, so that you can create really fun and new gameplay scenarios for both yourself, and to share with others.
We really think these new blocks will allow you to be extra creative, and build things that we never thought possible before! This allows you to make anything from an automated door to a brand new minigame and more. Your imagination is the only limit
The new blocks include Time Blocks, Input Blocks, Actuator Blocks, Logic Blocks, Wireless Blocks, Carrier Block, Display Blocks and Value Modifier Blocks. If this sounds confusing, dont worry weve got a lot to show you before the blocks drop in game.
Well also be starting small, and showcasing the easier blocks in order to ease you into it. Youll learn about this new update through livestreams, blogs and videos, and the builds will get bigger and better as the weeks go on. This means that when the update hits TerraTech, youll be ready to jump in!
As we add parts of this update to TerraTech, theyll be first introduced into R&D Labs, and youll be able to drop into the game and try them out while theyre still experimental. If you dont own R&D Labs, you can either pick it up here, or you can wait until the blocks are introduced into the main game further down the line. We dont have a definite date to give you on this yet, but when we do, you can be sure youll hear about it.
Were also bringing you in as part of the development process this means well be talking about and showing some of our blocks which wont be in the initial release of this content. Instead, theyre planned for later updates, and well be taking your thoughts and feedback into account.
But even before any of the blocks hit R&D, wed love for you to start telling us what you like and dont like about them on our forums, Discord, Twitter, anywhere you want to reach us and which part of the feature youd like to see next.
We want this feature to be developed with your insight and support and feedback and well be talking to you about the new content the entire time. Well be figuring this out together, and hopefully this means youll have the opportunity to help shape future TerraTech content.
Another thing were doing to be more open with you is making our internal HackNPlan board public. This means youll be able to sign up to HackNPlan and view our TerraTech development in real time. Youll probably mostly be seeing bugs that were planning on fixing but were excited to be more transparent. If this is something youre interested in, well be sharing instructions on how to sign up next week.
Youll be able to get your first look at Circuits & Systems on our stream tomorrow and weve got lots more to share with you, so keep an eye on our social media for related updates!
Until next time
Catch up on all the action from the TerraTech Fortress Challenge!
Catch up on all the action from the TerraTech Fortress Challenge!
Matt and Dave continue the TerraTech Fortress Challenge!
We're continuing the Fortress challenge today as well as taking a look at some of the awesome New Stuff that's coming to TerraTech.
We kick off the TerraTech Fort Challenge in today's stream.
Hey Prospectors, Matt here with a new update for you. Add some gladiatorial guise to your GSO Techs with the new Roman Skin. We've added the Damage and Damageable types of each block to their Block Descriptions. You can now Quick Select blocks by using the middle mouse button. Enjoy! [previewyoutube=kAEHuTFpKgw;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you. Add some extra protection to your Techs with seven new GSO armor blocks. Theres also a new GSO multi-light panel too! Mix up your Reticule Research Techs with six new brackets to give you even more variety in your building. Reticule Research have also developed an intriguing new Precision Ray that can harvest the Scrap Piles in the wasteland biome. NOTE: This will replace the Better Future Disk Laser as the only tool that can harvest the Scrap Piles. Enjoy! [previewyoutube=KiLyW97ikMs;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
It's time for a new TerraTech Community Challenge! Let's see who can build the best Fort in TerraTech
We take a look at some of the awesome Techs that the TerraTech Community have been making.
Hey Prospectors, Matt here with a new update for you. Welcome to the Wasteland! There's a whole new biome to discover and explore. The Wasteland introduces Scrap Piles, a new way to harvest component parts. You can finally find those elusive resource seams with the help of the Resource Radar. There are also Hawkeye Fort Ramps to give you easy access to your bases. Enjoy! [previewyoutube=YlTd6z2oRqg;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Matt and Beltain embark on a new campaign playthrough. What misadventures will they get up to?
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the awesome Mods from the Steam Workshop
Join us as we take a look at some of the Community Submitted Enemy Techs as well as showcasing the new Resource Radar
We take a look at some of the New Stuff that's coming to TerraTech.
Hey Prospectors, Matt here with a new update for you! Add some fortification to your bases with the new Hawkeye Fort blocks. Additional uses include:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Join Matt and Taku as we take a look at some of the awesome Techs that the TerraTech Community has been building.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Join Matt as we take a look at some of the awesome New Stuff that's coming to TerraTech.
Join us as we take a look at some of the awesome Techs that the TerraTech Community have been building.
We take a look at some of the awesome Mods that have been uploaded to the Steam Workshop.
Hey Prospectors, Matt here with a new update for you! GeoCorp have got even more flight blocks with this update. Including new propellers, jet engines, and wings! There is also a brand new block, The Mass Modifier! It can change the mass of itself! Who said the laws of physics needed to apply to TerraTech?! Enjoy! [previewyoutube=lFh-soyF3Pg;full][/previewyoutube]
We take a look at some of the awesome Techs that the TerraTech Community have been building.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a first look at the new Variable Mass block that's coming to TerraTech.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the awesome Techs that the TerraTech Community have been building.
We take a look at some of the awesome Mods that have been uploaded to the Steam Workshop in today's Livestream.
We take a look at some of the awesome Techs that the TerraTech Community have been building.
Hey Prospectors, Matt here with a hotfix update for you. Some players may have experienced an issue with their Co-op Campaign inventories appearing blank after the latest update. This hotfix is aimed at fixing that issue and preventing it from happening again. Unfortunately, anyone who made a new save after the bug happened will not be able to recover their inventory. However, old saves will no longer be affected by it, nor new saves made after this hotfix.
Hey Prospectors, Matt here with a new update for you! GeoCorp are taking to the skies! They've got 10 new flight blocks to help them in their aeronautical endeavors. Also, GSO have got 4 new Explosive Bolts that allow you to activate them sequentially (one after the other). Enjoy! [previewyoutube=ZeXORKGXP1s;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
This is a restream from 16th March. Along with some extra special guests, Matt takes a look at some of the awesome Techs that the TerraTech Community has been making.
This is a restream from 23rd March. Matt takes a look at some of the awesome Mods that have been uploaded to the Steam Workshop.
TerraTech is free to play this weekend. From the 29th March to the 5th of April you can jump straight into TerraTech without spending a dime. Team up with friends in Co-op Campaign, go head-to-head in Deathmatch, or just build to your heart's content. Enjoy all the prospecting pleasure TerraTech has to offer FOR FREE! Like what you see? Want to continue the fun after the free weekend? Well, you can buy the full game and all DLC for 50% off for the duration of the event. NOTE: Once the free weekend event has finished and you do not own TerraTech you will no longer have access to the game.
This is a restream from 16th March. Along with some extra special guests, Matt takes a look at some of the awesome Techs that the TerraTech Community has been making.
This is a restream from 23rd March. Matt takes a look at some of the awesome Mods that have been uploaded to the Steam Workshop.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We check out some of the awesome Mods that have been uploaded to the Steam Workshop. https://store.steampowered.com/app/285920/TerraTech/
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Check out some of the awesome Techs that the TerraTech Community has been building. Also, we've got even MORE New Stuff to showcase! https://store.steampowered.com/app/285920/TerraTech/
We take a look at some of the awesome New Stuff that coming to TerraTech https://store.steampowered.com/app/285920/TerraTech/
We take a look at some of the awesome Techs that the TerraTech Community have been building.
Hey Prospectors, Matt here with a new update for you! There's a new Signal Marker block so you can keep track of where all your important stuff is! Each corporation now has its own Reward Crate. And we've added support for Ultrawide Monitors. [previewyoutube=7j_EDKtJROI;full][/previewyoutube]
We take a look at a couple of awesome Mods from the Steam Workshop.
We're taking a look at some of the awesome Techs that the TerraTech Community has been making. https://store.steampowered.com/app/285920/TerraTech/
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
We take a look at some of the awesome stuff that's coming to TerraTech in the next update. https://store.steampowered.com/app/285920/TerraTech/
Add some slick, aerodynamic designs to your Venture and Hawkeye Techs with the Falcon Genesis Skins Pack. Available to purchase on the Steam Store now! [previewyoutube=kbKhIg5il_M;full][/previewyoutube] https://store.steampowered.com/app/1751530/TerraTech__Skin_Pack_Falcon_Genesis/
Hey Prospectors, Matt here with a new update for you! Hawkeye have got two new weapons. Sgt Smash has gone a bit over-the-top with these. They're big, expensive and pack a punch! There's also a new Venture Skin. Chosen by the TerraTech Community, Dusk Wave was created by Exund, a prominent member of the TerraTech Community. [previewyoutube=kRRv_4d5xgg;full][/previewyoutube]
Join Matt as we take a look at some of the awesome Mods that have been uploaded to the Steam Workshop. Tune in on our Store Page: https://store.steampowered.com/app/285920/TerraTech/
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Join Matt as we take a look at some of the awesome Techs that the TerraTech Community have been building. Catch all the action on our Steam Store Page: https://store.steampowered.com/app/285920/TerraTech/
Join Matt as we take a sneak peek at some of the awesome new stuff that's coming to TerraTech in the next update.
We take a look at some of the TerraTech Skins Mods that could be put in to the base game. Which one will you choose?
Join Matt as we take a look at some of the awesome Techs that the TerraTech Community have been building.
Hey Prospectors, Matt here with a spooky new update for you! GeoCorp has got some well-needed ranged "mining equipment" in case, you know, those carbite seams are just out of reach. Reticule Research has got a couple of anchored blocks. One fixed anchor and one rotating anchor. There are also 7 cosmetic Halloween-themed blocks for you to spookify your Techs. And finally, we've added some Quality of Life improvements, such as instantly activating all power solar panels and bubbles in Creative and R&D Labs. [previewyoutube=hV2w1zYEydU;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Join us as we take a look at some of the awesome TerraTech Mods from the Steam Workshop.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Watch the TerraTech Devs showcase some of the awesome Techs that the Community have been building.
Hey Prospectors, Matt here with a new update for you! Add some transparency to your Techs with 7 new Reticule Research Window blocks! There are also 6 new Panel Blocks so your base structures can look more base-like. [previewyoutube=u3VY1UFNnTc;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you! This update adds 7 brand spanking new blocks for you to try out. Each one has been suggested by the TerraTech Community so thank you for the great ideas. If you have more suggestions for blocks you'd like to see, keep them coming and let us know. [previewyoutube=-0gkoomwT3A;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you! This update adds loads more cabs so you've got even more ways to build your Techs! Enjoy! [previewyoutube=KPOW_80m1rg;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, It's Matt here with a new update for you! Update 1.4.9 includes loads more quality of life improvements. Turn your Magnet Blocks off and on and the flick of a switch with the new GeoCorp Block Magnet Controller. Players with multi-button mice can now keybind different actions to the extra buttons on their mouse. In the campaign, you can now skip the whole tutorial all the way up the Trader Troll mission. We've added three new targets to the R&D Labs Target Range that were created by the TerraTech Community. Shoutout to Sharmoni, Darkstar and Ninjer! You can now bop along to the Reticule Research Combat music to your heart's content. Enjoy! [previewyoutube=UIHGc0H4mu8;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, It's Matt here with a new Community Challenge for you! This time we're taking on both land and air... in the same Tech! I challenge you to build the quickest Duathlon Tech you can. What is a Duathlon Tech? Good question, it's a Tech that can be driven on the ground and in the air. So how is this going to work? Well, you'll load into the 'Home Run' Gauntlet track, build your Duathlon Tech (make sure it can drive and fly), then record your fastest back-to-back ground and air runs. Upload the video to the submissions thread and I'll combine both times to give you your overall time. The quickest time wins! There will be prizes for 1st, 2nd and 3rd places. It should look something like this: [previewyoutube=WXtER3vOJa0;full][/previewyoutube] For full details and to submit your runs see this thread on our Official Forums. Good luck and have fun!
TerraTech is free to play this weekend. From the 1st to the 8th of April you can jump straight into TerraTech without spending a dime. Team up with friends in Co-op Campaign, go head-to-head in Deathmatch, or just build to your heart's content. Enjoy all the prospecting pleasure TerraTech has to offer FOR FREE! Like what you see? Want to continue the fun after the free weekend? Well, you can buy the full game and all DLC for 50% off for the duration of the event. NOTE: Once the free weekend event has finished and you do not own TerraTech you will no longer have access to the game.
Hey Prospectors, Matt here with a brand new update for you. Don't worry this is an actual update. Update 1.4.8 introduces a new Venture Cross Country Time Trial as well as some tweaks to the older Venture races. Suzie Vroom is really putting you through your paces in the new Cross Country Time Trial. It's a bumpy one so come prepared with backup front spoilers! We've also adjusted the old Venture race missions so they now spawn in places that will make them easier to complete. Enjoy! [previewyoutube=8U_YTEmKcsw;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
With the latest TerraTech Update 1.4.7 we've added loads of new functionality to the Official Mod Support tools. As well as making your own Skins you can now create Blocks, Corps, Wheels, Guns and Cabs! We've got step-by-step guides and videos on how to mod each of these.
Hey Prospectors, Matt here with the first update of the year for you! This update focuses on some quality of life improvements and includes a new Photo Mode so you can take awesome screenshots of your Techs. Trading Stations have been fitted with wireless chargers so you can recharge while in the field. We've also added one of the most requested blocks... Projection Shields! We've added more functionality to the Official Mod Support Tools so you can now create your own corps, cabs, wheels and weapons. Enjoy! [previewyoutube=tYWIiBImgbc;full][/previewyoutube]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a Festive update for you! A couple of really cool Venture NPCs have got an even cooler challenge for you in the Campaign. It's time to take on the Slippery Slope! There are a couple of new blocks to play around with too! You can now purchase TWO brand new Skins Packs on the Steam Store:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new Community Challenge for you! This time we're building Tanks. They will be pitted against each other in a Battle Royal style showdown with matches of up to 25 Tanks per battle. What do you need to do?
Greetings Prospectors, It's Matt here with a spooky new update for you! [previewyoutube=8rPskYEOwR0;full][/previewyoutube] HUBL, the Better Future NPC, needs some Tech support to get their GigaStack Facility back online. You'll need a torch and nerves of steel for this one. What was that noise? The Community has spoken! There are 18 new blocks being added, all suggested, inspired by, and voted for by you lovely people. Included are 4 new cosmetic masks that are perfect for some trick or treatin'. Stick it in reverse! There's now a reverse Venture Skin available in the Skins Palette to give your Venture Techs a sharp new look. NOTE: This downloadable content is free and will be automatically downloaded as part of the update.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a shiny new update for you! [previewyoutube=6v6uVJ0VDDI;full][/previewyoutube] There are two new missions in the campaign. Poor positioning positively predicates pandemonium in A Perilous Prototype. And there are more arena shenanigans to contend with in Arena Challenge. But wait, there's more! The Reticule Research Payload Terminal has arrived. So you can now fulfill all your Reticule Research block purchasing requirements with ease.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you! You can take on the new Reticule Research Mission, Zero Point Hollow, with friends! It's now available in Co-op Campaign. Although I'm not convinced it'll be any easier, it'll certainly be more interesting. We've also included some localisation updates thanks to the TT Translators. Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you! [previewyoutube=hGfDy-VbvzA;full][/previewyoutube] The Reticule Research lead experimenter, Atom, needs a new lab assistant to assist in some 'experiments.' Are you up to the task? Check your nearest mission board for more details. You can now create your own blocks using our Modding Tool. New functionality means you can upload custom blocks to the Steam Workshop! For more info and instructions check our How-to Wiki here. We've also included translation updates thanks to the TT Translators. Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you! Putting the R&D into weird, Reticule Research is now in the Campaign! There are new missions, new blocks, new ways to experiment. [previewyoutube=3-BnHNLACyk;full][/previewyoutube] We've also included translation updates thanks to the TT Translators. Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors! It's time to get nautical! Who can build the most powerful warship? The challenge is to build the strongest warship you can. We will then pit them against each other in a knock-out style completion to be streamed LIVE! So how will this work?
Hey Prospectors, Matt here with a new update for you! The final part of the mighty Cube Mission is upon us! Can you take on the toughest challenge yet? Great spoils await the victor including new blocks and a battery that's MEGA! We've also included some localisation updates thanks to the TT Translators. Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, Matt here with a new update for you! [previewyoutube=4X9_1GEoZ0s;full][/previewyoutube] Official Mod Support has arrived to TerraTech! Create your own Mods and upload them straight to the Steam Workshop using tools developed and supported by US! For details on how to get started on making your very own mod check here. The first two parts of a brand new three-part mission have been added to the campaign. Can you take on the Cube? We'd like to see you try! We've updated some translations for various languages as well as fixed a few bugs. Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
The world is facing an unprecedented challenge with communities and economies everywhere affected by the growing COVID-19 pandemic, and we wanted to help provide support on a global level. As such, we have decided to offer this DLC pack containing cosmetic skins which were originally exclusive to high-tier Kickstarter backers, in support of COVID-19 disaster relief. 100% of revenue which we receive from the sale of this DLC pack will be donated to the COVID19 Response Fund, coordinated by the World Health Organization (WHO). This money will help patients get the care they need, help ship essential supplies to frontline workers, and accelerate efforts to develop vaccines, tests and treatments. This DLC pack contains 5 unique GSO skins that work across all game modes, and include:
Hey Prospectors, Matt here with a new update for you! [previewyoutube=jbwW2AL0iBI;full][/previewyoutube] 1.3.10 brings with it two new missions:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey TerraTechers Another update has arrived for non-English speaking players. Translations have now been added for the content recently added to the game. Many thanks as always to the team of TT Translators who've contributed with translations for their native languages. Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Hey Prospectors, We've got a brand spanking new update for you! Reticule Research, the new Corporation coming to TerraTech, have started their prospecting empire by taking over the R&D Labs. They've brought a few toys with them for you to test out. WARNING! USE WITH EXTREME CAUTION!! Not only that, but there are also three epic new missions in campaign. Put your bombing skills to the test in Bomber Command, take care of the pesky enemy watchtower in Charlie Watchtower and investigate the weird goings-on over at SAM Site Ridge. Two Community inspired blocks have also made their way into the main game. What awesome Techs are you going to make with the Hawkeye Delta Wings and Type 45 Naval Gun? Make sure you share them to the Workshop! Enjoy!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo We have posted an FAQ on our forums for this update - to clarify our plans with the R&D DLC and where Reticule Research stands in that. https://forum.terratechgame.com/index.php?threads/r-d-labs-faq.20597/
One more update from us before the year ends with some important bug fixes that needed fixing from version 1.3.6. Bug Fixes
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Hey Prospectors, Matt here with another update! There are new areas to test out in the R&D Labs (the new name for the R&D Test Chamber):
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Say hello to R&D Labs - the new name for R&D Test Chamber Important note: All existing R&D Test Chamber game saves are very likely to load into the new R&D Labs with peculiar consequences; mainly Techs falling from great height or just hanging in the air if they're anchored. So any Techs that you want to keep for the new R&D Labs, please snapshot in the current version 1.3.5 before updating to this version.
Note: Update to version 1.3.4 with a fix for the missing pillars in the pillars biome. Hey Prospectors, Matt here with a shiny new update! The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look. Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain. The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it. There are also design tweaks to the GSO and Venture shield bubbles. Enjoy, Matt UI Update
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Hey Prospectors, Matt here with a shiny new update! The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look. Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain. The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it. There are also design tweaks to the GSO and Venture shield bubbles. Enjoy, Matt UI Update
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo UI Update
Hey Prospectors, Matt here with an exciting update! We've added a couple new missions for you to conquer. Are you able to outwit the Bridge Troll - Wing-nut or outgun the Spider King? Complete the missions and their brand new blocks will be yours! https://youtu.be/0PkuqPqtwnk Shield and repair bubbles have had a slight balance tweak and we've fixed a few bugs too. Enjoy, Matt New Missions:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Art and Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New Missions:
Watch the TerraTech Devs battle it out in the Sumo Arena! twitch.tv/terratechgame
We're putting Community Creations to the TEST!! Come watch: twitch.tv/terratechgame
Take part in the TerraTech Player Survey 2019 to help us decide which areas of the game we should focus our efforts on improving.
Everyone taking part in the survey can opt to enter a weekly draw for a chance to win a custom made pixel art Tech of yourself.
Many thanks to everyone from the TerraTech team.
https://docs.google.com/forms/d/e/1FAIpQLSdV2FOVc6_nsEHzMYhGJkT4zMxZzLftoTBmyFBam0c00DVV2w/viewform?usp=sf_link
Hey Prospectors,
It's Matt with news on TerraTech update 1.3.2
The R&D Test Chamber has had an overhaul. Teleporters now take you to different areas of the Test Chamber.
The Dynamo Generator is now fully functional in R&D! You can charge your batteries while on the move.
For the main game, you now also get handy hints on loading screens as well as rolling credits.
We've tweaked the camera too! You can now remove camera spring and we've added camera effects when your Tech takes damage.
There is also a new block for Hawkeye as well as plenty of bug fixes and design tweaks.
Enjoy,
Matt
New features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Enhancements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New features:
Hey Prospectors,
A few important bug fixes to make the recent 1.3 update even better.
Enjoy,
Matt
Bug fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug fixes:
Hey Prospectors,
Matt here with a HUGE update!
Co-op Campaign is now in TerraTech! You and three other players can build, battle and explore together!
https://youtu.be/ix3u4pfg93M
We've also added some new Hawkeye armour blocks as well as fixed more bugs.
Enjoy,
Matt
Co-op Campaign - First Playable:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Co-op Campaign enhancements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Co-op Campaign - First Playable:
Hey Prospectors,
Tomorrow we'll be livestreaming a work-in-progress playthrough of how we're getting on with making Co-op Campaign.
17:30 UK Time twitch.tv/terratechgame
Put it in your diaries. It's going to be a good one!
See you then,
Matt
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Hey Prospectors,
You can now upload your Creative, R&D and Co-op Creative game saves to the Steam Workshop. Check out how here:
https://youtu.be/l-pNTNb0In0
We've added an Anchor Tech hotkey so you can now anchor and unanchor your Tech at the press of a button.
There's also more new blocks, design tweaks, additional translations and bug fixes.
Enjoy,
Matt
New Features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New Features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New Blocks:
Hi Prospectors
You can now add custom skins to your Techs. Each corp has its own brand new custom unique skin for you to use.
We've also added some new features to Co-op Creative, such as tethering and teams for you to roam across a larger terrain.
You can now add enemy Techs to your Co-op Creative game and also use shield and repair bubbles as well as other power blocks to give you a fighting chance.
There's also been some design tweaks, bug fixes and even more new blocks.
Enjoy,
Matt
Custom Skins:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New Features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New Features:
Hi Prospectors
Co-op Creative mode has now arrived for everyone to play with up to 3 other players. It's the first major stage on our journey towards creating one of the most requested features that the TerraTech community are asking for - a Co-op Campaign mode.
Also arriving in this update are Better Future missions with even more Better Future blocks to add to the extensive set that are already available.
And along with those major additions, the update also has Tech swapping in Campaign mode, more blocks for other corporations, Steam invites and more multiplayer lobby settings.
Enjoy, Sai Wun
New Features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo New Features & Improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Design tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Enhancements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here: https://www.youtube.com/watch?v=r_ce_yPOflo Bug Fixes:
Hey Prospectors, Matt here with some big news for you... Co-op Creative has made its way to TT_Unstable! There have been a lot of technical hurdles to overcome, such as reworking the network code to allow smoother, more stable gameplay. However, thanks to our amazingly talented team of designers and coders, were now ready to reveal our first co-op mode, which you can play with your best (or worst) buds right now! This is the first of several stages of development that will flesh out our various co-op modes, with the aim of releasing a Co-op Campaign mode further down the line. For this iteration, you can expect:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New Features:
Hey prospectors,
With it being the festive season we thought now would be a good time to treat you all to a lovely update! Probably one of the biggest we've done!
It's cram-packed with new features as well as a whole new corporation, Better Future! With Better Future comes a tonne of new blocks and technology, including anti-gravity! Check out the trailer here:
https://www.youtube.com/watch?v=TFbe5jMBxCQ&feature=youtu.be
Not only that but we've added new control schemes which allow you to create custom controls for your Techs.
Merry Christmas!
Enjoy!
Matt
*** NEW CORPORATION ***
Better Future has arrived with a new set of blocks available in Creative Mode:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Minor Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Minor Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Minor Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. 1st set of Better Future blocks now available for everyone in Creative Mode:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New Better Future blocks added to R&D Test Chamber:
We're super excited to announce that the Better Future corporation is coming to TerraTech!
You can read up on what will be coming, and when, here.
Hey prospectors,
Now TerraTech has officially launched it's time to add the first post-release update!
We've got a brand spanking new Tech Loader than makes managing your Techs super simple. You can search, filter, delete and load your Techs, all in a few in-game clicks.
As well as some new blocks, cloud save support, bug fixes and optimisations, we've reworked the matchmaking and lobby code in order to get us one big step closer to Co-Op modes.
Enjoy!
Matt
New features:
\Documents\My Games\TerraTech\\
~/Users/YourUserName/Library/Application Support/TerraTech//
~/home/user/.local/share/TerraTech//
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bugs Fixes and Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Tech Loader Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Art Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New blocks added to Campaign mode:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
Well, here we are. This update marks the end of TerraTech Early Access. We've come a long way over the past 4 years of development and are very happy to release what we're calling version 1.0 out into the world. Of course, as you saw in our Future of TerraTech post yesterday, this is just another step on the road of TerraTech's journey - but a very important one that we're all proud to be taking.
Enjoy the game, tell your friends, destroy them in multiplayer and discuss what kinds of awesome designs you will be making once we release Co-Op Creative to the world. We'll see you there!
https://www.youtube.com/watch?v=rC2bU_6lixI
Now that TerraTech 1.0 is imminent, we're busy planning for the future of the TerraTech IP. We have lots of plans - some realistic, some a little more ambitious, but they all form part of our ideal view of what TerraTech could become.
We haven’t put a time limit on how much more we want to do to TerraTech. Some of that will be dictated by resources, but more importantly it will be affected by you, the community. You have been the lifeblood of the game since we launched back in 2015, and we wanted to share our roadmap outline for post 1.0 TerraTech and beyond.
The below is in a rough order of priority, but of course somethings will be subject to change depending on how progress goes. We haven't explicitly listed bug fixes and general polish because those are ongoing activities.
Next up
These will be our first priority post launch.
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features:
We’re delighted to announce that TerraTech will officially leave early access and fully launch on the 10th August! Check out the trailer: https://www.youtube.com/watch?v=kuoGkzdhXxk
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Localisation:
Hey guys,
We've been working away at bug fixing and stabilisation goodness as the 1.0 hype train makes it's way along the tracks at ever increasing speed.
However, we couldn't resist the urge to make a pit stop and throw some new Multiplayer maps, block balancing and anti-cheat technology your way - so here's 0.8.2...
Enjoy!
Jamie xo
Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Play Terra Tech for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Terra Tech 40% off the regular price!*
TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours!
*The opportunity to try the game for free ends Sunday at 1pm Pacific Time, but the discount lasts until Monday at 10am Pacific Time.
Hey
Thanks for all the feedback and bug reports that you've posted for our recent 0.8 update. We've fixed a few of the important things to give you a new and improved update for 0.8.1.
Enjoy
Important note for players updating from version 0.7.9 or earlier:
The location for save files and Tech snapshots has changed:
Windows:
My Documents/My Games/TerraTech/
Mac:
~/Library/Application Support/TerraTech/
Linux:
~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to help@terratechgame.com and we'll get things working for you again.
Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
‘Sup, Prospectors?
It’s been a while, we know, but all of your waiting is totally going to be worth it when you check out this latest update.
After our announcement of reaching 1.0 and releasing on console this Summer, you may have noticed us throwing out frequent unstable updates. There’s only one explanation for it: 0.8 is here!
0.8 is perhaps the biggest update we’ve put out yet, so you’ll have plenty to play around with.
One of the main features is that we’ve promoted multiplayer from Pre-Alpha to Beta, and it is now available for everyone to enjoy on the main branch. In terms of the main game, there’s a bunch of new blocks, a bucketful of optimisation, a cup of bug fixes and plenty more.
LOL (lots of love), Zeena
IMPORTANT NOTE:
One thing that’s very important to note is that the location for save files and Tech snapshots has changed:
Windows:
My Documents/My Games/TerraTech/
Mac:
~/Library/Application Support/TerraTech/
Linux:
~/.local/share/TerraTech/
The game should automagically move your existing game saves and Tech snapshots to the new location, but if it doesn't and you run into any problems, drop us an email to help@terratechgame.com and we'll get things working for you again.
Multiplayer:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.
IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable_MP to TT_Unstable, game save files and Tech snapshots are moved to the following new locations:
Windows:
My Documents/My Games/TerraTech/
Mac:
~/Library/Application Support/TerraTech/
Linux:
~/.local/share/TerraTech/
Game Balancing Tweaks:
IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable to TT_Unstable_MP, game save files and Tech snapshots are moved from Windows:
C:Users*YourUserName*AppDataLocalLowPayloadTerraTech
Mac:
~/Users/*YourUserName*/Library/Application Support/unity.Payload.TerraTech/
Linux:
~/.config/unity3d/Payload/TerraTech/
to
Windows:
My Documents/My Games/TerraTech/
Mac:
~/Library/Application Support/TerraTech/
Linux:
~/.local/share/TerraTech/
New Multiplayer mode:
New features / content / improvements:
Hello!
We've been tirelessly working away at some Multiplayer improvements based on your feedback of the first build we put up just before Christmas. The focus for this update is to have lots more games happening and to get a lot more people playing together. We look forward to hearing your thoughts on this update, be sure to let us know in the forums over at https://forum.terratechgame.com/index.php?forums/multiplayer.26/
IMPORTANT NOTE:
When switching TerraTech from the default branch or TT_Unstable to TT_Unstable_MP, game save files and Tech snapshots are moved from C:SteamsteamappscommonTerraTech Beta
to C:Users*User*AppDataLocalLowPayloadTerraTech
This change was intentionally made for the TT_Unstable branch leading up to the next Stable update in order to retain game saves and Tech snapshots if TerraTech is uninstalled, so they're still available later after re-installing. This change has inadvertently made its way into the multiplayer branch earlier than we planned so apologies to all for any confusion caused.
When switching back from TT_Unstable_MP to another branch, please manually copy game saves and Tech snapshots back from C:Users*User*AppDataLocalLowPayloadTerraTech
to C:SteamsteamappscommonTerraTech Beta
Co-Op Creative Mode.
Brand new game mode where players can all build together in a peaceful world with infinite blocks.
New Lobby System.
All lobbies currently active will be listed in the new lobby system. Games in progress can now be joined, lobbies can be filtered by game mode, ping, players and a bunch of other things. This should make finding and playing games a LOT easier.
Linux is now supported along with Windows and OSX.
Known Issues list.
So here it is! We've spent a long time building, experimenting and fixing things up behind the scenes on Multiplayer modes for TerraTech -- and now we feel like the time has come to let you guys get your hands on the first playable version available to everyone.
In order to gain access to the Pre Alpha Multiplayer Branch, follow the instructions on this video and select the TT_Unstable_MP branch.
This initial rollout allows you to play Deathmatch with up to 16 players, with a Team Deathmatch option too. Some cool features include Crate Drops to race to so you can grab more blocks to enhance your Tech, Kill Streak rewards when you defeat other Techs and Death Streak rewards to get you back into the fight if you've had some bad luck. Scavenging in multiplayer is more immediate by driving into loose blocks to absorb them straight into your inventory!
We recommend all players jumping on between 5pm-7pm GMT/12pm-2pm EST. This will hopefully help people find more games as the player count will be a lot higher during these times.
We hope you enjoy helping us break this multiplayer build -- be sure to report any crashes/bugs you find in-game and post any feedback you have on our official forums.
https://www.youtube.com/watch?v=s-VvhTvMSCk
Known Issues:
As of TerraTech 0.7.9 -- players are able to share Techs using Steam Workshop using the in-game Snapshot feature.
Head on over to the Steam Workshop page - http://steamcommunity.com/app/285920/workshop/ to check out all the Techs people have shared. These can be listed by Popularity, Corporation, Tech Type (Tank, Flyer, Anchored Base etc) in order to help you find exactly what you're looking for.
Simply click "Subscribe" on a Tech that you want to play with -- and it will appear in your Snapshot folder the next time you enter CREATIVE MODE. In order the load that Tech into the main campaign, you will need to take a Snapshot of it in Creative Mode. We will be working on making this process more streamlined in future updates.
We look forward to seeing what kinds of Techs are created and shared using this new functionality -- and hope to see a lot more awesome creations like the ones we have had sent to us this year.
https://www.youtube.com/watch?v=rYp_DTFYp50&feature=youtu.be
Hello all,
Merry (early) Xmas! We wanted to spend a little longer on getting this update ready to push out to all of you -- as we want to make sure it's as awesome (and stable) as it can be before we go away for the Holidays.
We're excited to hear your thoughts on some big features that have been a long LONG time coming -- Steam Workshop and Manual Targeting, and are also keen to see what kind of festive goodness you can come up with using the new Christmas blocks.
As always, be sure to let us know your thoughts over on our official forums and have fun playing with these new toys!
- Jamie xoxo
Steam Workshop:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Explosives Updates:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Block updates:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Steam Workshop:
OMG LOOK @ ALL THOZE BLOCKS!!1!
Hey guys,
There's a ton of multiplayer work going on behind the scenes (we're coming ever nearer to our beta release...can't wait for you guys to get your hands on that one) -- but that hasn't stopped us from jamming this update full with new toys.
This is the most amount of blocks we've ever managed to squeeze into a release! That, plus manual game saving, a new NPC (hey there Big Pete) and some long awaited Build Mode camera improvements are what makes up the gargantuan of an update that is 0.7.8.
https://www.youtube.com/watch?v=lvtoHC74RYE
Be sure to let us know what you think of the new additions. Enjoy!
New Blocks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Art Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New Blocks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New Blocks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New Blocks:
Hi guys,
There's been a lot going on under the hood recently with multiplayer work and ongoing system improvements -- but that hasn't stopped us from throwing a bunch of cool new features your way.
0.7.7 will mark the release of Enemies in Creative Mode, Inventory access in Campaign mode much sooner than before, the ability to Cancel Missions, a ton of new blocks and loads more! We're looking forward to hearing your thoughts on what we're rolling out with this update and shall see you on the forums - https://forum.terratechgame.com/index.php
Check out the Update Video here - https://www.youtube.com/watch?v=WDBwXye3RCY&feature=youtu.be
Have fun guys!
Jamie.
New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Hi there,
So it's been a productive few weeks while working on this update and we have a whole bunch of new toys for you guys to play with in 0.7.6 -- a whole new way to store, transport and load Techs into the world to/from your inventory, coupled with the introduction of Resource Blocks to manage all your precious harvested resources. With new things dotted around the place like Venture Stunt Ramp missions, the Glacier biome and Tyre Tracks being generated by your Techs, there are a bunch more reasons for you to get your move on in this new update!
Be sure to check out our Update Video here and let us know what you think of the changes in the comments section below. Enjoy!
Jamie.
New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
IMPORTANT: This build has a relatively serious bug with block attachment so TT_Unstable has now been rolled back to 0.7.5.5 while we fix the bug for a new update. Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here New features / content / improvements:
Hi guys,
0.7.5 marks the release of a long awaited reworking of the way the world is generated in TerraTech. We are now capable of spawning a much wider variety of biomes with extensive mountain ranges, vast rolling hills, tricky-to-pass terrain and a bunch more. We also see the addition of the brand new Pillars biome -- and this is only the start. More biomes will be coming in future updates.
Another long awaited feature that has arrived is the ability to move while in build beam. This should help with getting your Techs unstuck from any tricky terrain -- as well as positioning your Sentry Turrets and bases in the perfect places. Increased Trading Station Inventory, Hints, permanent Inventory Access, new blocks, optimisations, bug fixes and a load more make up an update we're very excited to be putting in your hands. Let us know your thoughts in the comments below! Good luck out there.
Jamie xoxo
IMPORTANT NOTE:
We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. Game saves from TT_Unstable version 0.7.4.4 to 0.7.4.9 will not load into properly into this version or newer. Game saves from this version can be continued in newer updates.
New features / content / improvements:
[olist]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here IMPORTANT NOTE: We've performed a big overhaul of the underlying tech to create greater variety in the world of TerraTech. During the TT_Unstable period from 0.7.4.4 onwards, games saves are unlikely to load in subsequent versions. Feel free to explore the new biomes in each TT_Unstable update from 0.7.4.4 onwards and give us feedback here or via the TerraTech forum at forum.terratechgame.com. Game saves will be fully supported again as of Stable Update 0.7.5. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here New features / content / improvements:
Today's Deal: Save 33% on TerraTech!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
Hi guys,
Creative Mode is a feature that has been greatly requested in our Suggesions forums for as far back as most of us can remember. A world where you are free to roam and build whatever you want -- without any limitations, or annoying baddies to show up and spoil the fun (converting friendly Techs to enemies is currently being tested in R&D and will make its way into Creative Mode once it's deemed worthy). Well here it is!
This coupled with awesome new toys like the Auto Miner block -- Multiple game mode saves and extensive performance enhancements combine to make 0.7.4 something we're very happy to be shouting about! We look forward to seeing what kinds of awesome creations you can come up with in this version of TerraTech.
Be sure to share your findings on the Official Forums. Have fun out there!
- Jamie xo
New features / content / improvements:
[olist]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here Art Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements: [olist]
Hey guys,
Update 0.7.4 will mark the release of a long anticipated feature - Creative Mode!
With this new game mode, we have added the ability to keep seperate game saves for Campaign, Creative Mode and R&D. We're very excited to see what kind of epic creations you guys will build given this new space for freedom and creativity.
Unfortunately - given that this is a pretty significant rework of the saving system, it will mean that game saves from previous versions of the game will NOT work as of 0.7.4.
We do our best to avoid this kind of thing happening - as we understand how annoying it can be to lose progress like this. We have also managed to squeeze some other game save breaking changes into this update to avoid it happening too often in the future.
We will, as always have the previous stable version of the game (0.7.3) available through the beta branch selection on Steam so that you can continue your game save if you are feeling particularly attached :) We also encourage you to Snapshot all of the Techs that you wish to keep -- as you will be able to buy them back into your adventures in the new update.
ALSO...GeoCorp tank treads confirmed.
Let us know if you have any questions/concerns below!
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
New features / content / improvements: [olist]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Hi guys,
With on-going multiplayer work coming along very nicely (we'll have more to announce about this very soon) - we've decided to add a bunch of widely requested features to add more awesomeness to TerraTech while our code team stretch their multiplayer muscles.
Mobile SCU & Refineries, Tutorial Skip and more info on each block in the game are all things that players have been looking forward to for a while now - and here they are! We hope you enjoy the changes as much as we do.
Take a look at the shiny new 0.7.3 Update video here and as always, be sure to let us know your thought over on the Official Forums.
Have fun out there!
- Jamie xo
New features / content / improvements:
[olist]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Game Design Tweaks:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements: [olist]
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. Bug Fixes:
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here. New features / content / improvements: [olist]
New features / content / improvements: [olist]
We're very happy to be a part of the Steam Holiday sale this year. 30% off TerraTech - Happy Holidays everyone!
We're celebrating by uploading a brand new TerraTech trailer to the store page which you can view here.
We've also just released update 0.7.2 and you can check out the release notes here.
Hi everyone
Well, here we are. Our final update of 2016 - and what a year it has been! The game has come a long way and we still have a ton of awesome features working their way up the pipeline as we move into 2017.
We've focused on getting a rock solid build out to you guys ahead of the holiday season, where we'll be taking some much needed rest -- as well as throwing in a couple of new toys. Hope you like what makes up 0.7.2 and be sure to leave your thoughts for what you'd like to see in the new year below.
- Jamie
New Features / Content / Improvements:
Design Tweaks:
Bug Fixes:
Design Tweaks:
Multiplayer.
We've been talking about how work on Multiplayer has been on-going in the background while we focus on pushing out fun new content for you guys to play in the mean time.
Yesterday on the live stream, we were able to reveal some early stage multiplayer testing of the system we have been working on. Very fun, but there is a lot of work yet to be done.
We hope to roll out a closed beta for Canaries sometime in the New Year. For more info on how to become a Canary, check out this post over on the Official Forum - http://forum.terratechgame.com/index.php?threads/how-to-become-a-canary.8893/
To stay up to date with the progress, be sure to follow us on Twitch and join in on the live streams over at https://www.twitch.tv/terratechgame .
Design Tweaks:
Bug Fixes:
New features / content / improvements:
Introducing 0.7.2 - The Update of the Sentry!
Following on from the great feedback we've had from the Crafting Update - we've decided to bring Christmas to you a little earlier this year.
We've added a brand new block -- the Hawkeye Sentry Turret, and taken a look at the existing GSO AI Anchor to make it a little more trigger happy to ensure that your base is protected while you're off exploring and completing missions with the aid of the brand new Mission Log.
There has been some good progress made on Multiplayer work in the background and we hope to have something to announce regarding that very soon - but for now, keep your eyes open and your turrets set to stun for this update coming in the next couple of weeks.
Hi guys,
Phew! Okay so this is a big one. Crafting has always been a fundamental part of how we envision the world of TerraTech and is an important part of the game for a lot of players. We've spent the last few weeks taking a close look at what place crafting has in the game economy and how it should interact with the rest of what the player gets up to around the world.
This is a pretty large rework on how resources are used to fabricate blocks -- and we're very keen to see what creations you make with the new base blocks.
This is the first wave of the crafting rework that we have planned - things like mobile refining and selling, combining resources, Trading Station stocks, 'buffed' blocks and loads more are in the pipeline (conveyor-line...?), so stay tuned!
For more info on what is new and how all the new blocks work, you can view our Crafting Update video here - https://www.youtube.com/watch?v=wF8erUJG6AM
- Jamie
New Features / Content / Improvements:
Bug Fixes:
Bug Fixes:
LIVE NOW! https://www.twitch.tv/terratechgame
Today is Community Core, where we take YOUR creations and add them to the game as Enemies complete with the original designer's name plate.
Come join us over at https://www.twitch.tv/terratechgame and see what kinds of awesome creations have been submitted this week!
Game Design Tweaks:
New features / content / improvements:
LIVE NOW! https://www.twitch.tv/terratechgame
Come and hang out with the dev team and get your TerraTech questions answered.
New features / content / improvements:
LIVE NOW! https://www.twitch.tv/terratechgame
We're creating the first Hawkeye Crafting Blocks live on stream right now - head on over and give us your thoughts on how they look...as it happens!
https://www.twitch.tv/terratechgame
LIVE NOW! https://www.twitch.tv/terratechgame
Today is Community Core, where we take YOUR creations and add them to the game as Enemies complete with the original designer's name plate.
Come join us over at https://www.twitch.tv/terratechgame and see what kinds of awesome creations have been submitted this week!
New features / content / improvements:
LIVE NOW! https://www.twitch.tv/terratechgame
Want to see what's coming in the next update? Jump in the chat over at https://www.twitch.tv/terratechgame and let us know what you think of the changes.
Grab this TT_Unstable update to get your hands on the new Crafting System and tell us what you think of it. New features / content / improvements:
LIVE NOW! https://www.twitch.tv/terratechgame
Want to see what's coming in tonight's TT_Unstable update? Jump in the chat over at https://www.twitch.tv/terratechgame and let us know what you think of the changes.
LIVE NOW! https://www.twitch.tv/terratechgame
Today is Community Core, where we take YOUR creations and add them to the game as Enemies complete with the original designer's name plate.
Come join us over at https://www.twitch.tv/terratechgame and see what kinds of awesome creations have been submitted this week!
LIVE NOW! https://www.twitch.tv/terratechgame
We stream live game development, Q&A sessions and Update Previews three times a week. Come hang out with us!
Jump in the chat over at https://www.twitch.tv/terratechgame and ask us any TerraTech questions that you have.
Hey guys,
In case anyone thinks we've been a bit quiet recently, we're actually working away on a pretty massive system overhaul - the new Crafting Update for 0.7.1.
Update 0.7.1 will include these features/improvements (and probably a few more too):
Hi guys,
One of the most requested features we've been hearing from you during our time in Early Access has been the addition of a new corporation. Well here it is - we bring you Hawkeye!
They come complete with New Guns, Armoured Blocks, Motorcycle wheels, Powerful Guns, Helicopter Blades, Homing Missiles, Mini-guns, Not-so-mini-guns, Tank Treads, MORE GUNS, and loads more... (but mostly guns!). We hope you enjoy playing with these new blocks as much as we enjoy making them. Let us know what you think. Enjoy!
- Jamie
New Features / Content / Improvements:
Bug Fixes:
Game Design Tweaks:
New features / content / improvements:
New features / content / improvements:
Game Design Tweaks:
New Features / Content / Improvements:
Introducing the fourth corporation to TerraTech: Hawkeye PMC. Check out the announcement trailer here. New Features / Content / Improvements:
New Features / Content / Improvements:
A minor update to 0.6.4 with a series of HUD improvements and refinements along with some important crash bug fixes.
HUD Improvements:
New Features / Content / Improvements:
Today's Deal: Save 30% on TerraTech!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
Along with all the new features, improvements, optimisations and bug fixes from version 0.6.3 (see the list of 0.6.3 updates here), we now have a much better looking in-game HUD for update 0.6.4.
Along with all the new features, improvements, optimsiations and bug fixes from version 0.6.3, we now have a much better looking HUD for update 0.6.4.
HUD and User Interface Improvements:
Welcome to version 0.6.3!
Following on from the goliath that was 0.6.2, we felt like it was a good time to expand on some features that have been in need of a bit more love. Primarily focusing on A.I., introducing the Scrap Magnets and a new "player defeated" mechanic -- alongside a ton of polish, bug fixing, optimisations, balancing and some secret stuff (yeah that's right ... we've managed to keep something a secret this time). We're super excited to see what you guys think of how the game is coming along in this new update.
- Jamie
New features / content / improvements:
Game Design Tweaks:
New features / content / improvements:
New features / content / improvements:
New features / content / improvements:
New features / content / improvements:
Hello Here we are with the goliath that is 0.6.2. We have now added grades 1-3 for all three corporations currently in the game; GSO, GeoCorp and Venture. This should give you plenty to explore in the Campaign mode while we work on more upcoming features. It also gives you access to every block in the game so far via the Trading Station or Payload Terminal and through random encounters. This, plus a bunch of game design tweaks, bug fixes and optimisations are what makes up 0.6.2. We look forward to hearing your thoughts on the recent changes. What's lined up next? AI improvements. - Jamie New features / content / improvements:
Bug Fixes:
Bug Fixes:
Bug Fixes:
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Our biggest update yet! Hi guys, So for those of you that do not partake in our TT_Unstable branch updates, here is a summary of everything that is in in 0.6.1. Our biggest update yet! We've added a new challenge mode - GAUNTLET! Click here to view the trailer. Race around one of two challenging Gauntlet tracks with your custom built racing (or flying) Techs to achieve the best time you possibly can. Players can also race against themselves using ghost data for an extra dose of competitiveness! The old mission system has been revamped with something a lot more robust which will make unlocking new blocks and progressing through the main game a breeze! We have integrated GSO grades 1-3 with the new system and will have GeoCorp and Venture Grades 1-3 added to the next Stable update. Other highlights include Enemies landing on the planet in Payload Bombs, a brand spanking new UI, lots of optimisation work and a TON of bug fixes. This and many many more chunks of awesome make up 0.6.1. Read below for a more detailed list of changes and additions or watch this video summary of the Release Notes. As always, we look forward to hearing your feedback - so be sure to get in touch with your thoughts and suggestions. - Jamie New features / content / improvements:
Bug Fixes:
Game Design tweaks:
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New features / content / improvements:
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Save 30% on TerraTech during this week's Midweek Madness*!
In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.
*Offer ends Friday at 10AM Pacific Time
Game Design tweaks:
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