In TerraTech you design, construct and command a fleet of unique vehicles, as you battle your way to victory across the lawless frontiers of new alien worlds, in a quest for glory and profit. In the distant future, Earth's natural resources have been depleted, and as an off-world prospector it's your job to travel to alien planets and scour them for valuable materials. These can be refined and shipped back to Earth in return for cash, or crafted into new components to augment your fleet. The rarest resources unlock the best equipment, so expand your territory and capture enemy bases, to secure your position on each planet.

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!

Build crazy vehicles out of modular blocks! Hunt down enemies, shoot parts off them and scavenge the remains, to make your vehicle harder, better, stronger and faster.

Build anything you can imagine! Heavy battle tanks? Yes. Fast scout vehicles? Indeed. Flying carpet bombers? Why not? Simply drag and snap new blocks onto your creation, and get straight back into the fray!
Early Access Release Notes - Version 0.5.22.6 - UNSTABLE BRANCH
Game Design tweaks:
Art tweaks:
Bug Fixes:
Known Issues:Markers for missions and bases when playing in 4:3 are offset slightly. Techs with a GeoCorp cab do not drive properly. Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards. The Delivery Cannon shouldn't open up when attached to a moving Tech. The Delivery Cannon incorrectly causes damage to itself when it delivers things. [/list]
New features / content / improvements:
- Mouse cursor changes to reflect block interactions.
Game Design tweaks:
- Added a tooltip to the snapshot icon.
- Doubled safe area range at start of game to prevent day/night cycle kicking off too frequently during Grade 1.
- Made player healing more apparent when entering the repair bubble in the Solar Generator mission.
- Made the SCU Storage block much harder to destroy.
- Removed symmetrical airflow over Venture Wings, meaning they will not work identically either way up, but will be easier to get Venture-only planes off the ground.
- Prevent situations where the Wireless Charger mission might not be completable.
Art tweaks:
- Improved block painting cursors and icons.
- Improved particle effects for the SCU Storage block when it is charged up.
Bug Fixes:
- Fixed warning message about leaving the initial safe area never getting triggered.
- Fixed scaling issues with grabbing items being consumed by the SCU Storage block.
- Fixed progression blocker where the SCU could be destroyed during its mission.
- Fixed issues related to the block palette in open and closed states.
- Fixed not being able to block paint if user alt-Tab process switches away.
Known Issues:
- SCU Storage block related bugs:
[list] - The block palette is not positioned correctly on the screen in non-16:9 resolutions.
- Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
[ 2016-03-18 18:41:02 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 64-bit 12.04 or higher
- Processor: 2.33Ghz Dual CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 1 GB available spaceAdditional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions.
GAMEBILLET
[ 6471 ]
GAMERSGATE
[ 1696 ]
MacGamestore
[ 1977 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB